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Virtual Environments - Science topic
Explore the latest publications in Virtual Environments, and find Virtual Environments experts.
Publications related to Virtual Environments (10,000)
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Here we introduce CBGTPy, a virtual environment for designing and testing goal-directed agents with internal dynamics that are modeled on the cortico-basal-ganglia-thalamic (CBGT) pathways in the mammalian brain. CBGTPy enables researchers to investigate the internal dynamics of the CBGT system during a variety of tasks, allowing for the formation...
In the digital transition scenario, a new culture emerges in which the humanities and scientific disciplines merge and are sometimes contiguous and overlap in terms of expertise, thus opening new lines of research that are strongly interdisciplinary. In the complex process of archaeological research, innovative digital tools define new ways of comm...
p style="text-align: justify;"> Objective. Assessment the contribution of virtual identity statuses and identity components to variation in uncertainty tolerance of ambiguity among users of online platforms in age of students.
Background. The users of online platforms reconsider identity commitments and explore identity alternatives in conditions...
The advent of Generative Artificial Intelligence (GenAI) has brought a significant change to our society. GenAI can be applied across numerous fields, with particular relevance in cybersecurity. Among the various areas of application, its use in penetration testing (pentesting) or ethical hacking processes is of special interest. In this paper, we...
Natural Language Processing (NLP) has rapidly evolved, becoming a pivotal element in various fields, including human-computer interaction (HCI), artificial intelligence, and multimodal systems. In the context of 3D interfaces, NLP holds the potential to transform how users interact with digital models, providing more intuitive, flexible, and natura...
Avatopia is a community-focused platform designed to enhance social interaction through avatars in virtual environments, particularly for adults and young teenagers. It aims to facilitate non-violent societal action among youth by leveraging four cornerstones: cross-media presence, a strategic approach to community building, collective narration fo...
One of the most widely used strategies for learning support is the use of Information and Communication Technologies (ICTs), due to the variety of applications and benefits they provide in the educational field. This article describes the design and implementation of an immersive application supported by Senso gloves and 3D environments for learnin...
Christian Education is essential for church growth and individual maturity in faith. Social media platforms provide this means. Christian education is the process of teaching and learning based on Christian doctrines, principles, beliefs, and values with the aim of developing spiritual, intellectual and moral growth of people. While social media pl...
This article suggests that dance practice-led exploration of avatar embodiment and telematic performance in 3D virtual environments (such as those generated in real-time graphics engines) can be a meaningful mode of philosophical discovery—a mode of affective doing, creating, becoming, and embodied thinking. By exerting kinaesthetic agency and shar...
Traditional methods for developing and evaluating autonomous driving functions, such as model-in-the-loop (MIL) and hardware-in-the-loop (HIL) simulations, heavily depend on the accuracy of simulated vehicle models and human factors, especially for vulnerable road user safety systems. Continuation of development during public road deployment forces...
The joint Simon effect refers to inhibitory responses to spatially competing stimuli during a complementary task. This effect has been considered to be influenced by the social factors of a partner: sharing stimulus-action representation. According to this account, virtual interactions through their avatars would produce the joint Simon effect even...
Background: The advent of virtual reality in psychiatry presents a wealth of opportunities for a variety of psychopathologies. Avatar Interventions are dialogic and experiential treatments integrating personalized medicine with virtual reality (VR), which have shown promising results by enhancing the emotional regulation of their participants. Nota...
The metaverse represents a rapidly evolving digital environment that blurs the lines between physical and virtual reality, and it offers unique opportunities and challenges for businesses and marketers. The purpose of this study is to provide a comprehensive review of metaverse marketing research. The present study reviews the literature on metaver...
This study examined the effects of virtual exercise participation on leisure motivation, psychological well-being, and performance outcomes. A sample of 110 university students (Xage = 21.49 ± 1.82) participated in a virtual cycling simulation over an approximate eight-week period, performing individually, in a group setting, and then as teammates...
Background
In the last decade, virtual reality has become a popular tool for rehabilitation. It is quite useful in spatial rehabilitation for Alzheimer’s disease (AD) as it allows safe navigation in a virtual environment which looks realistic. However, a drawback of virtual reality is cybersickness. The symptoms and severities of cybersickness can...
Current teaching is fundamentally based on playful activities that
contribute to fostering individual and collaborative skills and
competencies through the use of specific didactic resources. In the
subject of mathematics, teachers have been forced to develop skills
in the use of multimedia environments in a very short time. The
literature has show...
The idea of the Metaverse is expected to find applications in many domains and industries. Cities and municipal politics can benefit through a variety of applications. This paper examines the acceptance of virtual reality (VR) in the context of citizen participation in municipal politics. It contributes to the research on the practical implementati...
Preoperative anxiety is a common and significant issue in pediatric surgical patients, often leading to adverse postoperative outcomes such as increased pain, delayed recovery, and emergence delirium. Traditional methods to address this anxiety, including pharmacological interventions like midazolam, can cause undesirable side effects while non-pha...
zet: Küresel dünyayı etkisi altına alan Covid-19 pandemisi olumsuz sonuçlarıyla insanoğlunun yaşam koşullarını önemli ölçüde tehdit etmektedir. Konuyla ilgili bilim dünyasında birçok araştırma yapılmakta olup pandemi sürecinde ağırlıklı olarak fiziksel tahribatlarını araştıran yayın sayısı oldukça fazladır. Konunun ciddiyeti dikkate alındığında vir...
Despite some rudimentary handling vehicles employed in the labor-intensive harvesting and transportation of greenhouse vegetables, research on intelligent uncrewed transport vehicles remains limited. Herein, an uncrewed transport vehicle was designed for greenhouse solanaceous vegetable harvesting. Its overall structure and path planning were tailo...
Artificial Intelligence (AI) is transforming education by providing significant opportunity to improve teaching, learning, and administrative functions. This conceptual paper addresses the future of AI in education, emphasising on its potential to customise learning, optimize administrative duties, and increase worldwide accessibility. Through the...
The success of our interactions with objects in natural tasks depends on generating motor actions, which are subject to sensorimotor variability, the objects’ physical properties, which are governed by the laws of kinematics, and the costs and benefits associated with the actions’ outcomes. Therefore, such interactions jointly involve sensorimotor...
The COVID-19 pandemic profoundly disturbed preschool education in Turkey, necessitating a rapid shift to distance learning for over 1.5 million children. The Ministry of National Education has established programs such as the Educational Content Network in Turkey. Also, the Turkish Radio and Television Association has made the TRT Preschool Applica...
Aim
In mobile species, individual movement decisions based on biotic and abiotic conditions determine how individuals interact with the environment, heterospecifics and conspecifics. Accordingly, these decisions underpin all ecological principles and structure broader spatial patterns at the population and species level. Species distribution models...
Background and Objective
The metaverse refers to a digital realm accessible via internet connections using virtual reality and augmented reality glasses for promoting a new era of social rehabilitation. It represents the next-generation mobile computing platform expected to see widespread utilization in the future. In the context of rehabilitation,...
The Metaverse was imagined in science fiction as a collective virtual shared space, which is appearing in reality due to technologies including the blockchain and cryptocurrencies. This study aims to discuss these technologies as the foundation of the decentralized ownership, Deeds transactions, and governance in the virtual environment. Thus, by d...
With the advancement of digitization, data is being collected, transmitted and used in a wide range of domains, and ICT estimates that by 2035, the world will have generated 180 ZB of data, and that in three hundred years' time, the number of bits generated worldwide may exceed the number of atoms on the planet, and virtual environments (VE) may be...
Background
Grid cells are spatially modulated cells in the entorhinal cortex (EC) that fire in a hexagonally patterned grid which tiles the environment. These cells are assumed important in human spatial navigation. The EC is vulnerable to neurodegenerative processes in both normal aging and Alzheimer’s disease and decline in grid cell function may...
Due to crucial importance of the electricity in almost every aspect of our life, power systems and their components continue to receive considerable attention, and important efforts are invested for development or improvement in the direction of smooth transition to full smart grid solutions. Even if operation and control of power system are well-k...
Background
The medial temporal lobe (MTL) is the first cortical region affected by tauopathy in Alzheimer’s disease (AD) and is implicated in spatial orientation. In early AD stages, navigation deficits, including path integration deficits, could be present, even before memory deficits. We investigated whether these deficits were related to AD path...
This research develops an effective and precise collision detection (CD) algorithm for real-time simulation in virtual environments such as computer graphics, realistic and immersive virtual reality (VR), augmented reality (AR) and physical-based simulation within an enhanced algorithm for object collision detection in 3D geometry. We describe an i...
Disaggregated systems have a novel architecture motivated by the requirements of resource intensive applications such as social networking, search, and in-memory databases. The total amount of resources such as memory and CPU cores is very large in such systems. However, the distributed topology of disaggregated server systems result in non-uniform...
While generative models such as text-to-image, large language models and text-to-video have seen significant progress, the extension to text-to-virtual-reality remains largely unexplored, due to a deficit in training data and the complexity of achieving realistic depth and motion in virtual environments. This paper proposes an approach to coalesce...
Machine learning (ML) has become pervasive in various research fields, including binaural synthesis personalization, which is crucial for sound in immersive virtual environments. Researchers have mainly addressed this topic by estimating the individual head-related transfer function (HRTF). HRTFs are utilized to render audio signals at specific spa...
Industry 4.0 is making a positive impact on the world’s industries in areas such as productivity, efficiency, reliability, and human safety. Although the mining industry has not undergone revolutionary digital change, numerous technologies have been applied and improved during the past two decades. Through a systematic literature survey, this study...
Deepfake is an advanced technology that creates extremely realistic facial images and videos. This new technique operates under specific conditions and has a wide range of applications. For example, it can be used in the entertainment industry to create impressive visual effects or to insert actors into scenes convincingly. Similarly, in the film i...
This study proposes a novel method for virtual avatar applications based on rigid-body tracking in immersive virtual environments (IVEs). This method aims to design a method to efficiently and accurately estimate motions defined with few conditions. For this purpose, we design a virtual avatar motion process that proceeds from rigid-body tracking t...
The metaverse is a new virtual world that has the potential to significantly impact our interactions with digital content and with each other. It is a shared virtual environment where users can seamlessly and with immersive experiences create, interact, and enjoy digital assets. Nevertheless, the metaverse also poses fundamental challenges, particu...
The design of industrial installations using digital design techniques (digital twin), aligned with the concept of Industry 4.0, provides a tool to optimize maintenance costs, process gas emissions, energy consumption and to reduce the risks associated with production testing. Modern manufacturing plants conduct chemical processes by combining prod...
Preface The rapidly evolving landscape of technology is reshaping industries across the globe, and nowhere is this transformation more apparent than in the realm of the metaverse. As immersive virtual environments continue to gain traction, small and medium-sized enterprises (SMEs) find themselves at a crossroads. They are presented with unpreceden...
Haptic simulation systems enable users to manipulate virtual environments through their interaction with haptic devices. Stable high fidelity interaction with virtual environments for many applications requires actuators with both high torque density and low parasitic forces. Brushless direct-current (BLDC) motors offer both high torque density and...
In the domain of field robotic system, it must deal with several challenges during both design and development durations. This study aims to investigate the whole design of robotic system for the internal inspection of tube. Firstly, the robot configuration is launched to identify the physical dimensions. Owing to the size of tube and the curved tr...
Building on Canadian data at the provincial, regional, community, and personal levels, the Canadian Social Determinants Urban Laboratory (CSDUL) will enable multilevel and longitudinal investigation of how social determinants of health (SDOH) impact population health (both mental and physical) and health inequities in Canada. Utilizing administrati...
La pandemia de COVID-19 transformó la educación, impulsando la adaptación de estudiantes y docentes a plataformas digitales para conllevar el proceso de enseñanza-aprendizaje a distancia. Este estudio se propuso analizar la relación entre el aprendizaje autorregulado en entornos virtuales y el logro de competencias en inglés en estudiantes de segun...
The paper addresses the issue of the Metaverse's territoriality and its connection with national and international law. The study provides a brief overview of hypotheses related to the territoriality of the Metaverse and its connection with national and international law. It explores the concept of electronic jurisdiction for the Metaverse amidst t...
This study examines the critical importance of audio design in crafting immersive experiences within the metaverse. The analysis focuses on key technologies driving this field, with particular emphasis on spatial audio techniques such as Head-Related Transfer Functions (HRTF) and Ambisonics, which enable precise three-dimensional sound positioning....
This article explores the role of digital games as virtual laboratories for addressing ecological and climate change challenges. It begins by examining the intersection of citizen science and digital gaming, specifically initiatives that have enabled global communities to contribute to ecosystem preservation efforts through collaborative data colle...
The concept of Digital Twin (DT) has become increasingly prominent in both academia and industry, particularly in manufacturing. Despite its potential, the effective implementation of DT remains a challenge due to conceptual confusions, the need for integration of various technologies and the complexity of the DT ecosystem. This study aims to clari...
Objective: This article aims to reveal hospitality in the work relationships of education professionals during the Covid-19 pandemic, highlighting the characteristics of professional activities in the period before the pandemic, the changes and challenges faced during the pandemic, and the return to in-person activities. Theoretical Framework: Law...
Resumen
Este artículo presenta un análisis acerca de las habilidades y los conocimientos desarrollados por
los docentes y estudiantes instituciones de educación superior ecuatoriana a partir de entornos
virtuales. Mediante una metodología de enfoque cualitativo y la búsqueda documental de
artículos en revistas indexadas con resultados relevantes se...
Social work education in developing countries faces significant challenges, including limited resources, restricted access to current knowledge, and inadequate training opportunities. This study aims to examine the potential of emerging Artificial Intelligence (AI) technologies in empowering social work students by enhancing access to information t...
Abstract: The paper assesses the impact of digital twinning (DT) on health service quality (HSQ) and sustainable competitive advantage (SCA) at private hospitals in Egypt. Data were collected from 300 of 69,650 employees at private hospitals in Egypt. A questionnaire was posted on private hospitals’ intranet and could be accessed by clicking on a l...
Traumatic Brain Injury (TBI) care systems are those that deliver care services to reduce mortality and morbidity rates, risks and incalculable human suffering from neuro-traumatic events. These care systems seek positive cognitive, functional and physical outcomes and social reintegration for TBI patients. Current TBI care systems are fragmented an...
The design and production of car steering wheel prototypes have evolved significantly with advancements in virtual and additive manufacturing technologies. This study presents a comprehensive methodology for the development of a car steering wheel prototype, integrating theoretical analysis, virtual simulations, and 3D printing. Initially, material...
The rapid advancement of technology has reshaped the ways in which individuals learn languages, particularly English, which is the most widely used second language globally. Virtual environments, such as online classrooms, language learning apps, and immersive virtual reality (VR) settings, have become significant tools for language acquisition. Th...
The basic design course offered at university level is one of the most important applied courses that allow future designers to discover their personal characteristics and develop their talents. However, basic design education, which has a similar content in many countries and is open to creativity and innovation, is still being carried out with tr...
This paper explores marketing strategies in the metaverse that brands can adopt attract and retain Generation Z customers. Metaverse provides an online universe with the help of the creator’s and user’s perception with possibly various capabilities. Most individuals will be intrigued by the Metaverse’s diversity. As new technologies are developing,...
The Metaverse is evolving into a highly immersive and interactive digital ecosystem, fundamentally transforming how products are designed. This article examines the role of the Metaverse in shaping future practices for product design, emphasizing its potential for co-creation, rapid prototyping, and user-centric customization in virtual environment...
Aborda o relato de experiências acerca de observações e práticas realizados na disciplina de Estágio Curricular Supervisionado I – Organização de Museus, do curso de Bacharelado em Museologia do Centro Universitário Leonardo da Vinci, polo Instituto Cosmos Manaus, no ano de 2022. Tem como metodologia as pesquisas bibliográfica e documental, combina...
In this research, the relationship between the ideal vocational profile and the real vocational profiles of students in the Virtual Environments and Digital Business (EVN) and Environmental Chemistry (QA) courses, generation 2020-2022, at the Technological University of León, was explored. The results of the vocational preferences of the Single Reg...
This paper explores contemporary approaches to preserving and promoting cultural heritage by integrating game elements and advanced technologies, such as Virtual Reality (VR) and Augmented Reality (AR). In an era increasingly shaped by digital innovation, preserving cultural heritage demands new strategies to sustain engagement with historical narr...
Currently, Augmented Reality (AR) facilitates interaction between virtual environments and the physical world, allowing both to blend seamlessly through technological devices such as webcams, mobile phones (iOS or Android), tablets, among others (Grapsas, 2019). Therefore, the aim is to develop an augmented reality project to promote tourism in a m...
The research explores the students' perception of the Blended learning modality to describe its attributes to facilitate decision-making in favor of good educational practices at the higher level. A quantitative, descriptive, and cross-sectional methodology was used based on a perception questionnaire applied to 60 students immersed in the modality...
This study aims to analyze the implementation of Metaverse technology as a medium for socializing religious moderation at the Palembang Religious Education and Training Center. Using a qualitative approach, this research explores how Metaverse can facilitate the dissemination of religious moderation values and its potential in improving the underst...
This paper presents an innovative solution for dental education within the framework of Industry 4.0: an anthropomorphic dental simulator combining the advantages of robotics, virtual reality (VR), and augmented reality (AR). The integration of a six-axis KUKA robotic arm with the Unity virtual environment provides a high degree of realism in simul...
Managing international cohorts of students who undertake workplace learning in countries other than the country of their host university can be a very complex and difficult process. University academics are accustomed to personal, face to face contact with their students. When students then move offshore, but remain the responsibility of the academ...
Having been subject to various spatial interferences amid rapid urbanization, Karaköy is one of Istanbul’s central neighbourhoods whose identity has significantly transformed in the last years. This paper focuses on Karaköy’s streets which were once the centre of trade, have now been replaced by artistic collective constructs. The study aims to doc...
Especially after the global Covid19 pandemic and the devastating earthquakes experienced in recent years, with the widespread use of distance education and online-based tools in universities, routine processes such as lessons, meetings, etc. have begun to be conducted over the internet. This process has also revealed some problems. One of these pro...
The sixth-generation (6G) mobile network implements the social vision of digital twins and ubiquitous intelligence. Contrary to the fifth-generation (5G) mobile network that focuses only on communications, 6G mobile networks must natively support new capabilities such as sensing, computing, artificial intelligence (AI), big data, and security while...
With the growing need for accessible English learning in online education, this study explores students' requirements for mastering English grammar in a virtual environment at the educational startup "Scholars" in Surakarta, Indonesia. The study aimed to identify students' learning needs and challenges in online grammar classes to provide recommend...
This study focuses on the analysis of corporeality and its performativity in video games within the context of the player's interaction with digital nature. It examines games where nature acts as an active agent, influencing the bodily experiences of the character, such as fatigue, hunger, and adaptation to weather conditions. The application of Ju...
This research focuses on the development of a Virtual Tour application utilizing Finite State Machine (FSM) to enhance the interaction of a Non-Playable Character (NPC) as a tour guide in a 3D virtual environment. The primary issue addressed is the significant impact of the COVID-19 pandemic on the tourism industry, which led to travel restrictions...
El uso de las tecnologías se ha convertido en uno de los ejes fundamentales que contribuye al mejoramiento de la calidad educativa, todo ello debido a las distintas herramientas y opciones que brinda, fortaleciendo así el proceso educativo íntegramente. Hoy día, se ha convertido en un elemento indispensable para el desenvolvimiento de los diversos...
The aim of the research is to explore new ways of preserving ethnocultural information about the traditional dwellings of the Udmurt people in the virtual environment of digital space. The article presents a scientific and practical approach to electronically capturing the appearance, cultural significance, and sacred and symbolic elements of some...
Background
This study examines the evolution of English speaking proficiency test methods, which have traditionally relied on face‐to‐face interactions to assess communicative language competence. Recently, computer‐based language tests have also been used on a larger scale, albeit with concerns about their impact on measurement.
Objectives
This p...
Smart digitization technologies have led to the creation of a virtual environment, which has made our contemporary world in front of, first: a new era known as the "era of liquid identities" resulting from the gathering of several identities and cultures via the Internet for different peoples and societies in the world. Second: We are facing a new...
The rapid development of information technology and the ever-increasing complexity of cyber threats create new challenges in the field of cybersecurity that require modern and innovative approaches to training. Effective training requires realistic and secure platforms, such as interactive simulated environments that allow for the modelling of vari...
Dijitalleşmeyle birlikte gençler, eğitim, sosyalleşme ve eğlence gibi ihtiyaçlarını karşılamak için dijital platformları yoğun şekilde kullanmaktadır. Ancak bu durum, siber zorbalık gibi sosyal riskleri de beraberinde getirmektedir. Cinsiyet, siber zorbalık ve mağduriyet deneyimlerinde önemli bir faktör olup, erkekler daha doğrudan tehdit içerikli...
The city of Benghazi contains rich archaeological and historical monuments that form the spirit of the city, its civilization, and its ancient history, which needs to be preserved and revived in order to preserve the cultural and historical heritage of the city and its buildings and sites. Sometimes preservation involves many different aspects, suc...