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Evolutionary Game Theory - Science topic

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What are examples of applications of game theory supported by generative artificial intelligence technology and Big Data Analytics to improve risk management systems?
One of the earliest applications of game theory to terrorist risk management was implemented half a century ago at the Los Angeles airport. A limited number of hired security guards with dogs to target areas (suspicious passengers) and at times when the risk level is significantly elevated. The number of crimes has dropped in a big way. In Poland, the Ideas NCBiR research team is currently working on developing an AI-based system for SOK, i.e., the Railway Protection Service to improve the work of SOK employees and improve risk management processes. Patrols of SOK, i.e. Railway Protection Service control railroad traction preventing theft of railroad traction and counteracting acts of vandalism consisting of graffiti painting by mischievous youths, etc. must on the one hand move around the railroad area in a random manner, but on the other hand SOK employees having this system should appear in places and times where there will be a much higher level of risk of committing a specific crime. This should significantly increase the level of detected cases of attempted crime, i.e. “in the act of committing a crime”, and effectively prevent a significant proportion of cases of crime that could happen without the use of this system. The system created in this function is intended to support the man and not replace him. It suggests solutions, paths to navigate the area of the turn, the user can use these hints, reject them or ask for others. Besides, the system is supposed to learn from the experience of users - humans. There are more and more applications of this kind in improving risk management systems.
I described the key issues of opportunities and threats to the development of artificial intelligence technology in my article below:
OPPORTUNITIES AND THREATS TO THE DEVELOPMENT OF ARTIFICIAL INTELLIGENCE APPLICATIONS AND THE NEED FOR NORMATIVE REGULATION OF THIS DEVELOPMENT
And the applications of Big Data technologies in sentiment analysis, business analytics and risk management were described in my co-authored article:
APPLICATION OF DATA BASE SYSTEMS BIG DATA AND BUSINESS INTELLIGENCE SOFTWARE IN INTEGRATED RISK MANAGEMENT IN ORGANIZATION
I invite you to get acquainted with the issues described in the above-mentioned publications, as well as to scientific cooperation in these issues.
In view of the above, I address the following question to the esteemed community of scientists and researchers:
What are examples of applications of game theory supported by generative artificial intelligence technology and Big Data Analytics to improve risk management systems?
And what is your opinion on this subject?
What do you think about this topic?
Please answer,
I invite everyone to join the discussion,
Thank you very much,
Best wishes,
Dariusz Prokopowicz
The above text is entirely my own work written by me on the basis of my research.
In writing this text, I did not use other sources or automatic text generation systems.
Copyright by Dariusz Prokopowicz
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You may find huge raw data for it at www.rawdatalibrary.net
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Game theory is a very promising technique to achieve optimal outcomes and can be applied to almost all concepts. I am trying to explore game theory for future purposes. However, as a beginner, I couldn't get very good resources regarding game theory.
Please share your resources (i.e., video or blog tutorial, research paper) regarding game theory, which covers the following things.
1. How to apply game theory?
2. How to prove optimal gain after applying game theory, (e.g., proving Nash equilibrium).
3. What are the state-of-the-art game theory techniques?
Thanks in advance.
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Anik Islam Abhi For example forecasting and game theory are both effective tools to support finance-related decision-making and reduce the impact of risk factors.
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The evolutionary game model and agent model can be used to study the decision-making of micro individuals. What are the similarities and differences between them? What scenario is applicable?
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An agent-based model is using agents -- entities having certain variables and rules behavior encoded within them -- that interact with each other and create the system's higher-level properties. Many systems express self-organization and/or emergence. Very useful processes to know.
Your goal is to design agents and their interactions in such a way that they create observed systems phenomena. In most of the cases, this is very hard to achieve.
That is the moment when evolutionary design kicks in. You make many different systems, let them evolve, and somehow classify the agreement of their outputs with observed phenomena of the observed system.
The best solutions are chosen and allowed to cross their building blocks. They produce offsprings that again goes through the cycle of evaluation, competition, and creation of a new generation of offsprings. Evolution stops when you either fail to find a solution or the found best solution is sufficiently fulfilling your criteria of a successful solution.
I recommend you to go into my project "Complexity Digest..." there are provided citations and links to Illachinski's book on Artificial war and NetLogo software. Those are two starting points in your search. There is more about the subject, which is very interesting.
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Dear colleagues, friends, and professors,
As we know, we have very strong analytical approaches to control theory. Any dynamic decision-making process that its variables change in time could be characterized by state-space and/or state-action representations. However, we see very few control viewpoints for solving electricity market problems. I would like to invite you to share your thoughts about the opportunities, and limitations of such a viewpoint.
Thank you and kind regards,
Reza.
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Hello Sir/Mam,
I wants suggestion about Open Problems/Challenges in field of Evolutionary Computing and Computational Intelligence Field for Thesis work.
Kindly Guide me.
Thanks
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Suppose we have a set of players, i.e., {p1, p2, ..., pn} and each player has three different strategies, i.e., {s1, s2, s3}. They play m number of games. In each game, each player seeks to maximize its profit by selecting a strategy with highest playoff. The profit associated with each strategy is as follows.
1) Payoff for selecting strategy s1 is zero
2) Payoff for selecting strategy s2 is a real number, which is calculated using some formula f1
3) Payoff for selecting strategy s3 is also a real number, however, it is calculated using another formula f2
I want to prove the existence of Nash equilibrium when all the players select one of the available strategies.
I have searched on web and found several documents, however, I couldn't get a clear idea to prove it mathematically.
Any help is deeply appreciated. Please let me know if I have missed any information. Thank you in advance.
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@Felipe Please find attachment to see the formulas.
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Hi,
I would like to derive a mathematical model that can explain the change in frequencies of two genes that cause resistance to a particular antibiotic. Based on the literature, one of the genes is expressed only constitutive, while the other is a membrane protein. I would like to know the methods and protocols to follow for using evolutionary game theory. As I am learning it right now, any reference to similar articles or texts would be much appreciated.
Thanks.
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Mcelreath and Boyd's social evolution is a simple yet comprehensive start to help guide you in modeling these evolutionary processes using game theory (http://press.uchicago.edu/ucp/books/book/chicago/M/bo4343149.html).
Gintis's book "Game Theory Evolving" (https://press.princeton.edu/titles/8900.html) is a slightly more advanced but also easily accessible book. The topic is covered in two chapters on evolutionary dynamics.
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Hi 
I want to calculate the enzyme activities of a wild type (structure determined using x-ray crystallography) and a mutant protein (the structure of this protein was determined by homology modelling). I would like to measure the differences in enzyme activities for a particular substrate using any computational methods without any experimental procedures. Please tell me any methods or studies regarding the same.
Thank you.
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Warshel & Weiss (1980) An empirical valence bond approach for comparing reactions in solutions and in enzymes. J Am Chem Soc 102: 6218-6226.
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I mean, are MDP and reinforcement learning as powerful as evolutionary game theory to model evolutionary dynamics of populations?
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i am try to analyze the stability of illegal coalitions. i have found some scholars using evolutionary game theory to explain the stability of coalitions,but i can not fully understand this theoretical tool. so i hope someone can give me a hand.
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If I may say so myself, the perfect book for you is just out this month...
Evolutionary Games in Natural, Social and Virtual Worlds
by Dan Friedman and Barry Sinervo.
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it is important to judge the saddle points when we analyze the Jacobian matrix in evolutionary game models. however, i find that some people use the detJ<0 to judge while others use traJ=0. so, can someone give me a answer to my confusion?
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Dear Yimin,
It is important to create a good model of interaction between those who give bribes and who receive them. It is good if you will be able to explain some stylized facts by a simple mathematical model with just 2 types of players. Then you can move to 3-dimensional game using the book of Daniel where mathematics might be much more complex. But you may start reading this and other books first just to understand how those simple models may look like. If you just start from a complex story, you might be able to miss important assumptions. Note that there are many approaches starting from no rationality at all: just play game according to your type (give bribe or not), then get payoff, replicate yourself at the next generation depending on your fitness, play again, etc.
If the population of honest people will increase over time, fitness of bribers will go down, and the phenomenon will disappear. Look why this does not happen.
As I already mentioned in previous remarks, a good model of network structure supporting corruption might give a clue to its persistence. But this may require more sophisticated math. If you look at Duncan Watts' works, you can see that there might be free scale or small world networks, having very different topology. In a "small world" everybody in a cluster has a link with almost everybody, but very few with an outer world. If bribing mafia would have such structure, the probability to detect it from outside will be lower, and thus even severe laws on corruption punishment may not work since the risk to be discovered is small. But another reason may be in low probability of network participants to inform police; here we can have a story with incentives.
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I want to study the Evolutionary Game Dynamics and its applications on Economics topic?
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I am sorry that I have forgotten  to give you some introductory documents to the U-Mart, although the best introduction is the above cited book:
Artificial Market Experiments with the U-MART (with CD), Springer, 2008.
You have more handy way to know the essentials of the U-Mart. Please see the pamphlet we made. The link is given below.  Uses in education are explained with several examples.
We are planning to publish a new book, again from Springer in this year.
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Does any one know or point out the method or technique used for the distribution of the coalition cost among the coalition members depending upon their contributions in the coalition. In other words, if a member of the coalition contributes more in the coalition as compared to others then the share of the coalition cost would be less as compared to others? 
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It would depend on the solution concept. For this purpose, the most likely solution concept would be the Shapley Value. This determines the NET payments to the members. The share of coalition costs would then be determined by the net payments and the initial distribution of costs and may not have the property you mention. 
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I find that there are two definitions of ESS and they are quite different in solving games.
According to Marynard Smith and Price's definition,
E(S,S) > E(T,S), or
E(S,S) = E(T,S) and E(S,T) > E(T,T)
It is possible that a game has more than one ESS.
Another definition is (Thomas, 1985)
E(S,S) ≥ E(T,S), and
E(S,T) > E(T,T)
With my understanding, this definition allows only one ESS in a game. Because if there are two ESSes, say one is S and another is T, the conditions cannot hold for both S and T.
So which definition of ESS do you use in your research?
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In the explanation of ESS, Wikipedia says
"Note that the two definitions are not precisely equivalent: for example, each pure strategy in the coordination game below is an ESS by the first definition but not the second."
So I think the two definitions are different.