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User Experience Research - Science topic
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Questions related to User Experience Research
Hi,
What all parameters should one test for when it comes to sound? Is there any heuristics available?
Thanks
We, at the Design Innovation Centre of Mondragon University, are working to better understand the interaction between humans and robots through a user-focused questionnaire. Our Human-Robot Experience (HUROX) questionnaire will gauge human perception and acceptance of robots in an industrial setting. Your participation in completing the questionnaire will greatly help us validate our findings.
Please, answer the electronic questionnaire that can be accessed here: https://questionpro.com/t/AWzTgZwkBl
The estimated time to answer all questions is about 40 minutes.
Your cooperation and support in this research effort would be greatly appreciated. We believe that by working together, we can advance our understanding of human-robot interaction and create better, more intuitive technologies for the future. If you're willing, please share this message with your network of contacts to help us reach even more participants.
Thank you for your cooperation!
Hello
I will do research on how nursing students experience the use of a Virtual medicineroom, and i have looked into UTAUT2. I will do a post - test survey using a questionnaire.
The students have not tried VR before, and are in theire second year of education.
I see that there are parts of the UTAUT2 that are not relevant. These are Social influence, facilitating conditions, price value and habit. These would give little meaning to the nursing students that will try the virtual medicineroom for the first time, and i think it would be confusing.
I want to use a validated model/questionnaire like UTAUT2, so i wonder if any of you have any experience in using a adjusted version of the UTAUT2, like i plan to? Is this ok to do?
I want to at least cover percieved usefullness, perceived ease of use, and hedonic factors. I like the TAM - model, but it doesnt have perceived enjoyment, so therefor i think i will use UTAUT2.
One of my students is setting up an experiment to test the effect of smart cameras on bridge operators’ situation awareness. In this experiment participants will watch 50 short videos per condition (smart camera vs. normal camera). After each video participants need to answer one simple question. Furthermore, after each condition the participants are asked to answer 6 questions.
We are looking for a software package in which we can set up this experiment. This means we need a software package in which we can combine the short videos (100 in total) and the questions. This software should not only allow to display the videos and questions, but also to capture the participants’ answers. For the video part of the experiment it is preferable that the screen only exists of the video itself, so not white/black frame around the video.
What is a suitable software package which we can use to create this experiment set-up?
Hi all,
Does anyone have any recommendations on potential useful articles? There is plenty out there for computer/mobile/ tablet based experiences but I have not come across any for Augmented Reality.
Thanks!
Since most user research or often called UX research deals with software design, I am wondering where I can find information on methods (e.g., interviews, card sorting), tools (e.g., eye tracking), and best practices (e.g., A/B testing) especially in the area of hardware design.
Thank you very much for any advice,
Jonas
Hi,
I have a recorded video in .mp4 format which has cursor movements in it. This was done using a video screenshot software. I need to have a static summary of the cursor movements made on the screen or heat maps for the movements made. Are there any free online softwares for achieving this?
Thanks,
Abhijai
My current job is about UX research predominantly in non-consumer ICT (information and communication technology) products. I’m looking for people who do similar work for information and experience exchange. Much UX stuff you find on the web is about consumer products and screen-based services but for me it’s quite difficult to find stuff about UX work on non-consumer equipment. I also screen the typical human computer interaction and ergonomics conferences and there’s also not too much coverage on professional and non-consumer equipment.
Anybody out there?
If we want to know how different room design effect people,we need to do some surveys,do we have any authoritative psychological scale? Please recommend some scales ,articles or books to me if possible. And maybe we can have a discussion about this.
I'll be conducting a series Participatory Design workshops to co-design new technology for people with mental health (MH) difficulties.The participants will include people with MH difficulties and health professionals. I'd be interested to evaluate the extent participants felt they needs and priorities were represented and if the tasks were relevant to their skills and expertise. I'd be grateful to see any examples or pointers.
Thanks,
Luca
My PhD is a design study of a visual analytics system that visualises text cohesion, designed to help editors make documents more coherent. I am in the process of analysing and writing up the findings of my first user evaluation study (a ‘lab’ one, rather than an ‘in-the-wild’ one, the latter of which is yet to come). My background is as a domain expert (professional editor), so I have minimal experience with HCI methods.
I have the data, in the form of transcripts of sessions where I sat with domain-expert users and had them play with the tool (using their own data as well as several other example sets of data) and discuss their impressions and thoughts. I already know what phenomena I find interesting, but I can't seem to just write the chapter--I keep reorganising and renaming and remixing my structure. I can't seem to get beyond that stage of structuring and restructuring the chapter. I think this is happening because I want to assure myself that my observations are legitimate and relevant, and that they are elicited and expressed in some useful and systematic way. I don't know what the norms are in the way this kind of research is written up, or how to make best use of the data. As I said, I already know what phenomena I personally find interesting in the data, but I haven’t used any particular theory or process to identify those things. I’ve pretty much just used my knowledge/intuition. Is this OK? And if so, how do I organise that? It's just a series of observations right now. For example, should I organise them:
1. by what component of the designed tool I think they relate to (cohesion theory, LSA rendering of cohesion, visualisation, work practices in the domain, individual differences in users?)?
2. By what body of theory I want to use to explain why they happened (Affordances for interface design problems, Gestalt for visual perception problems, lack of connection with linguistic theory in writing/composition instruction for users' difficulties in understanding the theory of cohesion, etc)?
3. Or just put the observed phenomena in there one by one, as is ('users had unexpected ideas about what the system was for', 'users took a long time to learn how to use the system', 'some users found the lack of objective standard of cohesion challenging', etc), and then address the possible reasons for why these phenomena might have happened within the body of each of those sections (because, after all, this part will only be speculation, given that I won't be isolating variables and testing any of these theories--I will just be suggesting them as possible leads for further studies)?
Each of these options has a limitation. I feel that number one, organising by component, is a bit difficult and presumptuous. I don't necessarily know that a user's behaviour is caused by a problem with the visualisation design or by the theory the visualisation is trying to communicate, or an unintuitive interface with which to interact with the visualisation, or a lack of familiarity on the part of the user with the sample text, or the user's individual problems with computers/technology in general, or a limitation in the way I explained how the system works, or an incompatibility with their practice as an editor, or... etc etc. It could be one of those things or several of those things or none of those things, and I won't have enough in the data to prove (or sometimes even guess) which. This same problem plagues the second option--to organise by theory. That presumes that I know what caused the behaviour.
In fact, now that I have typed this out, it seems most sensible to use the third option--to just list out what I noticed and not try to organise it in any way. This to me (and probably to others) looks informal and underprocessed, like undercooked research. It's also just a bit disorganised.
I think looking at other similar theses will help. I have had difficulty locating good examples of design studies with qualitative user evaluations to show me how to organise the information and get a feel for what counts as a research contribution. Even if I find something, it's hard to know how good an example it is (as we all know, some theses scrape in despite major flaws, and others are exemplary).
Can anyone offer some advice, or point me to some good examples? Much appreciated.