Carlos Cotta

Carlos Cotta
University of Malaga | UMA · Department of Computer Sciences and Languages

PhD Computer Science

About

347
Publications
110,626
Reads
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5,467
Citations
Introduction
Carlos Cotta currently works at the Department of Computer Sciences and Languages, University of Malaga. Carlos does research in Artificial Intelligence, Evolutionary Algorithms, Distributed Environments and Complex Systems. His current project is 'Novel Bioinspired Optimization Techniques for Resilience and Sustainability (Bio4Res).'
Additional affiliations
November 2001 - November 2017
University of Malaga
Position
  • Associate Professor

Publications

Publications (347)
Preprint
We consider an operational model of suicide bombing attacks -- an increasingly prevalent form of terrorism -- against specific targets, and the use of protective countermeasures based on the deployment of detectors over the area under threat. These detectors have to be carefully located in order to minimize the expected number of casualties or the...
Preprint
The problem of finding the optimal placement of emergency exits in an indoor environment to facilitate the rapid and orderly evacuation of crowds is addressed in this work. A cellular-automaton model is used to simulate the behavior of pedestrians in such scenarios, taking into account factors such as the environment, the pedestrians themselves, an...
Preprint
Full-text available
Suicide bombing is an infamous form of terrorism that is becoming increasingly prevalent in the current era of global terror warfare. We consider the case of targeted attacks of this kind, and the use of detectors distributed over the area under threat as a protective countermeasure. Such detectors are non-fully reliable, and must be strategically...
Chapter
The problem of finding the optimal placement of emergency exits in an indoor environment to facilitate the rapid and orderly evacuation of crowds is addressed in this work. A cellular-automaton model is used to simulate the behavior of pedestrians in such scenarios, taking into account factors such as the environment, the pedestrians themselves, an...
Chapter
We evaluate the performance of panmictic evolutionary algorithms (EAs) in Byzantine environments, where fitness values are unreliable due to the potential presence of malicious agents. We investigate the impact of this phenomenon on the performance of the algorithm considering two different models of malicious behavior of different severity, taking...
Chapter
We consider the issue of intensification/diversification balance in the context of a memetic algorithm for the multiobjective optimization of investment portfolios with cardinality constraints. We approach this issue in this work by considering the selective application of knowledge-augmented operators (local search and a memory of elite solutions)...
Article
Memetic Algorithms and, in general, approaches underneath the wider Memetic Computing paradigm, have been at the core of a frantic research activity since the very inception of this research area in the late eighties. The community working in this area has so far showcased the benefits of hybridizing population-based algorithms with trajectory-base...
Chapter
Full-text available
Resilience can be defined as a system’s capability for returning to normal operation after having suffered a disruption. This notion is of the foremost interest in many areas, in particular engineering. We argue in this position paper that is a crucial property for bioinspired optimization algorithms as well. Following a computer system perspective...
Article
Full-text available
The template design problem (TDP) is a hard combinatorial problem with a high number of symmetries which makes solving it more complicated. A number of techniques have been proposed in the literature to optimise its resolution, ranging from complete methods to stochastic ones. However, although metaheuristics are considered efficient methods that c...
Book
This book constitutes the refereed proceedings of the 19th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2020, which was cancelled due to the COVID-19 pandemic, amalgamated with CAEPIA 2021, and held in Malaga, Spain, during September 2021. The 25 full papers presented were carefully selected from 40 submissions. The Co...
Article
Full-text available
Memetic algorithms are techniques that orchestrate the interplay between population-based and trajectory-based algorithmic components. In particular, some memetic models can be regarded under this broad interpretation as a group of autonomous basic optimization algorithms that interact among them in a cooperative way in order to deal with a specifi...
Article
The Balanced Incomplete Block Design (BIBD) problem is a difficult combinatorial problem with a large number of symmetries, which add complexity to its resolution. In this paper, we propose a dual (integer) problem representation that serves as an alternative to the classical binary formulation of the problem. We attack this problem incrementally:...
Article
Full-text available
Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information, uncertainty and planning, among other aspects. This paper proposes the use of evolutionary algorithms (EAs) to d...
Article
Full-text available
We consider an operational model of suicide bombing attacks—an increasingly prevalent form of terrorism—against specific targets, and the use of protective countermeasures based on the deployment of detectors over the area under threat. These detectors have to be carefully located in order to minimize the expected number of casualties or the econom...
Chapter
Full-text available
Meta-analytics represents the unification of metaheuristics and analytics, two fields of the foremost interest and practical importance. While metaheuristics provide a modern framework and an arsenal of cutting-edge techniques to handle complex, real-world problems, Analytics embodies the use of prediction and optimization techniques in practical c...
Data
Each instance contains n strings (possibly of different lengths) defined over an alphabet of m symbols. Some instances have been randomly generated and some other instances have been obtained from biological sequences.
Article
Full-text available
The concept of Ephemeral Computing is an emergent topic that is currently consolidating among the research community. It includes computing systems where the nodes or the connectivity have an ephemeral and thus unpredictable nature. Although the capacity and computer power of small and medium devices (as smartphones or tablets) are increasing swift...
Article
Full-text available
We consider the use of island-based evolutionary algorithms (EAs) on fault-prone computational settings. More precisely, we consider scenarios plagued with correlated node failures. To this end, we use the sandpile model in order to induce such complex, correlated failures in the system. Several EA variants featuring self-adaptive capabilities aime...
Chapter
Full-text available
Memetic algorithms (MAs) are optimization techniques based on the orchestrated interplay between global and local search components and have the exploitation of specific problem knowledge as one of their guiding principles. In its most classical form, a MA is typically composed of an underlying population-based engine onto which a local search comp...
Article
Full-text available
Computational environments emerging from the pervasiveness of networked devices offer a plethora of opportunities and challenges. The latter arise from their dynamic, inherently volatile nature that tests the resilience of algorithms running on them. Here we consider the deployment of population-based optimization algorithms on such environments, u...
Chapter
Full-text available
Memetic algorithms provide one of the most effective and flexible metaheuristic approaches for tackling hard optimization problems. Memetic algorithms address the difficulty of developing high-performance universal heuristics by encouraging the exploitation of multiple heuristics acting in concert, making use of all available sources of information...
Article
Full-text available
Ephemeral computing is a term that describes computing systems whose nodes or their connectivity have an ephemeral, heterogeneous and possibly also unpredictable nature. These properties will affect the functioning of distributed versions of computer algorithms. Such algorithms, which are usually straightforward extensions of sequential algorithms,...
Article
Full-text available
Suicide bombing is an infamous form of terrorism that is becoming increasingly prevalent in the current era of global terror warfare. We consider the case of targeted attacks of this kind, and the use of detectors distributed over the area under threat as a protective countermeasure. Such detectors are non-fully reliable, and must be strategically...
Chapter
Full-text available
We consider the deployment of island-based evolutionary algorithms (EAs) on unstable networks whose nodes exhibit correlated failures. We use the sandpile model in order to induce such complex, correlated failures in the system. A performance analysis is conducted, comparing the results obtained in both correlated and non-correlated scenarios for i...
Conference Paper
Full-text available
We consider the deployment of island-based evolutionary algorithms (EAs) on irregular computational environments plagued with different kind of glitches. In particular we consider the effect that factors such as network latency and transient process suspensions have on the performance of the algorithm. To this end, we have conducted an extensive ex...
Article
Bioinspired algorithms are search, optimization, and learning techniques whose functioning is based on some metaphor of a biological process. Prominent examples include evolutionary algorithms and swarm intelligence methods. The practical application of these techniques to real-world problems typically involves orchestrating the interplay among dif...
Conference Paper
Full-text available
Software development teams eventually become complex systems reaching a critical state, a fact that has already been proved by several researchers. This state, reached by self-organization, is characterized by three conditions applied to the sequence of changes: a scale-free structure, long-distance correlations, and so-called pink noise. In this p...
Conference Paper
Full-text available
The performance of island-based evolutionary algorithms is studied on unstable networks whose nodes exhibit complex correlated failures. Simple EAs have a significant performance degradation with respect to networks with uncorrelated failures, but the use of self-⋆ properties allows the EA to increase its resilience in this scenario.
Article
Full-text available
Optimization algorithms deployed on unstable computational environments must be resilient to the volatility of computing nodes. Different fault-tolerance mechanisms have been proposed for this purpose. We focus on the use of island-based multimemetic algorithms, namely memetic algorithms which explicitly represent and evolve memes alongside solutio...
Chapter
Full-text available
Memetic algorithms (MAs) constitute a search and optimization paradigm based on the orchestrated interplay between global and local search components, and have the exploitation of specific problem knowledge as one of their central tenets. MAs can take different forms although a classical incarnation involves the integration of independent search pr...
Chapter
This paper investigates a Particle Swarm with dynamic topology and a conservation of evaluations strategy. The population is structured on a 2-dimensional grid of nodes, through which the particles interact and move according to simple rules. As a result of this structure, each particle’s neighbourhood degree is time-varying. If at given time step...
Chapter
Full-text available
It is increasingly common that computational devices with significant computing power are underexploited. Some of the reasons for that are due to frequent idle-time or to the low computational demand of the tasks they perform, either sporadically or in their regular duty. The exploitation of this (otherwise-wasted) computational power is a cost-eff...
Conference Paper
Full-text available
Energy consumption is a matter of paramount importance in nowadays environmentally conscious society. It is also bound to be a crucial issue in light of the emergent computational environments arising from the pervasive use of networked handheld devices and wearables. Evolutionary algorithms (EAs) are ideally suited for this kind of environments du...
Conference Paper
Full-text available
We consider the deployment of island-based memetic algorithms (MAs) endowed with \(\text {self-}{\star }\) properties on unstable computational environments composed of a collection of computing nodes whose availability fluctuates. In this context, these properties refer to the ability of the MA to work autonomously in order to optimize its perform...
Article
Complexity is a prevalent feature of numerous natural and artificial systems and as such has attracted much scientific interest in the last decades. The pursuit of computational tools capable of analyzing, modeling or designing systems exhibiting this complex nature –in which the properties of the system are not evident at the bottom level but emer...
Article
Full-text available
Multimemetic algorithms (MMAs) are memetic algorithms that explicitly exploit the evolution of memes, i.e., non-genetic expressions of problem-solving strategies. We aim to study their deployment on an unstable environment with complex topology and volatile resources. We analyze their behavior and performance on environments with different churn ra...
Chapter
Full-text available
In most computer games as in life, the outcome of a match is uncertain due to several reasons: the characters or assets appear in different initial positions or the response of the player, even if programmed, is not deterministic; different matches will yield different scores. That is a problem when optimizing a game-playing engine: its fitness wil...
Chapter
Full-text available
In many optimization processes, the fitness or the considered measure of goodness for the candidate solutions presents uncertainty, that is, it yields different values when repeatedly measured, due to the nature of the evaluation process or the solution itself. This happens quite often in the context of computational intelligence in games, when eit...
Chapter
The Particle Swarm Optimization (PSO) algorithm is a population-based metaheuristics in which the individuals communicate through decentralized networks. The network can be of many forms but traditionally its structure is predetermined and remains fixed during the search. This paper investigates an alternative approach. The particles are positioned...
Chapter
Full-text available
Memetic algorithms provide one of the most effective and flexible metaheuristic approaches for tackling hard optimization problems. Memetic algorithms address the difficulty of developing high-performance universal heuristics by encouraging the exploitation of multiple heuristics acting in concert, making use of all available sources of information...
Article
Full-text available
Multimemetic algorithms (MMAs) are a subclass of memetic algorithms in which memes are explicitly attached to genotypes and evolve alongside them. We analyze the propagation of memes in MMAs with a spatial structure. For this purpose we propose an idealized selecto-Lamarckian model that only features selection and local improvement, and study under...
Conference Paper
Full-text available
The use of volatile decentralized computational platforms such as, e.g., peer-to-peer networks, is becoming an increasingly popular option to gain access to vast computing resources. Making an effective use of these resources requires algorithms adapted to such a changing environment, being resilient to resource volatility. We consider the use of a...
Conference Paper
Full-text available
Optimization algorithms deployed on unstable computational environments must be resilient to the volatility of computing nodes. Different fault-tolerance mechanisms have been proposed for this purpose. We focus on the use of dynamic population sizes in the context of island-based multimemetic algorithms, namely memetic algorithms which explicitly r...
Article
Full-text available
The Far From Most String Problem (FFMSP) is a string selection problem. The objective is to find a string whose distance to other strings in a certain input set is above a given threshold for as many of those strings as possible. This problem has links with some tasks in computational biology and its resolution has been shown to be very hard. We pr...
Conference Paper
Full-text available
We study the behavior and performance of island-based multimemetic algorithms, namely memetic algorithms which explicitly represent and evolve memes alongside solutions, in unstable computational environments whose topology is modeled as scale-free networks, a pattern of connectivity observed in real-world networks, such as peer-to-peer systems. We...
Article
Full-text available
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. On the central tasks in the development of a videogame is content generation, namely the definition of maps, terrains, non-p...
Article
Full-text available
The use of parallel and distributed models of evolutionary algorithms (EAs) is widespread nowadays as a means to improve solution quality and reduce computational times when solving hard optimization problems. For this purpose, emergent computational environments such as P2P networks and desktop grids are offering a plethora of new opportunities bu...
Article
Full-text available
This paper discusses some of the most interesting challenges to which the games research community members may face in the area of the application of artificial or computational intelligence techniques to the design and creation of video games. The paper focuses on three lines that certainly will influence significantly the industry of game develop...
Article
Full-text available
The classical approach of Competitive Coevolution (CC) applied in games tries to exploit an arms race between coevolving populations that belong to the same species (or at least to the same biotic niche), namely strategies, rules, tracks for racing, or any other. This paper proposes the co-evolution of entities belonging to different realms (namely...
Article
Full-text available
This chapter presents an overview of hybridization mechanisms in evolutionary algorithms. Such mechanisms are aimed to introducing problem knowledge in the optimization technique by means of the synergistic combination of general-purpose methods and problemspecific add-ons. This combination is presented in this work from two wide perspectives: meme...
Conference Paper
Computational devices with significant computing power are pervasive yet often under-exploited since they are frequently idle or performing non-demanding tasks. Exploiting this power can be a cost-effective solution for solving complex computational tasks. Device-wise, this computational power can some times comprise a stable, long-lasting availabi...
Chapter
The use of parallel and distributed models of metaheuristics has steadily settled in the last decades into an accessible mechanism for improving both the efficiency and the effectiveness of the search process.While population-based techniques can be readily deployed on dedicated distributed systems, their use on unstable computational environments...
Article
Full-text available
Procedural content generation (PCG) is a research field on the rise, with numerous papers devoted to this topic. This paper presents a PCG method based on a self-adaptive evolution strategy for the automatic generation of maps for the real-time strategy (RTS) game Planet Wars. These maps are generated in order to fulfill the aesthetic preferences o...
Conference Paper
Full-text available
Multimemetic algorithms (MMAs) are memetic algorithms in which memes (interpreted as non-genetic expressions of problem-solving strategies) are explicitly represented and evolved alongside genotypes. This process is commonly approached using the standard genetic procedures of recombination and mutation to manipulate directly information at the meme...
Conference Paper
Full-text available
Multimemetic algorithms (MMAs) are memetic algorithms that explicitly represent and evolve memes (computational representations of problem solving methods) as a part of solutions. We consider an island-based model of MMAs and provide a comparative analysis of six migrant selection strategies and two migrant replacement operators. We use a test suit...
Conference Paper
Full-text available
This paper studies a self-organized framework for modeling dynamic topologies in spatially structured Evolutionary Algorithms (EAs). The model consists of a 2-dimensional grid of nodes where the individuals interact and self-organize into clusters. During the search process, the individuals move through the grid, following a pre-defined simple rule...
Article
Full-text available
This paper presents a procedural content generation (PCG) method that is able to generate aesthetic maps for a real-time strategy game. The maps were characterized based on either their geometrical properties or their topological measures (obtained in this latter case from the sphere-of-influence graph induced by each map). Using these features, a...
Conference Paper
Multimemetic algorithms (MMAs) are memetic algorithms that explicitly exploit the evolution of memes, i.e., non-genetic expressions of problem-solving strategies. We consider a class of MMAs in which these memes are rewriting rules whose length can be fixed during the run of the algorithm or self-adapt during the search process. We analyze this sel...
Conference Paper
Full-text available
This work presents a procedural content generation system that uses an evolutionary algorithm in order to generate interesting maps for a real-time strategy game, called Planet Wars. Interestingness is here captured by the dynamism of games (i.e., the extent to which they are action-packed). We consider two different approaches to measure the dynam...
Article
Full-text available
We consider search-based procedural content generation in the context of Planet Wars, an RTS game. The objective of this work is to generate maps for the aforementioned game, that result in an interesting game-play. In order to characterize interestingness we focus on the properties of balance and dynamism. The former captures the fact that no play...
Article
Full-text available
The Google Artificial Intelligence (AI) Challenge is an international contest the objective of which is to program the AI in a two-player real time strategy (RTS) game. This AI is an autonomous computer program that governs the actions that one of the two players executes during the game according to the state of play. The entries are evaluated via...
Conference Paper
Full-text available
This paper investigates dynamic and partially connected ring topologies for cellular Evolutionary Algorithms (cEA). We hypothesize that these structures maintain population diversity at a higher level and reduce the risk of premature convergence to local optima on deceptive, multimodal and NP-hard fitness landscapes. A general framework for modelli...
Article
Full-text available
Games constitute a research domain that is attracting the interest of scientists from numerous disciplines. This is particularly true from the perspective of computational intelligence. In order to examine the growing importance of this area in the gaming domain, we present an analysis of the scientific collaboration network of researchers working...
Conference Paper
Full-text available
In most computer games as in life, the outcome of a match is uncertain due to several reasons: the characters or assets appear in different initial positions or the response of the player, even if programmed, is not deter-ministic; different matches will yield different scores. That is a problem when optimizing a game-playing engine: its fitness wi...
Article
This paper proposes a general framework for structuring dynamic Particle Swarm populations and uses a conservation of function evaluations strategy to increase the convergence speed. The population structure is constructed by placing the particles on a 2-dimensional grid of nodes, where they interact and move according to simple rules. During the r...
Conference Paper
Multimemetic algorithms (MMAs) are memetic algorithms that explicitly represent and evolve memes (computational representations of problem solving methods) as a part of solutions. We use an idealized selecto-Lamarckian model of MMAs in order to analyze the propagation of memes in spatially structured populations. To this end, we focus on the use of...
Conference Paper
Full-text available
Multimemetic algorithms (MMAs) are a subclass of memetic algorithms in which memes are explicitly attached to genotypes and evolve alongside them. We analyze the propagation of memes in MMAs with spatial structure. For this purpose we propose an idealized selecto-Lamarckian model that only features selection and local improvement, and study under w...
Conference Paper
Full-text available
The effects of dynamic and partially connected 2-dimensional topologies on the particle swarm are studied. The particles are positioned on 2-dimensional grids of nodes, where they move according to a simple rule. The von Neumann neighborhood is used to decide which particles influence each individual. Structures with growing size are tested on a cl...
Conference Paper
Full-text available
This work studies the performance and the results of the application of Evolutionary Algorithms (EAs) for evolving the decision engine of a program, called in this context agent, which controls the player's behaviour in an real-time strategy game (RTS). This game was chosen for the Google Artificial Intelligence Challenge in 2011, and simulates bat...
Conference Paper
Full-text available
Car racing is a successful genre of videogames, as proved, for example, by the racing simulator saga, Gran Turismo. In this genre of games, players not only race but they are also involved in the process of setting up the car, assuming the role of a technician/mechanic/engineer. Generally, this configuration deals with a large set of parameters tha...
Conference Paper
Full-text available
MasterMind is a puzzle in which a hidden string of symbols must be discovered by producing query strings which are compared with the hidden one; the result of this comparison (in terms of number of correct positions and colors) is fed back to the player that is trying to crack the code (codebreaker). Methods for solving this puzzle are usually comp...
Conference Paper
This paper presents a study on the effects of dynamic and partially connected 2-dimensional topologies on the performance of the particle swarm optimization (PSO). The swarm is positioned on 2-dimensional grids of nodes and the particles move through the nodes according to a simple rule. Meanwhile, the von Neumann neighborhood is used to decide whi...
Article
Full-text available
This paper presents a parameterized schema for building memetic algorithms based on cross-entropy (CE) methods. This novel schema is general in nature, and features multiple probability mass functions and Lamarckian learning. The applicability of the approach is assessed by considering the Tool Switching Problem, a complex combinatorial problem in...
Conference Paper
Full-text available
Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible gameplay spaces. This methodology brings many advantages to game developers, such as reduced memory consumption. This works presents a procedural balanced map generator for a r...
Conference Paper
Full-text available
This paper describes the use of ant colony models for photographic rendering, that is, for the depiction or interpretation of photographic images. A description of a previously proposed ant-based edge detection method called pherographia is given in order to contextualize this paper's proposal. Then, the application of the KANTS algorithm to photo-...
Conference Paper
Full-text available
Real-time strategy games offer a wide variety of fundamental AI research challenges. Most of these challenges have applications outside the game domain. This paper provides a review on computational intelligence in real-time strategy games (RTS). It starts with challenges in real-time strategy games, then it reviews different tasks to overcome this...
Conference Paper
Mastermind is a puzzle in which a hidden code of length ℓ and made with κ colors has to be discovered via making guesses of the code and receiving hints that express the distance from the guess to the code, in terms of number of symbols in the right position and with the right color. Solutions to these problem are mainly heuristic and thus finding...
Article
Full-text available
The paper introduces a stochastic model for a class of population-based global optimization meta-heuristics, that generalizes existing models in the following ways. First of all, an individual becomes an active software agent characterized by the constant genotype and the meme that may change during the optimization process. Second, the model embra...
Conference Paper
Full-text available
This paper explores the use of Hall-of-Fame (HoF) in the application of competitive coevolution for finding winning strategies in RobotWars, a two-player real time strategy (RTS) game developed in the University of Malaga for research purposes. The main goal is testing different approaches in order to implement the concept of HoF as part of the sel...

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