Questions related to Visual Communication
I'm doing a comparative study on social media language used by native and non-native speakers with special reference to Instagram. I am planning on using Discourse analysis. What is your take on this? Could anyone please suggest me what else can be used?
I'm writing an essay on visual language and have been looking at different theories from Ferdinand de Saussure, Sigmund Freud, Joseph Kosuth, John Berger, Laszlo Mahony- Nagy to name a few. My research leads me to semiotics and how we see art. I'm basing the writing on art with substance(meaning) ie psychoanalytical, political art, etc.
Does anyone have any source material that could be useful in terms of theory?
Or an example of an artist you think has created a successful visual language and why? (Preferably someone in the last 200 years, the more contemporary the better)
Hi scholars, I’m curious what your biggest problems are with visual communication of your research or technology. I’m happy to share my results and brainstorm some solutions together!
In particular, I am interested in how it would make a difference in your life to get a good answer for this problem or find a solution for your need? How easy is it for you to find solutions to your problem?
Does the conversion of visual language into visual communication through visual perception create visual thinking? Does visual thinking create visual learning? Does visual thinking create visual communication?
The transdisciplinary nature of visual communication design makes it challenging to depict the complete process. There are a lot of factors involve that shapes the final design output. During my research, I went through figures, charts, flow sheets and diagrams that encompass a complete design process from ideation to final production. Not only that what impact does a design creates on society and vice versa? There are people who play major roles in design generation; client, consumer, designer and producer. Then there are factors like language, culture, economy, society, etc. I wish to have a more comprehensive visualization of the VCD process if you as a reader know such resources I would love to see.
Are there any recent additions in CRP within visual communication design especially considering the technological advancements? Which is the best way to reflect design practices in your opinion?
Hello, this might be important for many of us where know how share could help achieve better efficiency of presenting our findings. What are technical tools you are using for visualization of scientific data - research results? Newest ICT tools for drawing info graphics, charts etc.?
I'm using infogr.am as one of, not so satisfied with ArcGIS ESRI design for mapping of spatial research.
What are your favorite tools for visual communication?
I'm finishing an article about how the visual communication of social presence affects sales in affiliate marketing: (1) case study research, (2) in cooperation with a practitioner/affiliate/publisher, (3) explained variable = real ales value 30 days after publishing the post, (4) explaining variables = different elements that communicate the social presence in posts published in the affiliate marketer's website. I have already completed the literature review to develop research question, and the co-author/practitioner selected six cases but can't find any material for anecdotal evidence that supports the research question.
I have seen a few stories (A / B tests) about how social presence affects click-throughs rates, but I haven't seen any story about how social presence in posts affects the real value of sales
Could you recommend any success stories or quotations of practitioners about how visual communication of social presence affects real online sales value to use as anecdotal evidence in the article?
Could you share your experiences in writing scientific articles with practitioners? Have you used case study research (according to suggestions of K. Eisenhart, R. Yin?) Have you published such articles?
To what extent do visual communication designers and educators consider the visually-impaired audience, How do we reasonably effectively engage them through an inclusive design? Your thoughts, proposals and insights are welcome.
We have made lots of Brochures with health information for our hospital patients but we don't know if they are well written.
We would like to know if our patients like and understand what we have written.
So I'm looking for a validated test to submit to our hospital patients.
DO you know?
The visual communication of scientific information is a key aspect for sharing and discussing scientific insights. Nevertheless, many images in the science landscape or popular discussions are visually unattractive or scientifically unprecise. Do you think scientific illustrations and visualizations are important for popular science in particular?
That is, how should a Brand Manual or Brand Guide specify the Brand Colors?
It seems that most Brand Manuals specify the Brand Colors as Pantone, RGB, CMYK and hex#. I can't find any literature on this and why this apparently is best practise.
I am involved with creative projects - visual communication. Subtle clue based ads - especially the thematic concepts - can cut the digital clutter and can appeal to the audience more effectively. At the same time, many marketers are yet to understand that this visual clue based ads are the best way to appeal to a multicultural base of audience that are increasing prevailing in markets like the UK, US. Attached a recent ad of ours - have been using for academic and research purposes as well. Any focused research group on such creative visual clue based communication projects? There are lot to explore.
My ressearch into visual metaphors is a part of using images to teach science. I find images undercut functional illiteracy especially in technical subjects. Most teaching of technical material depends on memorization,. I believe real learning comes through insights. Insights often arise out of the association of images.
The power of visual communication technologies like augmented reality in contemporary arts areas, the application and importance of augmented reality.
I am writting my Phd Thesis about pragmatics aspects of SMS communication and I would like to get in touch with someone working on same things.
Game matrices and trees can be hard to interpret and reason about. This is not only true for people who may be new to game theory (like young experiment participants), but even for those familiar with it. It normally isn't a problem because most lab experiments focus on one or two familiar games and can explain them with arbitrarily great care. But it could be a problem for experiments that use unfamiliar games or that expose participants to many different games in a session.
One way around this is to use practice rounds to give participants experience with the various outcomes, but, additionally, there must be a general intuitive approach to the materials that can present simple games in a way that highlights their different contingencies and incentives.
At present, for a 2x2 game, I imagine I'd use the classic game matrix supplemented with some equivalent textual description: "If you select strategy Left, the other player will either select Top (earning each of you 1 and 4, respectively) or Bottom (earning each of you 2 and 2, respectively). If you select strategy Right ...." But even that isn't so clear, and it wouldn't scale well to larger games; I'm sure there's a better way.
Is anyone familiar with research that tests, or at least uses, some unconventional intuitive format for visually communicating the different outcomes of a range of economic games? Without resorting to "cover story" narratives?
I am working on how service design can contribute to the evolution of Directories and Signages. I would like to make an evolutionary path of directories and how it changed through years. Identifying the key elements of directories in a time period from now to 5 years will be very useful in my design process.
I will be glad if you have some knowledge or material to share with me.
What is the role of myths in today's culture? How could they be reinterpreted? What is the role of myths and folklore in diasporic communities (particularly for Iranian)?
is it correct to say that AR is one of the Visual Communications Technologies (VCT)/one of the technologies that will help to improve visual communications?