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In your opinion, does the development of new online media, including online social media and the new technologies Industry 4.0 implemented into these media, including the use of artificial intelligence in these media, increase the issue of objectivity and transparency of information or rather generate more disinformation?
On the one hand, online social media, which has been developing for 2 decades now, is making a significant contribution to the development of remote online communication, social remote communication, open communication of sending content created on the fly, sending information to friends, promoting oneself and/or specific product or service offers, informal data transfer, expressing one's emotions in the information sent, including positive as well as negative emotions, and so on. In this way, online social media on a local, regional or global scale have also contributed to the objectification of information in the context of news reported in official, meanstream media. In this regard, online social media are fulfilling their role of social and objectification of media information both in countries with democratic power systems and in non-democratic, dictatorial power systems as long as they are not blocked and restricted by the power system.
On the other hand, there has long been a lot of fake news and disinformation in online social media, the transmission and forwarding by more Internet users of memes, posts, videos, banners, comments containing unverified, unconfirmed content, data and information. In addition, new ICT and Industry 4.0 information technologies, new versions of graphic and other applications are being used to generate disinformation. Also, cyber criminals and hackers breaking into social media user profiles, stealing sensitive data of social media users are also using new technologies. Recently, machine learning, deep learning and artificial intelligence technologies have also been used by cybercriminals and untrustworthy social media users to generate disinformation. As part of this, cybercriminals, hackers and unethical Internet users generating disinformation take advantage of security gaps in information systems, exploit diagnosed inadequacies in cyber security tools operating in the aforementioned social media sites. Thus, it is necessary to conduct relentless monitoring of information traffic on these portals, to identify cybercriminal, hacking, fake news and disinformation generating activities, and to improve cyber security systems, instruments, tools as efficiently and quickly as possible.
In view of the above, what prevails in recent times? Do new technologies rather help cyber criminals, hackers and foul Internet users generating disinformation, or do they rather help the development of social media portals and the improvement of cyber security systems?
In view of the above, I address the following question to the esteemed community of scientists and researchers:
In your opinion, does the development of new online media, including online social media and the new technologies Industry 4.0 implemented into these media, including the use of artificial intelligence in these media, increase the issue of objectivity and transparency of information or rather generate more disinformation?
Does the development of online media increase the issue of objectivity and transparency of information or rather generate more disinformation?
What is your opinion on this topic?
Please answer,
I invite everyone to join the discussion,
Thank you very much,
Warm regards,
Dariusz Prokopowicz
Counting on your opinions, on getting to know your personal opinion, on a fair approach to the discussion of scientific issues, I deliberately used the phrase "in your opinion" in the question.
The above text is entirely my own work written by me on the basis of my research.
Copyright by Dariusz Prokopowicz
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Musliyu Raufu: You are correct that there is no true impartiality, that is not possible with many events and issues which are matters of opinion rather than fact. What has happened in recent years is that the editors of public media have been usurped by the owners and opinions expressed are less democratic. None of the western media have criticised the sham that is climate change propaganda, wonder why?
Any censorship of the internet needs to be done carefully: yes make obscene or violence support illegal, but do not allow the Fat Controller to stop debate.
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Dear colleagues,
I am interested in learning about local VR film production in any country. I would also like a brief description of the subject matter and a link to more information on the film.
Thank you!
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Hello Dana Florentina Manolache , I recommend the dystopian Greek VR short movie entitled "A Safe Guide to Dying", presented in the 2020 Tribeca Film Festival. More details are available here:
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I am writing my bachelor thesis on the above topic. My question to you would be if there is any research or helpful publications that I can rely on. Above all, I miss research in the area of UX, usability and interactive 360 ° media. I can't find anything really useful. Are there any researches or tests of this kind in the area .
Thanks!! xx
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I concur. Other than Youtube reviews of the software used to create 360 videos I don't know of any studies. My suggestion would be to use the alt version of Google called Google Scholar and look for media studies on the subject. In my experience in editing 360 / VR video I find a its a popular idea that continues to be rejected by the users. Mostly because its effects tend to distract from story telling. Our group has interest in AR video unless we simplify the effect we encounter the same results.
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Many Universities are adopting online teaching due to COVID-19. Is this the best way forward?
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Of course not. From my point of view, online-learning is like swimming without water. It cannot be a substitute for face-to-face learning, it is complementary to classroom teaching.
In other words, e-learning alone ( i.e. distance learning) will not succeed without traditional face-to-face learning. Because e-learning hasn't achieved the desired aims or results, traditional learning is better. At least, the hybrid learning (i.e. blended learning) of both of them is better than the traditional one. This is especially true for developing countries.
From another angle, online learning increases the black market of education. I am sorry to say that e-learning has succeeded in increasing the market of cheating!
But, in this disaster of COVID-19, we haven't another choice; we must use e-learning. Therefore, courses must be reengineered to be well structured. In all cases, the exams must be inside the learning institutes without forgetting to keep enough distances between students.
Finally, students will be more interested in online learning if they know that the exams will be inside their learning institutes.
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My interactive media art installations generate various kinds of portraits from visitors (algorithmic, generative, combinatory) and I'm looking to frame that practice in a broader context. This means I'm interested in portraiture in general but also, more specifically, in portraiture as present in media and interactive arts.
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I haven't yet been able to get my hands on Face Politics but I did find an article by Edkins titled "Dismantling the face: landscape for another politics?" and it looks very promising. Thank you so much for pointing me in this direction!
I am also able to access Shearer West's book through my university portal. I guess I will have some reading to do during the holidays.
Thanks again!
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hi,
I am looking for a definition of 'interactive sound environment'. With this term I refer to any system that uses the user input to affect the real time generated sound, such as in a performance or installation, where the sound is affected by the movement of the visitor or performer.
So far I found this definition:
The system regenerates a soundscape dynamically by
mapping ‘known’ gestures to influence diffusion and
spatialization of sound objects created from evolving data,
degrees of control are determined by clarity and scale of
gesture, and the system is designed to adapt to these
interactions by initial ‘call and response’ feedback within
the structure of the composition
I imagine there must be other definitions, though so far I could not find any fitting ones.
Thanks!
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Interactive audio is a technology designed to allow specifically created audio, placed in a given application, to react to user input and or changes in the application environment. ... With interactive audio you could have the music adapt to changes in the environment.
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Museums in town tell about history and culture. We need some interesting media to attract them, giving experience beside learning culture and history. especially for children. Any Reference or Information will be help so much. thank you.
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Naila, I hope that by now you have found lots of references for your task of exploring interactive media for traditional dance. I knew of one motion capture scheme for Greek folk dance; I can't remember its name but I looked for it online and, although I didn't find that one, there are plenty of others. I just Googled 'interactive media in Greek dance' and found masses. The same must apply to other culturally specific dance forms.
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Hi this may be a bit of a random question but I just wondered if you are looking for any other collaborators regarding the live recording. I'm a UK based musician called Trevor Sewell and have just recorded my new album in Nashville which was mixed using almost exclusively the 'room sounds' at Sound Emporium. I have the finished mixes and access to the unmixed digital multitracks which incorporate all of the room mic channels recorded separately. Sound Emporium is one of Nashvilles oldest studios and has played host to a huge and diverse range of well known artists such as Johnny Cash, Taylor Swift, Robert Plant, Willie Nelson  etc. I'm also a member of the producers wing at the Grammys and have a personal website at http://trevorsewell.com. In addition to this I teach Interactive Media Design at Northumbria University and was a lead user when American software company eJamming launched their online real time jamming solution a few years back. The new album 'Calling Nashville' will be released on 25th July. thank you - Trev  
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thanks Tapio let me know if there's anything I can help with anytime - best Trev 
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Can someone please help me to find out articles related to social media use in education field?
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I have recently used these papers, hope you'll find them useful too:
Al-Khateeb, A. A., Abdurabu, H. Y. (2014), Using social media to facilitate medical students’ interest in research, Medical Education Online, October 2014
Andrei, A. G., Iacob D., Iacob, A. (2010), Motivations for Using Social Networking Sites: The Case of Romania, in “Revista economică”, Nr. 5 (52) vol.1/2010, available at https://mpra.ub.uni-muenchen.de/61150/1/MPRA_paper_61150.pdf
Bolton, R., Parasuraman, A., Hoefnagels, A., Migchels, A., Kabadayi, S., Gruber, T., Loureiro, Y. K., Solnet, D., 2013, Understanding Generation Y and Their Use of Social Media: A Review and Research Agenda, Journal of Service Management, Vol. 24 Issue 3 pp. 245 – 267
Booth, C. (2009), Informing innovation: tracking student interest in emerging library technologies at Ohio University, Association of College and Research Libraries, available at: www.ala.org/acrl/sites/ala.org.acrl/files/content/publications/booksanddigitalresources/digital/ii-booth.pdf  
Dahlstrom, E., de Boor, T., Grunwald, P. and Vockley, M. (2011), The ECAR National Study of Undergraduate Students and Information Technology (Research Report), EDUCAUSE Center for Applied Research, available at: http://net.EDUCAUSE.edu/ir/library/pdf/ERS1103/ERS1103W.pdf
Horváth, G., Bakó, R. K., Biró-Kaszás, E., Ten Years of Facebook. Proceedings of the Third International Conference on Argumentation and Rhetoric, held in Oradea/Nagyvárad, Romania, 4-6 September 2014, Partium Press – Oradea (Nagyvárad), Romania, Debrecen University Press – Debrecen, Hungary
Friedl, J., Tkalac Verĉiĉ, ˇ A. (2011), Media preferences of digital natives’ internal communication: A pilot study, Public Relations Review, 37(1), 84–86
Grosseck, G., Holotescu, C. (2013), An Empirical Analysis Of The Educational Effects Of Social Media In Universities And Colleges, Internet Learning, Volume 2, Number 1, pp. 21-32, available at http://www.ipsonet.org/publications/open-access/internet-learning/volume-2-number-1-spring-2013
Iordache, D. D., Pribeanu, C., Lamanauskas, V., Raguliene, L. (2015), Usage of Facebook by University Students in Romania and Lithuania: A Comparative Study, Informatica Economică vol. 19, no. 1/2015, at http://revistaie.ase.ro/content/73/04%20-%20Iordache,%20Pribeanu.pdf
Kietzmann, J. H., Hermkens, K., McCarthy, I. P., & Silvestre, B. S. (2011), Social media? Get serious! Understanding the functional building blocks of social media. Business Horizons, 54(3), pp. 241–251
Kittinger, R., Correia, C. J., & Irons, J. G. (2012), Relationship between Facebook use and problematic internet use among college students, Cyberpsychology, Behavior and Social Networking, Vol. 15 No. 6, pp. 324-327
Lippincott, J.K. (2008), Mobile technologies, mobile users: implications for academic libraries, ARL, Vol. 261, pp. 1-4
Marinescu, V., Velicu, A. (2010), Uses of the Internet by children and youth. Results of the EU Kids Online II, available at https://www.academia.edu/1454214/Uses_of_the_Internet_by_children_and_youth_Results_of_the_EU_Kids_Online_II
Pînzaru, F., Mitan, A. (2013), Generation Y Students: Using Facebook for Communicating with University Staff and Professors, Management Dynamics in the Knowledge Economy, Volume 1 (2013) no. 2, pp. 221-239, at www.managementdynamics.ro
Ruleman, A. B. (2012), Social media at the university: a demographic comparison, New Library World, Vol. 113, Issue 7/8, pp. 316 – 332
Santos, D., Čuta, M. (2015), The usage of social networks by university students (A survey of Facebook use patterns among young people), Journal for General Anthropology and Related Disciplines, 6/2015/1
Tkalac Verĉiĉ, A. T., Verĉiĉ, D. (2013), Digital natives and social media, Public Relations Review 39, pp. 600–602
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For example, a book that would have sections on developing games using IMUs (eg wiimote), IR cameras (eg Kinect), gamepads etc as input? 
Any kind of resource would be appreciated.
Thanks
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This is Java language oriented
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The researcher Henry Jenkins (2009), professor of Humanities, founder and director of the Media Studies program Compared MIT (Massachusetts Institute of Technology) analyzes the convergence by studying the possible flow of content through the use of multiple media for individuals that form a collective intelligence in the network through the participatory culture of interaction with the media. "Convergence is a word that can define technological, marketing, cultural and social, depending on who is talking and who think they are talking about." The contents of movement depends heavily on the active participation of consumers.
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You might want to look at George Siemen's work on Connectivism and Connectivist Massive Open Online Courses.  This somewhat controversial theory and the cMOOC format that he recommends embodies the theory seems closely related to Jenkins' work on collective intelligence across media platforms. See this link for example.
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I am working with dynamic graphics.
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Thank you very much, I was having problems with the functioning of various interactive elements and wanted to know if it was a problem that is unresolved
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I am looking at alternative forms of interaction within a children's museum to look at overall engagement and retention.
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Hi Christian, I think you'll be interested in its papers. Both are in ResearchGate:
- Parés, N; Carreras, A: Designing an Interactive Installation for Children to Experience Abstract Concepts (https://www.researchgate.net/publication/227165111_Designing_an_Interactive_Installation_for_Children_to_Experience_Abstract_Concepts?ev=srch_pub).
- Parés, N; Parés, R: Towards a Model for a Virtual Reality Experience: The Virtual Subjectiveness. (https://www.researchgate.net/publication/220090201_Towards_a_Model_for_a_Virtual_Reality_Experience_The_Virtual_Subjectiveness?ev=srch_pub)
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I am beginning a project analysing print media/web-based articles on poverty/welfare benefits. I have a great collection of articles in my project using NCapture. I would appreciate any advice on any traps/pitfalls others have found using this program.
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Hi, QSR have told me I am a 'power user' of NVIVO 10 so happy to try share what I'm learning.
I have a lot of social media in my research but NCapture has not been able to do what it is designed to do in terms of capturing twitter / Facebook images and their associated captions (I've tried IE, Chrome and Mozilla). So currently I have to download the photo and record the caption. I find the picture quality is better when I do this in Word, instead of NVIVO. However if I then want to import that word document as a memo into NVIVO - to keep all my writing/analysis in one library - the pictures in Word seem to overload NVIVO and it freezes/shuts down, or imports the document but the pictures are stretched beyond use.
QSR are apparently making some updates to fix these problems. For the mean time, I try to have a tight system to retrieve my information through NVIVO and Word - but two 'libraries' is not ideal.
I would like to add, on some occasions NCapture works - and it is so good when it does!! So when the bugs are fixed, it will be great.
But all that being said - it sounds like you just want NCapture for PDF versions of online articles, so I don't foresee you having the problems I have had specific to social media?