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Games - Science topic
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Publications related to Games (10,000)
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O Basquetebol –individual e coletivo-, como um indicativo de gestão com qualidade.
A questão gerencial é, também, intrínseca da prática esportiva -seja como atleta ou técnico-, ou seja, um bom gerente consegue obter bons resultados individualmente e em equipe... Compartilho as minhas qualificações como jogador – e organizador de atividades- de Bas...
The prevalence of the Relative Age Effect (RAE) was studied among medalists from the World Athletics Championships at U18, U20 and Senior age groups and from the Olympic Games from 2000 to 2022. The specific events examined were the 100, 200, 400, 800, 1500, and 3000/5000 m, the long jump, the triple jump, the high jump and the pole vault. Dates of...
1 vol 50 | n o 149 | enero 2024 | pp. 1-24 | artículos | ©EURE Migración y vida barrial. Prácticas de apropiación espacial de migrantes haitianos en barrios céntricos y periféricos de Santiago Francisca Pérez. Universidad Academia de Humanismo Cristiano, Santiago, Chile. Tamara Vicencio. Universidad Academia de Humanismo Cristiano, Santiago, Chile....
Introduction: In 1839 the Gazeta Wielkiego Xięstwa Poznańskiego (Gazette of the Grand Duchy of Posen) announced the holding of the Olympic Games in the city of Posen by Rudolph Brilloff’s circus troupe. The aim of this study is to examine the role of Rudolph Brilloff in the history of nineteenth-century circus and to ascertain whether he consciousl...
If fan demand is driven by balanced competition and/or the spectacle of the game, then all teams can do well. However, if winning is what really counts, life becomes very difficult for the teams at the bottom of the standings each year. In contrast to the dominant role played by television and media rights today, the calculation was more clear-cut...
Sportspiele sind bei Schüler:innen im Sportunterricht beliebt und werden von Lehrkräften als einfach zu instruieren betrachtet, da die Regeln gemeinhin bekannt sind. Teaching Games for Understanding (TGfU) ist eine lernendenzen-trierte und spielorientierte Vermittlungsmethode, die erstmals 1982 als Gegensatz zu technikorientierten Vorgehensweisen v...
872-Retos, número 51, 2024 (1º trimestre) O jogo analógico como sistema de otimização na avaliação da dupla tarefa em pessoas idosas-um estudo exploratório Resumo. Introdução: A utilização do jogo, enquanto sistema de avaliação em dupla tarefa, tem vindo a demonstrar um potencial relevante pelas suas propriedades. Objetivo: Testar a aplicabilidade...
Resumo: Este artigo pretende apresentar uma proposição conceitual a partir dos escritos do filósofo italiano Giorgio Agamben. Uma das noções centrais na filosofia política dele é a de Homo Sacer, utilizada como figura paradigmática para tecer críticas à violência do direito. A partir disso, neste artigo, propõe-se um jogo com essa noção, por interm...
Book on mean-field-type games (under preparation)
The AI in games has a large impact on the player's experience, but the large variety of available AI implementation methods makes it difficult to determine which one(s) to use in any particular project, and the differences in their impact on players are mostly unstudied. This paper presents a comparative study to analyse the effects of Behaviour Tr...
In this paper we present the complete tables resulting from the mathematical analysis of The Monty Hall Problem and discuss a solution presented by a professor who got a PhD from the Aarhus University. The results are that there is a flaw in the reasoning used by the professor and the Monty Hall Problem has been associated with a lot of mistaken ma...
RESUMEN El objetivo de este estudio es identificar las cualidades que intervienen en el desarrollo deportivo de jugadores de fútbol base y posteriormente realizar un análisis comparativo de una de las categorías estudiadas en jugadores de la misma edad y por lo tanto categoría, pero pertenecientes a diferentes niveles competitivos: división de hono...
In this paper, we consider stochastic monotone Nash games where each player’s strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend on the strategies of other players, allowing for capturing a subclass of generalized Nash equilibrium problem...
INTRODUCCIÓN Durante el 2020, a raíz de la crisis sanitaria mundial, desde la Fundación Creasvi se debatieron alternativas frente a la creciente dificultad de generar encuentros entre personas, talleres o asambleas participativas. Junto con un equipo de personas residentes en Madrid, París y las Islas Canarias, desarrollamos dos juegos en formato v...
In this paper we present the complete tables resulting from the mathematical analysis of The Monty Hall Problem and discuss a solution presented by a professor who got a PhD from the Aarhus University. The results are that there is a flaw in the reasoning used by the professor and the Monty Hall Problem has been associated with a lot of mistaken ma...
Nos posicionamos en un psicoanálisis que comprende a la cons titución subjetiva como una trama indisociable entre sujeto, vín culo y cultura. Indagamos las formas de construcción subjetivasjuveniles en conicto con la ley penal en consideración de las ca-racterísticas que toman los procesos de apuntalamientos ? desa-puntalamientos puestos en juego...
La investigación toma como punto de partida la necesidad de medir la dificultad que se le presenta a los estudiantes a la hora de aprender la escritura del idioma español en niños de 6 a 10 años en
México; fomentando la gamificación. Se sabe que el proceso de aprendizaje de la escritura es largo y continuo, es entendible que los errores ortográfico...
Este artigo apresenta o game intitulado “Ensino Teka” como estratégia para expansão do repertório de linguagem das crianças com Transtorno do Espectro Autista (TEA) no contexto formal e não formal de aprendizagem, associadas as funções executivas relacionadas à percepção de estímulos visuais e auditivos. A metodologia adotada foi a Applied Behavior...
The purpose of this study is to explore and analyze some current methods in and models of teaching students the elements of the volleyball game, and more specifically the spike technique. Approaches to structuring the learning model are presented. Emphasis is placed on the stages of training, and a recommendation and algorithm are given for basic t...
Waste problems are often encountered in the surrounding community. Penanggungan Village is one of the tourist villages located in Trawas District, Mojokerto Regency. Environmental cleanliness is certainly in the spotlight because many tourists visit the village. In minimizing littering, it is necessary to provide early education about waste sorting...
Para memória futura) Uma profunda revolução paira nos modos de regulação da actividade docente. Como é público desde 27 de Maio 2006, o Ministério da Educação apresentou uma proposta de novo estatuto profissional. Prevê-se o fim da carreira única, a criação de duas categorias de professores (os professores e os titulares), a existência de uma prova...
Manufar wannan takarda ita ce fito da tubalan da Sarkin Taushin Katsina yay i amfani da su wajden gina wannan waqa ta Samun ‘Yancin kan Nijeriya ta sarkin Taushin Katsina Alhaji Muhammadu. An kawo misalan ire-iren tubalan ginin turke da suke cikin wannan waqa. Haka kuma, lura Sarkin Taushi ya yi amfani da dabaru na jefa qananan saqonni a zubin waqa...
Tujuan dari penelitian untuk mengetahui apakah ada pengaruh konformitas terhadap perilaku Toxic Disinhibition Online pada komunitas Gamers Mobile Legend di Tondano. Penelitian ini menggunakan jenis penelitian kuantitatif. Penelitian ini telah dilaksanakan di Kabupaten Minahasa dengan waktu penelitian kurang lebih 3 bulan. Untuk menentukan jumlah po...
In modern conditions of development of kurash it is important training of specialists. The purpose of the article is to put into practice the experience of organizing the training of specialists in kurash based on foreign experience. Methodology and organization of the study. In the course of the study, the practice of training specialists in a num...
In the novel Q and A the role of destiny is more active than the film Slumdog Millionaire; this film is not mere replica of Vikas Swarup's Q and A. The book, titled Q and A is also a rags-to-riches story, where it talks about how the protagonist, Ram Mohammad Thomas, who is a tea stall waiter, wins the big prize on a TV game show. He is depicted in...
This paper proposes an integer programming approach to examining Nash equilibrium solutions of a game modeling freelancer platforms. This Platform-Based Scheduling Game is played by the clients who choose a single freelancer that processes their jobs and the freelancers create a schedule of work based on the clients who choose them and their prefer...
Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game called Playtest, which transforms the tiring testing process into a competitive game with a purpose. Playtest...
We consider transferable utility cooperative games with infinitely many players. In particular, we generalize the notions of core and balancedness, and also the Bondareva–Shapley Theorem for infinite TU games with and without restricted cooperation, to the cases where the core consists of $$\kappa $$ κ -additive set functions. Our generalized Bonda...
En el Bajío el tizón de halo del frijol [(Pseudomonas syringae pv. phaseolicola (Psph)] causa severo daño a variedades de los tipos Azufrado y Cacahuate Bola. Para identificar genotipos resistentes se inocularon diversos materiales de frijol con dos aislados, razas 2 y 6. Asimismo, se registraron lecturas de la reacción a la infección natural por P...
Wannan takarda ta yi waiwaye a kan samuwa da bunqasar waqoqin baka da rubutattu. Qananan batutuwan da wannan takarda za ta yi magana a kan su, sun qunshi ma’anar waqar da kuma ginuwa da havakar waqar baka da rubutacciya. Ta haka ne aka yi magana a kan waqoqin yara da na manyan mata da kuma waqoqin makaxa, wato waqoqin gargajiya da waqoqin zamani. S...
Video game trailers are very useful tools for attracting potential players. This research focuses on analyzing the emotions that arise while viewing video game trailers and the link between these emotions and storytelling and visual attention. The methodology consisted of a three-step task test with potential users: the first step was to identify t...
In practice, many firms launch winner-take-all crowdsourcing contests on a self-built or an intermediary platform to harness the wisdom of open crowds. In this study, we analyze the optimal choice of crowdsourcing mode for a contest seeker. Using game theory and auction theory approaches, we model a game between the seeker and participating solvers...
We find viscosity solutions to the two membranes problem (that is, a system with two obstacle-type equations) with two different p-Laplacian operators taking limits of value functions of a sequence of games. We analyze two-player zero-sum games that are played in two boards with different rules in each board. At each turn both players (one inside e...
What events get included in historical narratives? Which ones get left out? Why? How might we encourage students to consider and debate these decisions while simultaneously making arguments about causation, the politics of knowledge production, power, and perspective? This article explores the use of a “timeline game” to help students articulate an...
The news of Microsoft spending huge amount of money doing acquisition of Activision Blizzard shocked many game players. It was questioned by people. Why did Microsoft choose to acquire Blizzard under the condition that Blizzard seemed going downhill with its management and was stuggled with its employee sexual harrasement scandal? Why is Blizzard s...
With the deregulation of electricity market in distribution systems, renewable distributed generations (RDG) are being invested in by third-party social capital, such as distributed generations operators (DGOs) and load aggregators (LAs). However, their arbitrary RDG investment and electricity trading behavior can bring great challenges to distribu...
Language is a tool of expression and communication. This comes naturally to us that we take language for granted. We rarely question ourselves if we can ever survive without a language. How do we learn a language? Why do we learn languages, especially our first language, so fast? These questions have been the center of a contentious and still conti...
A través del viajero Pedro Paz Soldán y Unanue conoceremos el desarrollo del turismo ambiental en Suiza a mediados del siglo XIX. Las bellezas paisajísticas y las aguas medicinales de la zona atraían tal cual un imán a curiosos turistas románticos, que seguían los pasos de literatos de renombre que las habían mentado y, también de afamadas guías de...
Zombie enterprises, predominantly found in state-owned heavy industries and labor-intensive sectors, have emerged as a crucial challenge in recent years' supply-side structural reforms. To address this issue, this study constructs an evolutionary game model involving enterprises, banks, and the government. By employing replicated dynamic equations,...
Digital inclusive finance, as a new financial service model, promotes small and medium-sized enterprise innovation by providing easier financing through various technological means. The government's regulatory policies and commercial banks' interest rate policies have an impact on their financing services, thus affecting SME innovation. In addition...
This study investigated athlete expressions and the impact that Olympian (OLY) role models have on athletes participating at the Youth Olympic Games (YOG), with a focus on the YOG educational program. The YOG educational program was created in 2010 and has not yet garnered extensive scholarly examination. Therefore, the aim of the current investiga...
Among the most important things a child can do to learn is to play. Technology, however, has created a distinct type of play for children that differs from previous forms. This raises the question of whether digital or non-digital plays are more effective learning tools. To address the question, the current study examined the impact of digital and...
A reflection written by two high school juniors all about the All African People's Conference held in Accra, Ghana, 1958, through the lens of a roleplaying game of the representatives in the conference. We share our testimonies of our experienence while providing context on the actual event. Throughout the paper we give insight into our atypical ex...
Keep, the popular fitness platform on Chinas fitness platform, improved its marketing strategy by transforming medals from being earned unconditionally to being earned after exercise. Previous studies have stopped at examining the equilibrium Keep companys business model for the signaling game, with the gap of the signaling game to analyze the comp...
Durante la pandemia, el consumo de plataformas de streaming de videojuegos aumentó en contraste con la programación televisiva clásica, lo que impulsó la inversión publicitaria en streamers, principalmente hombres. Sin embargo, la relación entre las streamers mujeres y el patrocinio de marcas comerciales ha sido poco estudiada. A pesar de que gener...
Gamification studies in the educational domain usually focus on motivating students to increase their learning performance by enhancing their motivation. Classifications of behavioural profiles are often used for this (referred to as "gamer" or "user types"), which support the personalization of students' experiences. These classifications consider...
The aim of this study is to find out how conversation role affects prosodic entrainment in Mandarin interactions. Tongji Games Corpus are adopted for this study, in which two interlocutors play unequal roles in Picture Ordering Games (information giver and information follower), and equal roles in Picture Classifying Games. Based on this corpus, tw...
É necessário promover o ensino de sustentabilidade e Educação Ambiental em todos os níveis de ensino. Neste sentido, os jogos educacionais, como serious games, abordam questões ambientais de forma lúdica e interativa, promovendo inclusive mudanças comportamentais, aprendizado e engajamento dos alunos. Este artigo é um ensaio teórico que abrange tem...
Zusammenfassung
Mit wenigen Worten bringt der EuGH die in der Europäischen Union operierenden TechGiganten in schwere Bedrängnis. Indem er mit seinem Urteil in der Rechtssache Meta Platforms marktbeherrschenden Unternehmen verbietet, ihre Dienste ausschließlich nach einem alternativlosen Datenentgeltmodell anzubieten, steht nichts weniger als deren...
En el presente artículo analizamos un conjunto de estrategias que despliegan los
actores dominantes del sector agroexportador en Argentina a los fines de lograr
legitimidad sobre sus prácticas, modos de producción, organización y acumulación.
Proponemos que el conjunto de estrategias analizadas impulsa la producción de un
“consenso social ampliado”...
Game based learning is gaining acceptance in the classroom as it is a platform for students' engagement and immediate feedback which are very valuable. However, as creating such game platforms is very time-intensive, requires experience, as well as a big budget, the use of gamification within a higher institution tends to be minimal. This study loo...
Este libro surge como un elemento de apoyo y guía para el futuro profesorado a la hora de establecer los procesos metodológicos y evaluativos en sus programaciones, para posteriormente asegurar una implementación de estos procesos con rigor y sistematicidad. Concretamente se han elaborado 10 capítulos dirigidos al futuro profesorado de las etapas e...
As crianças do século XXI fazem parte da chamada “geração Net”, pois já nasceram imersas nas tecnologias da comunicação e informação, por meio das quais se comunicam, fazem novos amigos e brincam com os dispositivos eletrônicos com bastante facilidade, desde muito pequenas. Nesse sentido, o propósito desta pesquisa é discutir as especificidades do...
Con motivo de la estancia en Valladolid de Felipe II en 1592, la ciudad se preparó para ofrecer su mejor cara. Se renovaron caminos, se engalanaron edificios y se organizaron actos con las principales autoridades de la ciudad con el objetivo de mostrar la bonanza económica y la diligente gestión de los recursos. Junto a los obligados actos protocol...
An inteview conducted by Jessamyn Neuhaus with Tori Mondelli about her co-authored book The Educator's Guide to Designing Games and Creative Active-Learning Excercises published in 2023 by Columbia University Teacher's College Press.
For the special section titled “History Fun and Games” in the fall 2023 issue Teaching History: A Journal of Methods, I’m delighted to include my recorded interview with Dr. Mark Carnes.
span>The utilization of games in training the reinforcement learning (RL) agent is to describe the complex and high-dimensional real-world data. By utilizing games, RL researchers will be able to evade high experimental costs in training an agent to do intelligence tasks. The objective of this research is to generate intelligent agent behaviors in...
Resumo Como um objeto de arte despretensiosamente dadaísta, o diário escrito pelos frequentadores da garçonnière mantida por Oswald de Andrade em 1918 consiste num inventivo álbum de bricolagens, intercalando imagens à escrita num jogo repleto de trocadilhos. Localizamos esse livro-objeto como antecipador da linhagem multifacetária do Modernismo, a...
This research aimed to determine the quantitative and qualitative structure of winning systems of the world's leading male table tennis players between 1970 and 2021. The study used the Wu game analysis method, modified by the authors, which consists of observing the game from playback, identifying the winning actions of a given player, and sorting...
Cet ouvrage est publié à l’occasion de l’exposition « Défis et sports, de l’Antiquité à la Renaissance » présentée à l’Hôtel des Expositions du Var, Draguignan, du 16 décembre 2023 au 24 mars 2024.
Este artigo tem por objetivo investigar as diferentes estratégias editoriais dos mais longevos periódicos brasileiros voltados para jogos de RPG: Dragão Brasil (desde 1994) e DragonSlayer (2005-2013). A popularidade dos jogos de tabuleiro evidencia um contexto de mudanças editoriais e econômicas que caracteriza a convergência dos mercados da inform...
The multi-leader-multi-follower game (MLMFG) involves two or more leaders and followers and serves as a generalization of the Stackelberg game and the single-leader-multi-follower game (SLMFG). Although MLMFG covers wide range of real-world applications, its research is still sparse. Notably, fundamental solution methods for this class of problems...
Objetivo: analisar os efeitos das tecnologias educativas na prevenção e tratamento da úlcera diabética. Método: revisão sistemática conduzida em sete bases de dados, um índice bibliográfico, uma biblioteca eletrônica e na literatura cinzenta. A amostra foi constituída de 11 ensaios clínicos controlados randomizados. A síntese dos resultados foi des...
A generative adversarial learning (GAL) algorithm is presented to overcome the manipulations that take place in adversarial data and to result in a secured convolutional neural network (CNN). The main objective of the generative algorithm is to make some changes to initial data with positive and negative class labels in testing, hence the CNN resul...
Reacting to the Past is a popular pedagogy in the history classroom. Practitioners frequently contend that it supports students' critical thinking. This paper uses the Critical thinking Assessment Test (CAT) to measure students' critical thinking development as a result of playing two role-playing games. In addition, students completed two surveys...
El habla privada se refiere a los enunciados audibles que los niños emiten para sí mismos durante el juego y otras tareas. En este trabajo se profundiza en la emergencia de las representaciones de discurso ajeno en el habla privada infantil durante el juego simbólico. Para ello, se realizaron grabaciones sobre 18 participantes entre 2;10 y 3;09, qu...
em> The purpose of this study was to determine the effect of outdoor study methods based on traditional hopscotch games on students' social skills in social studies subjects. The formulation of the problem in this research is whether the outdoor study method based on the traditional hopscotch game affects students' social skills in social studies s...
Penelitian ini bertujuan untuk mengetahui dan mendeskripsikan peningkatan motivasi, aktivitas dan hasil belajar siswa dalam pembelajaran IPS setelah penerapan model pembelajaran kooperatif tipe Teams Games Tournamen (TGT). Penelitian ini merupakan penelitian Tindakan kelas dengan 2 siklus dan setiap siklus terdiri dari 4 kali pertemuan. Berdasarkan...
In the new era, Tiktok platform has attracted a large number of users with short video and live broadcast functions, forming a huge user group, and the platforms purchasing power has gradually increased, providing rich profit opportunities for entrepreneurial users. Tiktok realizes business value through the output of entrepreneurial users, and bot...
This study is mainly about the organization of the modern Olympic games and the way they operate these games. In the beginning, the passage will introduce the Olympic games, like the original of the games and the whole situation about the Olympic games. Then, the passage will introduce the Paris Olympic Games. The passage will go through the Paris...
Conversational Agents (CAs) are characterized by their roles within a narrative and the communication style they adopt during conversations. Within computer games, users’ evaluation of the narrative is influenced by their estimation of CAs’ intelligence and believability. However, the impact of CAs’ roles and communication styles on users’ experien...
RESUMEN El SOGS (Lesieur y Blume, 1987) es un cuestionario de 20 ítems, basado en los criterios diagnósticos de juego patológico del DSM-111 y del DSM-111-R, que sirve para evaluar la dependencia al juego tanto en sujetos normales como en pacientes. En este articulo se describe la validación de este instrumento en una muestra española, que contó co...
The Reacting to the Past (RTTP) games are a unique and innovative approach to teaching history that has been implemented in higher education institutions for over two decades. RTTP is a student-centered approach and the games are designed to encourage student engagement and interaction with the material and with peers. This pedagogy has been succes...
Promoting the development of green industries to facilitate the growth of green finance has become a consensus among various sectors of society. This article focuses on the game theory strategies between governments and polluting companies in the context of green finance. Taking the Prisoner's Dilemma game model as an example, we discuss if polluti...
Desde hace un tiempo existe una estrategia para la implementación de elementos pertenecientes al mundo de los juegos en el proceso de enseñanza-aprendizaje, cuya finalidad es mejorar los resultados académicos y motivacionales del estudiantado. Esta investigación, de tipo cualitativa, busca conocer las percepciones sobre estrategias y técnicas de ga...
In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game. This research diverges from conventional RL methods by adopting a phased learning approach, beginning with a foundational...
The training and competition activity determines the requirements for the mental adaptation in the specific type of sport related to the person's ability for dynamic self-regulation. The purpose of this survey is to explore and compare the ego-orientation and the collective orientation of basketball players and its main task is to outline the diffe...
eSports has emerged as a popular genre for players and viewers, promoting a global industry in entertainment. The study of eSports has grown to resolve the need for data driven feedback, which focuses on assessment, strategy, and prediction of cyber-athletes. The focus of this project is to create and compare various models to predict the likely wi...
Desde la formación de las Ligas Agrarias Correntinas (LAC) a principios de 1972, el problema de la tenencia de la tierra fue adquiriendo mayor centralidad en su agenda de lucha hasta consagrarse como casus belli de los enfrentamientos de clases más exacerbados de la organización. En este artículo se indaga el más importante de esos enfrentamientos,...
Nanoscience and Nanotechnology (NST) education is at the
forefront of an emerging interdisciplinary frontier, ready to
address global challenges. In this context, our research adopts a
distinctive approach—using software applications in digital
games to introduce young children to NST concepts and analyse
resulting learning outcomes. The three-step...
In recent years, several high-profile incidents have spurred research into games of timing. A framework emanating from the FlipIt model features two covert agents competing to control a single contested resource. In its basic form, the resource exists forever while generating value at a constant rate. As this research area evolves, attempts to intr...
The variety and convenience offered in these games means they can stay in front of the computer for a long time and their level of use is increasing. This increase in intensive playing and use of online games has given rise to various problems which are known among psychologists as online game addiction. Online games can make players forget time. T...
Utilizando conceitos das teorias de cotidiano e de midiatização, trabalharemos no artigo com autores como Agnes Heller (suspensão do cotidiano), Michel de Certeau (tática e estratégia), Patrícia Saldanha (midiatização latina), Jairo Ferreira (midiatização como construção social e desconstrução do real) e Jesús Martín-Barbero (mediação) para dialoga...
Spatial locations of players and game devices are a fundamental data type in team-sports analytics. They are typically specified in Cartesian coordinates, but with varying conventions for the origin, orientation, and scaling. In invasion games such as football, basketball, or hockey, however, many markings are of fixed dimension even when the field...
This study investigates the impact of gradualism and behavior spillover between discrete time and continuous time environments with two representative games, the Prisoner's Dilemma (PD) and the Battle of the Sexes (BoS). Laboratory subjects are exposed to variations of time environments by the frequency of interactions, transi-tioning either from a...
Kemajuan teknologi di masa kini yang semakin berkembang pesat berpengaruh pada keefektifan, kemajuan, dan kepraktisan bagi pelajar dalam mempelajari bahasa baru. Pada studi kasus ini, lembaga kursus Shimeta Education Center Palembang yang memiliki bahasa Jepang sebagai salah satu mata pelajarannya belum memiliki perangkat lunak yang dapat membantu...
El artículo analiza la afición por los juegos que tuvo la clase alta limeña y lo contradictorio que resultó su discurso de reformar la pasión por el juego cuando se trataba de un jugador con un importante cargo o estatus. La Lima ilustrada del siglo XVIII se convirtió en una verdadera “Ciudad de los Juegos” por la cifra inmensurable de jugadores de...
The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. It may be achieved in many ways, including using technology for this population. We propose an interactive system for older adults based on a tangible user interface. A group of 10 experts conducte...
Este artigo tem como objetivo mostrar o uso dos jogos aliado a tecnologia como ferramenta lúdica para a aprendizagem da matemática no Ensino Fundamental II. Com a chegada da tecnologia em nosso meio, cria-se a Era da Informática, com isso é preciso que a escola se adapte e busque interagir com essa tecnologia, abordado ela ao seu favor dentro da sa...
Aim: Research on cognitive correlates of achievement in esports has started only recently. None of these studies focused on cognitive styles as a possible correlate of achievement, or player performance, in esports. Thus, the goal of the present study is to check whether cognitive styles (i.e., field-dependence-field-independence, reflectivity-impu...
Perilaku konsumen dalam pembelian virtual item dalam game online secara berlebihan akan mengakibatkan penurunan stabilitas keuangan pribadi. Permasalahan tersebut disebabkan karena kurangnya pengetahuan tentang financial literacy. Metode kuantitatif statistik digunakan sebagai metode pengumpulan data pada penelitian ini. Populasi penelitian ini ada...