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Scientific Illustration and Animation - Science topic

This topic is intended for anyone who wants to communicate effectively about science. Research scientists that need declarative scientific illustrations for publications and presentations. Medical and life science students for educational purposes. Scientific writers and other science professionals to convey their message in a visual attractive way.
Questions related to Scientific Illustration and Animation
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The visual communication of scientific information is a key aspect for sharing and discussing scientific insights. Nevertheless, many images in the science landscape or popular discussions are visually unattractive or scientifically unprecise. Do you think scientific illustrations and visualizations are important for popular science in particular?
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I totally agree that (good) illustrations are essential to draw in those who are unfamiliar with the work, especially those who are less scientifically inclined.
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My greatest frustration growing up was not finding very good shots of different species in field guides, and then later learning I could possibly not be able to use fabulous images because of legalities.
What is your own experience with finding/using images, and what does the scientific community need graphic-wise currently in your field or in general?
Thanks!
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Simplest way to get a professional scientific drawing or a graphical abstract with low cost for your research report or paper:
A team of scientists and artists works on your illustration/journal cover/schematics instead of only one illustrator. It's quick and the price is very reasonable (with first-time-order discount).
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Hi There,
I hope you are well.
Currently, I am studying a masters in Molecular Biology at Potsdam University, but I also work in Science Communication.
A colleague and I are founding a collective and shared office for people working in science communication.
We recently visited a potential office space in Prenzlauer Berg and are looking for likeminded people who would like to rent a working space and join the collective.
Apart from a science degree, potential candidates should also have some form of communication skills, e.g. illustration, animation, writing, marketing or conference production.
If this sounds like you, then please feel free to get in touch by emailing me at vizbio@gmail.com
We look forward to hearing from you!
All the best,
Joel
P.s. check out my colleague Thomas' visualisations at https://www.scistyle.com/
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Pretty interesting.
I wonder where our interest can meet at some point -- that is, if you tale a look at my projects.
Thanks, regards.
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I would should be grateful if you could give me some names of books in Turkish.
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Geç kalmış bir cevap olduğunu şimdi tarihe bakınca anladım:) Kusura bakmayın... Umarım sorunuzu çoktan çözümlemişsinizdir.
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We need to present an illustration of a cells' electric field with its charges and explain it using physics.
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What is available on Na K pump in video (they usually show a section of cell wall and not a 3D of the entire cell):
How the Sodium Potassium Pump Works - YouTube
Video for sodium and potassium bomb
▶ 1:29
Sep 6, 2012 - Uploaded by John Munro
How the Sodium Potassium Pump Works. John Munro ... Sodium Potassium Pump - Na+ K+ Pump for Active ...
Sodium Potassium Pump - YouTube
Video for sodium and potassium bomb
▶ 1:27
May 23, 2010 - Uploaded by Oboeplayer511
I did not make this video. I found it online on a website called McGraw Hill.
So this is how the Na+/K+ pump works. - 9GAG
Video for sodium and potassium bomb
▶ 0:03
Captain here: it is a Sodium Potassium pump, it uses ATP (cellular Energy) to move Sodium (Na) out of the ...
Na+ - K+ Pump - YouTube
Video for sodium and potassium bomb
▶ 2:19
Apr 21, 2009 - Uploaded by garlandscience
To purchase the book: http://www.garlandscience.com/product/isbn/9780815344544 To see more videos like ...
How to Use a sodium potassium pump « Science Experiments
Video for sodium and potassium bomb
▶ 13:53
Mar 4, 2010
This is a great video presentation of how Sodium Potassium Pump can maintain a voltage gradient across a ...
Analogy Ion Channels and Sodium-Potasium Bomb ...
Video for sodium and potassium bomb
▶ 3:50
Apr 10, 2014 - Uploaded by Nicolas Bruno
Analogy Ion Channels and Sodium-Potasium Bomb ... Make Potassium Metal (Catalyzed Magnesium ...
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Video abstracts come in a variety of forms (have a look, e.g., at the Cell youtube-channel) and lately I tried to establish a format I can offer to other scientists. I decided to have very short abstracts (not longer than 2 minutes), which can be produced quickly and inexpensively. (The contents of the paper is summarized in a few and short sentences and is illustrated by schematic drawings set up during the video/have a look at my youtube-channel (https://www.youtube.com/channel/UCittg4tLzmxR_xsgWlwXpxA) for examples).
Do you think something like this is suitable or do you prefer other forms as, for example, interviews or animations?
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The audience intended here are fellow scientists. Scientists working in the same or a related field, who might take such a video as a basis to decide whether they will read the paper or not.
You are right, I could still add information on author affiliation (in one of the first statements). I am not so sure about methodological details. Often, I think, a methodological keyword is sufficient and scientists can figure out, which approach the project presented took. (Sometimes people ask that I should also look at appropriateness of this approach, soundness of data, validity of results, etc.. This will not be possible of course....)
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I need to show the molecular self assembly as monolayer, helical twisted structure and tubular structure. Can someone recommend a good software?
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Inkscape for 2D and Blender for 3D pictures.
Blender for animations
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I hope there might be the particular software through which we can draw the cell membrane, lymphocytes cells, glial cells and sometimes brain slices. Do you know any of these software so that we can draw the figures of biological components ?
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 Hi Bakhta,
If you decide to make your own images:
Non specific, but a powerful tool for scientific drawing and retouching is "The Gimp".
You can use, for vectorial drawing and composition, "Inkscape". 
If you didn't know these free tools, you must try them. Good Luck,
Sergio
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More and more journals include an option to submit graphical abstracts these days. It should summarize the presented data in one concise illustration or schematic.
I would like to know what you think of this evolution in scientific publishing. Is visual representation of data becoming more and more important and should it become part of the skill set of a researcher?
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Visual representation of a journal article has always held some import in my opinion. There is no methodology/framework that would hold a graphical abstract to a higher degree than any other.  In my field I look at a graphical abstracts in relation to a PRISMA flowchart in a Systematic Review. A Graphical Abstract should allow readers to quickly gain an understanding of the main take-home message of the paper and is intended to encourage browsing, promote interdisciplinary scholarship, and help readers identify more quickly which papers are most relevant to their research interests. The Graphical Abstract should summarize the contents of the paper in a concise, pictorial form designed to capture the attention of a wide readership. Authors must provide images that clearly represent the work described in the paper. A key, summarizing figure taken from the original paper can also be submitted as a graphical abstract. A PRISMA flowchart is a reporting standard and is in its own way a brief summary “picture” or the highlights of the article in one summation. The graphical abstract of an article is just as important as or more so than the abstract itself. It is what the reader will see first and yes, I feel it should be part of the skillset of the researcher in any interdisciplinary field.
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I am always fascinated by the kind of diagrams that people publish in Cell, Nature, Science etc.. I want to get such a software that can help me in my research.
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I'm looking for a  simple but efficient software to draw and design devices (such as the attached image) in 3D.  
Thanks 
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Hi Mohammed,
It looks like it has been done in a 2D vectorial software. Both Illustrator and Photoshop can handle 3D basic shapes, and you can find plenty of tutorials on how to change the textures using gradients, transparency or patterns to simulate the different materials. The molecules have been rendered separately and then overlaid. However, the optimal choice is to directly use a 3D software, which usually include the shaders for basic materials. Of course Blender is the first freeware choice among freare, but if you are new to 3D I would also suggest Art of Illusion, very simple yet powerful: http://www.artofillusion.org
Hope it helps, 
Giorgio
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How to best defend Procedurally Generated Animation vs Conventionally used animation Techniques? Like Keyframe Vs Motion Capture VS PGA vs Phy. Dyn.
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They both have their place, so it's not an either-or issue.
Procedural animation is necessary for massively complex systems, like fluid simulation over a rocky terrain, or for a virtual crowd, like an army.
You can't manually key-frame animate ten thousand soldiers.
However, artists prefer to have as much artistic control as possible, so there has been a lot of work in artistically "directed" procedural animation.
The "holy grail" is a blend where you have high-level artistic control over the crowd, or fluid behavior, but the details are generated procedurally.
This is just a natural evolution of animation.
The first animations were done frame-by-frame. Then key-frame animation allowed artists to automatically interpolate the in-between frames via splines, but still doing it for every joint in a character.
Then IK and bio-mechanical simulation + AI (e.g. Endorphin) allowed to only specify the foot and hand movements, or even just the high-level character movement and automate the joint angle animation.
Crowd-sim systems, like Massive allow an even higher-level control for an entire crowd.
So, we've been using procedural animation ever since we stopped manually specifying character joint angles for each frame!
It really comes down to productivity.
Sure, you could hire a thousand very skilled artists (if you have the budget) and manually animate everything.
But we all have deadlines and the whole point of using computers is to automate tedious things.
Manually rigging and key-frame / IK animating 10000 soldiers, or the collapse of a wall made of 8000 bricks, fall under tedious, in my book.
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I have real data of various cellular components, and dispersion over time in various stress situations. I want to make an average 3d model per time in each stress using the data. I tried Virtual Cell and other softwares like that, but all are based on simulations and not on real data.
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I propose this solution:
- Transform the models in point cloud;
- Regiter all models with respect to a reference (eg CAD model);
- Save the new point cloud;
- By using Matlab, import clouds of points and, for each point, evaluate the average.Regarding the points to consider in the average, this depends on how the models are; they may be the respective points or those closest to each point of the reference model
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My experiences in the design profession have given me various graphic skills; 3D Studio MAX, as well as a variety of other computer graphics packages.
I am curious to know whether I could actually use these skills to somehow compliment my research interests in microbiology, biochemistry, medicine, etc. Does anyone have experience with illustrators in these fields? I imagine the demand for still images might be limited but that there could still be a significant demand for animations.
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An image, provided it's a good one, really is worth a thousand words. I had some experience in working with an illustrator to produce a single image which conveys a new model for microbe-host interaction. With careful consideration, and good cooperation between researcher and illustrator, the results can be rather effective. And it does not come cheap either, so I imagine you could certainly complement your income with this kind of work. So yes, if you are good, there will certainly be demand for your skills.
Good luck.
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Scientific illustration.
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Very interesting question. In yet another moment of synchronicity (is it happening only to me?), I was just exploring medical and scientific illustrators resources. However, I am myself an expert in neither exact science nor visual communications. That is why I will just give you some references, I believe I saw articles/info on the history of scientific illustration.
Some of these links may be familiar to you:
Association of Medical Illustrators - http://www.ami.org/medical-illustration/
BioCommunications Association - http://www.bca.org/
Ophthalmic Photographers Society - http://www.opsweb.org/
Journal of Bio communication - http://www.jbiocommunication.org/
You can also see similar discussions in these RG topics:
Otherwise, I have used visual support in my thesis - two caricatures on immigration by the artists Frederick Burr Opper and Friedrich Greatz.
I really love Opper's caricature
but I can't comment on his art in general.
Besides, both artists mentioned above were artists rather than scientific illustrators.
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I'm interested to know why people use powerpoint to make figures. Is it because they don't have graphical skills or backgrounds or are there other reasons.
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GIMP and Inkscape are great software tools that are for free. Maybe this can help you.
I'm also distributing a free library of science and medical illustrations. Feel free to have a look. All these images are optimized for PPT presentations. Here is the link with more info: http://www.somersault1824.com/science-illustrations/
Cheers,
Luk
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In my opinion it does. Especially for review papers. A paper can benefit substantially from good visualizations, it makes the content more understandable and clear. Other scientists like to cite this work over a paper more difficult to understand.
Moreover, scientists have presentations in meetings and seminars all the time. In the introduction, the best available figure in their field of work is used quite often. This will encourage people in the audience to write down the reference. I bet they will cite the original paper next time they write something related to the subject. (of course the research has to be good).
I'm very curious to hear your opinion about this.
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A picture/ image tells thousands of words in a click of eyes. That is why I agree with this...
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I recently came across a neat animation done in HTML5+JS and started wondering what the pros and contras of HTML5 versus SVG were. Anyone have any insight on that?
The bezier curves in SVG are sufficiently limited that most interesting physical behaviour is going to need dedicated calculation. I've heard good things about the controls available in HTML5 so perhaps SVG has no benefits over images created in HTML5 other than static ones.
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SVG is probably better for application with few items (less than 1000? Depends really)
Canvas is better for thousands of objects and careful manipulation, but a lot more code is needed to get it working.
HTML Divs are clunky and do not scale, making a circle is only possible with rounded corners, making complex shapes is possible but involves hundreds of tiny tiny pixel-wide divs.
-source
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I'm making a series of inheritance patterns, mainly for educational purposes. You can see an example in the attachment.
I'm looking for some critical feedback on this. What is good and especially what can be improved in your opinion?
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Forgot the attachment :)
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Hi there,
I'd love to hear your thoughts about what you think will be the next generation scientific visualization approach. Will it be interactive? More photo-realistic? What are the skills we need to learn today to keep up in the future?
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Thanks Jana,
I agree that the purpose of the illustration has priority and that it is the task of the illustrator to make it fulfilling this purpose with the techniques at hand.
I make illustrations and animations for research scientists. I'm a research scientist myself, so I understand the field and the needs quite well. I strongly believe that scientific illustrations in this field need to be more easily accessible. It is one of my goals to accomplish this.
Feel free to have a look what we are doing here: http://www.somersault1824.com
luk
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I am giving a presentation to an undergraduate audience and was going to make my own slides, but first wanted to make sure I wasn't reinventing any wheels. I've seen a lot of great images in publications, but most are either specific images of synapses or more complex network descriptions, and I'm ideally looking for a representative animation. Thanks!
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I am working on collaborative scientific visualization. I want to understand what scientists really get out of an image. Is it just a confirmation of some expected result? Do they need a precise illustration or just an image that confirms or rejects what was expected from the data collected? What do they expect from the image?
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Scientific illustration (drawing, painting, sketch, diagram, or picture in a book, magazine article, etc.) scientific visualization (imagine visually), scientific art (human creative skill or its application), scientific 3-d representation (same as fore mentioned descriptions but in three dimensions). Scientific illustration usually requires a large degree of scientific knowledge with respect to taxonomy and visual accuracy eliminating anomalies and atypical characteristics (unless those characters are the target of the illustration). Scientific visualization has a looser interpretation and is used mostly for subjects that are not available for direct comparison (e.g. paleontology, astronomy, atomic interactions, theories, etc.) but have as much accuracy as research allows. Scientific art is just that, art that is inspired by science (e.g. Alex Grey) and is not subject to the same degree of accuracy and is more personal to the artist. I am a scientist, an artist, and a teacher with over 40 years of experience in museums, universities, zoological institutions, and art organizations.
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Share with us your most inspirational scientific illustration or animation. The one we cannot live without.
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This Ebola Virus 3D model is also very very inspiring....