International Journal of Human-Computer Interaction

Published by Taylor & Francis

Online ISSN: 1532-7590

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Print ISSN: 1044-7318

Journal websiteAuthor guidelines

Top read articles

908 reads in the past 30 days

Figure 1. Research model.
Figure 2. The moderating role of personal innovativeness.
Figure 3. The moderating effect of information accuracy.
Measurement model assessment.
Profile of respondents.

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Determinants of Intention to Use ChatGPT for Educational Purposes: Findings from PLS-SEM and fsQCA

June 2023

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4,752 Reads

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Aims and scope


Publishes research on interactive computing (cognitive and ergonomic), digital accessibility, user experience, haptics and the sociology of the internet.

  • The International Journal of Human-Computer Interaction addresses the cognitive, creative, social, health, and ergonomic aspects of interactive computing.

  • It emphasizes the human element in relation to the systems and contexts in which humans perform, operate, network, and communicate, including mobile apps, social media, online communities, and digital accessibility. The journal publishes original articles including reviews and reappraisals of the literature, empirical studies, and quantitative and qualitative contributions to the theories and applications of HCI.

  • All submitted manuscripts are subject to initial appraisal by the Editors, and, if found suitable for further consideration, to peer review by independent, anonymous expert referees.

  • All submissions and peer review are conducted online via Editorial Manager.

  • Publication office: Taylor & Francis, Inc., 530 Walnut Street, Suite 850, Philadelphia, PA 19106.

  • Readership: Professionals with an interest and …

For a full list of the subject areas this journal covers, please visit the journal website.

Recent articles


Delivery Source and Narrative Format Influence the Effectiveness of Persuasion Messages
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  • Article

December 2023

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14 Reads

AI communicators (e.g., AI voice assistants) play an increasingly important role in how individuals receive information, and, sometimes, calling for a more comprehensive understanding of the effectiveness of messages communicated through human and non-human sources. Through a web-based experiment (N = 228), we tested how the persuasive effects of messages are influenced by their format (narrative vs. non-narrative) and the communicator (human voice vs. AI voice) in the scenario of debunking myths about COVID-19 vaccination. The findings revealed that the human communicator was perceived to be more credible and had more influence on participants' attitude than the AI communicator. Further, the human communicator was particularly persuasive than the AI communicator in delivering a narrative persuasive message, but the effect was not mediated by perceived communicator credibility. The findings augment the literature on narrative persuasion by comparing human and non-human communicators as the delivery source. It also reveals the importance of considering non-human information communicators in research on narrative persuasive messages.
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Accurate wide-range scaling manipulation of the model with a 6-DOF tracking device

December 2023

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3 Reads

In virtual reality applications, translation, orientation, and scaling are the three basic properties for 3D model manipulation. The 6-DOF tracking device can be used to directly manipulate the former two properties. However, the scaling property cannot be directly mapped with a hand-held tracking device because it is physically impossible. In this study, we firstly compare various schemes for mapping the translation and orientation of a handheld tracking device to the 3D model's scaling property. Next we propose a scaling manipulation framework that combines the advantages of different schemes. This enables accurate and natural wide-range scaling with the orthogonal combination design of the translation and orientation data of the tracking device. The efficiency and accuracy of the proposed framework were examined in a user study, which verified that it improved the scaling error of wide-range scaling over 55% without a significant decrease in time performance. Finally two scaling scenarios for the application of this framework were presented.

Using knowledge construction theory to evaluate learning processes: A randomized controlled trial on showing gradually built-up concept maps alongside a scientific text

December 2023

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8 Reads

Scientific texts convey new and complex information relevant not only to researchers but also to lay audiences. We present a randomized controlled trial that investigated whether showing a concept map, gradually building up as a user reads a scientific text, supports the cognitive processes of knowledge construction. The intervention group (n=44) exhibited significantly more knowledge construction (t(89)=1.94, p=.029, d=0.41) than the control group (n=47). The intervention supported basic knowledge construction, i.e., simple processing of information, but not medium and complex levels. This study makes two contributions: 1) showing interactive concept maps and building them up gradually alongside reading helps make scientific texts cognitively more accessible to a lay audience, e.g., to inform public debate, and 2) knowledge construction theory can be used as a theoretical foundation for measuring specific aspects of learning processes - complementing other metrics for comparative design examinations, e.g., usability, user experience, or performance-based measures.

Figure 1. Conceptual framework of nature-visual experiences inducing relaxing effects. All icons used in the framework from the nounproject. Used with permission. (www.thenounproject.com).
Figure 2. Philips Ambient experience room for behavioral health patients. Used with permission. Photo from Philips. (www.philips.com).
Figure 3. 16 videos representing 8 relaxing qualities of nature experiences. Image captures of the videos from Pexel.com. (Pexels.com). all videos can be found from supplementary materials.
Overview of qualities from the videos with the highest and lowest relaxing score.
ANOVA Of the perceived relaxation in video clips and mood states.
From a Morning Forest to a Sunset Beach: Understanding Visual Experiences and the Roles of Personal Characteristics for Designing Relaxing Digital Nature
  • New
  • Article
  • Full-text available

November 2023

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29 Reads

Nature experiences, especially the visual aspects of nature, have been widely used to facilitate relaxation. Fueled by digital technology, simulated visual nature experiences have gained popularity in creating healing environments that induce relaxation. However, while easily applicable, not all nature-imitating visuals lead to relaxation. How to effectively design relaxing visual nature experiences remains largely unexplored. This paper investigates how different nature qualities facilitate relaxing visual experiences and the roles of two personal characteristics (mood and nature-relatedness) play. Through an online survey and interviews, we assessed 16 nature video clips, representing eight distinctive nature qualities, and compared perceived experiences while considering the influence of personal characteristics. The results indicate four types of visual qualities (engaging, instinctive, ambient, and derivative) underlying nature-induced relaxation, and show that nature relatedness influences the degree to which nature video clips elicit relaxation. We discuss design implications for creating personalized digital nature.











Beyond Avatar Coolness: Exploring the Effects of Avatar Attributes on Continuance Intention to Play Massively Multiplayer Online Role-Playing Games

November 2023

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12 Reads

This research investigates players' continuance intentions to play massively multiplayer online role-playing games (MMORPGs) by constructing a model based on the concepts of avatar coolness (i.e., avatar attractiveness, avatar originality, and avatar subculture appeal), social identity theory, and flow theory. Analyzing survey-based data from 375 Korean MMORPG players, we found that avatar attractiveness, avatar originality, and avatar subculture appeal were positively related to ava-tar coolness. In addition, avatar originality positively affects avatar subculture appeal. Moreover, ava-tar coolness positively affects the continuance intention to play MMORPGs via avatar identification and flow state. This study is the first to develop avatar coolness and explore its role in affecting the intention to play MMORPGs. To offer "cool" avatars, the implications are those game designers should continually update avatars for freshness based on current trends, provide a variety of skins for personalization for user preferences, and offer avatars that are visually appealing to the gaming population. These require continual assessments of the MMORPG player population.


Figure 1. Batteryless devices operate intermittently with unknown periods of outages. Energy availability depends on the environmental condition and the device application.
Figure 2. Key trade-offs in developing batteryless wearables.
User-Centered Perspectives on the Design of Batteryless Wearables

November 2023

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22 Reads

Batteryless wearables use energy harvested from the environment, eliminating the burden of charging or replacing batteries. This makes them convenient and environmentally friendly. However, these benefits come at a price. Batteryless wearables operate intermittently (based on energy availability), which adds complexity to their design and introduces usability limitations not present in their battery-powered counterparts. In this paper, we conduct a scenario-based study with 400 wearable users to explore how users perceive the inherent trade-offs of batteryless wearable devices. Our results reveal users’ concerns, expectations, and preferences when transitioning from battery-powered to batteryless wearable use. We discuss how the findings of this study can inform the design of usable batteryless wearables.