Science topics: Entertainment and Arts
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Entertainment and Arts - Science topic
Explore the latest publications in Entertainment and Arts, and find Entertainment and Arts experts.
Publications related to Entertainment and Arts (155)
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Resumen. Un fotomosaico es una imagen compuesta por muchas otras pequeñas imágenes dispuestas de tal manera que, a cierta distancia, forman una imagen más grande y reconocible. Cada pequeña fotografía es seleccionada cuidadosamente para que tenga un color y una textura similares a la parte de la imagen original que representa. Más allá de su valor...
Generative Al uses natural language and deep learning models to generate visual art, poetry, novels, music, and spoken dialogue for virtual characters. It often transforms entertainment, art, and even journalism, opening new possibilities and styles. Recently, innovative artificial intelligence forecasters have been able to achieve 24-hour weather...
The aim of the article is to study the reflection of percepting the war trauma in art in the context of the cruelty problem. Results. Ways of reception of the war topic issue in art are viewed, as well as conflict, struggle and manifestation are indicated. After conducting interviews and questionnaires, two paradigms are determined in grounding the...
This study aims to find out how to synergize the demands of globalization - especially the commodification of the tourism industry's culture - with the development of the distinctiveness of the kejawen group as part of a tourist attraction? What strategy needs to be developed so that the kejawen group as a cultural identity or local wisdom subject...
Up to now, the Nguyễn dynasty costume system is still considered the wealthiest and the most distinctive among the Vietnamese feudal dynasties because of the number of documents and artefacts. Moving from the Nguyễn dynasty costume visual arts approach, the research presents the brilliant beauty of costumes through the artefacts of the artisans of...
The term immersive technology refers to various types of technologies and perspectives that are constantly changing and developing. It can be used for different purposes and domains such as education, healthcare, entertainment, arts, and engineering. This paper aims to compare the effectiveness of immersive technologies used in education, namely mi...
Dance plays an important role as an artistic form and expression in human culture, yet the creation of dance remains a challenging task. Most dance generation methods primarily rely solely on music, seldom taking into consideration intrinsic attributes such as music style or genre. In this work, we introduce Flexible Dance Generation with Style Des...
The term immersive technology refers to various types of technologies and perspectives that are constantly changing and developing. It can be used for different purposes and domains such as: education, healthcare, entertainment, arts, and engineering. This research paper aims to examine which training method is more effective between the traditiona...
This theory explains the existence of traditional pendalungan culture in the traditional culture of the Jember Regency area in the progress of modern arts and culture in passing on arts and culture education regarding can macanan kadhuk and his art can entertain arts and culture and also as a relative preference that a person has in dealing with an...
Artificial Intelligence (AI) and, more specifically, Generative Artificial Intelligence (GenAI) are among the most trending disruptive technologies, offering unprecedented possibilities for innovation in education by customising learning paths, fostering creativity, and bridging knowledge gaps. Gen AI is a subfield of AI which generates content (te...
With the continuous development of the needs of The Times, animation is no longer limited to entertainment art or specific audience groups, but should pay more attention to how to enrich its connotation. To popularize the development status of Northeast China’s rural areas and the living conditions of farmers through animation, and to popularize th...
Artificial intelligence (AI)-generated media is used in entertainment, art, education, and marketing. AI-generated faces or facial expressions using deepfake-based technologies might also contribute to nonverbal behavior studies. As a proof of concept, in this research, we test the replicability of past results regarding the positive effects of fac...
Much of the excitement about virtual reality and its potential for things like entertainment, art, education, and activism is its ability to generate experiences that are powerfully immersive. However, discussions of VR tend to invoke the notion of immersive experience without subjecting it to closer scrutiny; and discussions often take it for gran...
Tourism has become the world's largest and fastest-growing industry, significantly transforming many nations from underdeveloped and developing statuses to developed ones. It is now a crucial economic sector due to its contributions to income, job creation, and foreign exchange earnings. According to the World Travel and Tourism Council (WTTC), Ind...
Geronimo FM is a radio that was established in 1971. It was the first national private radio in Yogyakarta that not only became a music barometer, but also provided various information about the world of entertainment, arts and culture and the lifestyle of young people. Nowadays, almost all people including generation z rarely listen to radio. Thus...
Artificial intelligence (AI)-generated media is used in entertainment, art, education, and marketing. AI-generated faces or facial expressions using deepfake-based technologies might also contribute to nonverbal behavior studies. As a proof of concept, in this research, we test the replicability of past results regarding the positive effects of fac...
The art of bàtá can be considered a sacred and recreational dance form among the Yorùbás. The bàtá dance form is one of the renowned/popular indigenous dance performances of the Yorùbá ethnic group in Nigeria. Bàtá dance has gained a global reputation beyond the homeland of the Yorùbá people and has, over time, epitomised the rich cultural heritage...
Dear editors,
In response to the article Metaverse phenomenon and its impact on public health¹, which states that the metaverse can be the solution to most health problems and will help people around the world. This is very interesting to discuss considering that the metaverse has a great opportunity to benefit all aspects of society in education,...
3rd Edition of the LPCS series: the books, Performing Books of Semiotic Criticism. In this 3rd Edition of the series of performative books on semiotics criticism there is a new, brand new, innovative, unprecedented, novelty: the accelerated movement to the rhythm of your fingers. City in the first quarter of the century. 2023, year of the future, h...
The rise of neo-neanderthalisation due to internet-related electromagnetic field (EMF) and global warming mediated endosymbiotic archaeal growth resulted in autistic societies which are isolated and deglobalized. The autistic neo-neanderthals had quantal perception consequent to magnetotactic mitochondria with iron-sulphur clusters and generated ma...
Cinematic works around indigenous lives in India have long been marginalized within the scope of “film as an entertaining art form.” Striking a balance between a faithful rendition of an indigenous community and the infusion of entertainment seemed impossible within the Indian film industry until Kantara struck the silver screen. Since its release,...
Tanjidor is a type of entertainment art of the Betawi tribal orchestra that uses western musical instruments, especially wind instruments. Tanjidor was originally developed from a colonial environment. this art entered Indonesia in the 18th century through trade routes which at that time were played to accompany or parade brides. This art is played...
This article describes traditional arts dealing with global challenges. Globalization that makes it easy for everyone to express entertainment arts is a serious threat to Basing's traditional arts. The slowness of adaptation and regeneration further distances Basing's art from everyday life. The people of Kajang are trying to maintain it, but recen...
Holographic technologies have the potentiality to impact our everyday life in many sectors including science, education, entertainment, art, and healthcare. Although holographic screens and projectors are part of common imagination since long time, they are still at initial stages of development and integration. Recent achievements of metasurface a...
The article deals with the importance of the music hall for The Waste Land by T.S. Eliot. This form of entertainment art, at first glance, does not fit well with the deep religious and philosophical message that is traditionally seen in the poem, but it is attracting more and more attention from researchers. The term “music hall” in the article ref...
Dear Colleagues,
In recent years, Augmented Reality and Virtual Reality technologies have been at the center of the digital transformation. These technologies have been widely adopted within various domains, such as education, medicine, engineering, architecture, entertainment, art, and culture. With their widespread implementation and availabilit...
Purpose. To serve as a reference for the evolution of the online digital art display industry, as well as to conduct further studies in the field of digital entertainment art in the showcase design business in order to give solid evidentiary assurances, this article presents a virtual reality which is a technology reality-based digital media art ex...
Computer graphics are the primary and most
efficient way to exchange information between humans and
computers. They are also now used widely in many different
areas such as teaching, education, entertainment, art as well
as image processing, user interfaces, etc. Computer graphics
are the chief way of visualization of an abstract idea or conce...
This chapter provides an understanding of sponsorship, and of the benefits and risks associated with this powerful marketing communications tool. Sponsorship of sport, entertainment, arts, and other events can be used by brands as a marketing platform to achieve a range of communication and business goals. The chapter considers how sponsorship can...
Pelestarian sebuah kesenian rakyat untuk tetap mempertahankan identitas sebuah kelompok merupakah hal yang penting untuk keberlanjutan hidup sebuah komunitas. Sebuah komunitas yang hidup, sejahtera pula anggota kelompok tersebut. Dengan berkembangnya sebuah kelompok dan daerah, berkembang pula sebuah bangsa dan negara. Pemupukan identitas sebuah ba...
Many people say that learning English is difficult, and listening tests often overwhelm participants because they cannot balance the rhythm of the dialogues and the time it takes to understand the meaning of each dialogue. In fact, the key is only one, namely learning to get used to the English language. There are many ways to try to understand Eng...
Batak Opera, which was developed in the community of Toba Batak, was in hibernation since the 1980s, and has gone through many obstacles during the colonial period until the independence of the Republic of Indonesia. In the beginning of the 21st century, precisely the 2005s, Opera Batak awoke with different names, structures and show philosophy. Th...
Hudoq Kita' can be presented in two different forms of presentation. In addition to ritual music, the art form is also presented in the form of musical entertainment art of tourism. Hudoq Kita’ entertainment music is generally displayed on every Sunday in Lamin Pemung Tawai Pampang village. This research uses qualitative methods, including observat...
Art is one of the elements of culture that is well known in Balinese life. One of the arts in Balinese society is bondres art. Bondres art is a folk entertainment art that is thick with elements of humor but is also inseparable from ethical values. However, with its development, bondres art continues to develop by giving birth to representations th...
Culture is the most critical thing when driving innovation. This paper aims to discuss the counter-hegemony of Drama Gong against modern entertainment arts today with the dynamics of openness innovation. The research method used is qualitative and uses triangulation analysis. Basic qualitative data were obtained by examining two stories of Drama Go...
As a popular entertainment art form, manga enriches the line drawings details with bitonal screentones. However, manga resources over the Internet usually show screentone artifacts because of inappropriate scanning/rescaling resolution. In this paper, we propose an innovative two-stage method to restore quality bitonal manga from degraded ones. Our...
Loneliness threatens public mental wellbeing during COVID-19. In response, YouTube creators participated in the #StayHome #WithMe movement (SHWM) and made myriad videos for people experiencing loneliness or boredom at home. User-shared videos generate parasocial attachment and virtual connectedness. However, there is limited knowledge of how creato...
The present paper argues that affinities in the psychosocial dynamics of theatre and digital games derive from similarities and correspondences in the design principles, fundamental features, operative conventions, and sociocultural uses of the two, distinct yet increasingly interpenetrating, mediated realms. As immersive, interactive theatre produ...
Loneliness threatens public mental wellbeing during COVID-19. In response, YouTube creators participated in the #StayHome #WithMe movement (SHWM) and made myriad videos for people experiencing loneliness or boredom at home. User-shared videos generate parasocial attachment and virtual connectedness. However, there is limited knowledge of how creato...
Calabar, a coastal town in South-South Nigeria, has had a long-standing history of cultural tourist-oriented theatre performances. And today, its image as a tourist city has grown in leaps because of the Christmas Festival (A 32-day entertainment art and cultural events) it hosts annually plus other tourism products or attractions that complement t...
Aia Manih region is one of the heirs of Gamat which is very existent in preservation. However, in recent years, Gamat is rarely used as an entertainment art for the local community. Thus, the purpose of this research is to find out the use and function of Gamatin the Aia Manih community, Padang City, in the Gamat Kutril Studio. There are several th...
Photo collage is a method to summarizing and exhibit ing collection of photos. From the geometric point of view, the generation of collage is considered as a region partition problem such that each image is displayed in its corresponding region partit ioned fro m the canvas. There are p icture collage, v ideo collage, 3D collage etc. A lso there ar...
Calabar, a coastal town in South-South Nigeria, has had a long-standing history of cultural tourist-oriented theatre performances. And today, its image as a tourist city has grown in leaps because of the Christmas Festival (A 32-day entertainment art and cultural events) it hosts annually plus other tourism products or attractions that complement t...
Theater and Media art is not just an entertainment art whose only duty is to make people laugh and relax as viewed by most developing nations like Nigeria...
Interactive artifacts and environments that involve more aspects of life other than work (e.g., social relations, entertainment, art etc.) are gaining more attention within the Human-Computer Interaction (HCI) field. This includes interactive art and installations. Do-It-Yourself (DIY) technologies, such as Arduinos with sensors and actuators, are...
The article attempts to articulate how Singapore and Malaysian films serve as case studies under western film theory for entertainment arts students in Malaysia in order to assist them to harness stimulated emotions from films in their strategies to create emotional stimulation. Entertainment Arts is a relatively new discipline in academia. In the...
Virtual Reality/Augmented Reality applications are getting increasingly popular and new services are emerging in a diverse set of fields such as entertainment, art, e‐health, and smart factories. 360° videos are an advancement of classical 2D videos giving the user the impression of being immersed at the center of a scene that can be explored freel...
Observing women as art workers, one can’t put away how women contribute to promote popular entertainment art such as movie. Women in the movie industry between 1950’s until 1970’s held extremely important roles. Big demands of women have given them freedom to participate in the works, choosing professions in the movie industry based upon their resp...
The notion of ‘cultural district’ or ‘cultural quarter’ is not new. Cities have always had spaces for entertainment, arts, and cultural consumption, whether as scattered venues across the city or in clusters of entrepreneurial activity. Cultural districts are geographical areas which contain the highest concentration of cultural and entertainment f...
The notion of 'cultural district' or 'cultural quarter' is not new. Cities have always had spaces for entertainment, arts and cultural consumption, whether as scattered venues across the city or in clusters of entrepreneurial activity. Cultural districts are geographical areas which contain the highest concentration of cultural and entertainment fa...
The purposes of this research are to explain the existence of Dangkong dance as the Malay traditional art, namely; to know the socio-cultural functions of Dangkong dance in Malay society, to know the socio-cultural functions of Dangkong Dance at Panjang Island society, to explain the facts of what caused the change occurrence of the Dangkong Dance...
The purpose of the research Modern China is becoming increasingly important in international relations, but many components of the country's cultural heritage remain unknown outside its borders. Therefore, it is necessary to study the original dance traditions of Chinese dance in all the richness of its forms and regional cultural contexts. Methodo...
This paper aims to analyze the develpmental dynamics concerning the governance of Balinese Joged Bumbung performances in the era of globalization. Developments being analyzed involve innovations in governance of performance standards. The methodologies utilized in conducting this research include observations, interviews, and literature studies. Po...
This paper aims to analyze the develpmental dynamics concerning the governance of Balinese Joged Bumbung performances in the era of globalization. Developments being analyzed involve innovations in governance of performance standards. The methodologies utilized in conducting this research include observations, interviews, and literature studies. Po...
One of the concepts that emerged with the developments in electronic information communication systems and innovations brought by the digital age is augmented reality. Augmented Reality (AR) is the development and enrichment of an environment or element of physical real world by living, direct or indirect, followed by perceptual inputs such as audi...
The purpose of the study was to reduce the rising menace of youthful restiveness in Nigeria and review research method was rightly adopted due to inaccessibility to volatile place and personalities. Today leisure and recreation have become significant in molding the character and prosperity of people, families, groups and society at large. Leisure...
Change (y)our beliefs, Change (y)our thoughts, Change (y)our thoughts, Change (y)our perceptions, Change (y)our perceptions, Change (y)our attitude, Change (y)our attitude, Change (y)our values Change (y)our values, Change (y)our destiny" Abstract: The old scientific paradigm has caused the unprecedented destruction of our planet and the brutal pro...
The hobby-horse dance as known as jaran kepang, jathilan or kuda lumping is the one of dance art performance from Javanese. It also know as well in Malang City. Jaran kepang is one of entertainment art which have magic dramatical as the climax in the end of performance. It happend when one of the jaran kepang dancer was trance. This jaran kepang pe...
In entire north India, Nautanki was the most popular entertainment art before arrival of Cinema. The most popular centres of this traditional theatre form are Kanpur, Lucknow and Haathras. Nautanki dramas were fine-tuned; its protagonists were highly skilled. Few props were used, yet actors created forests, rivers, battles and royal courts by the s...
This paper is dedicated to a research on relation of entertaining arts and important social institutions in a transformational period. This relation is regarded as an indicator of a social process taking place in a Russian society. The relation of traditional Institution and spectacle is regarded through the prism of a significance this or that Ins...
This chapter looks into the playful moments and their consequences as experienced in fine arts and entertainment arts. The arts covered here are those of the stage, which are music, drama, and dance and those of the studio, which are painting, literature, and the making and tinkering hobbies. Both types are widely produced the world over, with fine...
The objective of this paper is to do theoretically review of the manufacturing Research and innovation: our source of a society with an uncertain future. Production Transformations or Processes are classified into two: namely, services and industry. With services, no tangible end-products are produced. Services include transportation, communication...
While articulating the curriculum design process of the Diploma in Entertainment Arts, existing and new categories used in the design of the only academic programme of its kind in South East Asia have been considered alongside the reading of Hilda Taba's 1967 book Curriculum Development: Theory and Practice. Major and minor themes have been identif...
This special issue touches on many significant aspects of multimedia retrieval, including content analysis and understanding, content- and context-based indexing, search and retrieval, HCI technologies, and image and video summarization and visualization. It converges on the nexus of social multimedia and storytelling around real-world experiences,...
The hobby-horse dance or as known as jaran kepang, jathilan,kuda lumping is the one of dance art performance from Javanese. It also know as well in Malang City. Jaran kepang is one of entertainment art which have magic dramatical as the climax in the end of performance. It happend when one of the jaran kepang dancer was trance. This jaran kepang pe...
The purpose of this study was to compare treadmill walking with exergame play on the "EA Sports Active™" (Entertainment Arts, Redwood City, CA) for the Nintendo™ (Kyoto, Japan) Wii™. Thirty healthy adults (13 male, 17 female; 24.1±6.6 years old) spent 30 minutes walking briskly on a treadmill and approximately 40 minutes playing "Island Cardio Blas...
We introduce Wikimaps, a tool to create a dynamic map of knowledge from Wikipedia contents. Wikimaps visualise the evolution of links over time between articles in different subject areas. This visualisation allows users to learn about the context a subject is embedded in, and offers them the opportunity to explore related topics that might not hav...
With the ever increasing availability of the Internet and electronic media rich in graphical and pictorial information - for communication, commerce, entertainment, art, education - it has been hard for the visually impaired community to keep up. We propose a non-invasive system that can be used to convey graphical and pictorial information via tou...
Abstrak
Wayang golek adalah suatu jenis seni pertunjukan tradisional yang telah menjadi bagian dari jati diri orang Sunda. Perkembangan dunia hiburan yang kini lebih didominasi oleh jenis-jenis kesenian modern, telah mengakibatkan semakin langkanya pertunjukan kesenian wayang golek dipergelarkan.
Dalam pada itu, perkembangan dunia pariwisata telah...
This article tries to discuss and analyze about the reality of global culture and its implication on traditional performance art. The subject matter of this analysis is the Pedungan Gambuh dance drama, a classical performance, previously a court/palace art, which is thought as the source of the Balinese music and dance drama. Data and facts present...
Films have been the most entertaining art form during the past century. Sometimes they were inspired in written novels; sometimes
they have inspired new written novels. Film scripts are halfway between the film in the screen and the pure world of written
imagination. Real time is one of the dimensions lost in the script, breaking the anchors to the...
Recently, 3D models are used in many fields such as education, medical services, entertainment, art, digital archive, etc., because of the progress of computational time and demand for creating photorealistic virtual model is increasing for higher reality. In computer vision field, a number of techniques havebeendeveloped for creating the virtual m...
Usage of digital media has witnessed a tremendous growth during the last decades. However digital media are extremely vulnerable to copyright infringement, tampering and unauthorized distribution. Recently the protection of digital information has received significant attention within the digital media community and a number of techniques that try...
In this paper, we present some results of a questionnaire research made at the Arts and Humanities Faculty nearby University of Calabria. We have investigated if, in learning a programming language, students coming from a humanistic background differ from students having a scientific one. Furthermore, we tried to verify if students experienced some...
The article examines polycode texts containing emoji. Moreover, it characterises the structure of individual utterances, and determines the role of emoji in conveying factual information. Cognitive-discursive and communicative-pragmatic methods enabled an analysis of linguistic material which included emoji statuses from the "VKontakte" social netw...
This article reviews the challenges and opportunities facing Australian trade unions in 2023–2024. It covers industry challenges for specific unions and the changes introduced by the Federal Labor Government through its Closing the Loopholes Amendments to the Fair Work Act. It argues that the Australian Council of Trade Unions (ACTU) and individual...
Terms like ‘entertainment literature’/‘light fiction’ and ‘entertainment music’/‘light music’ possess not just a classificatory dimension but also an evaluative one. In this way, supporters of ‘high art’ indicate that they do not consider such ‘popular’ or popular literature, music, etc., to be (good) art. Supporters of the ‘entertaining,’ meanwhil...
The goal of Chap. 1 is to define fandom and to make a case for fandom as a critical concept for both business and society. Fandom is defined as an interest in and passion for some cultural entity, such as a sports team, TV show, entertainer, art form, fashion designer, politician, or university. Fandom is a vital concept for understanding modern so...
The facial sketch synthesis (FSS) model, capable of generating sketch portraits from given facial photographs, holds profound implications across multiple domains, encompassing cross-modal face recognition, entertainment, art, media, among others. However, the production of high-quality sketches remains a formidable task, primarily due to the chall...
The purpose of the article is to characterize the main directions of the digital transformation of culture with a view to the formation of new requirements for its popularization. The research methodology is based on the use of general scientific (analysis, synthesis, content analysis, generalization, etc.) and special methods integrated from cultu...
The early modern world was as enigmatic as it was dynamic. New epistemologies and technologies, open controversies about the world and afterworld, encounters with various cultures, and numerous forms of entertainment wetted the appetite for ever-new sensational experiences, an emerging visual language, and different social constellations. Thaumatur...
Phenomenological study is a type of research that reveals emotional and often intense human experiences. The main purpose of this qualitative and phenomenological study is to examine the perceptions of primary, secondary and high school students who play any musical instrument of playing the musical instruments through metaphors they develop. The s...
In recent years, virtual reality (VR) has become a mature technology with the capability to deliver higher levels of immersion and presence to users. Besides, it has been widely adopted to design and develop a new range of immersive tools, applications, and experiences in health, training, entertainment, art, etc. On the other end, brain-computer i...
Судьба чешского композитора и пианиста Эрвина Шульхофа (1894-1942) показательна для второго поколения представителей новой музыки - тех, кто начал свой творческий путь после окончания Первой мировой войны, в период Веймарской республики. На протяжении многих лет Шульхоф вынашивал свою идею музыкальной революции, начало которой положили концерты «му...
Despite changes in the media landscape, film remains a vital force in contemporary culture, as do our ideas of what “a movie” or “the cinematic” are. Indeed, we might say that the category of film now only exists in theory. Whereas film-theoretical discussion at the turn of the twenty-first century was preoccupied, understandably, by digital techno...
The purpose of the article consists of considering the visual component of the phenomenon of "entertainment" in the context of the discourse of art history. The research methodology consists in the application of the analytical method – to determine the theoretical and methodological foundations of the study of the visual component of the phenomeno...
Whilst the historical reality of the Long March is not to be questioned, many voices rise to question its details and the actual meaning of this myth-making page of Chinese history. This article analyses two complementary texts that offer compelling readings on the contemporary renegotiation of the national imaginary that the Long March informs. Fi...
Pendahuluan : Kebimbangan terbentuk akibat keputusasaan yang dialami sehingga lansia tidak mampu menghadapi realiti. Kesenian gending jawa merupakan tembang dan melodi yang bersumber dari suara gamelan, gamelan berperan dalam suasana menenangkan. Tujuan: untuk mengetahui pengaruh seni hiburan gending jawa terhadap penurunan kecemasan pada lansia di...
This chapter details the plot and production of Tiny Furniture and This is the End as two films that represent both artists and entertainers, and whose creators wrote, directed, produced, and starred in the films. A discussion of the similarities between the two films, including being produced in the early days of YouTube, taking place within moder...
The article examines the state and problems of nowadays transformation of the pop genres, the connection between the new forms with classical pop genres of the past. The problems of rap on the modern Russian stage are analyzed. Rap music itself is perceived as a borderline phenomenon between the established culture of local social groups (subcultur...
Current research is a historic and pedagogical study. It uncovers the problem of aesthetic education in the context of such a meaningful phenomenon of the education of the late 19th century and the early 20th century as pedagogical congresses. The study has proved that the issues of the aesthetic education were considered during almost every pedago...
During the first half of the nineteenth century, the rise of market-oriented periodical publishing correlated with an increasing desire to inspect the modernizing societies. The journalistic pursuit of examining the social world is in a unique way reflected in countless periodical contributions that, especially from the 1830s onwards, depicted soci...
The article considers the paradigm of sport as a socio-cultural phenomenon through the mode of business in the Ukrainian sports media during the XX—XXI centuries, outlines and substantiates the transformation of the image of sport as a business in Ukrainian journalism in the Soviet period and the independence era, describes the causes of sports and...
In recent years, virtual reality (VR) has become a mature technology with the capability to deliver higher levels of immersion and presence to users. Besides, it has been widely adopted to design and develop a new range of immersive tools, applications, and experiences in health, training, entertainment, art, etc. On the other end, brain-computer i...
Diese Studie beschäftigt sich mit der Bedeutung und Rezeption des Begriffs „Afropolitan“ in der deutschsprachigen Literatur über Afrika. Der Begriff „Afropolitan“, der allgemein Weltbürger mit afrikanischer Wurzeln bezeichnet, wurde im Jahr 2005 von Taiye Selasi in einem Essay für The Lip Magazine mit dem Titel ‚Bye-Bye Barbar (oder: Was ist ein ‘A...
The article examines entertainment, arts and accounting practices of a national arts council that funds arts organisations and artists. It does so by investigating the first 25 years of annual reports of the Australian Council for the Arts (1973-1996), using media reports to triangulate the data. Set against a background of socio-political change,...
An association is “a relatively formally structured nonprofit group that depends mainly on volunteer members for participation and activity and that primarily seeks member benefits, even if it may also seek some public benefits” (Smith, Stebbins, & Dover, 2006, p. 23). The arts that give birth to these organizations can be classified as either fine...