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Digital Media Design - Science topic

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Publications related to Digital Media Design (135)
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Article
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In the current digital environment, various media are greatly integrated, and the traditional teaching is facing difficulties. Especially in the epidemic environment, the traditional classroom has been difficult to meet the needs of teaching. Therefore, this study aims to design a video teaching system for classroom teaching by using the digital me...
Article
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With the development of the times and science and technology, virtual reality technology as a high-tech technology has gone into people’s vision and deeps into every aspect of people’s lives and plays a more and more important role. In today’s era, with the rapid development of digital new media technology and the gradual formation of a diversified...
Article
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With the rapid development of human-computer interaction technology and research in the fields of ergonomics and user experience, people have increasingly demanded robot availability and ease of use. The rapid development of modern computer computing and digital media technology has made people’s contact and interaction with computers more and more...
Article
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Digital media art is a new type of art with rich sensory experience. Nowadays, digitization is flooding many areas of life. Under the sprint of a large amount of information, human beings have once again entered the digital age. This article is aimed at studying the fusion of oil painting art and digital media based on visual sensors, analyzing the...
Article
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This research adopts Keller’s ARCS motivation theory as a method to create a teaching experiment by integrating augmented reality (AR) into teaching in order to enhance learning interest and learning effectiveness in a digital media design course. The purpose of this research is to examine the application of AR in quarantine during the COVID-19 pan...
Conference Paper
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From distributed interactive narratives to games and playful systems, complex interactive projects challenge the fashion ecosystem introducing new possibilities that require innovative and transdisciplinary competencies to be adequately tackled. However, to properly deal with digital media, designers need to master their logic, potentialities, and...
Article
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Educational technology designs in developing countries mostly focus on making knowledge resources widely available, through MOOCs, repositories and computer‐based tutoring. The use of digital media for cognitive augmentation, particularly interactive designs that help learners understand modelling topics in STEM, is underexplored. We report a 3‐yea...
Preprint
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The Palgrave Handbook of African Oral Traditions and Folklore. This handbook offers the most comprehensive, analytic, and multidisciplinary study of oral traditions and folklore in Africa and the African Diaspora to date. Preeminent scholars Akintunde Akinyemi and Toyin Falola assemble a team of leading and rising stars across African Studies resea...
Article
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This paper advocates for the importance of visual communication rights for older people to avoid "visual ageism," described as media practices of visually underrepresenting older people or misrepresenting them in a prejudiced way. It aims to present a set of policy recommendations using "designing for dynamic diversity" as the leading principle. By...
Article
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This paper first analyzes the definition of computer VR technology and the transmission of information data, and then expounds how to use VR technology to establish a complete digital media design system; Finally, deeply analyzes the application of VR technology in the design of digital media system, including the detailed discussion and planning o...
Article
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In the new media age, digital media technologies, manifested in LED screen, digital projection, artistic installation, digital lighting and other forms have gradually become the new trend in the development of stage design, which is continuously enriching the artistic expressions of stage performances. But new difficulties in stage design arises as...
Article
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In educational settings that engage students in analysis and development of digital games and interactive media, a key equity issue and pedagogical challenge is the varied levels of prior encounters and experiences with relevant digital media students bring with them. This challenge becomes more acute in contexts where cohorts have a high proportio...
Article
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This research investigates the cause of revenue deceleration in eTravel in Thailand, about the design of digital media. eTravel involves the purchasing activities of customers, for example in online travel service booking and online ticketing. These services are provided by businesses with an online presence, known as eTravel service providers. The...
Article
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Digital media design, thanks to its unique interactivity, makes the display of cultural abundance rich and diversified. Stimulated by the policy of vigorously boosting the development of cultural and creative industries laid down by the country, the forms of digital media design have emerged in an endless stream. Digital media design, with the aim...
Conference Paper
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Decolonising digital media design education requires an investigation of possible techniques that can be taught to designers as a way of approaching interactive design with an emancipatory agenda. Traditionally, interactive-media studies have been taught from a positivist or psychological stance focusing predominantly on theories of human activity...
Conference Paper
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Resumo: Este artigo destaca os resultados da tese de Doutorado, defendida em março de 2016, que investigou os critérios de avaliação acadêmica utilizados por professores na habilitação em Mídia Digital do curso de Graduação em Design da Pontifícia Universidade Católica do Rio de Janeiro. O período de observação da pesquisa compreendeu os dois semes...
Article
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In a creative environment where content can be copied instantly and infinitely, the legal, ethical and moral issues digital media designers face are increasingly complicated, but when traversed effectively, digital collaboration affords great opportunities. The possibilities offered through manipulation of digital media have popularised entirely ne...
Article
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Designing interactive media is a highly dynamic activity with many projects involving extensive use of technology and collaborating with information technology experts. Digital media design students therefore need to be prepared for a volatile technological future and need to learn to work with others. However, few educators provide a rationale for...
Article
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In the museum world, innovative design practices often result from collaborations spanning disciplinary borders within the museum. This article focuses on prototyping as one of the fundamental methods to support design activity, and to foster collaboration among members of the design team. In particular, the article aims to explore how prototypes s...
Article
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Constructionism has established itself as an epistemological paradigm, a learning theory and a design framework, harnessing digital technologies as expressive media for students' generation of mathematical meanings individually and collaboratively. It was firstly elaborated in conjunction with the advent of digital media designed to be used for eng...
Article
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Environmental campaigns, from the design and the social responsibility points of view, located in the Higher Education Institutions (HEI) of Pereira, Colombia are interpreted in this article in search of recognizing the symbolic treatment given to each of them and the impact they achieve in the contemporary society. Subsequently, the informative ro...
Article
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Designers contribute increasingly to processes that drive economic, social and public innovations. To innovate successfully, cross-disciplinary teams are key. The kind of designer needed in these collaborative teams is described as T-shaped. The stem of the ‘T’ represents specialist knowledge of one or two areas; the horizontal bar stands for a bro...
Article
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Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be m...
Article
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Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other discip...
Article
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The aim of design education is to cultivate professional designers into design industry, so that flourish design industry and enhance national competitiveness. The purpose of this study is to explore practical courses that conform digital media design industry. The methodology includes literature review, DACUM and interview. The research results ar...
Chapter
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As digitalisation expands, it is important that media innovation is given more attention from a humanities point of view. This chapter aims to explore some meth-odological strategies and tactics for conducting humanities–informed innovation in digital media design. This is effected by combining practical development with theoretical reflection. Mod...
Conference Paper
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This paper presents a research project that investigates the theory and practice of digital media design in the museum context. The project aims to deliver conceptual frameworks and design methodologies. The aim of this paper is to introduce the phenomenon under investigation – namely, design practice of digital media for museums – and motivate its...
Chapter
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The value of design has grown far beyond its traditional role as merely a contributor to the well being of society and has recently been recognised as key to the global innovation process and a key to sustainable long term economic development (e.g. CiRAC, 2005, p. 5; Design Singapore Council, 2009; H.M. Treasury, 2005; Woodham, 2010). These develo...
Conference Paper
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The spread of social dynamics of web 2.0 and the SPIME devices (Sterling 2006) which allow consultation georeferenced and in mobile context of internet data have introduced new challenges to the classic (web) interfaces and interactive systems design models. The approaches of the design disciplines – based on problem-solving, analytical & synthetic...
Article
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The principle question discussed in this essay is essentially a philosophical or existential one: in our increasingly remediated, interconnected, physically and virtually mobile contemporary world, is it is conceivable, or feasible, for us actually to be “here, there, and everywhere” at one and the same time? Have our predominantly “local” persona...
Article
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New and emerging interactive digital media present many new challenges to human-computer interaction (HCI). With digital media designed to captivate user's attention through stimulating experience and so encourage them in staying there engaged in pursuing activities, one of the main challenges is to devise effective and appropriate evaluation and d...
Article
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This article examines the impact of digital media on architectural design education based on teaching experience in the e-studio. The primary goal of the estudio is to teach students how to think and design using digital media as the only design medium. The article reports on e-studio practices, discusses the pedagogical implications of the studio...
Conference Paper
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There is an overwhelming number of digital media supported projects in the cultural sciences on the Internet. Project managers and participants face the question if they are doing the right things right. Most of them are not trained digital media designers nor are they trained computer and network specialists. Costly consultancy is not an alternati...
Article
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E-Learning and Economic Development Kelly CAREY West Valley College Saratoga, CA, USA Stanko BLATNIK Institute for Symbolic Analysis and Development of Information Technologies Velenje, SLOVENIA ABSTRACT In this article, our experience in the development and realization of e-Learning courses in Slovenia is described and discussed. Slovenia, the mos...
Article
Full-text available
The development of information and communication technology enables a digital media design project to apply virtual team to its communication strategy and procedure for collaboration. This study discussed the needs for building a virtual team of digital media design, and how it works. The researchers explored 4 cases to examine the problems faced b...
Article
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Abstract John Knight and Marie Jefsioutine Designing digital media products that are efficient, effective and satisfying to use, relies on a number,of research methods,borrowed,from disciplines as diverse as behavioural psychology, sociology and market research. This issue explores ways in which these methods can be adapted to support a user-centre...
Article
Traditional digital media system can not complete the format conversion and video transcoding of massive image and video information at the same time, which leads to long time of information processing and loss of data storage. Therefore, a digital media system driven by artificial intelligence and big data is designed. Using FastDFS design of digi...
Article
Enhancing teachers' visual digital media design ability is conductive to improving the effectiveness of classroom teaching of art design major. Thoroughly exploring, discussing, and studying the correlation between teachers' visual digital media design ability and effective teaching is a requirement for the professional development of art design te...
Article
The contemporary conjuncture of widespread ecological and social crises summons critical thinking about significant cultural changes in digital media design. The selection and classification practices that marked the history of slavery and colonization now rely on all types of nanotechnologies. On behalf of the future, bodies became expanded territ...
Chapter
Nowadays, digital media has wide applications through technology and hardware that has greatly changed its professional practice and teaching in design subjects. Concepts and methodology in this area have shifted, which are influencing and interacting the design field with continuous development, therefore, arising the phenomenon of multi-direction...
Chapter
CollaboratED is a research initiative exploring the opportunities and challenges for collaborative work between online and on-campus students within the Digital Media Design Masters programme at the University of Edinburgh, where group projects are an important aspect of the learning process. CollaboratED asks students and academic staff about the...
Chapter
In this chapter, we describe different Models and Processes used to design instructional media including ADDIE, Rapid Prototyping, AGILE, SCRUM, Waterfall Model and the BSCS 5e Instructional Model. We also describe different ways of conducting a front-end analysis, including needs assessment, learner analysis, context analysis, and technology analy...
Chapter
The selection and integration of digital media is intentional and therefore considered in every stage of the design and development in instruction. The selection and placement of digital media should adhere to theory, principles, and guidelines on the ways people process information and learn. It is essential to keep in mind the human learning proc...
Article
This paper presents a unique finding from a larger research project exploring social media use for social support among youth development program participants in Lafayette, IN. Through participant observation and semi-structured interviews conducted with Boys and Girls Club members ages 9-15, youth revealed varied uses of social media to sustain un...
Chapter
This chapter provides a general overview of the epistemological, methodological and conceptual premises of the inclusive, humanistic approach proposed in this book. The reductionist and monistic perspective, privileged by managerial and organizational mainstream research, is questioned in favour of a multi-paradigmatic, complex and multi-level appr...
Chapter
The author promotes agent-oriented models to identify, represent, and evaluate high- level abstractions of digital media design projects. The models include emotional goals, in addition to functional goals and quality goals, to describe feelings such as having fun, being engaged, and feeling cared for. To establish emotional goals, digital media de...
Chapter
With the recent interest and adoption of the concept of the flipped classroom and recognition of the power of video to reinvent education (Khan 2011), video has made a resurgence as a transformative tool to enhance learning and teaching. Most experts in the design and development of multimedia resources in Higher Education are employed as professio...
Chapter
The authors promote agent-oriented models to identify, represent and evaluate high-level abstractions of digital media design projects. A major aspect is the introduction of emotional goals, in addition to functional goals and quality goals to describe feelings such as having fun, being engaged and feeling cared for. To establish emotional goals, d...
Chapter
With the recent interest and adoption of the concept of the flipped classroom and recognition of the power of video to reinvent education (Khan 2011), video has made a resurgence as a transformative tool to enhance learning and teaching. Most experts in the design and development of multimedia resources in Higher Education are employed as professio...
Article
This article discusses a pedagogical and creative approach to designing a mixed-media, live dance performance. By involving undergraduate students in the process, the authors were able to examine the contemporary phenomenon of selfies and the effect of the “online self” and “mediated self” on dance performance. The performance combined the work of...
Article
Interior design especially the design developments for commercial spaces should ensure the economy of spaces. This is the marketing for space. It is necessary to understand the design elements of commercial space for the efficient using of digital media of space marketing. In this research decided to design application schemes for shopping mall by...
Book
This book introduces a Digital Social System Praxis Framework (DSSPF) integrating Computational Media, Evolutionary Systems Thinking and Design Thinking approaches to E-transformation practice, also called Community Informatics Design (CID). The DSSPF framework is intended to create communication spaces dedicated to knowledge production and sharing...
Article
L’introduzione delle tecnologie digitali nel mondo del graphic design a partire dagli anni ottanta dà origine a un insieme di competenze, metodologie e figure professionali che può essere indicato con l’espressione digital design. In questo contesto, molte donne sono state protagoniste, presenze significative e strategiche, contribuendo con intuizi...
Article
The purpose of this study is to explore the potential influence of the ideologies of tutors engaged in the education of digital media design in Taiwan on their students’ achievements of the educational objectives. Empirical method was conducted in the study. The research data are collected from 330 students, which represents approximately 15% of st...
Thesis
This study aimed to explore the required competencies for print graphic designers to transition into digital media design in Jordan. Qualitative and quantitative methods were used in this study to achieve the research objectives. Interviews with academics and practitioners in the digital media design field were conducted and then a modified Delphi...
Conference Paper
This workshop explores a novel design practice and the methodology behind it in an entirely hands-on way. Participants will create a performance centring on their own personal digital media using Collect Yourselves! -- a two-phase online system that guides the selection, sharing, and live performance of digital photos. Through using the system and...
Conference Paper
Splash-color painting is a unique painting style developed on the basis of Chinese traditional painting in recent years, it is the outstanding representative of the “freehand brushwork” in Chinese traditional painting. The splash-color creation with digital media will endow new vigor to the traditional painting art. The digital splash-color paintin...
Article
As an inherently process-oriented and participatory art form, new media art has a profound influence on the roles of the curator, artist, audience, and institution. Social and technological developments have transformed the role of the curator from a carer of objects to one that focuses on the processes, systems, and the interaction between "multip...
Book
The present work provides a platform for leading Data designers whose vision and creativity help us to anticipate major changes occurring in the Data Design field, and pre-empt the future. Each of them strives to provide new answers to the question, What challenges await Data Design? To avoid falling into too narrow a mind-set, each works hard to e...
Article
At present in most architectural practices, the way architectural design is presented involves computer-aided design to describe architecture for different purposes. Digital media has been employed for a creative proposal to achieve efficient communication. Although architects conduct and navigate design information, communication can be more effic...
Conference Paper
Designers in creative thinking process through decentralized thinking, develop diversified information, there are jumping contrast between the message of continuity. Initial findings designers sketching process, thinking if spoken unused, may be missing some important information. If we can record changes between draft, assisted designers to clarif...
Article
The new visual design is a visual design forms a channel of communication and computer software tool based on digital media. Compared with the traditional visual design manifestation, new visual design not only has the stereoscopic effect, also has interactive and multi-dimensional display, is a new form of digital media design based on visual perf...
Article
Rebecca Hallac is a Junior studying Digital Media Design. She does research with the school of Design and TAs computer science classes. The guiding question for our annual faculty symposium was: How can technology empower our students, and us, as learners?
Article
Until the 1990s, with the development of digital technology, planar visual communication of objects from the static prints change to dynamic multiple media, from the pure visual change for visual and auditory etc. Various senses express way, Digital media is also in various art form in the line of sight of people, affecting people psychological act...
Article
With continuous progress and development of science and technology, China develops intensively in terms of new media, and digital media technology flourishes in recent years. Digital media technology shall not only rely on computer sciences and relevant content, but also combine painting creation well, so as to design more excellent works and cases...
Article
The education of digital media designers is largely structured around design students working individually on projects or in teams of designers, despite the reality that the intersection of several disciplines is common in the workplace. As a result, design students are being poorly prepared for working as part of multidisciplinary teams. In recogn...
Article
The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual sym...
Article
The authors promote agent-oriented models to identify, represent and evaluate high-level abstractions of digital media design projects. A major aspect is the introduction of emotional goals, in addition to functional goals and quality goals to describe feelings such as having fun, being engaged and feeling cared for. To establish emotional goals, d...
Conference Paper
3D model construction is one of the most important courses in digital media design. It provides the direct way for learners in creating real geometry in digital classroom. It has also been included as the required course in higher education. In this paper, we design a novel teaching strategy that combines social activity (facebook) and project-base...
Article
This study announced the competition rules of the Second International College Student Charity Advertising Festival held by the Beijing Union University through the teaching blog and Facebook and invited students from the Department of Department of Digital Media Design and the Department of Management of a Technology University in southern Taiwan...
Article
The design process of digital media in museums is a complex process and it has been visualized with models. However, a model is a simplification of a real process. How simple should the model be? To what extent can it reflect the complexity of the world without losing in legibility? This paper will describe how a simple model of a complex process s...
Article
This study delineates the design of an exploratory study which investigates the potential of using an interactive installation, Anikee, as unorthodox pedagogical tool to support children learning of the target language. The purpose of this study is to implement instructional gaming and adopt an inductive approach to investigate user perceptions eng...
Article
Who could have guessed that things would make such a roaring comeback in the twenty-first century? What were the odds that the object could leap over such high hurdles: the deontologizing orthodoxies, the fascination with the subject, fixations on the image and the word? And yet, shining brightly, there it is: the object now luxuriating in the crit...
Conference Paper
The paper identifies and analyses the factors and characteristics of human thinking structure based on the background training, and work field. We propose the conceptual graph to represent the Knowledge Competencies (KC) for the specific area of Digital Media Design. The scope of the Knowledge Competencies is represented visually using graphs, illu...
Article
Development of digital media and interest in education bring big progress at digital device of education globally. UK which is advanced country of education is using digital education devices such as digital chalkboards, digital desks etc. and Japan plan digital text book`s through the state. At 2011, Korea which is advanced country of internet ado...
Article
Digital Media Design (DMD) sits between ICT and the creative arts. DMD uses computers as a design tool. The ubiquity of the computer means DMD is available to a broad range of people. It is used in everyday design practices - creative, professional, commercial, academic, and casual. In an educational context, the way it is taught needs to meet stud...
Article
This study is aimed at looking at the integrated visual communication design from the integrated perspective, going off the past single strategy, and thus explore the theoretical validity of the concept. The integrated visual communication design is categorized into five areas-identity design, advertising design, information design, package POP des...
Conference Paper
This paper proposes a narrative-oriented approach in media architecture design, which encourages people to get involved and interact due to the scenario rendering characteristics of the space. In the context of current digital media technologies, this paper begins by reviewing the postmodernism architects' vision of architecture "as signs and syste...
Article
Mike Panaggio, the CEO of DME, is an inductee for 2011 Printing Impressions/RIT Printing Industry Hall of Fame. There's DME Studios, a full-service creative agency, and expressionables.com, a consumer site for printing special occasions keepsakes. DME Digital MEdia provides Website design, presentations and digital media design. And RocketLife.com,...
Article
The advent of new platforms each year along with the advancement of technology provides a new opportunity for digital media designers to develop creative and innovative contents. This phenomenon affect the same way the students that major in the digital media, and the use of the platforms that is based on the new technology in the development of co...
Article
Computer-Aided Design (CAD) applications provide design and engineering professionals with various computer-based tools to perform design activities. As efficiency is one of the most important requirements in most design tasks, in this article, we contribute a novel collaborative design approach to improving efficiency, where a complex design task...
Article
The development of digital technology has led to numerous changes in communication design, introducing new concepts, new areas of action and new procedures. These changes imply expansion for the discipline, giving it more visibility and more power to intervene and, consequently, more responsibility. In today's information society, the designer find...
Article
The Object Reader provides an extensive compilation of mostly previously published key articles by renowned authors along with original contributions of new works in an accessible anthology. "Objects" are introduced upfront from the original Latin obicere, referring to the "act of blocking," "to throw at" or "throw against," in the sense of disappr...
Article
The dynamic and fast changing nature of digital media presents many challenges for design professionals as well as for design educators. Managing the increasing complexity of technology is one of them. Surprisingly, the digital media design industry's switch to multidisciplinary collaborative teamwork as a response to the increasing complexity of t...