Daniel Zarate's research while affiliated with University of Victoria and other places

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Publications (4)


Exploring User-Avatar Bond Profiles: Longitudinal Impacts on Internet Gaming Disorder
  • Preprint

January 2024

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17 Reads

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Raffaela Smith

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Daniel Zarate

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[...]

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Supplemental Material for Online behavioral addictions: Longitudinal network analysis and invariance across men and women.
  • Article
  • Full-text available

April 2023

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7 Reads

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2 Citations

Technology Mind and Behavior

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PRISMA flowchart of primary study selection. We excluded studies that exclusively called participants to conduct surveys over the phone given the limited ecological nature of such interventions. However, we have included studies that employed phone-based assessments where participants interact with pre-recorded messages. *Excluded if search terms were not targeted in the article. **Excluded if study i) did not use digital technology to conduct momentary assessments, ii) conducted psychometric evaluations of questionnaires
This conceptual flowchart clarifies the current taxonomy within the field and provides guidelines suggesting how to use each related term. For example, while all these terms refer to methodologies with high granularity, some may employ digital technology, and some may not
Correction: Exploring the digital footprint of depression: a PRISMA systematic literature review of the empirical evidence

August 2022

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38 Reads

BMC Psychiatry

An amendment to this paper has been published and can be accessed via the original article.


Table 2 (continued)
Exploring the Digital Footprint of Depression: A PRISMA Systematic Literature Review of the Empirical Evidence.

June 2022

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88 Reads

Background: This PRISMA systematic literature review examined the use of digital data collection methods (including ecological momentary assessment [EMA], experience sampling method [ESM], digital biomarkers, passive sensing, mobile sensing, ambulatory assessment, and time-series analysis), emphasizing on digital phenotyping (DP) to study depression. DP is defined as the use of digital data to profile health information objectively. Aims: Four distinct yet interrelated goals underpin this study: (a) to identify empirical research examining the use of DP to study depression; (b) to describe the different methods and technology employed; (c) to integrate the evidence regarding the efficacy of digital data in the examination, diagnosis, and monitoring of depression and (d) to clarify DP definitions and digital mental health records terminology. Results: Overall, 118 studies were assessed as eligible. Considering the terms employed, “EMA”, “ESM”, and “DP” were the most predominant. A variety of DP data sources were reported, including voice, language, keyboard typing kinematics, mobile phone calls and texts, geocoded activity, actigraphy sensor-related recordings (i.e., steps, sleep, circadian rhythm), and self-reported apps’ information. Reviewed studies employed subjectively and objectively recorded digital data in combination with interviews and psychometric scales. Conclusions: Findings suggest links between a person’s digital records and depression. Future research recommendations include (a) deriving consensus regarding the DP definition and (b) expanding the literature to consider a person’s broader contextual and developmental circumstances in relation to their digital data/records.

Citations (1)


... Taking these into consideration, the present study innovatively examined a recently collected longitudinal dataset using AI/ML classifiers, aiming to translate gamers reported UAB identification, immersion, and compensation/idealization into their present and prospective (i.e., six months later) GD risk, while also taking into consideration their age and years of videogame engagement. In particular the choice of a longitudinal design was chosen over cross-sectional data collection because it allows the examination of the direction of causality between the behaviours examined, while additionally enabling the potential translation of the user-avatar bond into prospective GD risk (Zarate, Dorman, Prokofieva, Morda, & Stavropoulos, 2023). Consequently, the following research questions (RQs) were formulated: RQ1: How can, if at all, ML/AI applications be trained to identify whether a gamer presents with current GD risk, based on their UAB reported identification, immersion, compensation, age, and length of gaming involvement (i.e., concurrent GD phenotype)? ...

Reference:

Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
Supplemental Material for Online behavioral addictions: Longitudinal network analysis and invariance across men and women.

Technology Mind and Behavior