Questions related to Media Technology
how social media and technology can provide more user-friendly and intuitive methods in enhancing both the teaching and learning processes.
the Weakness Efficiency in investing in media technologies that possess the feature of pluralism and integration in the development of providing library services in more effective and interesting ways.
We are looking at enumerating total and individual viable counts in a probiotic product containing a mixture of Lactobacillus rhamnosus, Lactobacillus casei, and 2 Bifidobacteria. Any selective media or technology to perform this? I am thinking of flow cytometry but not really sure. Any suggestion? Thanks.
In the last ten years we have seen how young people no longer have the desire to go to university and continue to develop, it is a generation that does not understand the real world due to the influence of the media and technologies, as we can help them to wish to continue growing as professionals.
I looking for international scientific journals with next subjects: print and media technology, printing technology, multimedia technology in printing arts, material science for printing industry, packaging manufacturing, digital printing, color management and quality meashuring for print and media technology and so on.
Thank for help!
Basically, I want to know what could be the indicators of a person learning or paying attention to certain things (e.g. classroom lecture)? I am more interested in physiological or physical indicators, not the behavioural ones. E.g. maybe surface temperature of certain body parts changes when you are listening carefully to t a lecturer. This is just a hypothetical example but would really like to know if any similar measurable indicators are available? Thanks in advance.
I need to characterize the current social media use of academic libraries to identify their behavior and trends beyond their use as a tool for marketing. I am also interested in addressing issues such as the behavior of these institutions in the detection of topical trends, the monitoring of public opinion, among other possible uses.
VIRTUAL COMMUNICATION EXPOSURE OF TEENAGERS AND ITS IMPLICATION ON FAMILY RELATIONSHIP
Statement of the Problem
This study aims to determine the implications of virtual communication exposure of teenagers on family relationship at Montessori Professional College in Imus, Cavite. The need to study the said phenomenon is necessary to come up with an appropriate action plan which serves as a tool to address the problem.
Objectives of the Study
1. To determine the demographic profiles of the respondents in terms of:
d. Year Level ;
e. Family Income.
2. To identify the existing social media technologies which are preferred to use
by the respondents.
3. To determine the frequency of using virtual communication of the
4. To determine the implications of virtual communication exposure of teenagers
on family relationship in terms of:
a. Family Interaction Patterns;
d. Problems Encountered.
5. To come up with the appropriate action plan which serves as a tool
to address the problem.
Most often, I see Kaplan and Haenlein's (2010) definition of social media cited in research articles: “A group of Internet- based applications that build on the ideological and technological foundations of Web 2.0 and that allow the creation and exchange of user-generated content” (p. 61).
With respect to social presence and media richness, applications such as collaborative projects (e.g., Wikipedia) and blogs score lowest, as they are often text-based and hence only allow for a relatively simple exchange. On the next level are content communities (e.g., YouTube) and social networking sites (e.g., Facebook) which, in addition to text-based communication, enable the sharing of pictures, videos, and other forms of media. On the highest level are virtual game and social worlds (e.g., World of Warcraft, Second Life), which try to replicate all dimensions of face-to-face interac- tions in a virtual environment” (p. 63).
Recently, Carr and Hayes (2015) published a rather interesting article defining social media in such a way it would stick until 2035:)
Carr, C.T. & Hayes, R.A. (2015). Social Media: Defining, Developing, and Divining, Atlantic Journal of Communication, 23:1, 46-65, DOI: 10.1080/15456870.2015.972282
The definition: "Social media are Internet-based channels that allow users to opportunistically interact and selectively self-present, either in real-time or asynchronously, with both broad and narrow audiences who derive value from user-generated content and the perception of interaction with others” (p. 50).
Social network sites (e.g., Facebook, QQ, GoogleC, YouTube, Yelp, Pheed) Professional network sites (e.g., LinkedIn, IBM’s Beehive) Chatboards & discussion for a Social/Casual games (e.g., Farmville) Wiki “Talk” pages Tinder Instagram Wanelo Yik Yak \
Not a Social Medium
Online news services (e.g., NYT online, PerezHilton.com) Wikipedia Skype Netflix E-mail Online news SMS/Texts Oovoo Tumblr Whisper
I was surprised to see Tumblr on the list of “not a social media”. Should blogs not be included?
Does anyone have any reference sources about anthropology of the media and technology in the thinking of Peter Sloterdijk?
I want to read about case studies in the media field. Any help will be great!
I'm interested in studies concerning the relationship between neurosciences and media, such as what happens in our brain while we are using any type of media or technology.
A good example is the work of Anderson (2007): "A neuroscience of children and media?" or the work of Bavelier on videogames. More references you may know?
Thank you in advance.
Recently, there is a lot of literature on designing social media for learning. Not clear, however, is if and to what degree these designs are founded on validated and operational learning theories. In short, can we bridge learning theories and social media technologies?