Science topic

Usability - Science topic

Usability is the ease of use and learnability of a human-made object. The object of use can be a software application, website, book, tool, machine, process, or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer.
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Dear researchers,
I have already developed a conceptual framework and tested my hypotheses by survey questionnaire. Could I test the applicability of this model in a specific context using the System Usability Scale (SUS)? the literature on this topic is either without specific context (very rare) or does not exist in a specific context. I would like to mention that I do not develop a prototype or a related system.
Thank you in advance
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I want to read the research because I am a master student and the teacher asked me to look for research, translate it and read it only
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Hello All - Has anyone come across successful combination of a model like TAM / TAM2 / mTAM / UTAUT / UTAUT2 with Usability Metrics of a system or application (like count of clicks, task completion time, cursor movements etc)?
Trying to explore if actual usability determined through Usability Metrics (rather than questionnaire based UX research methods like SUS, UMUX etc) can work with UTAUT2 constructs.
Any guidance appreciated.
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Gibran Ahmed ......Gibran, .....There’s information available on the web as shown below
1)__ A ResearchGate article by by Chin-CVhao Lin 2013 “Exploring the relationship between technology acceptance model and usability test”
2)__¸The Unified System Usability Technology
Acceptance Model (USUTAM) — A users’ acceptance and perceived usability evaluation
model for information systems by Linda de Jonge Testroote
3)__ This is Google Scholar and found at :
Type your question into the search, “Combining TAM / UTAUT with Usability Metrics in Research”.
You’ll receive many results.
4)__ An article from the Journal of Human Factors related usability testing of a health care application
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Then please consider supporting our research by answering the survey linked below. We would be very happy to know your opinions. And please share the post with your peers! Thanks!
.
First, you will be exposed to more detailed information about the study and the consent form.
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No I don't.
I'm so sorry.
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In our study we with a Technology Acceptance Model (TAM) we want to use Usability at the place of Perceived Ease Of Use (PEOU).
  • PEOU is defined as the degree to which individuals perceive how easy it is to use technology (Davis et al. 1989)
  • Usability is defined as "The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use" (Jokela et al. 2003:11).
I would argue that usability is equivalent to PEOU, where PEOU has an explicitly subjective character (perception) and usability is somewhat broader and more objectively conceptualised (with its own subjecitve component in questions of surveys or interviews).
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Hi Egon. I would agree with you if you take the whole context into consideration. Then, yes, PEOU and Usability can also be seen as what the user experience is (UX) is like. However, UX, PEOU and usability could also have bad outcomes, or side affects. For example in relation to TAM, the experience might be good and the software might be easy to use but they might not want to use it as they don't perceive it useful.
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I am using USE questionnaire to measure usability but I also want to conduct observations. Could you help me with a good usability observation framework?
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Dear Marco,
further methods that come to mind which are used in HCI research are Contextual Inquiry and the Think Aloud method:
Best,
Marius
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Please suggest me some journals for usability studies, especially for non human computer interactive products like water bottle, sanitizer container etc.
Thank You
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There is actually a journal called "Journal of Usability Studies".
Other journals that might be useful:
Applied Ergonomics
Ergonomics in Design
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  • Heart rate variability (HRV) & Emotion recognition
  1. How to classify different emotions using Heart rate variability (HRV)?
  2. What is your recommendation for above-mentioned purpose?
  3. Which statistical tool/software(s) is (are) preferable for classifying emotions?
Thanks in advance,
Subhankar Banerjee
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I am sorry that I am also offering a rather critical comment concerning the project itself instead of recommending the tools you asked for.
Heart rate will vary with the degree of arousal, but emotion space is three-dimensional. Therefore, you will fail in distinguishing between emotions that vary on the other dimensions, especially between good and bad emotions. What is more, the emotions need to be fairly extreme to show up in the heartrate. A high heartrate can occur with joy or with fear, and a low heartrate can appear with sadness as well as with silent contentedness, as we all know from experience.
Ever since the idea of emotional computing has come up, people have tried to infer emotions from physiological or behavioural parameters (e.g. facial expressions) or both. No viable solution has ever been demonstrated in all these years, even if skin conductance, respiration or whatever has been included in the measurements. So better forget the whole idea.
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Hi,
I'm studying augmented reality as a tool on ship bridges for maritime operations. One variable I want to study is the perceived risk of introducing this technology in the work of ship bridge operators. What I want to know is whether operators think the new technology (AR) might increase the risk of certain problems in maritime operations. I looked around a bit but haven't found a satisfactory questionnaire for this. The Technology Acceptance Model Questionnaire and the System Usability Scale focus too much on usability. The Perceived Risks Questionnaire (Jacoby & Kaplan, 1972) is aimed at private customers.
Could you suggest standardized questionnaires I can use to study the perceived risk of introducing this new technology?
Thanks in advance,
Floris
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Thanks for your answers!
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I am writing my bachelor thesis on the above topic. My question to you would be if there is any research or helpful publications that I can rely on. Above all, I miss research in the area of UX, usability and interactive 360 ° media. I can't find anything really useful. Are there any researches or tests of this kind in the area .
Thanks!! xx
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I concur. Other than Youtube reviews of the software used to create 360 videos I don't know of any studies. My suggestion would be to use the alt version of Google called Google Scholar and look for media studies on the subject. In my experience in editing 360 / VR video I find a its a popular idea that continues to be rejected by the users. Mostly because its effects tend to distract from story telling. Our group has interest in AR video unless we simplify the effect we encounter the same results.
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Can anyone suggest resources for learning about the state of the art in usability inspections?
I first learned about these methods back in the day from the excellent edited book entitled Usability Inspection Methods. Lately, I’ve done quite a few usability inspections and have been evolving my own practices. So, I’ve become interested in seeing what I can learn from the latest-greatest resources addressed to an audience already experienced with these practices. Thanks in advance.
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I'm from "back-in-the-day too.
One resource that has a list of topics that range from old to new ideas to the is :
Nielsen Norman Group web site...
P.S.
I assume, but don't know, this site is related to the Jakob Nielsen book (1984 ??).
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Can I change the wording slightly in the Telehealth Usability Questionnaire (TUG) to meet the needs of the service delivered, or will it affect the reliability and validity? Would I have to use the Cronbach's Coefficient Alpha to measure the internal consistency if I changed the wording?
I have performed virtual ergonomic evaluation during COVID and would like to capture the end users feedback.
Kathryn Meeks PT DPT CAE
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I do agree with the previous comment, you will need to complete the additional tests listed to confirm the reliability of the survey. It could impact your data results, whereby it could be incorrect. Jurek Kirakowski gave a thorough response. Good luck with your research.
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Dear all,
I am currently developing a framework about learning with immersive Virtual Reality. So far, I have categorized "Number of mistakes" and "Time to completion" as performance /objective factors and satisfaction, self-efficacy and motivation as affective factors. However, I also want to include embodiment, usability and cognitive load. I currently cannot come up with a suitable summary keyword. They all refer to the experience while learning, but I would prefer a different category than "learning experience". Do you have any ideas how I could categorize the three concepts?
Thank you very much in advance for your help!
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Interesting topic.
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Hi all;
I use the Smart PLS program for my model analysis.
I have created a path model among 8 of the Usability criteria and assigned "Optimism" as the moderating effect from the Technology Readiness Index.
Whichever any independent variable that I assign the Optimism as the moderating effect, the path coefficient turns out to be negative (example of -0,079), even when the p value (example of 0.03) is significant (as you see on the snipping). Always negative when I change the path lines in the program.
(Path coefficient value = -0.079, t=2.173)
I couldn't find a solution. What could your suggestions be?
I have sought the effect of suppression, but currently no way out.
Thank you so much for your reponses.
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When the effect is negative, it indicates that the higher the moderator level the affected relationships are reduced in magnitude.
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Does software design have an impact on the levels of simulation / cyber sickness in a virtual reality development environment? What are the ways to identify ? Also, Does considering human factors during the design phases minimize the levels of discomfort caused by exposure to Virtual Reality systems?
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I would recommend taking a look into latency and cybersickness... It may be a good starting point.
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I'm investigating factors that can lead to a compatibility of privacy, security and usability in location-based services (LBS). The main focus lies on LBS in context-sensitive applications for regional marketing.
I am particularly interested in usability, security and privacy, security risks and future developments.
Thank you in advance.
Best regards
Björn
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Factors:
1. Differences in the central laws and rules as compared to local/regional regulations and their interpretations.
2. Regional language / habits / prejudices differences as compared to the rest of the country.
3. Level on the regional population literacy as compared to the rest of the country.
4. Service cost, network computers and IT professional equipment/hardware/software differences as compared to rest of the country.
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My team and I have developed an augmented reality app for children (primary school students).
I would like to get their teachers' opinions about the usability of the system in the context of their students.
First, I thought about using standardized questionnaires like System Usability Scale or User Experience Questionnaire but those are designed for asking the actual user of a system and furthermore, I actually don't want too much focus on the usability rather than on their opinion about the suitability of the system for children.
I am wondering if there are any standardized questionnaires available for cases like that.
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Not a validated one commonly used per se. Depends on what you are looking for. Most will be from first-person and not reflective on other users. Maybe use SUS, but ask from other user's perspective. Would focus more on qualitative user feedback myself.
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Many organizations encourage their users to create complicated passwords that are usually hard to remember (and easy to brute-force). Has there been a study to show that passphrases have a definitive advantage over passwords or vice versa?
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Passphrase guessing is exponentially higher than that of passwords.
Passphrase generally longer for added security. Most of humans are bad at creating randomness, and face difficulties at remembering things, so they prefer easy words. This kinds of password would be attacked easily by the hackers. Finally, "Security at the expense of usability comes at the expense of security".
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I'm looking for some inspiration around methods for measuring usability of a bedside testing device in critical care. Any tools and ideas would be great.
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Lewis, why are you bringing up these devices without knowing anything about what the device is they are evaluating? She is asking about the methods for usability evaluation.
Natalie, look at some of the literature regarding Human Factors at
Also some recognized standards such as IEC 62366.
There are also some dedicated service providers with expertise in usability engineering standards that might have free white papers.
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My team and I have developed a prototype of an augmented reality mobile application for teaching primary school students human anatomy. We are going to do a usability testing and evaluation with the primary school students using FUN toolkit, and we are also going to conduct an expert review using heuristic evaluation and cognitive walkthrough. Furthermore, we also want the teachers to test the app, and to evaluate the usability in the context of their students' usage. However, the teachers are neither usability experts nor end-users so what is the most appropriate method for them regarding usability testing, survey design etc? Do you have any recommendations for usability testing methods, survey design/template etc.?
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I would let the teachers have a test run and then interview them afterwards about their pedagogical views. I see no real need for a CW with the teachers. I would include them in the test with children though. They will be of great help in verbalizing issues that the kids cannot identify themselves and they know the children and are expert about children’s behavior. Ideally you’d let the teachers play fist so they know the interface. My2Cents
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I'm doing a comparitive study between Hadoop and Azure and whilst they are both similiar in that they are both use to handle Big Data in the cloud environment, i do find some dissimiliarties in the following areas. With this I'm conducting a little survey for the purpose of my paper and would appricate it very much if you could rate each between a score of 1 to 10 for both Hadoop and Azure
1. Security
2. Cost
3. Dev Time
4. Usability
5. Environment
Many thanks,
Dave
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I think Hadoop for sure due to the reason that it has a vast and robust ecosystem for handling Big Data.
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I will be performing an experiment for testing Acceptance and Usability of a technology by intellectually disabled people through a likert scale questionnaire. Unfortunately, I am not able to access previous research work related to the Pretest questions used to train the experimentees for Likert scale responses. I need help with formulating these Pretest questions for my experiment.
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Paul Louangrath . Although I never meant to, I sincerely apologize if me using the term 'Intellectually disabled' offended anyone. I have been working on this project for over 4 months now and everywhere, it was mentioned that 'Intellectually disabled' is the most polite term to use. In fact most of them mentioned that 'Mentally retarded' or 'Mentally disabled' have become derogatory and obsolete and hence must be avoided.
However, my question here was not concerning the use of the term, rather how can I help my experimentees understand my questions better and get reliable answers from them using a Pretest training. So if you could help me in this part, I would be really grateful.
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The set of questions designed to test Acceptance and Usability of Human robot Collaboration by Intellectually disabled people working in Sheltered Workshops of Germany needs to be checked by an expert in the field for reliability and clarity.
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Also, what pattern is better suitable? Fill in type like the very first question, or a straight forward question. or statements to respond on a 5 point scale or 7 point scale to.
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Hi everybody,
we currently have the opportunity to evaluate our modeling languages for the domain of microservice architecture in a master course with roughly 40 participants.
Of course our overall goal is to get insights if the language concepts are comprehensible, understandable and easy/fun to use for the students.
I'm currently thinking about a fitting research design and struggle to find related work / similar designs. I'm pretty sure we are not among the first to evaluate their DSLs.
So far I only found "Usability Evaluation of Domain-Specific Languages" by Barisic et al.
Do you guys know about any available best practices, can give me some hints, or have links to good reads?
Thx for your help!
Jonas
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I think this should be of interest:
Also, you can look into the Cognitive Dimensions framework:
The oriinal article:
A special issue of the Journal of Visual Languages & Computing on ten years of Cognitive Dimensions:
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Anyone have data set of usability testing with sentiment analysis
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Ok Sir.
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I'm working in a research that targets Games and Autism. Is there a researcher interested to work in a paper together?
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Hello Samaa,
I've previous experience creating apps for autism. I'm interested to know about your research. Please send me a private message.
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Is there a way to measure Cognitive Affordance of an Interaction Design or has anyone come accross such an idea or an attempt to do so?
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Dear Ms. Janki Dodiya,
There are a few usability metrics methods that can be used to help map not only users' mental model, but also to understand the relation between users' expectations and affordances. I often like to use Think-aloud Protocol for digital experiences and Task-Flow observation for physical experiences.
Hope these are useful. Let me know if you would like to discuss further about the subject.
All the best,
Adriano Renzi
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I would like to measure responses to a simple question (three point scale) over an expended period of time at multiple points to observe changes connected to an intervention.
What tools are available in Europe to mass-message a text (via sms) and receive the reply? Are there any companies that may even have units specialised in research? Specifically, points to consider are (1) safety of the data (obviously the numbers cannot be shared outside the system, or saved on a server outside of the EU), (2) Usability/costumer service, and (3) prices.
If anyone has experience with these things and could share them, I would be very grateful.
Many thanks in advance!
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I use an opensource solution from many years and it works perfectly: oholist
you need to have a trusted SMTP server. I have an account at AWS Amazon and I can send up to 60K messages per day
hope this can help you. bests
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In my master thesis, I proposed a set of Human-Computer Interaction (HCI) guidelines for inclusive design focused on users with autism. A challenging aspect of the research was the evaluation of the guidelines' effectiveness, since I coundn't find a well stablished method, tool, technique or framework to perform this task. I decided to use a pilot evaluation through a qualitative survey and then I performed a second qualitative evaluation adapting the methods Level of Evidence and Strength of Recommendations (or Strength of Evidence) applied in Healthcare papers [1-5].
Is there some robust and well stablished method in HCI to evaluate a proposal of guidelines? How to ensure the effectiveness of new recommendations?
References:
[1] BRODERICK, J. P. et al. Guidelines for the management of spontaneous intracerebral hemorrhage: a statement for healthcare professionals from a special writing group of the Stroke Council. American Heart Association. Stroke. v. 30, p. 905-915, 2005.
[2] GRADE Working Group. Grading quality of evidence and strength of recommendations. BMJ: British Medical Journal, v. 328, n. 7454, p. 1490, 2004.
[3] LOBIONDO-WOOD, G. P.; HABER, J. Nursing research: Methods and critical appraisal for evidence-based practice. St. Louis, MO: Mosby Elsevier. 2010. 7ª Ed.
[4] NKF, National Kidney Foundation. KDOQI Clinical Practice Guidelines and Clinical Practice Recommendations for Diabetes and Chronic Kidney Disease. 2007. https://www2.kidney.org/professionals/KDOQI/guideline_diabetes/appendix2.htm
[5] SIMON, S. Special guidelines for overviews and meta-analyses. 2010. http://www.pmean.com/12a/journal/meta-analysis.asp
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I believe your approach has been quite appropriate and extensive, considering how this is usually done.
The ultimate evidence of the effectiveness of guidelines is their successful application by practitioners. However this application is often ill defined. Who do you envision to be using your guidelines, and how do they go about it in practice. If you know this, you can set up an experiment simulating this practice and check whether your guidelines lead to an improvement. This is a lot easier if the intended use is heuristic evaluation than if the intended use is design. So many things influence design that is merely impossible to establish the positive impact of a certain set of design guidelines.
An alternative, as you suggest, is to compare your guidelines to generic criteria for guidelines such as understandability, comprehensiveness etc. I would say guidelines need to be decisive (thus help to distinguish good from bad alternatives), specific (it should be very clear what they apply to and what not), practical (it should be easy to apply the guidelines) and robust (they should be based on the best evidence available). These are properties that can be evaluated by experts from practice or academia, and thus form the basis for a heuristic evaluation of your heuristics.
For each of these approaches, I think the most important thing is to have a clear idea of your users of the guidelines whether they are designers or evaluators and a model of their practices.
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Hi,
My thesis comprises of Literature Review as well as implementation of Augmented reality mobile application to evaluate User Experience.
If I search Augmented Reality application for mobile applications in search engines, then there will be thousands of related papers where it is very difficult for me to take and read all of them.
Considering Augmented Reality for better User Experience(UX), what strategy should I use to do systematic literature review that can better visualize the findings as a result. Besides, I also have to do Evaluation of my prototype (which is a mobile application). I provided a rough overview of my research method in the following image.
Any sample paper that has applied systematic literature review, particularly evaluating UX for mobile applications would be very helpful to provide.
Many thanks
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Thank you Very much for useful information. The KEYWORDS saved a lot of my time.
Furthermore, I have decided to write separate chapters, one for The Systematic Literature Review and the other for Prototype Evaluation,
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There exist various tools for desktop or web usability testing like Techsmith Morae. Even if companies like Techsmith propose to use their tools also for mobile usability testing these tools do not satisfy because they are not native for this application area. Does somebody know an app or a tool which fits this need well? Who has experience in this area?
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You can try UI Automator
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Hi,
I am planning to conduct usability testing for a motorcycle HMI. The HMI has a joystick which can control the menu of the HMI (only when the biker is not riding the bike). I am thinking of measuring intuitiveness of the HMI, general user experience, Workload and Affect. Intuitiveness of the HMI would be measured for the case when the biker is riding the bike. Other variables would be measured for the case when the biker is not riding the bike. Should I measure any other variables as well?
Any suggestions on how to measure intuitiveness/glanceability of the HMI? I am planning to measure intuitiveness of the HMI as glanceability of the motorcycle HMI is critical considering the biker's safety (Eyes off the road has to be as minimal as possible while ensuring grasp of information from HMI).
It would be also great if anyone can share any literature regarding motorcycle HMI.
Thanks.
Abhijai
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Hi Abhijai,
we've conducted quite some studies related to motorcycle HMIs at our institue (WIVW). As Patrick stated, your measures depend on your specific use case, research question etc. Some studies related to secondary task engagement and HMI have been conducted on our motorcycle riding simulator. Maybe these studies could help:
  • Assessing Powered Two Wheelers’ display and control concepts – results from a pilot study
  • Method to Assess the Processing of Optical Information by Non-primary Riding Tasks while Riding a Motorcycle
You should find both studies here on research gate.
Best regards, Sebastian
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Hey everyone,
I am looking for metrics which I can use to evaluate any mobile application, there are many heuristics and design principles available for the websites to evaluate their usability. However, I did not encounter such heuristics for the mobile Apps, in addition, the uniqueness and the nature of the mobile Apps User interface make it harder to apply what I saw in the web design principles.
Any recommendations for papers which did a usability evaluation on Mobile Apps?
Thanks.
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Dear Mohammad Salah,
Please look into some of these sources which may be useful to you.
Heuristic Evaluation on Mobile Interfaces: A New Checklist
Rosa Yáñez Gómez, Daniel Cascado Caballero, and José-Luis Sevillano
Emerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices. Lumsden, Joanna
IGI Global, 17-Jul-2015 - Technology & Engineering - 334 pages
Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies. Lumsden, Joanna
Information Science Reference, 30-Apr-2011 - Technology & Engineering - 406 pages
Emerging Perspectives on the Mobile Content Evolution
Aguado, Juan Miguel
IGI Global, 21-Sep-2015 - Technology & Engineering - 383 pages
How To Design A Mobile App Using User Interface Design Principles
A user-centered model for designing consumer mobile health (mHealth) applications (apps)
Journal of Biomedical Informatics. Volume 60, April 2016, Pages 243-251
Usability Evaluation Checklist for Smartphone App
MSc Thesis - Smartphone Evaluation Heuristics for Older ... - The Atrium
Supporting Cancer Patients in Illness Management: Usability Evaluation of a Mobile App
Jelena Mirkovic1, ; David R Kaufman2, ; Cornelia M Ruland1, RN,
This paper is in the following e-collection/theme issue:
Usability and user perceptions of mHealth Mobile Health (mhealth) User-centred Design Case Studies Vol 2, No 3 (2014): Jul-Sep
All the best,
Ramaiah
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Hello professionals, my problem is that my university does not allow me to use qualitative interview methods to investigate the usage context of a web form that I have to create.
It is a form where people should be able to order an individual song from a musician. There is already competition out there, but how can I get the usage context out of a competition analysis?
If you have any ideas, please let me know. It would be great if you could point me to some books which could contain an answer.
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A think aloud protocol would be a better way to validate the usage scenario.
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Hi, I'm developing an application for children with ADHD. In order to assess its usability, I'm going to use System Usability Scale. 
There was a recommendation from an expert working with those children, states that those children may not be able to distinguish between Strongly Agree, Agree and Strongly Disagree and Disagree.
Can I make the SUS with 3 points Likert scale?
If so, how can I calculate the scoring?
Any help and recommendation will be highly appreciated.
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Thanks so much Lode
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Hi everyone,
I'm developing an application for children with attention problems.
The application will use webcam and mouse to track the attention of the children. I'm intending to use System Usability Scale (SUS) to assess the usability of the application. Do I need to conduct reliability and validity for the SUS, or it's already reliable and validated.
One more thing, should I use the SUS twice , one to assess the usability of the app when using the webcam and another one when using mouse.
Your help and suggestions are highly appreciated.
Kind regards,
Yalan
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Hi Jan,
The information you mentioned was very useful, thanks so much.
I also would like to know, if I use 3 responses for SUS, how can I calculate the total score. I know how to do this with 5 responses, but what about 3 responses?
Kind regards,
Othman
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I would like to know more on the usability of e-learning applications and evaluation methods.
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Dear,
I am currently developing a tool using the Eclipse framework. The main research question is about the usability of this framework. I am an unexperienced user who wants to test wether the framework is accessible to novice users. 
I was wondering if anyone could help me find an academic way of testing the usability of this framework on one user, being myself? 
Thank you in advance.
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I'm not sure if it's suitable in this case, but what you can do is a heuristic evaluation, checking against known usability criteria. But if you do this type of testing you should take the role of a usability expert rather than the user. You can read more about e.g. Nielsen's criteria here: https://www.usability.gov/how-to-and-tools/methods/heuristic-evaluation.html
If this work is part of e.g. a thesis project and/or if it is going to be published as a scientific article, I would strongly suggest that you instead perform an evaluation where you let other users solve different tasks using the framework.
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Hi,
I'm looking for a method or protocol for evaluating/assessing the comprehensibility of auditory automotive human machine interfaces. Any idea ?
Thank you,
Fares  
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Thank you Mark for the answer.
I'm gonna check the reference right now.
Fares
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There are differences and overlaps in UX and usability.
But are there any differences in the approaches of identifying issues regarding UX vs. Issues regarding Usability when using an analytic approach  like an expert review or another inspection method?
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I had to create a method that specifically suited the research I was working on. I called it the clinical user-experience evaluation, but is different from the clinical trial. So I used a contextual inquiry, then interviews, then anonymous surveys again. In addition another questionnaire called QUEST 2.0. ( Since it was a PhD  To analyze the data I used contextual design and then for interviews had to use content analysis).   I would suggest for you to use the expert review for the usability and then also in the lab study with at least 8 users after that. If you have the resources. In terms of UX, I really think you can just do a rapid observation/ethnography.... put the thing you want to test with a user with no instruction at all and capture how they make sense of it.  Now my suggestion is based on assumptions; I am assuming you want to get publications out of your work? In that case you can do like I suggested. Else as you already figured out... you are correct about your comment below. The best UX is to ask the users through an ethno approach.
"I think it could have a focus beside "pure" usability and functionality. But I don't know such an approach.
Often people use heuristic evaluation to evaluate the UX but use heuristics from Nielsen/Molich which are made with usability in mind - not UX.
"
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Where I can find the complete Telehealth Usability Questionnaire (TUQ)?
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HI. I have never used it, but was able to find it. see attached.
Kevin
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I was doing research on various usability techniques to measure ERP usability. I found many frameworks but found Purdue Usability Testing Questionnaire(PUTQ) and Software Usability Measurement Inventory(SUMI) match with usability criteria. Need suggestions. Thanks
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What exactly is the focus of these interviews?
  1. Do you want to triangulate your findings?
  2. Do you want to follow up on them by investigating the underlying reasons for your findings?
  3. Do you intend to find solutions for the weaknesses you have identified?
Substantiating the research question will be the first half of the answer, already.
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EN 894-4:2010 Safety of machinery - Ergonomics requirements for the design of displays and control actuators - Part 4: Location and arrangement of displays and control actuators
EN 13557:2003+A2:2008 Cranes - Controls and control stations
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Poshtovana Profesorka Vesna,
Najpre cestitam Vam na impozantnom broju publikacija. To mnogo doprinosi vidljivosti Srbije i nasheg visokog skolstva u svetu. Posebno mi je drago shto koliko vidim radite na mashinskom fakultetu na kome sam i ja radio od 2000 godine do penzionisanja. Zelim Vam da nastavite dalje...
Srdacan pozdrav
Stojan
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Users do not like change if they have been using a tool / web for quite some time. In order to make a tool scalable, how to change the behaviours of users who are already using product for some time. 
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Joris,
Unless you are standing over the user with a gun, they are.
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I developed a new text input mechanism for Sinhala (A popular language used in Sri Lanka). The prototype was built for an android touch screen device. I would like to know the options I have for usability testing. Any tests I can carry out based on the cognitive system is preferred.
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Dear Tylakshana, 
I understood your question that you want to know about any types of possible empirical test. If so, you can test your prototype in two perspectives. Firstly, you can measure the task performance of the users. For example, for the given text entry, you can measure the time for typing given text with your prototype, and then you can compare the result with the conventional keyboards. During such experiment, you can also measure the typographical error rate for each participant. Secondly, you also can measure some emotional and ergonomic factors of the users. For example, ease of use and physical fatigue may be measured with a questionnaire after the experiment.
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To measure the accessibility of interfaces with a participatory evaluation, can we follow the Nielsen's rule of 5 users like in usability tests?
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Hi Rita,
The Nielsen's argument to consider 5 users is based on the fact that you have a well defined target audience and that your focus is on qualitative results.
When you have similar goals and you are also considering accessibility, challenging contexts of use should be considered, for instance, different types of disability, multiples assistive technologies in place, and even different configurations/customizations of the assistive technologies in place.
In a recent text Nielsen presents that the best ROI comes when you consider 8 users: https://www.nngroup.com/articles/how-many-test-users/
In the same text, Nielsen says that for larger number of participants "Some design projects had multiple target audiences and the differences in expected (or at least suspected ) behaviors were large enough to justify the expense of sampling additional users"
This said, I've seen works presenting qualitative in depth studies involving specific target audiences where authors considered less than 5 people due to the difficulty of finding representative participants. Thus, if you are planning to consider a wide range of disabilities/capacities, I suggest you to consider few participants for each of the main characteristics of your target audience, this way you can cover the main accessibility barriers and/or usability problems. If you have a specific target audience, I suggest you to follow the approach presented by Nielsen, with multiple cycles of evaluation involving 5-8 participants.
Best regards,
Vagner
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Hi,
Is anyone familiar with a stain for death cells in living zebrafish.More specifically I am looking for is a staining similar to Propidium Iodide (as in usable in live cells) but with a 405/647 fluorophore.
Any help is appreciated!
Best,
Pieter
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Hi Mohamed,
Thanks for the links! I'll have a read tonight and see what works best for me.
Cheers,
Pieter
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Looking into Usability and Human Factors standards/studies/white papers in reference to Ambulance COT's and Stair Chairs.
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Ask Nadine: Nadine Levick <objectivesafety@gmail.com>
She is active in this area.
Alex
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I want to develop a new and enhanced technique for making website learning moer adaptive. Is there any tool developed for usability measurement?
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No tool out there, only the feedback you receive.
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Usability components: 'easy to use' as efficiency ,'easy to learn' as learnability, memorability and satisfaction. I would like to search for many other indicators that may have effects on these components.
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integration - ability to integrate with existing materials, methods, etc.
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Beside the common criteria like WCAG are there any really good sources for guidelines and experiences for good user interaction and user interface design for older adults with focus on Smart TVs?
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To Whom It May Concern - CFP: Ageing in a Network Society http://ojs.meccsa.org.uk/index.php/netknow/announcement/view/35
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Like website, ERP, Mobile apps are three different types of Information technology, if we are going to check the usability of ERP. ERP is a software which is mandatory to use by users(employees). As a result, frequency of usage is higher which might lead to better usability. In case of a website , usage could be optional by users. Same about eCommerce or eBanking software. Do you think in both of the cases, same method of Usability should be followed? Is there any term or theory available to differentiate Information technology based on use?
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thank sir. I found the answer from Brown et al. (2002) where they talked about mandated vs voluntary technology. :). In mandated technology actual use does not matter only intention to use measurement will be fine.
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In order to use a best model to evaluate the usability of web-based learning application
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Your question is not specific enough. What are you trying to prove? That one web based learning application is easier to use than another. This does not say that subjects are able to acquire more skills through an easier to use application as learnign depends on the content proposed by the application. 
While there are numerous ways to measure usability, once you have measured the usability of an application, what will you do with the results? I guess, you would recommend the use of an easier to use application. However, you need to ensure that the contents in the two applications, you are comparing, are the same to be able to make your recommendation. 
In one of my publications, I measured the usability of two versions of a web-based info retrieval application. In one version, some usability heuristics were implemented while in the second application, all web usability heuristics were implemented. Through usability trials, the study tried to identify if the extra efforts to implement all usability heuristics had a significant positive impact on usability. The study showed that it took less time to find the information in the second version. However, subjects committed more errors using the second version. Moreover, subjects had higher "Ease of use perceptions" for the first version. Finally, there was no significant statistical difference between the three measures (time, error EOU perceptions) between the two groups. This led to the conclusion that the extra efforts was not worthhwhile for an application developed without user participation and user task analysis.  
The above study shows that while usability experts will find the second version as easier to use due to the implementation of all user interface design heuristics, subjects undertaking a usability trial find the first version as easier to use. So which of the two applications should we recommend to users? To find out, as well as usability, other criteria should be measured.  
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I have RNA seq data from yeast like this: gene id, yeast_value1 and yeast_value2, and log2 fold change. Value from a wild type, value 2 from a mutant strain. I would like to create a pathway, a possible network based on this data. Is this possible? I have tried cytoscape, GSAAseqSP, BioLayout software but I could not get any usable information. Is this data enough?
Laszlo
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Best of luck! The tutorials are fairly helpful, and they have a few papers that are useful for understanding the terms and practices. Consider carefully whether you want to use the default setting for the Pearson correlation, or choose Spearman instead. I tend to use Spearman with RNA-Seq data; it is less powerful, but has fewer assumptions and may be more appropriate for the discrete count RNA-Seq  datasets.
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Usability can be defined in Laymen Language as the technique which we can use to check whether all the flows are working as per the per-specified pattern or not?  Please can u describe this as per ur expertise over the subject matter?
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thanks all
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Hi
I have been using Medini-QVT which is no longer actively maintained and needs to be used within an old version of Eclipse. The documentation I found around avtd is extremely scant. Has anybody got experience with using qvtd, the extend to which it supports the QVT-Relational spec and how it compares to Medini-QVT?
Appreciate any inputs :).
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I am using the MediniQVT Engine in Eclipse Kepler. The MediniQVT plugin is built on top of the MediniQVT engine, which runs stand-alone.This plugin is not compatible with newer versions of Eclipse, but I see no reason why the engine should not run in newer versions of Eclipse. The trickiest part was to figure out how to run the engine without the plugin, because it is documented nowhere. I could give you instructions how to get it running if you are interested.
Furthermore, I also took a look at QVTd. I actually use QVTd for the generation of QVTr scripts. I am not really up to date concerning the project status, but I think QVTd is not ready to execute QVTr transformations. You might also be interested in the Fujaba TGG interpreter or Henshin TGG.
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I am working on adaptive visualization and want to cover as many factors that influence usability, perception and user performance in user-interaction design.
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thank you Reece George
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I need a list of chemical or natural materials usable to create an impermeable ground surface for water harvesting. Thanks for your help
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Hi,
Are you using the surface to collect or store the water? In either case, I have seen many systems use a geomembrane as an impermeable liner. Benefits of these are that they can be welded to suit your site, and are used for pond and dam liners, so they are already widely applied. Apologies if I have misunderstood your query though!
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If something isn’t performing well, you have to go be a detective and figure out why. That’s the essence of doing user testing. Usability testing is a qualitative method of research which is much better suited for answering question about why or how to fix a problem. I have attached a sample template
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The only possible answer is: it depends.
It depends on the scope of your system/website how many users you need to elicit all the problems. It depends on how sure you want to be that you have found every problem (this is less crucial when more iterations are foreseen). In my view, usability testing is not about creating generalisable results, but about finding problems. And a problem that has only been found once, may be just as important as a problem that has been found numerous times. Proper classification of problem severity should solve this. Therefore, I'm not really fond of publications that state you should have 10 users. period.
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There has been quite some work aiming at improving this attribute, and most of them just described it as the ease of discovering or locating something in the interface. I wonder if there is a more formal definition that coined this term? I'd appreciate if a reference to it is provided.
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Still one possiblity would be to use "intuitive", with some further explanation like Gunter Dubrau said (users find it easy to discover the location of...).
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We ran out of the 3x5 cm silicon plates usable as electrodes and we need to replace them somehow. The nature of doping / thickness are not so important for us. Any suggestions?
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OK, thanks a lot for your help. I will try to ask them for highly doped silicon.
Best, Jan
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I looking for such questionnaire to help in carrying out an experiment to measure the usability of different approaches to access mobile apps after being downloaded.
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Thanks Matthias, may ihave a copy of your questionnaire?
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I am discussing a research project with a colleague to determine the best analysis method for the type of data we need to collect and would appreciate any input from anyone with similar data set experience.
We will be seeking user preference based on four variables and four scenarios totaling 16 possible outcomes. (i.e. 1a, 1b, 1c, 1d, 2a, 2b, 2c, 2d, 3a, 3b, 3c, 3d, 4a, 4b, 4c, & 4d).
The data collection method will require users to sit, reach, and operate a wall mounted device (4 types) at four different locations (high/front, low/front, high/back, and low/back). I want to collect at minimum the best to worst ranking within the same product (1a, 2a, 3a, 4a), and within the positions (1a, 1b, 1c, 1d). I am not sure if we need or want ranking of the 16 outcomes (best to worst) but I certainly want good/bad for each at a minimum (1a good, 2b Bad, 3a Good, etc.).
This is an early research idea and I want to refine it before too much more work is done. I need to determine efforts/methods between several other ideas and this one was just brought to my attention as a new research possibility by a user group.
Any help is appreciated!
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So you have 16 cases in which you want to get the users' feedback on and then rank the cases.
Did I understood the question well?
If so, (Shahab PourTalebi) I don't think merging the variables to two is a good idea. You should define (maybe 5 to 10) metrics for the users to vote on. I don't know which type fits your case, but probably all of these metrics have 3 / 5 or 7 answers (Likert Scale):
3: Good/Average/Bad
5: Very Good/Good/Average/Bad/Very Bad
7: Completely Agree / Agree / Maybe yes / Neutral / Maybe no / Disagree / Completely disagree
And devote between 0 to 6 (for the last one, for example; 6="Completely Agree") to each answer.
Now you can do many things on the test results of (let me say 100 users) on your metrics;
You can determine the importance of each metric, consider weights for each one, and then define a final formula to consider different aspects with respect to their importance and rank your 16 cases.
You can also do analyses like Correlation Analysis on the metrics.
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Theory aspect, framework, model
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Check out "Dyslexie: a typeface/font designed to mitigate some of the issues that dyslexics experience when reading." http://essay.utwente.nl/60474/
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I have created a responsive design page. Now I want to test it on different screens and devices. I have discovered that the simulation tools for iphone 5 give a totally different result compared to my physical iphone 5. I know that is because of the retina display. My question is, if there is a tool (commercial or non commercial) where I can test my software on (samsung, iphone, nokia, tablets,.....) in a proper way.
OR is the only solution to buy all this hardware?
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Here is an online tool that you can use to test iPhone, Blackberry, Small Droid, Nokia:
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I am currently doing research that asks the question "Is it easier to remember and follow instructions by reading step by step text or by reading a comic strip that shows those same steps?"
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The answer to your question is YES. It's both and neither and more options. It depends on who is reading the instructions. Someone with Asperger's Syndrome or milder forms of Autism, or who reads only at a 5th grade level would probably prefer the comic strip. Someone who reads at a 4th grade level or lower, would probably prefer to have the text read to them. Someone with dyslexia would probably want the text read to them with the current word being read out loud appearing in a black box with white letters in the text material to help them follow along, and would want corresponding pictures on the side. Someone without any reading difficulty would prefer the presentation style that will take the least amount of time to assimilate, and of those you will have people who prefer the comics more than the text and visa-versa.
It's all preference, and the personal preference is determined by the students reading level, whether or not they have a learning disability, the level of severity of that disability and their ability to process comics and texts. Some people are great at reading, but are not picture-based learners. Others are not strong in text-based learning and would prefer picture representations. And others still would want the text written in brail.
The right answer is to allow users to choose which option works best for them. Hope that helps. One of the biggest problems in education today is this idea of uniformity in the delivery of education. We aren't manufacturing children with the same one-size-fits-all brain. And the sooner we start realizing this, and affording a choice of educational delivery methods, the sooner we'll stop throwing teens away just because they aren't text-based learners.
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I am wondering whether usability heuristics are valid and useful for smartphones and tablets evaluation.
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You could always look at::
Enrico Bertini, Silvia Gabrielli, and Stephen Kimani. 2006. Appropriating and assessing heuristics for mobile computing. In Proceedings of the working conference on Advanced visual interfaces (AVI '06). ACM, New York, NY, USA, 119-126. DOI=10.1145/1133265.1133291 http://doi.acm.org/10.1145/1133265.1133291
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This is a research stream about users consuming information. How can we get information about influence of digital newspaper in public opinion?
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Yes, nowadays we have a serial of tools we can use to get usability information from users like social web or comments to news and other added value services showed in digital newspapers
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What are the usability issues with design of error messages in online help system?
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Hi,
from my experience most critical issues with error messages in interactive systems are:
1) The user is not able to relate the message and the UI element (for example, a form field that is not filled out correctly) that caused the error. Thus, it is clever to display the error message close to the element that caused the error.
2) The text of the message does not clearly indicate what is the reason for the error and how to fix it. This is sometimes hard to fix, since such unusable error messages do often not only occur because the person that created the message does not spend enough effort to formulate an adequate text, but from a bad underlying software design, that simply makes it impossible to clearly state what is wrong.
3) Visibility of the message (somehow related to 1). Often messages come up on the screen outside the actual visual focus of the user. In many cases users simply do not see such messages (this is especially problematic if the messages are shown in a certain message area which is in some distance to the area that caused the issue). In such situations decent animations (e.g. fade in the message) can help a lot to increase visibility.
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There are many ways to measure user experience and/or the usability of a software product. Expert reviews, questionnaires, etc. but which is the best way to measure?
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There is no definitive answer for at least three reasons:
(1) Usability and UX are complex qualities. If your goal is to measure as complete as possible, you will have to use a variety of measures.
(2) For selecting the most relevant measure you have to first state your business goal. To give some examples:
- Your product is an e-commerce website where users decide in a fraction of a second whether they buy here or step over to the competitor. A very relevant measure is the visual appeal, as this is known to shape users' first impression.
- Your product is a productivity application, being used by trained professionals. Focus is on effectiveness and efficiency. You should also consider learnability, as first encounter measures may not reflect performance after repeated use (or training).
- Your product is from the entertainment/infotainment category. Success of the product hinges on long term motivation of the user. You could, for example, measure the capability to induce Flow.
(3) For any component of usability/UX you can choose from a variety of measurement paradigms. For example, the most straight-forward measure for efficiency is time-on-task. This may, however, not reflect the subjective effort. If this is an issue, you should add measures of cognitive workload, either a validated rating scale, or the secondary task paradigm.
Other issues to consider are:
- some measures strongly influence the testing situation (such as the secondary task paradigm)
- especially in UX, there is an undue use of poorly validated rating scales. While rating scales are extremely economic and flexible, validity is often unknown, and the result is not metric. You never know whether an average value of, let's say, 4.5 is actually good or bad.
Recommended reading:
Bargas-Avila, J. A., & Hornbæk, K. (2011). Old wine in new bottles or novel challenges. Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11 (pp. 2689 – 2698). New York, New York, USA: ACM Press. doi:10.1145/1978942.1979336
Hornbæk, K. (2006). Current practice in measuring usability: Challenges to usability studies and research. International Journal of Human-Computer Studies, 64(2), 79–102. doi:10.1016/j.ijhcs.2005.06.002
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We know of many cognitive biases, such as self reporting bias, confirmation bias, illusion of validity etc. (cf wikipedia link below), so how would you devise evaluations, and manage analyses of trial data in such a way that is aware of these constraints .
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I would like to add two additional challenges faced in doing in the wild studies.
First, the logs make it very clear what people are doing, but they cannot tell you why. If possible, it is always great to get a little qualitative information to ground the insights pulled from the logs.
Second, a hypothesis driven approach to analysis is not always best. It is important to be open to discovery. If you are releasing a novel system, and not a redesign of a current system, you need to be open to seeing how people appropriate new technology for uses never imagined during their development. A simple example used by Schön describes how when 3M release Scotch tape as a way to repair books, people began to use it to remove lint. If you are doing a longitudinal study, do you have the ability to see this kind of appropriation?
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I will appreciate if anyone suggests an advanced online usability/usability engineering course? By advanced, I really mean a course offered for master or doctoral students.
Thanks for your contribution in advance.
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We have developed libraries that allow the user to manipulate the viewport (virtual camera) and/or 3D objects with use of haptic devices (one or two Phantom Omni devices, depending on configuration). Now, we would like to test the set-up on some "haptic beginners" to assess the efficiency, ergonomics and the learning curve.
We have prepared a "put a peg in the hole" exercise and are going to test the accuracy and trial execution time.
What other exercises would you suggest? Do you know any standard procedures of such assessments?
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Hmm. Try to gamify the experience. I would suggest:
- for starters, as suggested, a simple 3D orientation game will do (like a dice manipulation)
- 3D labyrinth game; user has to move through 3D space and rescue his avatar
- shuffle pong game
Whichever game you will choose, try to reward the user/gamer with a sense of progress and achievement (achievement badges, scores) and try to adapt the difficulty level to the user's progress. In this way you can motivate the users to use your system longer and even be happy about it.