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An example of Projection-based AR in Geography Class

An example of Projection-based AR in Geography Class

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Emerging technology applied in any aspect of our everyday life and education is no different. Augmented Reality(AR) with its four main subcategories can be implemented in different subject and discipline of formal education. The research discusses the potential benefits and utilization techniques of this advanced technology in the learning process.

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Augmented Reality (AR) is one of the technological developments in recent years that uses the real world as a basic pillar and enhances it by overlaying virtual objects created by computers. The study provides an overview of the use of augmented reality technology in meeting one of the most important requirements of cultural tourism: highlighting cultural and historical heritage. Accordingly, the research problem concentrated on the lack of local literature associated with the use of augmented reality in cultural tourism. It aimed to fill this gap by building a knowledge base and demonstrating the potential of augmented reality in this field. Hence, the importance of research in drawing the attention of tourism practitioners to the importance of augmented reality and discovering its potential. The research discusses the topics of cultural heritage, cultural tourism, augmented reality, and the study of its potential and applications in tourism. Augmented reality capabilities from the theoretical framework have been applied to Kirkuk Citadel -as a case of study- through the application of a proposal by the researcher for Kirkuk Citadel. The research concludes that augmented reality is an interactive scientific guide that supports the tourist, meets his cultural needs, and positively impacts the quality of tourism and tourist attractions. The study is part of an ongoing research project aimed at developing the tourism of historic city centers through augmented reality technology.
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Augmented reality (AR) method could be used in the context of being able to provide for the transfer of the architectural and tectonic attributes related to the period to which a historical building belongs, and under conditions where the reconstruction activities could produce damage to the integrity of the building or in situations where the financial resources remain insufficient for making reconstruction. Ayazini Village was selected as the study area. Ayazini Village is connected to Afyonkarahisar Province and is a region that is an extension of the Phrygian Valley, which has a 6,000-year-old past. The Ayazini Region is composed of layers, which produced the First Degree Archeological, Urban Archaeological and First-Degree Natural site areas. The rock settlements, which form the tectonic structure of Ayazini Village, were produced with the cutting of the tufa rocks that are described as Ayazini rock. The interior spaces and building components of the rock settlements have been damaged or disappeared in time. It is thought from this aspect that there are difficulties in the context of materials, cost and labor for the reconstruction activities of the areas where these interior spaces were damaged. Within the scope of the research, a virtual restoration model was applied in the interior space of the Virgin Mary Church located in Ayazini Village by using the AR technology. The Virgin Mary Church is a unique historical building remaining from the Byzantine Middle Period when Christianity was accepted. The interior space of the Virgin Mary Church was damaged as the result of natural disasters and human influences over time. In this context, within the scope of the virtual restoration model in this research, the sections of the arches set on the columns in the interior space of the church that were damaged were treated in the integration of the interior space with the sign-based AR technology and reconstruction. The surfaces of the lower parts of the columns that were damaged were mapped with a laser scanner. The parts of the Quick Response (QR) code columns, which were damaged, were presented in simulations. These simulations contain the modeling of the columns from the aspect of shape, color and fabric. The columns bearing the arches located in the interior space of the church were simulated in a computer environment by determining the colors, fabric, shape and construction characteristics through the original photographs and based on the data in the literature and with the color pixelization and fabric characteristic mapping of the surfaces. At the conclusion of all these procedures, the data was transferred to the mobile application called Augment. The QR code assigned provided for the aligning under the columns by using the on-site test method and a laser scanner. The smart equipment, through the Augment application, showed the original condition and experienced on-site simultaneously the damaged parts of the column that were completed with the arch by perceiving the QR code.