Claire Craig's research while affiliated with Sheffield Hallam University and other places

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Publications (15)


Making a “home” into a home: How design of aged-care homes impacts residents
  • Article

June 2023

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91 Reads

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1 Citation

Journal of Aging Studies

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Claire Craig

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Claire Brophy

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Fatima Kamali

The move into residential aged care is a difficult transition for many people. The place may be called an aged-care or nursing "home", but for many residents it does not feel like a home at all. This paper explores issues experienced by older people who are trying to make themselves at home in aged care. The authors present two studies examining residents' perceptions of the aged-care environment. The findings suggest that residents experience significant challenges. Residents' identities are influenced by their ability to keep treasured objects and personalise their rooms, and the design and accessibility of communal areas influences residents' willingness to spend time in them. For many residents, their private spaces are more appealing than communal areas, resulting in extended time alone in their rooms. However, personal items have to be discarded due to space issues and/or private rooms can become cluttered with personal items and become difficult to use. The authors suggest that much can be done to improve the design of aged-care homes and enable residents to feel more at home. Of particular importance is providing ways for residents to personalise their living space and make it feel homelike.

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Co-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey

February 2023

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45 Reads

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2 Citations

International Journal of Human-Computer Interaction

International Journal of Human-Computer Interaction

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This article describes a tangible interface for an e-coach, co-designed in four countries to meet older adults’ needs and expectations. The aim of this device is to coach the user by giving recommendations, personalized tasks and to build empathy through vocal, visual, and physical interaction. Through our co-design process, we collected insights that helped identifying requirements for the physical design, the interaction design and the privacy and data control. In the first phase, we collected users’ needs and expectations through several workshops. Requirements were then transformed into three design concepts that were rated and commented by our target users. The final design was implemented and tested in three countries. We discussed the results and the open challenges for the design of physical e-coaches for older adults. To encourage further developments in this field, we released the research outputs of this design process in an open-source repository.



Exploring the value and role of creative practices in research co-production
  • Article
  • Full-text available

May 2022

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29 Reads

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12 Citations

Evidence & Policy A Journal of Research Debate and Practice

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Initiate.collaborate: a design for health collaboration toolkit

March 2022

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55 Reads

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2 Citations

Design for Health

The emerging Design for Health (D4H) field has considerable potential to identify and address existing challenges faced by healthcare systems. D4H is a challenging environment for designers (and others who desire to ‘do things differently’) to work in. D4H projects require transdisciplinary approaches, making it more difficult for those who come from different perspectives to work effectively together. This paper reflects on the challenges and opportunities of those working in the field and describes the development of a practical toolkit to support teams embarking on D4H projects.



Found in Translation: Innovative Methods of Co-design in the Development of Digital Systems for Promoting Healthy Aging

July 2021

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16 Reads

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3 Citations

This chapter describes the Design Research contribution to the NESTORE Horizon 2020 project, which adopted a participatory design research method, called ‘exhibition in a box’, developed by the authors which is predicated on ‘thinking through things’. Over 100 older people across four countries participated in the study, which sought to develop a virtual digital coach to support active ageing. We discuss themes that arose relating to the barriers and enablers to engagement with technology as identified by participants within the study. It critically reflects on the strengths and challenges of the co-design methodology. The methodological approach followed in NESTORE provides for users to be involved in the design of the solution throughout the project duration and permeates the work of all the work-packages. The reason for non-acceptance of health technologies is complex and the context where the technologies will operate and how they relate to the end users’ lives are key factors to uptake and utilization. Researchers have suggested that the poor design of many devices and subsequent non-uptake may be directly attributed to the failure of technologists to engage end users and elicit understanding of their requirements. To date few studies have articulated how this might be achieved.


Development of an ethical roadmap

May 2021

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53 Reads

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1 Citation

Design for Health

Ethics are a system of moral principles and branch of knowledge enquiry defining what is good for individuals and society. Academic disciplines operate within publicly defined ethical parameters created to support researchers through complex dilemmas. However, paradigms in interdisciplinary research, a growing focus on emancipatory and participatory methods and questions relating to an ethic of technology call for a rethinking of existing frameworks that are largely predicated on bioethics. This paper describes an enquiry that used a design-lens through which to explore existing ethical frameworks operating in health. An Ethical Roadmap resource was created in response to issues and questions raised during the enquiry. We suggest that the Roadmap creates the space for discourse, discussion and a level of rehearsal as potential ethical dilemmas are encountered and responses are worked through. The process potentially enables a reflective and reflexive process that may build self-awareness of how researcher values may manifest themselves in particular contexts and from the different disciplinary backgrounds of members within a team. We describe the Ethical Roadmap as ‘becoming’ rather than ‘finite’ and as a solid starting point from which researchers can develop the resource offering further, through use, introducing the open source version of the Roadmap.


Figure 1: NESTORE System Architecture
NESTORE: Mobile Chatbot and Tangible Vocal Assistant to Support Older Adults' Wellbeing

July 2020

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216 Reads

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18 Citations


Design research to support ongoingness

May 2020

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39 Reads

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2 Citations

Bereavement Care

This article details the development of a live design research project working with people who are bereaved, people who are living with dementia and people who are approaching end of life. The project aims to support people to continue bonds with others in anticipation of and following death. It centres on the idea of ongoingness and using art, design and digital technologies in gentle, personally meaningful ways.


Citations (8)


... In particular, involvement of end-users is essential when the design process aims to understand what the end-users need and what they want. The success of codesign has been demonstrated across fields by a substantial body of co-design studies that involve different combinations of children, youngsters, adults, and older adults in codesign processes healthcare solutions (Slattery et al., 2020), geriatrics (Sumner et al., 2021), services (El Kamali et al., 2023;Steen et al., 2011), and technology for autistic children (Hijab et al., 2023;Sturm et al., 2019), for example. Codesign has also been demonstrated to be a suitable method for game development (Havukainen et al., 2020;Høiseth et al., 2013;Loos et al., 2019). ...

Reference:

Co-designing Digital Games Across the Boundary of Childhood and Youth
Co-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey
  • Citing Article
  • February 2023

International Journal of Human-Computer Interaction

International Journal of Human-Computer Interaction

... One method increasingly used within youth work and public involvement [26], although less so in public health research, is creative arts. There have been ongoing debates within research and policy surrounding the connection between arts and health [27][28][29], including an All Parliamentary Group Inquiry that proposed various strategies for embedding arts within health and social care [30]. These debates have stemmed from a recognition that engagement in cultural and creative activities has potential for promoting health and wellbeing. ...

Exploring the value and role of creative practices in research co-production

Evidence & Policy A Journal of Research Debate and Practice

... Most recent published research in the field [23][24][25][26] seem to pursue mostly voice and speech-based approaches. For instance, the research group around El Kamali et al. developed a smart speaker [24] based on a variety of participatory co-design methods together with older adults to improve their well-being in the long term [27]. Four different domains (physical activity, nutrition, social and cognitive) were designed, which were linked to different coaching plans and sub goals. ...

Found in Translation: Innovative Methods of Co-design in the Development of Digital Systems for Promoting Healthy Aging
  • Citing Chapter
  • July 2021

... Such design approaches critically engage with power relations in design practice, exploring how design decisions are made, how institutional frames influence design or the differential knowledges and decision-making power of different stakeholders, including the designer in the process (Bratteteig & Wagner 2016;Lee et al. 2018;Light et al. 2015). This important work has supported an approach to gerontechnology design that questions assumptions made about older adults and includes older adults in the design process, taking seriously their everyday lives and their concerns (Baker et al. 2019;Vines et al. 2015;Wallace et al. 2020). ...

Design research to support ongoingness
  • Citing Article
  • May 2020

Bereavement Care

... From a technical challenge perspective, tracking several domains simultaneously would imply increasing the complexity of the system and the amount of information provided (or requested by the user) through the system interfaces. Conversational agents, possibly embodied in physical devices, may increase the easiness and trust of the system [55]. A lesson learned from the NESTORE project was to introduce part of the system one domain at a time, avoiding overwhelming the user with a plethora of sensors and interfaces and introducing new features and new domains only once the user is acquainted with the rest of the system [55]. ...

NESTORE: Mobile Chatbot and Tangible Vocal Assistant to Support Older Adults' Wellbeing

... Massimi & Charise (2009), who coined the term, argued that prevalent interaction design practices had failed to account for death as the key element of the human experience; thanatosensitivity, or the attention to the matters of death in interaction design, serves to identify potential design problems and delineate areas for improvement. Building upon the thanatosensitivity framework, design and research teams have developed new design approaches, such as the 'lifespanoriented approach' (Massimi et al., 2011), and concrete large-scale solutions, such as Facebook's Legacy Contact feature (Brubaker et al., 2014) and Google's Inactive Account Manager, as well as smaller projects like ReFind (Wallace et al., 2020). ...

ReFind: Design, Lived Experience and Ongoingness in Bereavement
  • Citing Conference Paper
  • April 2020

... As a discipline working at the interface between people and technology, design has long played an important role in the implementation of new technologies and medical devices in care domains. Furthermore, designers have applied information technology for health promotion through games (Ferguson 2012), wearables (Møller and Kettley 2017), and other design interventions (Craig and Chamberlain 2017;Ludden, et al. 2017). Participatory design has also gained traction in healthcare, empowering caregivers and recipients in shaping their future work and care (Østergaard, Simonsen, and Karasti 2017). ...

Behaviours
  • Citing Chapter
  • May 2017

... Healthcare systems are often complex and characterized by multiple stakeholder interactions (Bowen et al. 2013), used to solving problems with traditional linear approaches (Valentine et al. 2017). Furthermore, healthcare organizations are often hierarchical and bureaucratic, and may restrict the potential for open discussion (Akoglu and Dankl 2021;Dekker 2011), and often use governance/steering groups for decision making and oversight based on quantitative evidencebased models and frameworks (Reay, Craig, and Kayes 2019). In addition, resources are limited (Groeneveld et al. 2018). ...

Unpacking two design for health living lab approaches for more effective interdisciplinary collaboration
  • Citing Article
  • April 2019

The Design Journal