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Embodiment - Science topic

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Embodiment is the idea that the brain does not need a detailed representation of the world, since the world is always present to organisms via an intact sensorimotor apparatus (Clark 1998). An extreme example of embodiment is the way in which the late Stephen Hawking (who suffered from the neurodegenerative disease amyotrophic lateral sclerosis, ALS) delivered his university lectures at Cambridge. Although he could communicate at only 0.1 bits per second [corrected for information redundancy, Reed and Durlach 1998] using a synthetic device (that was responsive to his cheek muscles, De Lange 2011) his lecture could be delivered at a normal rate of ~ 40 bits per second. Like most professors, his lecture would need to be prepared in advance. But in addition, the interface used by Hawking for communication was programmed with a word-prediction algorithm that had access to the entire lecture (Denman et al. 1997). Based on the characters initially uttered by Hawking, complete paragraphs could be summoned and delivered automatically through his voice synthesizer. Thus, there was no need for Hawking to memorize his lecture (which is also true for many of us who prepare slides in advance). In the absence of the algorithm, however, I am sure he would have had no problem communicating the contents of his lecture—but at a rate of 0.1 bits per second, which is far too slow for anyone to understand his speech. It is noteworthy that many people with Hawking’s condition pass away within several years of being overcome by ALS. For Hawking, it was his love of physics that kept him alive for his many decades of productive existence.
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I believe that the concept of "Stephen Hawking, the Embodied Human Being" explores the idea that despite his severe physical limitations due to ALS, Stephen Hawking's identity and intellectual contributions were deeply rooted in his embodied experiences. His reliance on technology to communicate and move highlighted the interplay between mind and body, challenging traditional notions of embodiment. Hawking's life underscores that human experience and intellectual output are not solely determined by physical capabilities but are profoundly shaped by how individuals adapt to and navigate their embodied realities.
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PRAGMATICS AND HUMOR
It is amazing how many ways we have of displaying and presenting various types of lexical and pragmatic information. These displays and presentations are at various levels of abstraction, detail and presentation medium. They are chosen to represent time, space, significance, and other relative differences.
Consider the following: Advertisement, Audio-Visual Aid, Bar Graph, Bell-Shaped Curve, Blood Lines, Caricature, Cartoon, Category, Cause-Effect Line, Chain of Command, Chinese Boxes, Drawing, Family Tree, Floor Plan, Flow Chart, Hierarchy, Map, Matrix, Musical Score, Outline, Photograph, Diagram (e.g. Reed Kellogg), Set, Sketch, Time Line, Tree Diagram, Venn Diagram, etc. This lexical and pragmatic information can be presented over various mediums. Consider the following: Book, Card Catalogue, Catalogue, Chalk Board, Cell Phone, Internet, Journal, Magazine, Movie, PowerPoint, Radio, Skype, Teleconference, Telephone, Video Stream, Webinar, White Board, Zoom, etc. And information can be organized alphabetically, numerically, sequentially, spatially, etc.
Lexical items can also be semantically weighted, and related to other lexical items in various ways, and these weightings and relationships can be quantified (always, usually, sometimes, seldom, never, etc. I believe that the most important feature of Linguistics Pragmatics is that it is unlike all of the other levels of linguistics (Phonology, Morphology, Syntax, and Semantics) by being a non-linear approach. Kenneth Pike said that language can be viewed as Particles, as Waves (assimilation or dissimilation), or as Field. It is only Pragmatics that looks at language as Field (see above).
Another very important aspect of Pragmatics is the developing field of Script-Model Grammar. Victor Raskin is a linguist, and linguists tend to deal with one sentence at a time. Script Model Grammar allows linguists to deal with larger texts. Raskin talks about the structure of a joke by saying that everything in the set-up of the joke is ambiguous but primed in the direction of the mundane. What the punch line of a joke does is to change the priming of the joke from the mundane to the dramatic, or scatological, etc. At this point the audience is able to see that the entire joke—set-up and punch line—have been ambiguous, and that the punch line has just changed the priming. Because the punch line allows the audience to see all of the ambiguity of the joke (both mundane and dramatic), the punch line is very epiphanal.
Using the techniques of Script-Model Grammar as developed by Victor Raskin, Salvatore Attardo and others, develop a number of mundane scripts for your computer, as follows:
Eating at a restaurant
Getting a haircut
Getting dressed in the morning
Going to a concert
Going to a movie
Telling a joke or a story
Traveling by car
Traveling by plane
Traveling by subway
Traveling by train
Etc.
Tell your computer the details of the script in terms of a sequence of behaviors. For example, consider the script of “eating at a restaurant.”
1. You get hungry.
2. You look for a restaurant.
3. You find a restaurant.
4. You walk into the restaurant.
5. You’re seated by someone.
6. The server brings you a menu.
7. You look at the menu.
8. You order your meal.
9. You eat your meal.
10. Someone brings you a bill.
11. You pay the bill.
12. You leave a tip.
13. You leave the restaurant.
But what if one or more of the sequence of behaviors is missing? Or what if one or more behaviors are added to the sequence? The computer can then ask, “Why didn’t he leave a tip? Or “Why did he take his bike into the restaurant?” The computer has been taught how to speculate.
What Victor Raskin did for jokes (small texts), Salvatore Attardo and others did for larger texts (paragraphs, chapters plays, novels, trilogies, etc.). And rather than just dealing with the set-up, the punch-line, and the epiphany of the joke, Attardo developed ways of dealing with double entendre, embodiment, irony, metaphor, metonymy, paradox, parody, sarcasm, satire, synecdoche, allegory, and other types of “language play.” An even more important contribution of Script-Model Grammar, is its applications to the field of Artificial Intelligence. This brings us to the contributions of Christian Hempelmann, Anton Nijholt, Dallin Oaks, Leo Obrst, Maxim Petrenko, Graeme Ritchie, Julia Taylor, Willibald Ruch, Oliviero Stock, Carlo Strapparava, Igor Suslov, and Tony Veale.
Note that Noam Chomsky’s Generative Transformational Grammar has now become Deep Learning in the field of computers. Computers are now able to generate both language and images by receiving input from the entire internet, recombining this information in very sophisticated ways, and producing computer-generated material that is the same as human-generated material, only better. It’s very scary.
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I am thinking of three dominant trends in pragmatic research: pragma-linguistics, socio-pragmatics, and cognitive pragmatics, each focusing on a particular facet of language use. Pragma-linguistics is championed by Austin and Searle, and is paradoxically known as lexical pragmatics. It studies the linguistic forms that characterize utterances, usually linguistic items and structures in which utterances in a given genre are encoded. Socio-pragmatics, associated with Geoffrey Leech, deals with the socio-cultural contexts in which utterances are used. The more recent trend, cognitive pragmatics, studies the link between cognition and linguistic meaning in context as studied by Nuyts (1992 and 2004), Marmaridou (2000), and others.
I hope this is useful.
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PRAGMATICS AND HUMOR
It is amazing how many ways we have of displaying and presenting various types of lexical and pragmatic information. These displays and presentations are at various levels of abstraction, detail and presentation medium. They are chosen to represent time, space, significance, and other relative differences.
Consider the following: Advertisement, Audio-Visual Aid, Bar Graph, Bell-Shaped Curve, Blood Lines, Caricature, Cartoon, Category, Cause-Effect Line, Chain of Command, Chinese Boxes, Drawing, Family Tree, Floor Plan, Flow Chart, Hierarchy, Map, Matrix, Musical Score, Outline, Photograph, Diagram (e.g. Reed Kellogg), Set, Sketch, Time Line, Tree Diagram, Venn Diagram, etc. This lexical and pragmatic information can be presented over various mediums. Consider the following: Book, Card Catalogue, Catalogue, Chalk Board, Cell Phone, Internet, Journal, Magazine, Movie, PowerPoint, Radio, Skype, Teleconference, Telephone, Video Stream, Webinar, White Board, Zoom, etc. And information can be organized alphabetically, numerically, sequentially, spatially, etc.
Lexical items can also be semantically weighted, and related to other lexical items in various ways, and these weightings and relationships can be quantified (always, usually, sometimes, seldom, never, etc. I believe that the most important feature of Linguistics Pragmatics is that it is unlike all of the other levels of linguistics (Phonology, Morphology, Syntax, and Semantics) by being a non-linear approach. Kenneth Pike said that language can be viewed as Particles, as Waves (assimilation or dissimilation), or as Field. It is only Pragmatics that looks at language as Field (see above).
Another very important aspect of Pragmatics is the developing field of Script-Model Grammar. Victor Raskin is a linguist, and linguists tend to deal with one sentence at a time. Script Model Grammar allows linguists to deal with larger texts. Raskin talks about the structure of a joke by saying that everything in the set-up of the joke is ambiguous but primed in the direction of the mundane. What the punch line of a joke does is to change the priming of the joke from the mundane to the dramatic, or scatological, etc. At this point the audience is able to see that the entire joke—set-up and punch line—have been ambiguous, and that the punch line has just changed the priming. Because the punch line allows the audience to see all of the ambiguity of the joke (both mundane and dramatic), the punch line is very epiphanal.
Using the techniques of Script-Model Grammar as developed by Victor Raskin, Salvatore Attardo and others, develop a number of mundane scripts for your computer, as follows:
Eating at a restaurant
Getting a haircut
Getting dressed in the morning
Going to a concert
Going to a movie
Telling a joke or a story
Traveling by car
Traveling by plane
Traveling by subway
Traveling by train
Etc.
Tell your computer the details of the script in terms of a sequence of behaviors. For example, consider the script of “eating at a restaurant.”
1. You get hungry.
2. You look for a restaurant.
3. You find a restaurant.
4. You walk into the restaurant.
5. You’re seated by someone.
6. The server brings you a menu.
7. You look at the menu.
8. You order your meal.
9. You eat your meal.
10. Someone brings you a bill.
11. You pay the bill.
12. You leave a tip.
13. You leave the restaurant.
But what if one or more of the sequence of behaviors is missing? Or what if one or more behaviors are added to the sequence? The computer can then ask, “Why didn’t he leave a tip? Or “Why did he take his bike into the restaurant?” The computer has been taught how to speculate.
What Victor Raskin did for jokes (small texts), Salvatore Attardo and others did for larger texts (paragraphs, chapters plays, novels, trilogies, etc.). And rather than just dealing with the set-up, the punch-line, and the epiphany of the joke, Attardo developed ways of dealing with double entendre, embodiment, irony, metaphor, metonymy, paradox, parody, sarcasm, satire, synecdoche, allegory, and other types of “language play.” An even more important contribution of Script-Model Grammar, is its applications to the field of Artificial Intelligence. This brings us to the contributions of Christian Hempelmann, Anton Nijholt, Dallin Oaks, Leo Obrst, Maxim Petrenko, Graeme Ritchie, Julia Taylor, Willibald Ruch, Oliviero Stock, Carlo Strapparava, Igor Suslov, and Tony Veale.
Note that Noam Chomsky’s Generative Transformational Grammar has now become Deep Learning in the field of computers. Computers are now able to generate both language and images by receiving input from the entire internet, recombining this information in very sophisticated ways, and producing computer-generated material that is the same as human-generated material, only better. It’s very scary.
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Dear Prof. Nilsen!
I appreciate your time and consideration in advocating my contribution. Sharing knowledge is a common interest of us:
Nicola Halenko, Jiayi Wang, (Editors) 2024. Pragmatics in English Language Learning, Cambridge University Press, Cambridge, New York, Melbourne, ISBN 978-1-108-79493-0 Paperback, March 2024, "Look Inside:
Yours sincerely, Bulcsu Szekely
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Hi, I'm Yusuke Mikami, a master's student doing LLM for embodied control
I'm personally making a list of LLM-related papers here
However, I am a very new person in this field, so I want to have help from you.
Please post interesting papers and keywords at
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go to alphasignal and search for their latest addition which was a survey on LLMs
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Embodiment and the V.A.R.I.E.S. Model of Language and Culture Variation
Don and Alleen Nilsen are suggesting the VARIES acronym to explain how embodiment affects language variation. The VARIES acronym explains linguistic diversity in the following ways:
V-VOCATIONAL JARGON AND HUMOR
Computer Guys, Doctors, Lawyers, Linguists, Teachers
A-AGE-RELATED LANGUAGE AND HUMOR
Children, Teenagers, Old People
R-REGIONAL LANGUAGE AND HUMOR
California, Canada, New York, South
I-INFORMAL OR FORMAL LANGUAGE AND HUMOR
Casual Acquaintances, Lovers, Friends, Relatives
E-ETHNIC LANGUAGE AND HUMOR
Blacks, Jews, Mexicans, Native Americans
S-SEX-RELATED LANGUAGE AND HUMOR
Males, Females, Lesbians, Gays
Give examples of how our world view is affected by our bodies: tall vs. short, fat vs. skinny, old vs. young, athletic vs. intellectual, boy vs. girl, etc.
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My perception and worldview are influenced by our physical attributes and characteristics in various ways. Here are examples of how different aspects of our bodies can shape our perspective:
  1. Height: Taller individuals may have an advantage in some social and professional situations, as they may be perceived as more authoritative or capable. Shorter individuals might experience challenges related to stereotypes about height, potentially affecting their self-esteem and opportunities.
  2. Body Weight: People who are considered "skinny" might face societal pressure to gain weight or might be seen as healthier. Conversely, individuals with higher body weight can encounter prejudice and stereotypes, affecting their self-esteem and mental health.
  3. Age: Younger people often have more energy and opportunities for exploration but might be viewed as inexperienced. Older individuals may have wisdom and life experience but could face age-related discrimination or limitations in certain fields.
  4. Athletic vs. Intellectual: Society often categorizes individuals as either "athletic" or "intellectual." These labels can shape career choices, friendships, and self-perception, even though many people have a mix of both attributes.
  5. Gender: Gender significantly influences how people are treated and perceive themselves. Gender roles and expectations can impact career choices, relationships, and opportunities. Transgender individuals may experience unique challenges as they navigate societal norms.
  6. Physical Appearance: Attractiveness can affect people's self-esteem and how they are treated by others. Stereotypes about beauty can influence career prospects and personal relationships.
  7. Physical Abilities: Differences in physical abilities, such as being differently-abled or having a disability, can lead to societal prejudice or discrimination. This can affect access to education, employment, and social participation.
  8. Race and Ethnicity: Physical characteristics related to race and ethnicity can influence how individuals are perceived and treated, often leading to systemic inequalities and biases.
  9. Health: Physical health conditions can significantly impact one's worldview. Chronic illness, pain, or disability can affect daily life, mental health, and the ability to engage in certain activities.
  10. Body Image: How individuals perceive their bodies can shape self-confidence and relationships. Body image issues can result from societal standards of beauty and body shaming.
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It is amazing how many ways we have of displaying and presenting various types of lexical and pragmatic information. These displays and presentations are at various levels of abstraction, detail and presentation medium. They are chosen to represent time, space, significance, and other relative differences.
Consider the following: Advertisement, Audio-Visual Aid, Bar Graph, Bell-Shaped Curve, Blood Lines, Caricature, Cartoon, Category, Cause-Effect Line, Chain of Command, Chinese Boxes, Drawing, Family Tree, Floor Plan, Flow Chart, Hierarchy, Map, Matrix, Musical Score, Outline, Photograph, Diagram (e.g. Reed Kellogg), Set, Sketch, Time Line, Tree Diagram, Venn Diagram, etc. This lexical and pragmatic information can be presented over various mediums. Consider the following: Book, Card Catalogue, Catalogue, Chalk Board, Cell Phone, Internet, Journal, Magazine, Movie, PowerPoint, Radio, Skype, Teleconference, Telephone, Video Stream, Webinar, White Board, Zoom, etc. And information can be organized alphabetically, numerically, sequentially, spatially, etc.
Lexical items can also be semantically weighted, and related to other lexical items in various ways, and these weightings and relationships can be quantified (always, usually, sometimes, seldom, never, etc. I believe that the most important feature of Linguistics Pragmatics is that it is unlike all of the other levels of linguistics (Phonology, Morphology, Syntax, and Semantics) by being a non-linear approach. Kenneth Pike said that language can be viewed as Particles, as Waves (assimilation or dissimilation), or as Field. It is only Pragmatics that looks at language as Field (see above).
Another very important aspect of Pragmatics is the developing field of Script-Model Grammar. Victor Raskin is a linguist, and linguists tend to deal with one sentence at a time. Script Model Grammar allows linguists to deal with larger texts. Raskin talks about the structure of a joke by saying that everything in the set-up of the joke is ambiguous but primed in the direction of the mundane. What the punch line of a joke does is to change the priming of the joke from the mundane to the dramatic, or scatological, etc. At this point the audience is able to see that the entire joke—set-up and punch line—have been ambiguous, and that the punch line has just changed the priming. Because the punch line allows the audience to see all of the ambiguity of the joke (both mundane and dramatic), the punch line is very epiphanal.
Using the techniques of Script-Model Grammar as developed by Victor Raskin, Salvatore Attardo and others, develop a number of mundane scripts for your computer, as follows:
Eating at a restaurant
Getting a haircut
Getting dressed in the morning
Going to a concert
Going to a movie
Telling a joke or a story
Traveling by car
Traveling by plane
Traveling by subway
Traveling by train
Etc.
Tell your computer the details of the script in terms of a sequence of behaviors. For example, consider the script of “eating at a restaurant.”
1. You get hungry.
2. You look for a restaurant.
3. You find a restaurant.
4. You walk into the restaurant.
5. You’re seated by someone.
6. The server brings you a menu.
7. You look at the menu.
8. You order your meal.
9. You eat your meal.
10. Someone brings you a bill.
11. You pay the bill.
12. You leave a tip.
13. You leave the restaurant.
But what if one or more of the sequence of behaviors is missing? Or what if one or more behaviors are added to the sequence? The computer can then ask, “Why didn’t he leave a tip? Or “Why did he take his bike into the restaurant?” The computer has been taught how to speculate.
What Victor Raskin did for jokes (small texts), Salvatore Attardo and others did for larger texts (paragraphs, chapters plays, novels, trilogies, etc.). And rather than just dealing with the set-up, the punch-line, and the epiphany of the joke, Attardo developed ways of dealing with double entendre, embodiment, irony, metaphor, metonymy, paradox, parody, sarcasm, satire, synecdoche, allegory, and other types of “language play.” An even more important contribution of Script-Model Grammar, is its applications to the field of Artificial Intelligence. This brings us to the contributions of Christian Hempelmann, Anton Nijholt, Dallin Oaks, Leo Obrst, Maxim Petrenko, Graeme Ritchie, Julia Taylor, Willibald Ruch, Oliviero Stock, Carlo Strapparava, Igor Suslov, and Tony Veale.
QUESTION: Should the growing fields of Script-Model Grammar, and Humor Studies be subfields of Pragmatics?
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Elena: Excellent points. Check out Slide # 29 of this revised PowerPoint about "Speech Acts." Thanks for your help!
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Under the increasingly fierce competition among countries for cultural soft power and international discourse, it is important to build a national translation capacity that is compatible with China's rising status as a great power and the needs of international communication in the new era.
National translation capability does not only refer to the ability of language conversion, nor is it the capability of a certain individual or institution, but is the centralized embodiment of a country's overall capability in the field of translation, and is the comprehensive capability of constructing foreign discourse, carrying out cultural communication and shaping national image through the act of translation. The national translation capability covers various fields such as construction of translation talents, construction of foreign discourse system, layout of key language construction, research and development and application of translation technology, organization and coordination of major translation projects, and management and service of translation industry, covering various aspects such as government, market and industry, etc. It is an important embodiment of national language capability, an important component of cultural soft power and international communication capability, and an important guarantee for playing the role of a great power and enhancing international discourse. It is an important guarantee for playing the role of a great power and enhancing international discourse.
We use different languages to promote a global community of destiny and use cultural exchanges to promote the common development of economy and trade.
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Rosalia Rihadiani Identify with and support your views.
Language and culture go hand in hand. Language is actually a part of culture, but culture also depends on language for its transmission. Culture includes language. Language is a special cultural phenomenon, a concentration of values, ideology, morality, legal regulations, and aesthetic intentions of people's ideology, and language is a spiritual culture that was formed after the creation of human beings and with the creation of culture.
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Is there evidence of sensory-motor activation during visual word recognition?
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Here are two more PowerPoints related to embodiment and lexical processing. These PowerPoints are based on our two vocabulary books, in which we develop a methodology which is driven by the source, not the target, of the metaphor. We call our book, VOCABULARY PLUS: A SOURCE-BASED APPROACH.
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Is there a relationship between embodiment and satisfactory occupational performance, respectively daily living?
If so, which aspects of embodiment influence our capacity for occupational performance?
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Interesting question... However, I'm not entirely sure.. Recent research suggests that embodiment may produce a marked increased in neurofeedback performance. (See Juliano et al., 2020 for recent work on brain-computer interface and embodiment). Hope this helps?
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Dear community,
We will conduct an experiment in which participants will learn a manufacturing procedure either with immersive or Desktop Virtual Reality. As a theoretical basis to explain potential differences I have chosen the embodied cognition theory since the ability to interact with gestures in immersive Virtual Reality is one of the biggest differences between the two media.
To quantify this relationship, I would like to measure the level of embodiment/enactment participants feel after either intervention. Are you aware of any standard questionnaires or recommendations to measure embodiment?
Thanks in advance for your help!
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Interesting topic.
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Dear all,
I am currently developing a framework about learning with immersive Virtual Reality. So far, I have categorized "Number of mistakes" and "Time to completion" as performance /objective factors and satisfaction, self-efficacy and motivation as affective factors. However, I also want to include embodiment, usability and cognitive load. I currently cannot come up with a suitable summary keyword. They all refer to the experience while learning, but I would prefer a different category than "learning experience". Do you have any ideas how I could categorize the three concepts?
Thank you very much in advance for your help!
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Interesting topic.
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What has changed since this Pezzulo et al Paper?
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One place to get a sense (census?) of things related to the Pezzulo paper is to do a forward literature search: https://scholar.google.com/scholar?cites=14415125872999652537&as_sdt=400005&sciodt=0,14&hl=en
244 citations in 10 years. You can get a sense of the movement in the field by classifying these citations in various ways.
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Hello everyone
The UMI3D Consortium's working group dedicated to embodiment is currently looking for a device agnostic way to manage navigation in Collaborative Virtual Environment (CVE).
Are you aware of existing research in the field ?
The objective would be to extend of the UMI3D protocol to handle the followings issues: - Sharing a common representation of a 3D environment's "navigable" areas to asymmetrical devices. - Managing the collisions between the users and the virtual environment. Our assumptions are the following: - It is not desirable to continuously control the movement of the user (e.g. sliding of the virtual cabin) because of the network latencies which would cause significant motion sickness. - It is difficult / undesirable to impose the same navigation technique (e.g. go-go) on all devices (due to different good practices and context of use). - The correct way to manage the collisions between a user and virtual objects differs from one device to another (e.g. freezing some dof of the camera on a PC is common but it is causing motion sickness in a VR headset).
Thanks a lot for your help
Kind regards,
Julien Casarin
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I'm not sure I have fully understood what you want. But why don't you use classic teleport, just as used by steamVR or GoogleEarth ?
You would drastically reduce your cybersickness in VR HMD, and it is still very enjoyable on computers (think of googlestreet map). Plus, you can make the teleportable areas slightly smaller than your room, so you wont have to manage collision with walls. You can just select non teleportable area to manage inside room collision.
In unity for example you can just use a raycast with a tag for teleportable area, so your users will not be able to teleport on each other or where you don't want them to teleport.
Clifton, J., & Palmisano, S. (2019). Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality. Virtual Reality. https://doi.org/10.1007/s10055-019-00407-8
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I am wondering if there is any literature review or any other types of information about the consumption of different materials, e.g. cement, concrete, and steel in the construction of different building types, i.e. residential and non-residential, especially in Australia. I also would like to know if there is any literature review about the embodied energy of the different materials, and the impacts of the consumption of the different materials on energy consumption and Co2 and GHG emission the building operation phases? As you know, building materials have somehow lots of things to do with building efficiency during the operation phases by affecting cooling, heating, ventilation, and even lightning, hence have lots of things to do with Co2 and GHG emission, and have an essential role to be considered in any mitigation action plans.
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Good answer Dharmesh K. Oza ...
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My book: Embodiment, How Animals and Humans Make Sense of Things, to be published next month, deals only with sekected North American animals, but your project stirs my curiosity about Pandas. I have a chapter on black bears, which is as close as I come. My field is primarily psychology, but I have a long standing interest in "other" animals. My guess is that Pandas have many resemblances to us.
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zMy primary field is psychology and my book ismeant for a wide audience. As a result, much of what I say is anecdotal, based on my experience with North American animals. It is meant to help readers feel more direct link with animals in cognitive functions,
However, I find your aticle fascinating and comprehensive for one so short and will save it for future references I make about animals.
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Dear Scholar
Yes
Here is the truth
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Dear Scholar
Measuring an arc with a rope ALWAYS gives error
----------------------------Your view is WRONG.
Here is one solution but I can NOT do this experiment
1 Colour reading
2.Draw a square and inscribe a circle in it on paper.
3. Immerse the square paper for 1 minute in a colour solution
4. Cut the circle from the paper and immerse similarly in colour solution
5. Read the colour density of square and circle using Colourometer
6. Square reading/ circle reading gives a value.
7. We have 2 pi values
Area of square/ area of circle
So we get one value from the expt.
8 Compare this reading with 2 pi values
SAY: 1/ quarter of 3.14159265358 = x
1/ quarter of 3.14644660941= y
9. Compare x and y with the experimental value and decide which pi value is NEARER to it
-----------------------------------------------------------------
Second Expt.
This time take a thin metal sheet
Repeat the above procedure: Square and circle
Find out resistance of square sheet and circle sheet
Square sheet offers more resistance than that of circle sheet
Take the Ratio and compare with 2 pi values
Again you will get which Pi value is right
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Theory of embodiment ,developed on cognizing way brain for codifying the communication of human body based cognition of self and environment ,does it work for animals the same ?
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Dear Yaghoub:
Some of the basic underlying principles of embodiment theory were proposed by biologists studying nonhuman animals, and can be applied to any species. I recommend looking at some of the seminal works in what is sometimes called biosemiotics, particularly the pioneering work of Uexküll, Maturana, and the latter scientist's disciple, Varela, who coauthored one of the classic, defining works in embodiment theory, The embodied mind, with Thomson and Rosch.
I have posted an extensive bibliography on my ResearchGate profile; the first thematic section includes studies on evolutionary cognition:
For the authors mentioned above, you may consult the following texts:
UEXKÜLL, Jakob von
1957 "A stroll through the worlds of animals and men, a picture book of invisible worlds [...] (1934)," in Instinctive behavior, the development of a modern concept, Claire H. Schiller, translator and editor, New York, International Universities Press, 1957, pp. 5-80 (http://isites.harvard.edu/fs/docs/icb.topic514568.files/StrollThroughTheWorlds.pdf, accessed: 23 December 2016).
1982 "The theory of meaning," in Semiotica (International Association for Semiotic Studies/Mouton Publishers), vol. 42, no. 1, pp. 25-82 (http://www.codebiology.org/pdf/von%20Uexk%C3%83%C2%BCll%20J%20(1940)%20The%20Theory%20of%20Meaning.pdf, accessed: 23 October 2016).
1992 "A stroll through the worlds of animals and men, a picture book of invisible worlds [...] (1934)," in Semiotica (International Association for Semiotic Studies/Walter de Gruyter), vol. 89, no. 4, pp. 319-391 (http://www.codebiology.org/pdf/von%20Uexk%C3%83%C2%BCll%20J%20(1934)%20A%20stroll%20through%20the%20worlds%20of%20animals%20and%20men.pdf, accessed: 23 December 2016).
MATURANA, Humberto R.
1980 "Biology of cognition (1970)," in Humberto R. Mataruna and Francisco J. Varela, Autopoiesis and cognition: the realization of the living, Dordecht/Boston/London, D. Reidel Publishing Company, pp. 5-58 (http://topologicalmedialab.net/xinwei/classes/readings/Maturana/autopoesis_and_cognition.pdf, accessed: 4 December 2016).
MATURANA, Humberto R.; VARELA, Francisco J.
1980 "Autopoiesis, the organization of the living, 1973," in Humberto R. Mataruna and Francisco J. Varela, Autopoiesis and cognition: the realization of the living, Dordecht/Boston/London, D. Reidel Publishing Company, pp. 59-123 (http://topologicalmedialab.net/xinwei/classes/readings/Maturana/autopoesis_and_cognition.pdf, accessed: 4 December 2016).
1998 The tree of knowledge, the biological roots of understanding, Robert Paolucci, translator, Boston/London, Shambhala.
VARELA, Francisco J.; THOMPSON, Evan; ROSCH, Eleanor
1993a [1991] The embodied mind, cognitive science and human experience, Cambridge/London, The MIT Press.
1993b [1991] The embodied mind, cognitive science and human experience, digital copy, Cambridge/London, The MIT Press (http://monoskop.org/images/b/b2/Varela_Thompson_Rosch_-_The_Embodied_Mind_Cognitive_Science_and_Human_Experience.pdf, accessed: 3 April 2016).
2016 The embodied mind, cognitive science and human experience, revised edition, Cambridge/London, The MIT Press.
Gibson's theory of affordances, a key feature of his ecological psychology, may help understand the common denominators in cognition by human and nonhuman animals. This is explained in the following text:
GIBSON, James J.
1978 "The ecological approach to the visual perception of pictures," in Leonardo (Pergamon Press), vol. 11, no. 3, pp. 227-235 (http://classes.matthewjbrown.net/teaching-files/ccc/gibson.pdf, accessed: 8 February 2017).
1986a The ecological approach to visual perception, New York/Hove, Psychology Press.
1986b The ecological approach to visual perception, New York/Hove, Psychology Press (https://archive.org/details/pdfy-u5hmFOvOM2Civ4Gz, accessed: 8 February 2017).
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doi: 10.1016/j.aip.2017.02.002
It is freely accessible until June 14, 2017 at: 
Best, Sabine
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You're welcome, Sabine. I met Tony Chemero last December, at the Body of Knowledge conference at the University of California, Irvine, and had the opportunity to talk to him briefly. That was good, because I had read his book a couple of months earlier. His keynote talk was recently uploaded to the conference website (it's the second video from the top down):
There is an article with the same title that is more accesible than the book:
Chemero, Anthony
2013 “Radical embodied cognitive science,” in Review of General Psychology (American Psychological Association), vol. 17, no. 2, pp. 145-150 (https://www.academia.edu/6684841, accessed: 5 January 2016).
The idea behind the word "radical" in the titles of the book and the article is that "radical embodied cognitive science" rejects the notion of "representation", while some other types of embodied cognitive science don't go that far. He sees potential in James Gibson's ecological approach, for testing the ideas of the radical version.
I'm still trying to sort all of this out.
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I am conducting a meta-analysis on the effect of facial feedback on emotional experience. I am seeking any unpublished studies, data sets, or “in press” papers that include a manipulation of facial posture (including facial posing, facial expression suppression, and Botox treatment) and self-reported emotional experience.
Please let me know by December 1st whether you have unpublished data you want to share.
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Frances and John, thanks for the leads!
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Recent research of enactive and embodied cognition approach the study of cognition by testing the effects of language upon simple experimental tasks, but in natural conversations, the effect upon behaviour is not obvious in many cases, as the final effect upon behaviour may occur much later in time than the end of the conversation.
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Hi Norman,
I wish there was an easy answer to the question in your title. Hanne de Jaegher and Shaun Gallager make some suggestions in their TICS paper. Apart from that you could look at things like facial mimicry, bodily mimicry, blinks synchrony, movement coordination, etc. But it's difficult territory.
I'm not sure how your explanation relates to the question you pose in your title.
Best regards,
Sebo
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Hello researchers.
I am currently searching for a publications that made the first attempts defining embodiment in a phylosophical as well as in an neuroscientific context. Is there something like a basic work ?
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Dear Max:
First, here is an early study that heavily influenced the field of embodiment:
Merleau-Ponty, Maurice
1945 Phénoménologie de la perception, Paris, Éditions Gallimard (http://www.fichier-pdf.fr/2012/12/12/merleau-ponty-phenomenologie-de-la-perception/merleau-ponty-phenomenologie-de-la-perception.pdf, access: 30 January 2015).
1962 Phenomenology of perception, Colin Smith, translator, London/Henley/New Jersey, Routledge & Kegan Paul/The Humanities Press (https://archive.org/details/phenomenologyofp00merl, access: 30 January 2015).
1993 Fenomenología de la percepción, Jem Cabanes, translator, Barcelona, Planeta-De Agostini (http://filosinsentido.files.wordpress.com/2013/07/merleau-ponty-maurice-fenomenologia-de-la-percepcion.pdf, access: 30 January 2015).
2012 Phenomenology of perception, Donald A. Landes, translator, London/New York, Routledge.
Here are two fundamental works from the 1990s, with web links where available:
Varela, Francisco J.; Thompson, Evan; Rosch, Eleanor
1993a The embodied mind, cognitive science and human experience, Cambridge/London, The MIT Press.
1993b The embodied mind, cognitive science and human experience, digital copy, Cambridge/London, The MIT Press (http://monoskop.org/images/b/b2/Varela_Thompson_Rosch_-_The_Embodied_Mind_Cognitive_Science_and_Human_Experience.pdf, access: 3 April 2016).
Lakoff, George; Johnson, Mark
1999a Philosophy in the flesh, the embodied mind and its challenge to Western thought, New York, Basic Books.
1999b "The embodied mind," chapter three of the book Philosophy in the flesh, the embodied mind and its challenge to Western thought (http://www.ics.uci.edu/~redmiles/ics203b-SQ05/papers/Lakoff1999Chapter3.pdf, access: 21 January 2016).
undated "Chapter one, Philosophy in the flesh, the embodied mind and its challenge to Western thought," in The New York Times on the Web (http://www.nytimes.com/books/first/l/lakoff-philosophy.html, access: 30 January 2015).
A more recent overview can be found here:
Shapiro, Lawrence
2011 Embodied cognition, London/New York, Routledge.
For further reading, please see the bibliography I have been assembling over the last two years, for a graduate seminar called "Art in the embodied mind":
Best regards,
David
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I'm carry out a research on PV panels embodied energy and carbon to understand if they are carbon effective or if they produce more carbon in the production phase than what they save during the operational stage.
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Thi is an interesting question often seized upon by those wishing to paint solar energy in a poor light. I didn't know of the latest findings - thank you, Patrick - that Cd based panels can have an EROI ( I would call that EYR, energy yield ratio) over 30. That is excellent news. What really annoys me is that the skeptics of solar energy never seem to consider the EROI of all the other structures that we use in a modern 21st century economy. What is the EROI of a brick, for example? Or a car? It's negative!! So by their arguments one should not build houses, or really anything else at all. Anything we can construct that has an EROI much in excess of unity is to be applauded, not denigrated and I hope to see solar PV systems integrated into building (BIPV) becoming more and more common. Soon we can have an entire building with a positive EROI!
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This is how I describe it: "the notion - morphological computation - in soft robotics views the mechanical circuits in the embodiment as a computational resource for both perception and action."
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Hi Thrish,
it helps if one knows why you are asking this.  Are you preparing a project proposal?  Or teaching a class?   At any rate, here's one: "The research field of morphological computation [...] explores the concepts and theories of computation in physical systems, where we investigate how motion control processes can be distributed over informational and physical dynamics."  I nicked it from a IEEE RAS call for papers for some special issue.  That definition is also a bit convolved, with constructs such as "informational dynamics" and "motion control processes".  But I think that these are just bloated phrases for simple concepts: dynamics, control.  Doing a bit more simplification, and changing the confusing "physical" to "mechanical", the whole sentence may be shortened to, "Morphological computation explores the concepts and theories of computation in mechanical systems."    (My apologies to the original authors; I think your definition was great but I just didn't quite get it.)
Patrick
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As a psychotherapist I am interested in research on embodied, situated, grounded cognition. Hickoks critique of these approaches seems to be sound. Since I am not an expert in the field of neuropsychology I would like to know if there are arguments to question his position. How do the protagonists of embodied cognition object to his arguments?
Thanks for your ideas, Michael
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I BELIEVE DR. ELKONON GOLDBERG, A WELL RENOWNED PERSON IN THE AREA OF THE HISTORY OF FRONTAL LOBE FUNCTIONING AND RESEARCH, HAS A USEFUL OPINION ON THIS; HE CAN BE REACHED AT EGNEUROCOG@AOL.COM, AND IF POSSIBLE, I WOULD LIKE TO INVITE HIM TO RESEARCH GATE. LK - CAPS FOR ME - NOT YOU!
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In the past five years, many theorists of Cognitive Science noticed that the Embodied Cognition Theory as a new theoretical model did not have embodied research methods. It was argued that the methods that use language or objective observation (laboratory experiments) were not sufficient to assess the nature of the embodied experience. Is there some embodied method to overcome the classical cognitive science methodology? Does this have to do with a return to philosophical Phenomenology? How do we reconcile phenomenological experience with a cognitive science that aims to create explanatory models in objective terms?
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Dear Louis Brassard:
1) I think there is a great deal of truth to the view that embodied cognition isn’t a theory, namely because of the disparate origins for the disparate ways in which different scientists believe cognition to be embodied. That said, I wouldn’t really call it a sub-movement, because I don’t think there is any movement that it is subordinate to. Within cognitive linguistics, research on and development of the ways in which cognition is embodied date back to the 80s and in particular with the groundbreaking book by Lakoff Women, Fire, and Dangerous Things (which, despite being published 7 years after his co-authored Metaphors We Live by, was far more influential, specific, and clearly situated within an embodied view of cognition). Around that time another linguist, Ronald Langacker, was also developing a theory of language that incorporated embodiment, as were other “founders” of the umbrella framework of cognitive linguistics.  Meanwhile, psychologists like Eleanor Rosch were looking at cognition more generally and in terms of dissatisfaction with the reigning paradigm within cognitive science. Perhaps THE groundbreaking publication from psychology on embodiment is Varela, Thompson, and Rosch’s The Embodied Mind (1991).  A few years later two other important works from other fields emerged: Thelen & Smith’s 1994 The Development of Cognition in Action (which, in addition to being an early work on embodied cognition from developmental psychology was also one of the earliest uses of a dynamical systems approach within psychology) & Hutchins’ 1995 Cognition in the Wild (a cognitive anthropology perspective). Finally, just before the 21st century, yet another line of inquiry, this time from robotics and AI, contributed to the development of the now disparate but large body of evidence supporting embodied cognition: Brooks’ Cambrian Intelligence. This is not by any means intended to be an exhaustive list of the fields or researchers who independently contributed to EC, but rather to emphasize that there was no movement that this research can be seen as a sub-movement of.
2) Although there is no single, cohesive EC theory that would satisfy all those who consider EC to be true, there are a number of widely shared core components. While I think your first description (if I am interpreting it aright) is fair, I am not sure about the second. EC proponents can and do believe that the world is understood through representations in the brain, and the nervous system is largely irrelevant to EC theories excepting in the ways already covered in your first characterization.
3) “There is nothing new under the sun.” It’s true that EC was not some wholly new paradigm (or set of paradigms) nor that the general idea was new. However, there was a great deal of novelty to the work and findings of the early developers of EC. In fact, Lackoff’s book mentioned above spends a fair amount of time on how traditional philosophy led to an understanding of categorization mostly rooted in Platonic philosophy. He cites Rosch’s work on prototype theory among other evidence that categorization is both fundamental to cognition, is not at all some modern cognitive science version of Plato’s Forms, and is embodied. Additionally, much of early EC research could not have existed except as a response to more mainstream theories/approaches. Had early cognitive scientists not posited that the brain is just another symbol processing machine and the symbols arbitrary, meaningless, and amodal, and had Chomskyan linguistics not provided the best ways in which to show this to be true only to fail repeatedly, we would likely not have seen linguists seeking better theories that led to cognitive linguistics, the re-introduction of neural networks in the connectionist program  that allowed cognitive psychologists to abandon the algorithms along with the “mind as computer” metaphor and look for other ways in which the brain might work. Of extreme importance was the idea that cognition wasn’t amodal but grounded in sensory modalities. Whatever parallels between EC and older philosophy exist, the idea that cognition is modal-specific or multimodal isn’t one of them.
4) Kant utterly rejected key components of EC. The fact that he distinguished between knowledge that required sensory experience or justification vs. that which didn’t is nothing like EC. It was Husserl, not Kant, who first tied conceptualization, categorization, and cognition all to perception. As for Piaget, one of the most important developments in developmental cognition was when Baillargeon thought to question Piaget’s mostly anecdotal evidence for object permanence. She demonstrated that infants did understand object permanence by developing a way to test whether or not Piaget’s conclusion was based upon his failure to take into account the limited motor skills infants had. Just because earlier philosophers and scientists connected bodily experience to cognition doesn’t mean they were fore-runners to modern EC. Piaget’s theories were largely wrong because he had used motor and perceptual capabilities as metrics to test what were very abstract, non-embodied stages of cognitive development. EC proponents do the reverse: they start with the abstract and test whether and how it may be rooted in sensorimotor experience/perception.
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Looking to find any specific guidelines on measuring embodied energy in Australia. Thus far have only been able to find this page from the the government
Any help would be great, thanks.
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Yes, but the practical knowledge and abilities is missing! I have done work in this area over a lot more than 60 years. toni@ivergard.com 
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Integral and uniform modeling of hardware (both analog and digital), software (both system and application), and cyberware (knowledge structures, ontology contents, and data structures) of complex systems in the pre-embodiment and embodiment phases of development seems to be a challenge. Finding methods and tools, which cover each of the three domains, is difficult in the literature. Please advise if any trans-disciplinary method exist for architectural and operational, or possibly for a hybrid modeling, of complex systems.
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Dear Imre,
The most expressive infrastructure/tool suite that I have found for modelling  pre-embodiment and actual embodiment of SW and  HW architectures and their implementations is Ptolemy-II at http://ptolemy.eecs.Berkeley.edu/ptolemyII/ by the team  at Berkeley led by Prof. Edward A. Lee. The system uses a work-flow among functional "actors"  within performance contexts defined by "director" abstractions, and these workflows  can be laid out in a 2-D graphics environment and has a very powerful ability for taming heterogeneity and complexity. It's is a weakness that it does not contain extensive Ontology support.
On the Ontology/Cyberware side of your question, I found Protege by Stanford at http://protege.stanford.edu/ to be very powerfull, but also other tools in the semantic web list at http://answers.semanticweb.com/questions/3316/list-of-ontology-modeling-tools.
I hope this helps a little
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I am looking for heterosexual women, 21 years or older, who struggle with compulsive sexual behaviors and their intimate/sexual relationships with men.
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Giselle,
Since you've completed  your research you can delete the question by clicking the icon on the upper right of the question block.
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Using a standard histogram doesn't provide much information on which colors a human beholder would recognize. Are there any open/ free algorithms to evaluate the amount of, say, ten basic colors in any given RGB computer image?
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> I wonder if there are different approaches that at least come closer to our everyday perception
As Tonto said "who's 'we', white man?" (Its a joke about the Lone Ranger - may be culturally specific:) 
Its culturally determined.There are numerous popular examples. In Chinese there is no word for brown.'Brown' cows are red' The famous river is 'yellow'.  The ancient Greeks had no concept of 'blue'. Homer referred to a 'wine dark sea'. There is a story of Vygotsky doing research in Uzbekistan where his subjects adamantly argued that two browns were completely different because one was the color of pigshit and the other was the color of bread.
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I am researching on the distinction between manner-in-verb languages (e.g., English and German) and path-in-verb languages (e.g., Spanish and Greek). This issue has been researched extensively, both theoretically -- esp. by Dan Slobin -- and empirically -- e.g. by Lera Boroditsky and Anna Papafragou, with diverging results.
In relation to other areas in the battlefield of linguistic relativity (e.g., colour or gender categorization), the topic of motion seems to be the hardest 'nut to crack,' with research shedding totally opposite results. Now, I can think of two reasons for that, namely
(1) it is still unclear what speakers really focus on in their general attention to the world, as biased by their language. That is, where most research seems to indicate that we'll focus on what's encoded in our own language, there are also indications of the opposite (i.e. Papafragou, Hulbert & Trueswell 2008: 'participants spontaneously studied those aspects of the scene that their language does not routinely encode in verbs').
and (2) so-called manner-in-verb languages actually tend to encode path information with great frequency and detail (albeit as a satellite to the verb, e.g. the leaf floated OUT OF THE CAVE AND RIGHT INTO THE HOLE ON THE DRIFTING LOG), such that the language-specific dichotomy is a little blurry.
I would highly appreciate any opinions on these issues. Also, would you please direct me towards any recent publications of relevance (other than Gumperz&Levinson 1999, Boroditsky and Papafragou)? Thank you so much.
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Good! :)
looking forward...
Renata
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The Hard Problem of Consciousness is based on the assumption that conscious contents are composed of subjective qualities experienced in the first-person perspective. The problem consists of explaining consciousness using the modern scientific method, which is based on making observations and experiments in the third-person perspective. Please find below the link to David Chalmers' TED talk describing the problem.
There are several proposals about how to solve the problem, but no consensus today. Some deny the existence of such subjective qualities; others look for broadening of the scientific method to encompass them.
Chalmers himself suggests that pan-psychism - the idea that physical nature contains the elements of conscious experience - could solve it.
Another approach to the discussion is strong emergentism, the thesis that consciousness emerges from physical nature in such a way that cannot be deduced from physical laws and principles.
Many attempts have also been made to support the claim that subjective experiences are embodied (present to the living body)  and embedded (inserted in an environment), therefore having an objective side. The living body has been identified as a system that can be viewed from both perspectives, making possible that an adequate analysis of behavior (overt and covert) could reveal important features of consciousness.
All these approaches seem to make positive contributions, but also have limitations. Could one of them solve the problem, or is it necessary a combination of them?
A recent issue of the Journal of Integrative Neuroscience discusses several approaches to the problem: http://www.worldscientific.com/toc/jin/13/02
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Dear James,
You are young and have clearly bought in to the contemporary academic philosophy debate. However, I am old enough to have had the opportunity to talk to scientific staff of all disciplines at Trinity College when Russell was still alive, although by then no longer present at dinner. The contemporary debate is I think just a reflection of the fact that academic philosophy has completely lost touch with what science is about – Russell bemoaned this 75 years ago but by 1970 it had become far worse. Perhaps the really hard problem is indicated by the end of your post – how to make progress in philosophy if the academic philosophy community does not (and seemingly prefers not to) understand what science is about.
The problem is, I think, encapsulated by Stephen’s comment: “This is where traditional science is woefully limited. Someone said "this physical stuff is what exists. Then built a system of discovery to uncover physical stuff. Therefore, all stuff is physical." It's only scratching the surface of what exists, not intrinsic properties.” The point is that nobody in science ever said that. Descartes, Newton and Leibniz tell us to be very careful not to think like that, and every major innovator in fundamental science that I am aware of has done much the same. Scientists have consistently said that there is experience (cogito) and there appear to be mathematical regularities in the dynamic connections between experiences (to paraphrase Descartes). We use the terminology of stuff for practical purposes but not as a metaphysical base. The irony is that, as you say, most philosophers think ‘physical’ is a metaphysical category based on physics but the one thing physics does not have is such a category – it just traces dynamic connections.
So when, at my first formal dinner at Trinity as a student, I was seated next to a senior physical chemist and expressed to him my puzzlement over how surface tension could actually be visualized in terms of ‘things’ he smiled and explained that science does not try to do that. People who go in to science and want to retain the naïve idea of stuff have a hard time and maybe often switch to philosophy having (somewhat tongue in cheek) been told that they were ‘too philosophical’, meaning, in truth, that they were not philosophical enough.
Russell’s own account seems to me to be reasonably good, but there is one unhappy word in it: intrinsic. This gets complicated but intrinsic is not supposed to be relational. Russell sees that all physics is relational, and so includes nothing intrinsic. That might seem to leave room for qualia to be intrinsic. But as Louis points out we communicate about qualia al the time so they must be involved in causal relation, so cannot be non-relationally intrinsic. In fact the whole idea of anything being intrinsic is probably vacuous. Russell never quite got his knowledge by acquaintance to work. Qualia must be relational. After all when I get green qualia it is likely because of my relation to grass (indirectly). It is not me that is intrinsically green. The solution to this difficulty is, I think, simply to say that qualia are always proximal, or immediate relations. They are metaphysically distinct simply in that they are here. Physics has built a language of relations that can work in chains going as distal as you like but a key feature inherent in the ‘inverse problem’ is that qualia are never passed on. That is why we cannot test for them ‘over there’ and why it does not really matter whether or not you are a panpsychist because there is nothing to be shown to be true about distal qualia. That does not mean, nevertheless, that we are not entitled to try to discover exactly what immediate physical dynamic relation has the proximal qualia we are familiar with – that is the very difficult easy problem to concentrate on.
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The imagery techniques, such as those used in Taiji, provides a way to control the flow of experience. It also means working on the ability to feel and perceive the qualities of movement and postures through a sort of "inside view". This learning experience emerges especially in terms of bodily awareness and only later become a key element in the personal search path as self-care and self-awareness.
We can transfer and generalize this quality respect to other areas of body experience?
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Dear Nathan,
I think you've taken one of the essential aspects of the matter.
The cortical processing of experience flow is one of the predominant data in human cognitive activity.
On the other hand it is also true that all our experiences, any experience, even symbolic and semantic, such as metaphor, emerges from a bodily and sensory background, as well as relational and interactive.
In this sense, the Imagery techniques can retrieve analog memories, like sensory and gestural feelings, transforming them in qualities of movement and posture, in forms of interaction with environment and people.
In this perspective are similar to the early playful fantasies and simulation activities, just like the ones commonly used during childhood in the context of play experiences.