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Comparison of using Z values versus normal field for detecting plane “breaks.” 

Comparison of using Z values versus normal field for detecting plane “breaks.” 

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Article
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Volume illustration can be used to provide insight into source data from CT/MRI scanners in much the same way as medical illustration depicts the important details of anatomical structures. As such, proven techniques used in medical illustration should be transferable to volume illustration, providing scientists with new tools to visualize their da...

Contexts in source publication

Context 1
... surface models, sometimes the "plane breaks," or fine- scale details, are contextually important. These details are sometimes represented by small bumps or cavities and are characterized by very little depth variance (Fig. 3a). Because of this, the original depth darkening approach fails to detect these ...
Context 2
... if we examine how the surface normals change for the same part of the volume, the magnitude of the change is much more substantial (Fig. 3b). Therefore, we have developed methods to analyze the normals' field and use it to highlight the needed surface ...
Context 3
... surface models, sometimes the "plane breaks," or fine- scale details, are contextually important. These details are sometimes represented by small bumps or cavities and are characterized by very little depth variance (Fig. 3a). Because of this, the original depth darkening approach fails to detect these ...
Context 4
... if we examine how the surface normals change for the same part of the volume, the magnitude of the change is much more substantial (Fig. 3b). Therefore, we have developed methods to analyze the normals' field and use it to highlight the needed surface ...

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... Volume Illustration [ER00] is a group of techniques that extend standard DVR by enabling the integration of non-photorealistic rendering techniques that modulate opacity and color of each sample based on local features in order to enhance certain structures. Svakhine et al. [SEA09] uses unsharp masking of the depth buffer to achieve an effect visually comparable to ambient occlusion, as it emphasizes cavities through the darkening effect. Bruckner et al. [BG07] integrate halo effects into GPU-based volume rendering to enhance and highlight structures of interest inside the volume, by mapping the halo intensity in color and opacity. ...
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