Science topic
Virtual Reality - Science topic
This group is common place for researcher involved with Augmented Reality, Virtual Reality and 3D User Interfaces.
Publications related to Virtual Reality (10,000)
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ABSTRACT The aim of the study is to seek an answer to the question of whether the concept of virtual recreation can be considered in the context of the magical realism. The study prepared for this purpose has been carried out from a conceptual point of the view. The data required for the research have been obtained by reviewing the relevant literat...
The Metaverse will have a variety of effects on marketing. Businesses need to maintain their identities in the Metaverse realm. Generation Z and Generation alpha will have an easier time adjusting to virtual realms. The augmented reality environment allows buyers to interact with products without leaving the comfort of their own homes. Realization...
Background:
In recent years, sports games based on virtual reality (VR) have been widely used in the prevention and treatment of diseases related to the elderly. However, there seems to be no consensus on the improvement and comparison of physical function, balance and falls in elderly people with balance impairment.
Objective:
This study aims t...
Identifying and characterizing the factors that affect presence in virtual environments has been acknowledged as a critical step to improving Virtual Reality (VR) applications in the built environment domain. In the search to identify those factors, the research objective was to test whether three-dimensional perception affects presence in virtual...
We investigated the learning outcome of teaching an agent via immersive virtual reality (IVR) in two experiments. In Experiment 1, we compared IVR to a less immersive desktop setting and a control condition (writing a summary). Learning outcomes of participants who had explained the topic to an agent via IVR were better. However, this was only the...
Background
Ensuring that pool lifeguards develop the skills necessary to detect drowning victims is challenging given that these situations are relatively rare, unpredictable and are difficult to simulate accurately and safely. Virtual reality potentially provides a safe and ecologically valid approach to training since it offers a near-to-real vis...
In this paper, we propose a novel approach to solve nonlinear stress analysis problems in shell structures using an image processing technique. In general, such problems in design optimisation or virtual reality applications must be solved repetitively in a short period using direct methods such as nonlinear finite element analysis. Hence, obtainin...
Early and accurate visualisation of a crime scene is highly desirable such that a rapid, agile, and informed decision-making process can be undertaken by an investigative team. We present a new standard operating procedure for imaging an indoor scene using DSLR cameras conventionally used by crime scene investigators and examiners. The standard ope...
Injection-locked frequency divider (ILFD) is an essential component of a phase-locked loop (PLL) used in a communication transceiver. Due to the rapid growth of virtual reality and artificial intelligence technologies, high-speed communication has become a crucial factor. As a result, highly efficient ILFDs must be engineered to ensure accurate hig...
Abstract mathematics can be difficult to grasp, in part because it relies on symbols and formalisms that are powerful yet meaningless to novices unless grounded in concreteness. Although a wide corpus of research focuses on concreteness in mathematics education, the notion of concreteness can be apprehended in various ways and it is not yet clear w...
Background and Study Aim. Physical fitness and psychological well-being of student-athletes had decreased significantly and became the main problem in this study. This study aims to investigate the effect of virtual reality-based Tabata training to increase the level of physical fitness and psychological well-being through a mixed method.
Material...
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The abundance of new touchpoints (e.g., mobile apps, price comparison portals), stakeholders (e.g., manufacturers, other customers), and technologies (e.g., artificial intelligence, virtual reality) that shape today’s customer journey have rendered retailing more complex, fast-moving, and competitive than ever before. In light of the high demands o...
The extended reality (XR) display, including augmented reality (AR) and virtual reality (VR), requires ultrahigh-resolution and high-luminance pixel technology. GaN-based micro-LEDs are the most promising for high-density pixel applications. However, it is necessary to simultaneously fabricate full-color R/G/B emitters on a single substrate. Moreov...
Even though Malls are modernly innovated, they have become one of the most prominent landmarks in the contemporary cities and one of the most powerful centers of attraction for their inhabitants. In consideration of that shopping and walking are, themselves, the major activities inside such buildings; therefore, layout, visual, movement, and geomet...
Dynamically Difficulty Adjustment (DDA) has been widely used to preserve engagement in serious and entertaining games, reach better learning, and enhance user performance. A variety of studies suggests that in DDA, task performance (score) rises until hitting a plateau associated with the skill level. However, the sense of engagement is individual an...
Virtual Reality (VR) and photogrammetry are emerging technologies that facilitate and shape the ongoing digital transformation of education. VR offers new opportunities for creating immersive and interactive educational experiences. Photogrammetry enables new ways to create lifelike educational virtual environments and is becoming an alternative to...
Background:
Constraint-induced movement therapy (CIMT) is a prominent neurorehabilitation approach for improving affected upper extremity motor function in children with unilateral cerebral palsy (UCP). However, the restraint of the less-affected upper extremity and intensive training protocol during CIMT may decrease children's motivation and inc...
Recently, there has been a growing interest in issues related to maintenance performance management, which is confirmed by a significant number of publications and reports devoted to these problems. However, theoretical and application studies indicate a lack of research on the systematic literature reviews and surveys of studies that would focus o...
Fiberoptic intubation for a difficult airway requires significant experience. Traditionally only normal airways were available for high fidelity bronchoscopy simulators. It is not clear if training on difficult airways offers an advantage over training on normal airways. This study investigates the added value of difficult airway scenarios during v...
Kompetenzentwicklung in der beruflichen Aus-und Weiterbildung beinhaltet den Erwerb von Wissen, Fertigkeiten und Einstellungen, häufig mit einem Schwerpunkt auf psycho-motorischer Koordination. Der Kompetenzerwerb in der Ausbildung zum Fahrzeugla-ckierer bzw. zur Fahrzeuglackiererin wird durch soziale, wirtschaftliche und ökologische Faktoren behin...
Impaired gait is a common sequela in bilateral spastic cerebral palsy. We compared the effects of two novel research interventions—transcranial direct current stimulation and virtual reality—on spatiotemporal and kinetic gait impairments in children with bilateral spastic CP. Forty participants were randomized to receive either transcranial direct...
Although the human brain is adapted to function within three-dimensional environments, conventional laboratory research commonly investigates cognitive mechanisms in a reductionist approach using two-dimensional stimuli. However, findings regarding mnemonic processes indicate that realistic experiences in Virtual Reality (VR) are stored in richer a...
Virtual Reality (VR) vinder større og større indpas på tværs af uddannelsesniveauer. De seneste års teknologiske udvikling har endvidere gjort VR mere tilgængelig for uddannelsesinstitutioner – særligt foranlediget af udviklingen af 360°VR (360VR). Med 360VR kan undervisere designe aktiviteter, hvor studerende får adgang til at arbejde med autentis...
Background
Food systems highly contribute to anthropogenic greenhouse gas emissions and shifting towards more environmentally friendly diets is urgently needed. Enabling consumers to compare the environmental impact of food products at point-of-purchase with front-of-pack labelling could be a promising strategy to trigger more environmentally frien...
Introduction:"Simulation" stands for creating a model of a real activity solely for the purpose of training and better understanding. Simulation training can be of several forms live, virtual reality or even computer based, it provides an objective assessment and even helps establish more accurate metrics, making it is a sophisticated and reliable...
Background
Evidence suggests that dental anxiety and phobia are frequently the result of direct associative fear conditioning but that pre-exposure to dental stimuli prior to conditioning results in latent inhibition of fear learning. The mechanisms underlying the pre-exposure effect in humans, however, are poorly understood. Moreover, pain sensiti...
With the government’s increasing support for the virtual reality (VR)/augmented reality (AR) industry, it has developed rapidly in recent years. Gesture recognition, as an important human-computer interaction method in VR/AR technology, is widely used in the field of virtual reality. The current static gesture recognition technology has several sho...
Field trips are steadily declining due to limited funding, time constraints, safety concerns, and other logistical issues. Many schools are resorting to a virtual field trip (VFT), especially when education is disrupted due to public health concerns, natural disasters, or other unforeseen significant events. Virtual reality as a common form of VFT...
Subjects: Anthropology Contributor: Alexandra Rodrigues Gonçalves, Laura Lou Peres Dorsch "Digital travel" refers to how we use digital tools to organize, manage and even enjoy travel experiences. So "digital tourism" harnesses all the tools of digital transformation to change the way we travel and how the industry itself operates. Nowadays tourism...
Field trips are steadily declining due to limited funding, time constraints, safety concerns, and other logistical issues. Many schools are resorting to a virtual field trip (VFT), especially when education is disrupted due to public health concerns, natural disasters, or other unforeseen significant events. Virtual reality as a common form of VFT...
Noise has affected aircraft since the dawn of aviation. Aircraft noise reduces comfort for passengers and crew inside the cabin and the cockpit, in addition to the structural problem created by the vibration on the aircraft structures. Acoustic characteristics of an aircraft are traditionally represented with numerical data or are in the form of pr...
Background
As adequate support, virtual reality (VR) has been increasingly introduced into the classroom to help students learn a new language. However, empirical studies exploring the educational potential of using 360° spherical video‐based virtual reality (SVVR) in high‐school Chinese language classrooms are still lacking.
Objectives
A mind map...
Introduction
A lack of obvious long-term effects of concussion on standard clinical measures of behavioral performance capabilities does not preclude the existence of subtle neural processing impairments that appear to be linked to elevated risk for subsequent concussion occurrence, and which may be associated with greater susceptibility to progres...
Background:
Virtual reality has been gaining ground in health professions education and may offer students a platform to experience and master situations without endangering patients or themselves. When implemented effectively, virtual reality technologies may enable highly engaging learning activities and interactive simulations. However, implemen...
Spatial navigation deficits in older adults are well documented. These findings are based on experimental paradigms that require using a joystick or keyboard to navigate a virtual desktop environment. In the present study, cognitively normal young and older adults navigated in each of two virtual reality (VR) conditions: a desktop VR condition whic...
Immersive virtual reality (VR) based on head-mounted displays has been identified as one of the key interaction technologies of the future metaverse, which comprises diverse interconnected virtual worlds and users who traverse between those worlds and interact with each other. Interaction in immersive VR entails the use of avatars that represent us...
Site visits are a key pedagogical tool within natural science and geographical education. Site visits provide an interactive experience to enable learning through the exposure to a real-world spatio-temporal environment. COVID-19 restrictions required the development of a virtual site visit for a landscape ecology course in North America. In this s...
The technological revolutions greatly impact current and future Classrooms. These advances in technology include the revolution of artificial intelligence, virtual reality, and super highspeed internet. In the coming next generation (6G), the data rate will be very sufficient for live scenes in virtual reality applications such as telepresence and...
Virtual Reality headsets enable users to explore the environment by performing self-induced movements. The retinal velocity produced by such motion reduces the visual system's ability to resolve fine detail. We measured the impact of self-induced head rotations on the ability to detect quality changes of a realistic 3D model in an immersive virtual...
Neuroscience is pushing toward studying the brain during naturalistic behaviors with open-ended tasks. Grid cells are a classic example, where free behavior was key to observing their characteristic spatial representations in two-dimensional environments. In contrast, it has been difficult to identify grid cells and study their computations in more...
Teaching color science to Electrical Engineering and Computer Science (EECS) students is critical to preparing them for advanced topics such as graphics, visualization, imaging, Augmented/Virtual Reality. Color historically receive little attention in EECS curriculum; students find it difficult to grasp basic concepts. This is because today's pedag...
The purpose of the study is to substantiate the theoretical aspect of the distance model of socialization. The conducted theoretical analysis discloses the relationship between the growing popularity of virtual internet space and the emergence of new online social activities and form social interaction between individuals which proves that the inte...
The main aim of this paper is to investigate a method that can induce a VR user’s feeling of being stared at. Contrary to the previous method that directly informs users of unseen gaze with a voice and subtitles, the proposed method provides an indirect subtle stimulus to induce a feeling that they are being watched. Our study began with the observ...
We unfortunately need to make an update to our published study protocol that describes a significant change in the design of the study. The Committee on Health Research Ethics of the Capital Region Denmark recently rejected the approval of changing the primary outcome in the trial, on the invariable grounds that the trial has already commenced. It...
Exposure to natural environments offers an array of mental health benefits. Virtual reality provides simulated experiences of being in nature when outdoor access is limited. Previous studies on virtual nature have focused mainly on single "doses" of virtual nature. The effects of repeated exposure remain poorly understood. Motivated by this gap, we...
Due to the unusual nature of some of their behaviors, autistic individuals often face stigmatization in their daily lives. These stigmatizing attitudes can create barriers involving treatment, social inclusion, and access to health services. To address this issue, we developed and tested a virtual reality application designed to put the participant...
Virtual reality (VR) presents numerous opportunities for training skills and abilities through the technology’s capacity to simulate realistic training scenarios and environments. This can be seen in how newer research has emphasized how VR can be used for creating adaptable training scenarios. Nevertheless, a limited number of studies have examine...
It is of vital importance to stitch the two images into a panorama in many computer vision applications of motion detection and tracking and virtual reality, panoramic photography, and virtual tours. To preserve more local details and with few artifacts in panoramas, this article presents an improved mesh-based joint optimization image stitching mo...
Virtual reality (VR) offers a powerful tool for investigating cognitive processes, as it allows researchers to gauge behaviors and mental states in complex, yet highly controlled, scenarios. The use of VR head-mounted displays in combination with physiological measures such as EEG presents new challenges and raises the question whether established...
Introduction
Virtual reality (VR) is a technology that allows us to replace our real environment with one created with digital media. This technology is increasingly used in the training of healthcare professionals, and previous studies show that the involvement and motivation of students who participate in activities that use VR increases compared...
La presente investigación tiene como objetivo desarrollar un protocolo para la digitalización de objetos de patrimonio cultural, utilizando técnicas de realidad aumentada, fotogrametría e impresión 3D, que permita la estandarización en el flujo de trabajo. La metodología utilizada para el desarrollo de este proyecto fue la búsqueda de información b...
Background
Breast cancer is one of the most common cancers diagnosed worldwide and the second leading cause of death among women. Virtual reality (VR) has many opportunities and challenges for breast cancer patients' rehabilitation and symptom management. The purpose of this systematic review is to look into the benefits and drawbacks of VR interve...
In various papers we argued that (optical see-through) AR realized with smart glasses will become an everpresent wearable technology. It is against this background that we want to look at what is and what is not experienced by AR users as imperfect, inappropriate, incongruent, improbable, or impossible. All these concepts are related to “presence”,...
Green areas and parks are increasingly important in improving citizens’ physical and mental recovery. Lighting systems play a considerable role in affecting city park life and activities along with people’s moods and behavior in the evening and at night. Immersive virtual reality laboratory experiments may support urban and lighting research by pro...
The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the concep...
Construction Automation and Robotics (CAR) is the anticipated technology to overcome productivity issues and work accidents, especially in developing countries. This research analyzes the implementation of CAR at Indonesian Construction SOEs from the perspective of real project implementation based on PLC, comparison with best practices, and potent...
PurposeAlthough external shock wave lithotripsy (SWL) is an outpatient procedure generally not requiring anesthesia or sedation, patients may experience pain during the procedure. The aim of this study is to evaluate whether a virtual reality device is effective in reducing patient-reported pain during the procedure, consequently leading to exposur...
Aim:
This education-focused study examined changes in nursing students' knowledge and attitudes towards responding to opioid-involved overdoses following participation in trainings delivered using remote learning modalities.
Design:
This pre-post study examined learning outcomes among 17 nursing students.
Methods:
Participants completed the Op...
Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a headset device. By (visually) transporting users from the real or physical world to exciting and realistic virtual s...