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Publications (9)
The paper proposes the use of Augmented Reality (AR) in a rehabilitative clinical setting with the purpose of supporting the therapist during the clinical observation by providing real-time augmentations using an Optical See-Through Head-Mounted Display. Developed in the context of project AUSILIA (Assisted Unit for Simulating Independent Living Ac...
One major concern for the elderly is the decline in their ability to control their hands, which can significantly affect their ability to perform activities of daily living. One of the important hand functions that deteriorate over time is the ability to control finger force exertion, due to the gradual decrease in finger muscle strength as people...
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content-...
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content...
Augmented reality (AR) is an enabling technology for presenting information in relation to real objects or real environments. AR is situated multimedia or information that is positioned in authentic physical contexts. In this paper, we discuss how we address issues in creating AR content for educational settings. From the learning theory perspectiv...
Augmented reality (AR) is an enabling technology for presenting information in relation to real objects or real environments. AR is situated multimedia or information that is positioned in authentic physical contexts. In this paper, we discuss how we address issues in creating AR content for educational settings. From the learning theory perspectiv...
This paper proposes a novel coding scheme which can extend the lifespan of flash memory. Flash memory has a number of advantages against conventional storage devices, but it must be noted that the flash cells which constitute a flash memory accommodate, not a small, but limited number of operations only. A flash code provides a clever way to repres...
A new flash code is proposed in this paper. This flash code has two modes of encoding: one extending the binary-indexed flash code which has been proposed by the authors, and the other using a simple mapping. It is shown that the proposed flash code has O(kq\log k + n) worst-case write deficiency, but competes very well with existing flash codes in...