Science topic
Game Design - Science topic
Explore the latest questions and answers in Game Design, and find Game Design experts.
Questions related to Game Design
How do you think technology can help hospitalized children?
Are you an Australian or New Zealand Educator, Researcher AND/OR Developer of Video Games (to any capacity)? Then PhD student, Jordan Greenwood would appreciate your help. Jordan is conducting research into understanding the academic-industry divide associated between the games industry and higher education (in an Australian & New Zealand context).
The survey will take approximately 15 minutes of your time. You can access the questionnaire via the link below. Completing the survey will put you in the running for one of five $50 JB HiFi vouchers.
#phd #research #gamedevelopment #gamedesign
Please forward this if you know someone that may be interested.
The survey link is: https://lnkd.in/gHN9_NGy
We are running a VR study on a specific VR application. We want to see the impact of the content of our VR application on participants, so we need a control condition (placebo game) to know also the novelty effect of VR on participants. Hence we need an interactive VR game (not seated), and it is better to be a procedural task/game for that purpose.
I would appreciate it if you could share any article or valid sources which have been used a publicly available VR game as their control condition.
I'm studying a game design of Breakout EDU and how participation in these activities contributes to the acquisition of the 4Cs of learning in elementary students K - 5th grade.
What kind of scientific research dominate in the field of Computer games in the education process?
Please, provide your suggestions for a question, problem or research thesis in the issues: Computer games in the education process.
Please reply.
I invite you to the discussion
Thank you very much
Best wishes
I am looking for ideas and especially research, which links educational esports activities with ELA / first language acquisition / L1 teaching - e.g. focusing on curricular aspects of communication, toxic language, game design, critical literacy, game guides (paratexts) etc.
Hi all,
I conducted an experiment where I had three groups filling in the POMS and Affect Grid (mood/arousal questionaires) before and after the manipulation (a game-design).
My question is if the difference (POST-PRE) score of one group significantly differs than the difference score of another group. However there are a couple of things I (think I) need to take into account:
1 the POMS questionaire did not had the same amount of questions for every participants (because of offering the questionaire in 2 different languages)
2 the pre- scores of all the groups should be taken into account (to rule out pre-existing (significant) differences).
For point 1 I checked the internal consistency of the POMS questionaire with cronbach's alpha. These were good results. Can I therefore proceed and use the sum-scores and mean scores?
For point 2 I compared the pre-scores and there were no significant existing differences.
How should I now conduct the test to see if there are any significant differences between the difference scores of the three groups?
Hi, I am trying to create a crowd simulation using Unity 3D. How to get more (similar) characters move (run, walk, jump, climb stair)? Tried importing characters from ANIMA Lite but animation lengths are short. How can I create crowd simulation in Unity 3D using AI crowd navigation/ behavior tree in my case without using any other software? Please help.
I'm working in a research that targets Games and Autism. Is there a researcher interested to work in a paper together?
Hello all,
In my recent research into the use of educational games, I have noticed that there appears to exist an overall distaste for playing them.
I was wondering - do any of you have any comprehensive, peer-reviewed papers or even books explaining why educational games are often considered to be worse or inferior to more commercially successful games? While I do have my suspicions, it would be great to gain some proper insight from others in the field.
Many thanks in advance!
- Kristoffer S. Fjællingsdal
Does any one have good succestions for peer reviewed journals for proposing an article about using computer game design to design a real life learning situation in sports ( Brazilian Jiu Jitsu). Might be Physical Education? Modern culture? Gaming?
Some examples
Physical Education and Sport Pedagogy
Joper Journal of Physical Education Research
Strategies: A Journal for Physical and Sport Educators
Journal of Teaching in Physical Education
I have no idea which is good and accepts articles with out years of editing.
Can anyone share gamification projects or working papers in the area of STEM? I wonder what people are doing with gamification or gameful design in STEM fields. If you have examples of activities, please share.
Suppose we have a set of players, i.e., {p1, p2, ..., pn} and each player has three different strategies, i.e., {s1, s2, s3}. They play m number of games. In each game, each player seeks to maximize its profit by selecting a strategy with highest playoff. The profit associated with each strategy is as follows.
1) Payoff for selecting strategy s1 is zero
2) Payoff for selecting strategy s2 is a real number, which is calculated using some formula f1
3) Payoff for selecting strategy s3 is also a real number, however, it is calculated using another formula f2
I want to prove the existence of Nash equilibrium when all the players select one of the available strategies.
I have searched on web and found several documents, however, I couldn't get a clear idea to prove it mathematically.
Any help is deeply appreciated. Please let me know if I have missed any information. Thank you in advance.
Dear colleagues,
I'm conducting a study in order to discuss the research challenges in the process of evaluating educational games. So, I will be happy for the opportunity to discuss with you about the main challenges you perceive about the educational game's evaluation.
Please, let me know, in your opinion, what is the biggest research challenge in the evaluation of educational games?
Dear colleagues,
I'm conducting a study in order to discuss the research challenges in the development process of educational games. So, I will be happy for the opportunity to discuss with you about the main challenges you perceive about the educational game's development/design.
Please, let me know, in your opinion, what is the biggest research challenge in the development/design of educational games?
In a student group work we are making experiment on participants playing video games using DFS-2 flow evaluation questionnaire. We are looking for experimentation using this same questionnaire for other kind of activities, not related to game. the goal is to compare results.
As part of our project on designing games to train executive functions we also ask whether the EF gained by playing our games will also enhance academic outcomes. To that end we plan to use learning tasks that specifically relate to the EF subskills - updating, switching, or inhibition. Any suggestions of research studies on this topic would be appreciated!
Currently using cyberball (Williams et al., '12) to understand empathic decision making in groups, but cyberball is designed for one real player to interact with a number of computer-based players, rather than two or more real players to make decisions for the good/bad of the group. Wondering if there are any published interactive empathy games designed to quantify empathic decision making between particularly non-familiar dyad-pairs. I imagine a design involving role-playing, where participants must make decisions in groups. I've looked at a number of iterations of prisoner's dilemma, ultimatum, dictator, and public goods games, but don't quite connect how empathic decision making in groups is exemplified, specific to decision making for the good or two or more members of a group being represented by the decision making processes involved in those models. If you may have references to share of existing games/activities/tools, I'd greatly appreciate it. Thank you for your time!
I'm looking for a simple game design and/or theory within which I can ground the research.
I'm researching for my thesis proposal and i would like to have some references on this subject.
I am researching the translation of linear persuasive documentary into serious games design for a practice based PhD and am having trouble finding the relevant academic research into this area.
Thanks in advance for your replies.
I am designing the next version of an educational video game, and want it to be appealing to young people and not so young ones too, making it useful from elementary school to the university. This sounds quite challenging because people's minds change a lot through those ages. What should I be aware of when doing this? Can you suggest a previous work about this topic? Thanks in advance
Someone can suggest me bibliography to analyze the video game´s design learning, that is to say, playing, learning and creating content such custom maps or development V.G. ( Like Warioware D.I.Y or Project Spark )
I'm looking for relevant publications in the Serious Games industry but I don't find interesting articles. Does anyone know any interesting journal that would be worth it?
I have been working with some unique material from the Carpathian Basin which show similarities with the abstract decoration of the gaming boards of Ur but I cannot find any publication on these abstract decorations.
I am interested in better understanding Non-Player Character (NPC) design in games in order to apply the ideas to social and socio-economic agent-based simulation. I was wondering if there are any object oriented design patterns that are commonly used for the design of NPCs. I am currently using hierarchical finite state machines for defining my agents. As an example one pattern I came across is the actor-role design pattern which seems to be quite useful for my purpose.
I found a description of this in several books about artificial intelligence for game developers [e.g. Buckland (2006) Programming Game AI by Example - Chapter 2; Bourg and Seemann (2004) AI for Game Developers - Chapter 9] and was wondering if anyone had applied this approach to program Social Simulations or Management Science Simulations (without using secondary software like Swarm or Repast)? Would you be willing to share your code?
We have been working on a game idea which is now in the stage of Game Design Document. Can we publish it as a research paper ?
I am on initial research on Adaptive Serious Games. Serious game (SG) is another kind of game that the purpose is not merely fun, but equity in learning and enjoyment. SG is like a mixture of simulation and video game. I am very delighted if I can have some additional idea, support, or partnership in this research.
I am specifically curious in how game designers approach serious games. Preferably the literature covers the techniques used, the process undergone, and/or insights into their decision making in the development of a digital game with a purpose besides entertainment.