Questions related to Mobile Applications
In September 2021, El Salvador adopted Bitcoin, the largest cryptocurrency, as legal tender. The highly volatile Bitcoin token, based on decentralized ledger technology, has been declared the national currency, parallel to the current legal tender in El Salvador - the U.S. dollar. Authorities have launched a mobile app called Chivo Wallet, enabling citizens to send and receive BTC, convert BTC into USD and withdraw USD from special ATMs. Will this move lead to greater financial inclusion, especially for the still fairly large portion of El Salvador's population that does not have bank accounts? Or is it rather a very risky project leading to financial instability in the Salvadoran economy?
Lot of mobile apps are available in 'play stores', , like reading soil temperature, leaf temperature, moisture, physiological parameters etc. Whether for scientific crop research such 'mobile apps'can be used?
I am currently choosing a topic for my PhD thesis and I have 2 topic ideas but I am a little confused on which shall I proceed with and which topic would be useful and relevant.
One is regarding incorporating AI in cybersecurity and another idea is to do on something related to Mobile App Development (Hybrid app development (security & management), Low code - No code, or using AI for mobile app development).
Are there any other hot topics that I can look into, please do suggest. Thank you so much for your time.
Would really appreciate your thoughts on this :)
An evolution has taken place over a number of years as we've progressed from predominantly web based interventions for mental health to mobile apps . There have also been a number of VR interventions in recent years but where next?
So I am creating an integrated platform for agriculture and the adviser wanted to determine that it is more useful than what is currently used. How can test it?
In the area of electronic banking, including mobile banking, commercial banks improve technological solutions for the use of smartphones for the purpose of conducting financial transactions by clients.
Commercial banks spend the most resources on developing security systems, reducing gaps in online banking systems used by cybercriminals and improving IT systems risk management procedures.
The changes taking place in online banking, including mobile banking, are currently determined primarily by the technological progress related to telecommunications and IT devices.
In view of the above, the current question is: Determinants of the development of mobile banking?
Please, answer, comments.
I invite you to the discussion.
Dear Friends and Colleagues of RG
I described the problem of cybercrime in publications:
I invite you to discussion and cooperation.
Thank you very much
I am interested in the use of mobile apps to present environmental data and scientific findings to the public but first I want to know if anyone has developed methods to evaluate knowledge transfer and engagement via mobile apps. I'm familiar with Discipline Based Education Research (DBER) but my cursory internet search didn't find any such evaluations of mobile apps. I hope to use results of previous studies, if they exist, to guide app development to maximize chances of success. Thanks in advance!
I need to collect driving data such as speed, battery SOC, GPS location, ambient temperature, elevation for a specific EV ( say Renault Zoe), but I'm not sure what is the best way to do this and what I would need.
Many studies have used OBD-2 loggers. There are other cloud-based technologies like Geotab or Airbiquity. Also, I wonder if there are any mobile apps that can fulfil these requirements.
The adopted study model deals with smartphone features and their impact on individuals for the purposes of their use. Tam theory has been adopted and more needs to be done to obtain additional support for the study model. Any suggestions from you about theories dealing with technology and usage?
Are there any research study/data related to our daily usage (significantly increased during work from home) of Digital Devices in our day-to-day lives, beyond which it maybe harmful to our mental and physical health?
What is the ideal duration one should use digital device for a day?
Kindly share your opinion.
My students are using the following software in developing their prototypes for the Software Engineering course projects:
- JustInMind.com (Interesting, can develop mobile app, but needs a learning time)
- Wix.com (Easy to develop, but limited to e-commerce apps), and
- Visual Studio (Not easy for the new learners, but can the prototype be promoted to a real app)
- I am also investigating the wireframe of Visual Paradigm.
Can you suggest to me more interesting and easy to use prototyping tools?
I'm planning to research a mobile app in terms of its effectiveness in helping students building their reading skill. I'm looking for suggestions about appropriate research problems for this kind of research.
Hello! I‘m working on a paper, which tries to define health apps and medical apps in the area of public health. Therefore I would be very interested in your opinion and references you know.
What are definitions for health and medical apps and where might be differences between the two of them?
What is the most recommended application for the identification of plants, especially for the Andean area and for orchids? What are your experiences with Plantsnap, PictureThis, Plantnet or others ? Are they improving with time?
I need guidance about the following points:
1. I want to analyze some government mobile apps through Google Analytics. Do I need government permission?
2. Is google analytics is free? If not free, what is the approximate cost to analyze one mobile app?
3. Is google analytics tool helpful to give report about the app metrics, performance indicators etc. ?
Nowadays, I'm doing research on digital formative assessment tools that provide real time assessment data in the classroom. Could you please tell me what (mobile and web-based) software do you use for formative assessment in your classes? I have collected some lists of tools so far. However, one good method to get to know valuable new tools is to ask those who are in the field as a verification of what is already written in Edtech blogs. Based on your own experience, which tools are the best for collecting real time data in the classroom? Thanks.
In Software Engineering the UML is considered a standard way in design of the system. What will be the best in designing the mobile applications?
This above question is prerequisite to have impact assessment study of technological interventions disseminated to farmers through various ict based platforms such as website,mobile apps,fb,whatsapp,youtube, twiter,kisan mobile help line,agrikiosks etc. for a period of two years in selected locations.
I'm looking for existing beacons technologies for outdoor localization. where can I find these sensors please ?
Which software may be user-friendly and educationally appropriate for early-primary school children which combining movement and sound can be used by digital (e.g. tablets) or non-digital technologies (e.g. desktops)?
I'm currently working towards creating an app that implanents a CNN in a computer vision context. Ideally I want to train the model seperarely, and then be able to deploy it in OpenCV in Visual Studios (2017) for prototyping, and then in a mobile app as the actual product. What's the best way of achieving this?
Currently it seems like I have to use Tensorflow amd export the model to a server which I would call from Visual Studios or the app. Is there a better or easier way of doing this?
I have been working with my smartphone for a while and can complete 90% of the tasks without problem. I am really happy as I become very flexible in doing research. However I am not sure if I use an efficient way of doing Social Network Analysis. Can you advise tools (apps, browser based portals etc.) if you have do social network analysis in your smartphone?
Due to the development and spread of mobile applications ones that can replace the old-fashioned paper filed books has emerged. Such applications could facilitate the work of agronomists, plant breeders and increase the data accuracy for researchers worldwide. Currently, there are at least three applications freely available for android OS: Field Book, PhenoBook, PhenomeApp.
Do you know some other and maybe better applications?
Do you already use such applications?
Has it facilitated your research already?
Please share your experience.
I am currently doing a study of Second language acquisition through the use of a mobile app.
For that purpose, I have gathered a multitude of independent variables, which I intenteded to use in a multiple regression analysis, using the learning gain scores of the participants as the dependent variable.
However, all the variables related to the use of the app (Time spent, words learned, number of days accessed, etc.) presented me with a dire problem in relation to multicollinearity (they all have 0,1>tolerance, as well as 10<VIF).
It is logical, that all these variables are collinear, as all of them stems for the app being used.
Because of this, is it possible for me to pick out 1 of the independent variables related to app usage (e.g. "Total time spent in app"), to represent app usage in general, and then proceed with the regression analysis?
Thank you in advance.
Hello everyone!, my team and I are working on a mobile application dedicated for promoting mental health and we need some insight.. Please take our survey and if you would like to help further you can spread it in your communities. If you have any suggestions we would love to hear them.
Are there any mobile applications or software to identify plankton from microscopic photos of pond water?
This is needed for a participatory training programme.
I'm not sure why there is so special for the Mobile Cloud Computing?
Isn't it just a Cloud server and a Mobile terminal talking with each other the same way a Cloud server and a Web browser do?
Is there any sort of guidelines or criteria that would allow us to categorize whether an app is under mhealth or not.
I have many apps that I am not sure if they could be classified as mhealth applications or not for example:
1) An app that would register you as a blood donor and give you reminders to donate blood, connect you to hospitals in need etc.
2) An App that allows you the have video call or text a doctor!
3) An App that allows you to book an appointment in a hospital.
Augmented Reality (AR) is a technology that overlays interactive digital elements — such as text, images, video clips, sounds, 3D models and animations — into real-world environments. Not only does AR enhance learning, but it also provides students with opportunities to create their own content.
A search of the internet reveals a variety of web-based AR tools and apps for almost any subject. Many of these apps promote 21st century skills such as creativity, problem-solving, critical thinking, analysis, coding and iterative testing.
We created some mobile apps for Android for education.
https://play.google.com/store/apps/details?id=com.dmatsokin.electro&hl=uk https://play.google.com/store/apps/details?id=com.dmatsokin.vinci1&hl=uk https://play.google.com/store/apps/details?id=com.dmatsokin.bridges&hl=uk https://play.google.com/store/apps/details?id=com.dmatsokin.skyscrapers&hl=uk https://play.google.com/store/apps/details?id=com.dmatsokin.kfk&hl=uk
I would like to know your point of view about AR in education.
We have made a mobile app for registration of tree- and forest lines in Norway. We would like to compare our results with similar projects.
You can see the results here: www.naturiendring.no/resultater
It's in Norwegian, but those working with tree- and forest lines will easily understand the concept.
la UNESCO propone estudiar la posibilidad de crear programas de educación a distancia para relevar buenas prácticas en el diseño, adaptación y uso de recursos educativos abiertos y ofrecer asesorías a los países miembros, principalmente a los en vías de desarrollo, para que amplíen su oferta de programas en educación superior virtual.
Se debe hacer uso de la blended education (aprendizaje combinado) es un enfoque de la educación que combina materiales educativos en línea y oportunidades para la interacción en línea con los métodos tradicionales de aula basados en el lugar. Requiere la presencia física tanto del maestro como del estudiante, con algunos elementos de control del estudiante sobre el tiempo, el lugar, el camino o el ritmo. Si bien los estudiantes aún asisten a escuelas "físicas" con un maestro presente, las prácticas presenciales en el aula se combinan con actividades mediadas por computadora con respecto al contenido y la entrega. El aprendizaje combinado también se utiliza en entornos de desarrollo profesional y en la capacitación para el trabajo.
El aprendizaje combinado depende en gran medida del contexto, por lo tanto, es difícil encontrar una concepción universal de él. Algunos informes han afirmado que la falta de consenso sobre una definición difícil de aprendizaje combinado ha llevado a dificultades en la investigación sobre su efectividad. Sin embargo, un meta análisis de 2015 que históricamente analizó una revisión exhaustiva de los estudios de investigación basados en la evidencia sobre el aprendizaje combinado, encontró elementos comunes en la definición de que el aprendizaje combinado "se consideraba una combinación de los modos tradicionales de instrucción (cara a cara) con en línea; modos de aprendizaje, basándose en la instrucción mediada por la tecnología, donde todos los participantes en el proceso de aprendizaje están separados por la distancia en algunas ocasiones ". Este informe también encontró que todos estos estudios basados en evidencia concluyeron que el rendimiento de los estudiantes trajo consigo mayores experiencias de aprendizaje combinado en comparación con las experiencias de aprendizaje totalmente en línea o totalmente en persona. 
Un claro ejemplo de lo anterior es la entrega digital de aprendizaje combinado a través de la aplicación móvil Master-O, por Inspire One. La entrega digital de aprendizaje combinado en una aplicación móvil. El "aprendizaje combinado" a veces se usa en el mismo sentido del "aprendizaje personalizado" y la instrucción diferenciada.
 Siemens, G., Gašević, D., & Dawson, S. (2015). Preparing for the Digital University: a review of the history and current state of distance, blended, and online learning. Pg. 62. Athabasca University. Retrieved from http://linkresearchlab.org/PreparingDigitalUniversity.pdf
Do we have any tool for the integration and consolidation of IoT data coming from several heterogeneous sources ? There are some small mobile apps but they can not be deemed as ample for consolidating large data e.g., coming from HD cameras and live GPS tracking.
Research gate is very much helpful for researchers throughout world to share our knowledge and gain from others. My suggestion for admins is to develop a mobile application for research gate. It'd be a handy professional application to share knowledge like quora. What do the other researchers using research gate think about this.
I have proposed a new set of heuristics for evaluating the usability of mobile application's interfaces that are designed in a different language rather than English.
Currently, I am testing this set through a Heuristic Evaluation (HE) procedure. there is also another HE that is using Nielsen. So both heuristics sets are going to evaluate a sample of mobile apps. The obtained usability problems will be used to determine which set is better when it comes to evaluate mobile apps with non English interfaces.
How can I say that my heuristics scored better than Nielsen in term of the language differences, because Nielsen heuristics are broad and can detect so many problems, but may not be related to the language. So I need to ignore those which are not related to the language. Is there a method that can be used as a base line to differentiate the found problem based on the language context?
Hello, I am conducting a experience sampling study for my thesis.
It is about communication patterns in romantical relationships.
I am using InstantSurvey App for android users but that app that does not work for ios currently.
Which mobile app do you recommed for ios users?
I am still a student so my budget is close to none.
The general public relies increasingly on mobile applications for day-to-day services. Beyond sharing data sets, it is more and more important for agencies such as the Asian Development Bank, USAID, the World Bank, etc. to satisfy the communications needs of their clients, audiences, and partners (not to mention those of their own employees) by the same means. Across the project cycle, meaning, the various stages from country programming to project completion and evaluation, where might there be opportunities for cheap, effective, and low-maintenance mobile applications à la "build-once, deploy-anywhere"?
I have implemented a very basic scenario that a raspberry pi is connected with vibration sensor and vibration data is sent to cloud. I am showing cloud data in a mobile app. However, I want to implement a fog layer and show the data from fog layer in mobile app. How can I design fog layer in this platform? I have read papers for this issue, unfortunately could not figure out the real implementation of fog layer between end user and cloud.
I am intrested to knwo if you made real time measuremenst with your android mobil phone and how have you transmitted your data to your Pc or Laptop for showing online to yor students. Is there any free apps for data transform?
I collected longitudinal data with irregular time intervals. I collected data from respondents in three waves of surveys after their interaction with the service. Can you suggest the best method for analyzing longitudinal data with uneven time interval? and the software which can be used for such analysis?
I am doing a study that looks at the impact of a meditation app (Headspace) vs casual video gaming (Bejewelled) on stress levels and anxiety. At this stage I am unable to contact anyone at Headspace or PopCap games to get their consent re me using these apps for my study. Has anyone used mobile apps in their research before and would you be able to give me any information around what is required in this situation? Any suggestions and advice would be much appreciated!
I have develop an SIS (Smart Information System) for productive and reproductive management of dairy animal. This system is Mobile App based. So i request all the respect scholar/research (across the globe) please specify the methodological pathway to validate the developed Mobile App with social science perspective.
Thanking you in advance.
Almost all of us know the concept of different sources of CAR-SHARING such as "UBER", "Blablacar", etc, and also about "BIKE-SHARING" or "BIKE-SHARING-SYSTEMS", those like normal rental city bike sharing systems in almost most modern cities, and also more recently "MOBIKEs"(where you can get and leave your bike just anywhere and not necessarily in specified stations); now the question or the challenge could be what if we make a combination of both these two new sharing-systems! Imagine you have a reliable account and identity in a trustworthy application on your smartphone, then you may borrow a bike from another user in another city or town of that same application by finding their location and availability time and fix that you will borrow their bike for a specific amount of time and when returning it back, the bike will be checked(by the owner) and if everything will be fine so you both will get some points(lender and borrower category points) through some evaluations and reviews. Now expand this network all over a country or maybe all over the world! thus in any new place, you can just have a rental bike through that big and growing network, that you may not necessarily pay for it(by having enough points) and there is no need to just make a new account to rent a bike from any specific local company in any other city where you may go!
Finally to make this idea become more realistic and feasible, what could be the possible challenges and problems, and how we may be able to overcome them?
In my research I'm dealing with four experimental groups. Each group was tested with different ICT tools like video, WhatsApp, mobile app, website and multimedia slides. Now i would like to prove the effectiveness of the treatments. I have implemented ANOVA tool but i would like to strengthen my results further. So please suggest me some opt statistical tools i can use for better representation.
We are waiting impatiently! ;-)
And second remark: you are working on the original MARS from 2015 and not on the User Version (Stoyanov et al. (2016): Development and Validation of the User Version of the Mobile Application Rating Scale (uMARS) JMIR Mhealth Uhealth 4(2): e72), isn't it!?
Does anyone have a collaborative software or technology that they would recommend? In particular, something that would work well for international projects with multiple team members.
I have used Microsoft teams, Google Apps, Skype. Curious what others have had success with. Please let me know your suggestions and also why.
Last 10 years impact factor in click away with this app
Hope it helps lot of people
Information from process evaluations is useful for understanding how activities impact and outcome were achieved by students.
Nowadays, we use technologies in modern education. One of these technologies is augmented reality, which allows overlaying layers of virtual information on real scene with the aim of increasing the perception the user has of reality. I have some questions: which mobiles apps do you use on your Physics classes? Which way? Which mobile app would you like to use but still did not find? What do you think about augmented reality in education is it useful? (I am interested in any student's ages).
Thank you in advance.
I'm planning an intervention study which will involve participants tracking the types of activities they do and their timing (amongst some other components, to improve sleep). I'm looking for an app, or a choice of apps, which I could suggest participants use to record when they do certain things that are part of their routine, e.g. walked to corner shop, ate breakfast, phonecall, used internet. We will use this as part of the clinical baseline assessment to direct intervention, and for participants to track their progress on goals. I envisage something where each person can create a list of their regular activities and then press the button to say they did it at that time (done now? / enter the time?) to minimise the participant burden and make the recording of time activity took place more accurate. So, like an event marker on an actigraph but for more than one different activity.
Does anyone know of any such apps? I was wondering if any of the 'to do list' type apps record (and can display or export) the time the activity took place rather than just the fact that it was done.
I need to avoid anything which already has some form of intervention embedded within it. The simpler the better!
There are number of mobile apps with good accuracy to utilize as tools in research work. What is the possibility of using them in methodology development/citing/refering them in scientific publications?
I am in for my thesis to graduate and the topic is about branded mobile app. I want to integrate the model of Alnawas (2016) into the extended Expectation - Confirmation model (ECM) of Bhattacherjee (2001) by replacing the "Perceived Usefulness" by the "4 benefits of using branded apps".
I propose in my study that these 2 concepts explain the same thing, the benefits users gain from using an IS (Information system) while Alnawas model matches better in the context of branded apps. Furthermore, while the "Perceived Usefulness" was proposed to have positive association with Satisfaction in the ECM, the relationship between Satisfaction & the 4 benefits was also tested by Alnawas.
My teacher told me that it's difficult to replace 1 factor of an existing model by a group of factors like that, and suggested me to keep the "Perceived Usefulness" in my proposed model, together with the new benefit factors. After collecting the data, I will run CFA to test the construct and if there is a poor fit, I will have to reject the model and reconstruct a new one.
I would like to know if my direction is feasible and why my teacher advised me to keep the old factor in my new model (Is there any theory explaining that?). Also, are there other research papers that conducted in the same direction?
p.s: I'm quite new to this kind of research, no previous experience, so I would very appreciate if other researchers can explain this to me in details.
I've decided to do research on Mobile Apps Development, but I haven't found any appropriate topics.
Can anyone help me to choose an effective research topic for Mobile Apps Development.?
I have developed an information system for dairy management. I need a correct validation technique to validate my develop system.
so please suggest me some relevant technique for validation.
I am want to know how signature based detection is implemented by anti-malware software companies. I know theoretical working of it but how it is implemented in actual software for efficient detection ?
There exist various tools for desktop or web usability testing like Techsmith Morae. Even if companies like Techsmith propose to use their tools also for mobile usability testing these tools do not satisfy because they are not native for this application area. Does somebody know an app or a tool which fits this need well? Who has experience in this area?
I am curently working on mobile applications and trade unions. I am looking for research on mobile applications/Whatsapp group on employees, motivation, communication.. Thank you!
I am looking for metrics which I can use to evaluate any mobile application, there are many heuristics and design principles available for the websites to evaluate their usability. However, I did not encounter such heuristics for the mobile Apps, in addition, the uniqueness and the nature of the mobile Apps User interface make it harder to apply what I saw in the web design principles.
Any recommendations for papers which did a usability evaluation on Mobile Apps?
Hi, I would like to develop an iot system with for patient care monitoring by a mobile application. body sensors will be connected to my raspbery Pi which will collect sensor data and send them to cloud for storing and processing, then using a mobile app for data visualization and monitoring.
so should choose cloud service platform or available lab platform on the internet ?
IoT application may request a single type of data from a sensor node/system. How can IoT application identify the type of data from many types of data provided by the sensor node/system?
Users and companies have been changing their behavior/strategies towards mobile apps and social media, in prejudice of websites.
Social media is becoming increasingly important (some companies are not even bothering to build a website). Today, nearly 80% of business have a dedicated team, social media is now a standard operating procedure.
Sports stars, like Lionel Messi, Kobe Bryant and Cristiano Ronaldo, have left websites almost completely and are engaging with their fans via Instagram, Facebook and Twitter. The website they own is not devoted to the player itself or to sell products, but as a place to promote their social media profiles.
Another example is obsessee.com. obsessee.com has as its only function to connect to their various social media profiles. And there are other examples of brands that only exist solely on social media.
There are more than one million apps in major app stores, something like an app for any circumstance in our life. In the scientific literature, there are evidences that users prefer to use Mobile Applications instead of web browsing, and stores which have an app have more chances of selling their products than those who do not (Kang, Mun, & Johnson, 2015).
In China, WeChat app is becoming the dominant portal to the web. WeChat users can book doctor appointments, pay traffic fines, and call a cab all directly from the app. So in addition to not needing to visit a website, they do not even need to visit another app. (The ridesharing apps just integrate with WeChat, which acts as a hub.)
This evidence suggests a change in users’ behavior and companies’ strategy towards Websites, influenced by the increasing use of Social Media and Mobile Apps.
As a researcher, what do you think about this?
Why do you think users are changing their behavior?
Can you imagine this a problem to the future of websites due to its (probable) decreasing use?