Conference Paper

MAGIS: mobile augmented-reality games for instructional support (short paper)

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Abstract

We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework, and we briefly outline future development plans.

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... It provides an online tool for creating location-based interactive assignments, and for composing and playing location-based quiz games. Igpaw Intramuros [12] is a virtual tour game that encourages players to navigate through several historical markers within a city, to learn about their historical significance. Along the way, players can provide "help" to troubled historical characters in a traditional adventure-game setting, enhanced with augmented reality. ...
... [11] 2017 Help students in their biology course in a zoo. [12] 2016 Encourage players to navigate through several historical markers of a city to learn about their historical significance. [13] 2018 Teach the history of the Venetian walls of the city of Heraklion. ...
... [11] Not evaluated. - [12] Not evaluated. - [13] Not evaluated. ...
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... Hwang et al. (2016) [49] TW Learn about butterflies in a butterfly garden via a location-aware AR board game. Igpaw (2016) [50] PH Learn history in a location-based AR adventure game. Lan (2013) [51] SG Learn to be a responsible pet owner in a quiz game guided by animated 3D characters. ...
... UniRallye (2015) [63] DE Improves navigation skills with an AR treasure hunt game. [36] Energy awareness n/a Informal (any) Qualitative (n/a) AREEF [37] Environmental awareness Grades 1-6 Informal (swimming pool) Mixed-method (36) ARmatika [38] Arithmetics Grades 1-6 Formal Quantitative (30) ARMuseum [39] Oil production Grades 4-6 Informal (museum) -Astrid's spår [40] Culture Lifelong learners Informal (museum) Qualitative (20) Calory Battle AR [6] Physical exercise/any Grades 1-9 Informal (outdoors) Mixed-method (61) Conserv-AR [41] Environment conservation n/a Informal (nature) -EduPARK [42] Any Grades 3-7 Informal (park) Mixed-method (74) Electric Agents [43] Literacy (vocabulary) Grades K-4 Informal (livingroom) Qualitative (34) Eleftheria et al. [44] Science Grades 4-6 Formal/Informal -Furio et al. [45] Water cycle Grades 2-4 Formal Mixed-method (79) Furio et al. [46] Diversity, tolerance, solidarity Grades 2-4 Formal Mixed-method (84) Hsu [47] English Grade 3 Formal Quantitative (38) HUNT [48] n/a n/a Informal (any) -Hwang et al. [49] Ecology Grade 5 Informal (butterfly garden) Quantitative (57) Igpaw [50] History Lifelong Informal (city) -Lan [51] Pet ownership Grades 1-6 Informal (any) -Leometry [52] Geometry Grades 5-6 Informal (any) Mixed-method (29) Lin et al. [53] Geometry Grades 1-6 Formal Mixed-method (21) Luostarinmäki Adventure [54] History Lifelong Informal (museum) Mixed-method (56) Martinez Zarzuela et al. [55] Animals n/a Informal (any) Qualitative (5) NatureAR [56] Biology Grades K-6 Informal (nature) Qualitative (11) Parallel [57] Electromagnetism Higher education Formal Qualitative (150) PasswARG [58] Any Any Formal/Informal Quantitative (55) REENACT [59] History Lifelong Informal (cultural center) Mixex-method (61) Secret SLQ [60] Library education Grades 2-8 Informal (library) Qualitative (7) Table Mystery [61] Chemistry Grades 5-7 Informal (science center) Qualitative (9) Tangram AR [62] Spatial reasoning Grades 1-6 Formal -UniRallye [63] Navigation Higher education Informal (university campus) Mixed-method (30) The reviewed EMARGs were created for a wide range of pedagogical purposes. Mathematics was the most popular subject, including elementary areas such as fractions [34], geometry [52,53] and arithmetics [38]. ...
... Most EMARGs were created for primary school children, to be used in informal pedagogical settings, such as in science centers [61], libraries [60], in nature [41,49,56] or in museums [39,40], thus demonstrating how augmented content can enrich situated learning [64] experiences in authentic contexts. A few games targeted at higher education [57,63] or lifelong learners (i.e., any age group) [50,54,59]. The EMARGS that are marked as having formal contexts were created for and evaluated in classroom environments; however, many of them are context-independent and therefore can be played in anywhere (e.g., at home). ...
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... Vidal et al [13] have proposed Intramuros -an AR, narrative-based, adventure game where users navigate through Intramuros, Manila, the Philippines using historical markers located at historical sites throughout the city. Along the way, users can "help" troubled historical figures such as Jose Rizal and Pope John Paul II. ...
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