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User Studies - Science topic

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I am Ayah Soufan, a 3rd-year Ph.D. researcher at Strathclyde University interested in designing systems to help scholars conduct literature reviews. If you are a Master's student in Computer Science or any related field, working on your literature review of your MSc project, and if you are searching for, reading, and making sense of papers on your topic, I would love to speak to you! This study will take place on Zoom for up to 1.5 hour with a £20 compensation (online voucher). Please fill out this survey: https://lnkd.in/e_vq5Kci Once your eligibility for the study is determined, I will contact you as soon as possible to set a date\time that suits you for the study session.
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Dear Scholar,
I appreciate your interest. I have already volunteered for three research projects and authored three, excluding the analytical research that I am working on now. Among the mentioned, I conducted Literature Review through an LRM a few times. I am a Freshman in Computer Science. I was wondering about joining the initiation.
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We, at the Design Innovation Centre of Mondragon University, are working to better understand the interaction between humans and robots through a user-focused questionnaire. Our Human-Robot Experience (HUROX) questionnaire will gauge human perception and acceptance of robots in an industrial setting. Your participation in completing the questionnaire will greatly help us validate our findings.
Please, answer the electronic questionnaire that can be accessed here: https://questionpro.com/t/AWzTgZwkBl
The estimated time to answer all questions is about 40 minutes.
Your cooperation and support in this research effort would be greatly appreciated. We believe that by working together, we can advance our understanding of human-robot interaction and create better, more intuitive technologies for the future. If you're willing, please share this message with your network of contacts to help us reach even more participants.
Thank you for your cooperation!
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Your questionnaire is too long and the questions are repetitive - But the two questions never asked - made me stop. -- I never was asked if I want to engage with robots. Or, even if past experience on any level was satisfactory.
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I conducted a magnitude estimation experiment to find out the difference between multiple conditions. Twelve people participated in the experiment, and three experimental conditions were given. Each participant performed five evaluations for each condition. Since the evaluation orders are randomly assigned, the order does not have any meaning.
I have one dependent variable (evaluation score) and two independent variables (fixed: condition, random: participant), so I think I should analyze the data with the "General Linear Model - Univariate" method. However, the raw data violates the homogeneity of variances assumption, and the SPSS disables the bootstrap option when I set the participant to a random variable. Should I use another analysis method, or can I preprocess the data to use the GLM Univariate method?
Thank you for sparing your valuable time.
Joyoung Han
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Q. On what basis did you decide that the variances are too heterogeneous?
Take a look at Clustered Data examples on this UCLA page:
For your data, I think you would want code something like this:
* Random intercept model with Participant as the cluster variable.
MIXED Value BY Condition
/FIXED=Condition
/RANDOM=INTERCEPT | SUBJECT(Participant)
/METHOD=ML
/PRINT=COVB SOLUTION TESTCOV
/EMMEANS=TABLES(Condition) COMPARE.
HTH.
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I am planning to start an experimental study where I use social media posts as tweets and Facebook posts to ask Turkers if they believe the information posted in there or not. I will be manipulating some parts of the posts (i.e. the text, the URL, the image etc).
I plan to study the impact of these different elements of posts on the perceived credibility of health information (I establish factual truth of messages separately based on scientific evidence). Since asking people what elements of a tweet make a message more or less credible for them might not result in reliable answers (people might not know/ not be aware/ be biased by priming).
I have couple of questions regarding this study:
1- Ethical concerns: can I manipulate the tweets/facebook post before showing it to Turkers? Do I need a consent form from the users who posted these messages since I will be using their original text.
2- do I need to show the whole post as it is, I mean, I have seen studies were they just show the text without the frame or logo etc.
I would very much appreciate it if I can get references that explain how to do this the proper way. this is my first time doing an experimental study. I plan to do a pre and a post survey with the experiment. so any feedback/guideline would be very helpful.
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Reading this article may give you a global idea of how to do it.
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We are planning to integrate a data anonymizer tool in our application. This work will used for a thesis and we are thinking of what are other methods can be used to do the platform evaluation part, other than the user study to test the usability.
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Hi Andrew and company,
If you have the data sheet yet, you could rename or delete the data you don't want.
Or you can use tools to researching like https://www.optimalworkshop.com/ I'm not sure now but I think the user can fill the data with fake name.
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I am using the Bechdel Test analysis to generate visualisations and test how people engage and gather insights from them. I'm looking for participants for an online user study to examine how users engage with data visualisations. You can use a standard web browser (e.g. Chrome, Firefox, Safari, Internet Explorer) on your computer to take part. The study involves looking at data visualisations about Hollywood movies and writing down insight you gained from them, plus answering some questions about your experience with these visualisations. The study will take no longer than 30 mins. £50 will be awarded to each of the top three participants with the highest number of correct insights. If several participants provided an equal number of accurate insights, we would choose the winner through a random draw. To start the study, please click here: https://iot.cs.ucl.ac.uk/embel/study/?SURVEY_CODE=TEST
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Depictions of women on screen are often dependent on roles behind the scenes. Female directors tend to hire more women in key roles and depict women in a more positive light than men. However, Films directed by women were also much more likely to feature a female protagonist and to pass the Bechdel test.
Kind Regards
Qamar Ul Islam
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Public/ User participation and its importance in public infrastructure projects is being understood more and more nowadays leading to increased public/ user engagement in development of such infrastructure assets. The view of 'uninformed project user' is going away with availability of better technologies for information dissemination whether it be project specific or local area information. The inevitability of understanding/ assessing local needs to the fullest and efforts for improved transparency in the project delivery system supplement these.
Is it getting established that views of the local users have the maximum utility in enhancing the project value / bringing out maximum benefits out of the asset?
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One key to productive public engagement is the need to inform the public about the hidden dynamics of infrastructure. In the early 1900s, there was a London neighborhood where workers had to pay a toll to cross a bridge to get to their jobs. The public, when informed of this, thought it was terrible to charge working class people a toll to get tot their jobs. In response, the government eliminated the toll. Within a short time, rents in this neighborhood increased by the amount of the toll. Workers who used the bridge were no better off than before. Some, who didn't use the bridge, were worse off because their rents went up and they received no benefit.
If infrastructure projects are well-designed and well-executed, the price of well-served land goes up, creating windfall profits for a few who are lucky-enough to own well-served land. The ability of private landowners to appropriate publicly-created land value is the fuel for land speculation -- a parasitic activity that creates nothing of value, but which inflates land prices to the detriment of residents and businesses alike.
So public engagement regarding infrastructure projects must include education about land value creation. This education should also inform people about techniques for land value return and recycling, whereby publicly-created land values can be returned to the public sector and used to pay for the infrastructure that created them.
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I'm planning to do a user study in Korea, and the study itself is in English. I wanted to hire people with certain English skills, but I was wondering if this is acceptable in academic standards?
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I think it depends on a lot of things, like is your sample based on people who you'd reasonably expect to speak English. If not, then you'd skew your results by only having an English version. If you hire people with translation skills, then you should be OK, but to be sure, have different people do a back-translation of your instrument to make sure it tallies with your English version. Good luck.
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I designed a user study for my research study in which has too many tasks to perform for users. its a within subject repeated measures study.
I am thinking if we decrease the number of task for different users randomly.
For example: we have 20 tasks and we randomly give 14 task to each of the user.
This makes my data unbalance as many of the entries will be missing.
So my question is if I do so. is there any way we can still analyze this data using any statistical analysis(ANOVA etc).
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Maybe I am misinterpreting the data, but at first glance I would use a linear mixed model approach as it can adequately deal with situations with missing/incomplete data and account for each individual's random effect and their correlation between response.
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I am looking for a questionaire to measure the user acceptance of artificial intelligence. Is there already a verified model for the acceptance of AI (except models for technology acceptance in general, like the TAM)? I want to explore what factors are influencing the acceptance of users of AI. Thank you for help.
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The UTAUT model ( Unified Theory of Acceptance and Use of Technology ) by Venkatesh (2003) is the most comprehensive and it is often used for measure the acceptance of (innovative) technology.
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I am looking for some research papers to understand design and evaluation of tangible educational toys, especially for visually impaired children. Please recommend some in your comments.
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Following link will be helpful to find your requirements please. www.icchp.org
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There are two terms in user-centered design always confusing me: co-creation and innovation. I would like to know the main differences between them? Further, there are some other related terms to them such as: co-design, co-production, crowdsourcing, mass customization.
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You can do innovation through co-creation in order to get good ideas from stakeholders; i.e. co-design, co-production, co-development.
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I have conducted a user study with 32 users. The users completed 8 tasks in 4 visualisation methods. Each user was tested for each method. I then recorded the time users took to answer the questions successfully. I would like to run repeated measures ANOVA but I have a very high number of missing values. Sometimes I only have 6 values out of 32 users so I am not too sure what to do with the missing values or which analysis to run.
Thank you so much for your help.
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I think your overall sample size is quite small, so this is a problem in the first place. Did you run a a priori power analysis to determine the sample size?
Besides the overall small sample size, a multilevel model can handle a problem like this. Measures (conditions) are nested within participants, so that slopes and intercepts can be modeled and estimated witin each participant and then on the next level across participants. Have a look at Gelman & Hill - Data analysis using regression and multilevel/hierarchical models.
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I was wondering if there is existing research on measuring the impact / contributions that an individual has in an online collaboration setting. Literature has shown that there are different user roles and that their contribution to the overall "success" also differs (e.g. providing solutions, connecting people, providing guidance / comments, ...). What I did not find so far is any paper trying to measure the "performance" of individuals to such a platform / community. I would be interested in doing research on how the log data from online collaboration platforms can be used to measure the "performance" of individuals. Does anybody know of research in this direction? Can anybody recommend papers / streams of research that might be helpful to look at getting started?
Thanks a lot!
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Hi Dominik
First thing to start your literature research from is
Kraut, R.E., Resnick, P., Kiesler, S., Burke, M., Chen, Y., Kittur, N., Konstan, J., Ren, Y. and Riedl, J., 2012. Building successful online communities: Evidence-based social design. Mit Press.
This book is a must read and will lead you to many more papers on the specific aspect you want to focus on.
We did some work on user contributions in online citizen science, where we used digital traces (logs of activities).
Luczak-Roesch, M., Tinati, R., Simperl, E., Van Kleek, M., Shadbolt, N. and Simpson, R.J., 2014, June. Why Won't Aliens Talk to Us? Content and Community Dynamics in Online Citizen Science. In ICWSM.
Tinati, R., Simperl, E., Luczak-Roesch, M., Van Kleek, M. and Shadbolt, N., 2014. Collective Intelligence in Citizen Science--A Study of Performers and Talkers. arXiv preprint arXiv:1406.7551.
Tinati, R., Luczak-Roesch, M., Simperl, E. and Shadbolt, N., 2014, June. Motivations of citizen scientists: A quantitative investigation of forum participation. In Proceedings of the 2014 ACM conference on Web science (pp. 295-296). ACM.
Tinati, R., Luczak-Roesch, M., Simperl, E. and Hall, W., 2016, May. Because science is awesome: studying participation in a citizen science game. In Proceedings of the 8th ACM Conference on Web Science (pp. 45-54). ACM.
Vancouver
And there is a lot work on how people edit Wikipedia articles. You can start from the references in these papers:
Wierzbicki, A., Turek, P. and Nielek, R., 2010, July. Learning about team collaboration from Wikipedia edit history. In Proceedings of the 6th International Symposium on Wikis and Open Collaboration(p. 27). ACM.
Kittur, A., Suh, B., Pendleton, B.A. and Chi, E.H., 2007, April. He says, she says: conflict and coordination in Wikipedia. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 453-462). ACM.
Vancouver
Tinati, R., Luczak-Roesch, M. and Hall, W., 2016, April. Finding Structure in Wikipedia Edit Activity: An Information Cascade Approach. In Proceedings of the 25th International Conference Companion on World Wide Web (pp. 1007-1012). International World Wide Web Conferences Steering Committee.
Vancouver
Tinati, R., Luczak-Roesch, M., Shadbolt, N. and Hall, W., 2015, May. Using WikiProjects to Measure the Health of Wikipedia. In Proceedings of the 24th International Conference on World Wide Web (pp. 369-370). ACM.
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Approach to designed greenery has changed drastically in the last few decades. There have been fruitful discussions on urban designer/architects’ role in morphing urban greenery, however, much remains unexamined regarding particular relationship between users, technology and the evolution of urban greenery. How did (/does) technology shape urban greenery? I would appreciate ideas on place specific users feedback/involvement from dense city fabrics. Thanks.
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Indeed an interesting topic. Our project GIAGEM on Green Innovation Areas, linking urban green spaces and bioeconomic uses might be of interest to you.
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I am looking for feedback on significant publications (environmental psychology, urban design, architecture and planning) since 2000, that could be used as directives.
 
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I do not see meaning in looking for a correlation. What are the precise variables? There are many...With regard to psychological aspects, consider this very comprehensive and authoritative review by Robert Gifford, published in 2007. 
The Consequences of Living in High-Rise Buildings (PDF Download ...
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In a current project I am researching the context of use of social worker's cooperative attitude towards (cross-organisational) cooperation in the work field. I am met with quite a lot of resistance on this subject. Possibly because people may feel hesitant in acknowledging there is room for improvement regarding their own performance or work and may experience it as a personal assessment.
I thought it might be a good idea to shift from a 1st person, personal view towards a 3rd person view, using persona's. 
I realise this is not the main use for persona's, so I was wondering if there are any experiences with similar or different approaches.
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Jasper, I recently used personas to segment doctoral faculty based on scholarly career categories and levels of publications and presentations. When working with personas much of it depends on how the entity feels such customers should be categorized and the objective of customer experience engagement to be measured in this academy example. I recommend reading my study A Academy Customer Experience Benchmark Study. 
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We are planning to do a user study which involves judging the quality of short fly-throughs through virtual scenes. After each of these fly-throughs, we plan to ask the user if there were visual artifacts (which have been explained in some pre-study instructions). This is based on a Likert scale from 1-7.
We now consider asking the respondent how confident he was in giving his answer. My first idea would be that this could enable us filtering out samples where confidence was very low (as the user was distracted or something), but I am not sure if this does make sense or if it is even legitimate to do.
I'd be very grateful for any insights on this matter!
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In much meta-cognition researchers ask both a binary question, were there X in the scene, and then ask for confidence. It is recognized that people will have different thresholds for saying yes or no to the binary question, and the confidence rating can be used to help determine more the person's knowledge. The standard analysis methods are signal detection theory and multilevel logistic (or probit) models, but these often are the same (the parameter values will differ). I recommend looking up papers on meta-cognition that use signal detection theory.
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I need to define some scenarios for smart spaces. For example: 1-Lights are turned on when user enters the environment 2- Telephone starts to play messages automatically.
Is there any formal template, method or language for scenario definition in this context? 
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Thank you every one. I found a useful paper describing Scenario Markup Language for driving behavior studies. It has a good literature review on other scenario authoring languages for virtual environment. I thought it would be helpful for anyone having same question.
Gajananan, Kugamoorthy, et al. "An experimental space for conducting controlled driving behavior studies based on a multiuser networked 3D virtual environment and the Scenario Markup Language." Human-Machine Systems, IEEE Transactions on 43.4 (2013): 345-358.
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A colleague and I are currently running an international survey aimed at the global Human Factors and Ergonomics (HF/E) community, asking them (in english) for their personal understanding of words that have to do with social sustainability. An explorative study of a specific profession's terminology use, you might say.
Recruitment has been mainly conducted online, in the form of spreading the survey link via the following channels:
  • email lists to participants at various HF/E conferences
  • spreading the survey with a short description in specialized interest groups on social media like LinkedIn and Facebook
  • posting the survey link on interest groups' websites (which is dependent on personal contacts)
  • Asking personal contacts for aid with spreading the survey among their peers.
Survey participants were given the option of giving their email address if they were interested in getting follow-ups of the results.
After the survey had been out for about 2 months, we had 61 participants with a skewed over-representation of certain countries, so we decided to try and boost interest in the survey by releasing some descriptive info of the sample to previous participants, e.g. the nationality, gender distribution and represented application areas of the sample (but of course no actual results of the pertinent questions asked). We tried to 'liven this up' by making a short infographic video, which was then emailed to previous survey participants and posted on all the social media groups that were previously approached.
It has so far been an interesting challenge to get participation for the survey in what I can only assume is a general online buzz of distractions and requests for people's attention - in this, our survey may come out of nowhere asking for 10-15 minutes of a HF/E professional's time, meaning that the only apparent motivator for participating in the survey is a genuine willingness to help and an interest in learning what our community says about these issues.
Since the recruitment approach could be best described as "snowball recrutiment", where we have a purposive sample and hope for participants and contacts to spread the message onward, we cannot say (other than an educated guess) how many potential respondents we reached (because there is no guarantee that every single person logging in to social media forums actually sees the posting, due to e.g. news filtering functions in LinkedIn) compared to how many actually answered.
Has anyone else faced similar recruitment challenges regarding creation of interest, increasing the outreach and keeping the sample representative; and if so, what are your thoughts?
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I am totally agree with Dr Krishnan.
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Hi
I have some experience with the EyeTribe(ET) and I wonder whether anybody has similar problems as I do/did, so, my questions are:
How many times do you repeat the calibration until you have a reliable one?
How long are your sessions if you use it in user studies? or
How long can you collect data with the ET? Does it automatically shut down after a while?
What is the viewing distance?
Do you use any extra tool to stabilize user's head or to preserve the calibration and the viewing distance?
Do you use ET more for post analysis or for real-time interaction?
Thanks
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Hi Kenan,
I used The Eye Tribe-Tracker for three experiments with a total of about 120 participants. The combination with ogama 5.0 software for post analysis, which I used, worked well.
The mean session time for using this combination was about 20 minutes.
I used a 12 point calibration with no extra tool to stabilize user's head and had to exclude about 8% of my participants because of low data quality (e.g. mascara-problems..)
The viewing distance was 60 cm using a 1280x1024 Display.
Repeating of calibration:
In about 70% i had to calibrate only once..
in about 25% i needed a second one.
in about 5% i needed more than 2 calibrations
I had some shut down problems with my EyeTribe-Ogama combination, when the mouse curser left partcipants screen.
May be shutdowns depend on computing power. I have an i7-machine and no further problems even with long session duration.
Best regards,
Matthias
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I was wondering if there exist any publicly available datasets that stem from experimental studies conducted on (immersive) visualization systems such as CAVEs, tiled displays, etc.
Obviously there are tons of such studies in the literature but I am not aware of any of the research groups releasing anonymized versions of their metrics per-subject (or even including head-tracking trajectories).
Any pointers on this front would be greatly appreciated :).
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I m looking also for such dataset
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Is there any reference?
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A method is more general overall 'approach' to your co-creation process, the general 'way' of doing it: for example you can choose to do a series of activities with end-users in their own natural context-of-use (a 'situated' method), you can focus on people's opinions, you can focus strongly on using prototypes, or focus on more abstract 'future scenario's', and so on.
A technique is a more specific 'procedure': how to concretely carry out some activity, and it forms part of a method. For example there are various techniques for 'eliciting user needs' or 'envisionment of new concepts', or 'evaluation techniques' etc.
A tool can be whatever concrete 'thing' you need (next to the people involved and the context) to do what you want to do. For example you may need wall, tape, a photocamera and printer as part of a 'user needs elicitation technique' in which you want people to photograph what they find interesting, put it on the wall and have them cluster these pictures together.
Often the word 'tool' is associated with specifically designed 'co-creation tools' such as multi-touch tables or boxes with tinkering materials or a set of diaries you can send to people for a 'context mapping technique' and so on. Here things can get blurry as these 'tools' are often designed with a specific 'technique' in mind: they are the physical embodiment of the technique. But an ordinary whiteboard can be a very important tool that says nothing about the technique for which you need it.
When the method is weak (very new, vague, etc) the difference between method and technique can be blurry as well. Politically scientists/engineers will try to 'coin' their own ways of working 'as a method' or 'technique' and then hope it catches on and 'really becomes something'. In that sense one could say that a method only really becomes a method if many other people start using it as such. (This is of course very different in the exact sciences where optimal 'methods' for solving this or that equation can be very strictly defined and proven to exist even if nobody cares about using them for anything).
Finally: in *practice*, at least in co-creation practices, I find the existence of the tool often precedes formal definition of the technique, and techniques often precede formal description of the method. So although it seems as if you first (should) have a method, within which you pick a certain number of techniques, for which you then go to the shop to buy or make the necessary tools, in reality it often goes the other way around: one starts by already selecting/creating and using tools, and after adapting and changing the tools to ones practical needs one realizes that one is 'actually' doing something that could be described as applying something of a technique, and when a number of related techniques can be put together and some consistent reasonable story can be told about them in which they all hang together, something of a 'method' seems to emerge.
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QUIS (Questionnaire for User Interface Satisfaction)
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I use a modified QUIS, when appropriate.