Questions related to Digital Humanities
I am looking for links of datasets from Latin American countries that can be used in classification tasks in machine learning. Preferably the datasets have been exposed in scientific journals.
Thank you for your attention and valuable support.
Is it ethical to develop artificial intelligence, robots, and automation technologies that result in the loss of jobs for humans?
Please express your thoughts.
- How much thought do you think International Digital Humanities Community should invest in terms of tracking the broad strokes of protagonist's emotional journey when structuring the cultural criticism?
- When dynamically reactivated through performance, can cultural memory embedded for reveal the contemporary relevance and future potentialities of intangible cultural heritage?
I am looking for links of audio datasets of indigenous Mexican languages that can be used in classification tasks in machine learning.
Thank you for your attention and valuable support.
I am a research scholar in Goa University, looking for fellow researchers in India working in the field of ICT, educational technology and digital humanities.
I am a cinema researcher from Brazil and troughout my masters research I have organized a spreadsheet with a few hundred films from the Brazilian Amazon. It includes information such as films' title, synopsis, length, director, year of production etc. I am currently looking for a free, user friendly, tool in which I could make this database available online in the form of visual content such as maps (e.g. a map in which each film could be pinned to its city of production, alongside complementar information). Would anyone have any suggestions?
The algorithmic management of today comes in the form of AI-based solutions but it still is an algorithm with a binary system intact. What do you think of its usage and its novelty? How can we use AI-based evaluation to measure the efficiency of someone's work?
I am looking to find contemporary (2005 and onward) LGBTQ+ literature/texts (novels, poems, digital literature, correspondence, social media writers) by Ecuadorian writers (preferably LGBTQ+ too, but not a must), and/or academic articles that deal with the topic. Aside from a wikipedia page, I was not able to retrieve a lot of information. Has anybody here worked on this topic in the past?
Busco literatura/textos contemporáneos (2005 y adelante) escritotos por escritor@s ecuatorian@s -- que sean novelas, poemas, literatura digital, cartas, literatura en las redes sociales...). También busco artículos académicos que trabajan el tema de la literatura LGBTQ+ en el Ecuador de hoy en día. No encontré mucha información a parte de un sitio wikipedia. ?Alguién ha investigado esa temática y podría decirme por dónde empezar?
I'm a design consultant with a background in Product Design from NID-Ahmedabad, based in Bangalore. I'm doing work and am keen to grow in these three directions. Is anyone in India channeling any efforts in these fields? It's difficult to find creatives working in these fields so I'm looking to connect, collaborate, and develop a community of folks with similar interests.
Behavior Science led Design
This could be applied Behavior Economics, or Design for Behavior Change, or applying BehavSci for Social Design - anything that entails designing and for and keeping in primary consideration human behavior.
Design for Digital Humanities
This could be working towards a healthier internet, Data Awareness, Humaneness of Tech, Ethics of AIML, Psycho-sociological impact of Tech, People+AI Research
Design for Climate Action
This entails designers and creatives expressly working for climate change mitigation and adaptation.
Write to me: email@example.com
we invite you to publish articles in the new, online, peer-reviewed scientific journal, which does not charge any fees from authors and readers (digital humanities, library and information science) - https://wow.umcs.pl/czasopisma/action/about/mid/20/cid/15
At the Kazan Federal University (Russian Federation), I help organize the VII conference of the Sadykov reading."Society 5.0: The Paradoxes of the Digital Future". But I do not know how to find new contacts who may be interested to participate in.
Conference working languages: Russian, English, Chinese.
- Digital Paradise or "hello" from Big Brother?
- Homo Digitalis: Hopes, Risks, Prospects.
- Transformation of Knowledge and Education in a Digital Society
- Ontology of Virtual and Augmented Reality.
- Digital Humanity as a New Interdisciplinary Paradigm.
- Is Society 5.0. a step Towards Transhumanism?
- The fourth industrial revolution and digital capitalism.
Recently, I got financial support to conduct a one-year research overseas as a visiting scholar in U.S.A.I am chairing a project on Chinese aesthetic theory in the 20th century which focus on the relationship between Aesthetics and Chinese Buddhism（1900-1949.I want to use the methods of DH to carry out this study.
Can someone suggest a machine learning solution, proprietary or open source, to analyse speeches (audio or transcripts) and literature (long texts).
I started videoblog about culture and science recently on YouTube (https://www.youtube.com/watch?v=Oqrctt4zh3A&t=10s). Would you like to share with me your experience on vlogs and how to improve transmission of knowledge through YT?
I m working on a project on ensemble learning, where I am developing an ensemble algorithm. There are bunch of websites there kaggle, UCI with the data itself but I never found a source which has the data as well as predictions from different people. Anyone have any idea of such a website?
What do we need parallel corpora for ? Especially if we are humanists or linguists doing work or research ?
I'm seeking reviewers for my edited book, Social Annotation in Modern Learning Contexts. Interested?
As mentioned in my previous posting, I don't subscribe to a dialectical approach to addressing contradictions between human and artificial intelligence.
Human & Artificial Intelligence as Balancing The Yin-Yang of Pricing (Costs) and Valuing
To begin with it, it has become virtually impossible, much less desirable to overturn what essentially boils down to a very human notion: pricing and valuing. So it is never, at the core, an issue of human beings versus machines. It is about our desires and appetites, therefore conversely, fears and wastes/ excesses (as either scarcity or abundance). The key here is balance, rather than dialectics, specifically how to balance price (costs - to whom?) and valuing (for and by whom?).
- The main problem in terms of Learning Designs and Evaluations should be read as: What, how and why we value things and actions being executed/ facilitated by artificial intelligence?
- How calculable are these values?
- How desirable should these values be calculated and in what ways?
Beyond Pricing and Valuing Human Intelligence in Utilitarian & Developmental Values
As Noam Chomsky has reminded us, intellectual property is the monopoly of pricing. The notion of intelligence as a monetary expression, subjected to and situated within the supplies and demands of brain power markets, has utilitarian and developmental values.
From here, I am going to superimpose the prevailing discourses in Education and Engineering. It may not even be up to date, but one has to start somewhere, and that somewhere is 2012, in the Game Studio of UTS' (University of Technology, Sydney), Faculty of Engineering and IT.
Social Engineering Rhetorics, Aesthetics, Poetics & Epistemologies
Among Artificial Intelligence (AI) engineers' choice of readings and citations are the works of Ian Bogost. Wikipedia describes him as a Philosopher and video game Designer. This sounds like a reasonable description, though worth also highlighting is his background in the Comparative Literature. Bogost's seminal work is Procedural Rhetoric.
For the engineers, this reading of games and their meanings, especially in relation to the player and game mechanics was compelling. Bogost also covers lots of ground in terms of the games' aesthetics, epistemologies and therefore rhetorics. His interpretations of video games are dense, and with NOT a statistic in sight. Instead it would help immensely if one had solid Humanities training to follow Bogost, especially Derrida. And yet his following are composed of arguably mostly gamers and game engineers. Where I personally had left Bogost was the debate he was having with Sicart.
- Essentially, one might boil down the problem of what is the autonomy between the player and the game mechanics?
Curiously, that engineers are concerned with player autonomy and expression is something missing in Education's discussion of game-based learning. Sure there's always James Gee, everyone's favourite baby boomer, who could tell us: What Video Games Have to Teach Us About Learning and Literacy?
For now, I will skip Gee because I have already written a paper about him and David Williamson Shaffer. What I would like to talk abit about is the notion of epistemic games and their assessment engines. This is necessarily sketchy and my purpose is raise my concern as agenda.
There's no doubt that epistemic games, still in their early days I would say in Education, have much to contribute to learning. Their applications could also be as deep as the ocean.
The Misreading of Episteme: Implications & Delusions
But what keeps glaring in my gaze is: why haven't we acknowledge also the Foucault "episteme" and "techne" in their oppressive light?
Even Shaffer alludes to Foucault, but the oppressive nature of the "episteme" is totally lost on him, to quote him (Shaffer, 2006: p.232):
Epistemic frames thus include, but are a broader concept than, epistemic understanding, epistemic forms, and epistemic games. An epistemic frame is more akin to Foucaults (1972) well-known concept of episteme. The episteme of an era, for Foucault, is the relationship between discursive
practices (patterns of discourse or forms of interaction) and structures of knowledge (which for Foucault are always intertwined with the organization of power).
Episteme exists at the level of the culture, across domains of knowledge and forms of practice. Epistemic frames may represent a similarly tight linkage between practices and ways of knowing, but at the level of the local cultures developed by individual communities of practice.
The data here are clearly illustrative rather than conclusive. Nonetheless, they do suggest that islands of expertise and epistemic frames may be useful ways to think about the potentially broad effects of experiences in well-designed educational role-playing games and other immersive environments.
The ability of students to incorporate epistemic frames into their identities (or portfolio of potential identities) suggests a mechanism through which sufficiently rich experiences in technology-supported simulations of real-world practices (such as the games described above) may help students deal more effectively with situations in the real-world and in school subjects beyond the scope of the interactive environment itself.
Epistemological Imprisonment & Physical Incarceration
What this interpretation of Foucault reveals is that Shaffer has not just misunderstood the coercive and dangerous nature of the "episteme", especially when embodied through the "techne" (his equivalent, I would say, of the epistemic frame), it means the epistemic games or learning is also based on questionable understanding of the "episteme".
Foucault had been concerned with how knowing and knowledge, far from being enlightening, work to limit and constrain its subjects of possibilities, at its worst, would lead to epistemic incarceration. In short, there's nothing inevitably liberating about one's epistemology. The "episteme" is a site/ knowledge matrix, when enacted in the "techne", becomes extensive sources of incarceration, discipline and punishment. Hence whilst one's head is imprisoned by the "episteme", one's body is being violated by the epistemic processes embedded in an institution's "techne".
There's lots to come from this reading of Foucault. One key aspect is that Education people are losing their capacity to read Philosophy and the Humanities. In fact, they risk losing many other literacies, not least the visual ones.
Balancing Learning about Knowing with Knowing about Learning
This is a curious deficiency given if it's one Faculty, literally in that sense, that should be about cultivating deep and broad literacies. Even the ways in which educational products and services are assessed and evaluated (a good example of Foucault's Episteme at work) have fallen sort in their capacities to read issues relating to Ethics, Rhetorics, Poetics, and Aesthetics.
Where the engineers have shown much curiousity towards the relative autonomy and even emotional interiors (Bogost's simulation fever) of the player, educators are looking at epistemic games like accountants (Learning as accounting and calculating is also an Episteme-Techne at work about work).
Evaluating Learning beyond Pragmatic Utilitarianism and Darwinist Development
- One can't but help asking: how can education evaluations (examples of Foucault's "Techne") focusing on utilitarian or developmental modelling ignore issues that seem to only concern game engineers: Ethics, Rhetorics, Poetics, and Aesthetics?
- How can we teach design and yet have no reference to the inherent nature of any design:i.e. its visual expression and meaning?
- Who are allowed to decipher the visual codes?
- How can we teach creativity when the assessments are principally concerned with tracking and matching performances (epistemic or self-regulatory; classic Episteme-Techne dichotomy) based on fixed methodologies and proceduralities?
The Administration of Today's Universities: Sites of Conformity, Incarceration & the Marketing of Rigidity as Flexibility
Modding has become quite a huge area for hardcore gamers. But they will not find any avenue for modding in universities. Along with many ironies from the so-called deregulations in universities, they are more regulated than ever.
- For example, since when did we need compulsory attendance and wellness (the right to illness denied) for adult education?
- How has the university becomes sites of exploitation, double standards, and personal incarceration?
- Should we not be asking the rhetoric of flexibility is double speak that masks the rigidity of universities and their underpinning values and pricing?
- How should one calculate and price costs of knowing and learning? Costs to the institution at what expense to other individuals, groups and domains?
- Are not epistemic games an artefact of such valuing and pricing, namely to value docility and conformity and price them as autonomy, enlightenment and even creativity?
- What has happened to our Renaissance men and women, the ones who shift seamlessly between rule-based and novelty-based knowledge?
- Do they even have a place in a place that purports to be about cultivating creativity but practices rigid regulations and assessments (hidden in engine of course)?
- With the loss of these Renaissance men and women, are we as a society becoming blind, deaf, and mute when it comes to Ethics, Rhetorics, Poetics, and Aesthetics?
- What has become of Education when even the engineers are showing more interest in the Humanities?
- How might we begin to re-embrace Humanities in Education?
- How might we begin to cultivate men and women of the Arts and Sciences?
- How might we make universities a truly voluntary institution again, specifically not in the NeoLiberalist's double speak that requires compulsory attendance and other rigid regulations to keep compliance to regime demands?
- Since when did the university have so many rules about rules of conduct?
- How is this impersonation and extensive enforcements (i.e. policing of rules of conduct) even called Liberalism?
- How might we begin to revitalise valuable Disciplines which may not contribute directly to the next quarter's earnings of the university, but rather be reflected in the true price of education: personal enlightenment?
- Might we then also consider Learning Arts and Sciences (by alphabetical order)?
Digital humanities is an area of research and teaching at the intersection of computing and the disciplines of the humanities such as history, philosophy, linguistics, literature, art, archaeology, music, and cultural studies).
What are the application of "digital humanities "in your specialty?
What are examples of texts describing spatial situations which either have been studied in the digital humanities or where doing so would be interesting?
Especially cases where the spatial information is too vague or uncertain to plot on a conventional map. Or maybe where the spatial relations are especially interesting in themselves rather than being seen as a defective means of giving more detailed information. Maybe psychogeographical writings or narratives of journeys, walks or wanderings where plotting on a map might sometimes be feasible but where the specificity of mapping detracts from the text itself?
Spatial relations might include "between", "next to", "near to", "to the right of", "crossing", "following alongside", "underneath" and so on. They could relate paths taken, tracts of territory, geographical features such as ponds, and so on.
Mommy blogs are common in Europe, the US and South East Asia. I have not read about an Arabic equivalent, although a decade ago, I know Persian was in the top ten language blogs were written in. Does anyone know of work on this?
Of late, there is a great deal of emphasis on methods adopted for digital humanities. I wonder if such tools can be used to study entrepreneurship from a different perspective. I would appreciate any pointers?. Thank you
For my dissertation I am searching for literature / experiences.
I'm interested in knowing about linguistics (digital humanities) projects that use TEI encoding (Text Encoding Initiative). Links to such projects would be appreciated. (I'm already aware of the Early Nahuatl Library and the Nxaʔamxcín Database-Dictionary Project. Thanks in advance for any other such projects. [edited to clarify that I'm interested in linguistics project in particular]
I'm actually building a platform (in open source, MIT Licence) for generating digital corpus for Digital Humanities and we are looking about papers and partnaires for embeded algorithmes qualifie this corpus.
Note: So far I have experimented with an untrained TreeTagger, but (unsurprisingly) only with mediocre results :-/ Any hints on existing training data are also appreciated
The results so far can be viewed here: http://dh.wappdesign.net/post/583 (lemmatized version is displayed in the second text column)
NCSA Fellow working on climatological data that may be extracted from historical maps
I am especially interested in good examples where historians have been able to pose and preferably answer new (or old) historical questions through the use of topic modelling?
I am looking for potential speakers at a workshop for 2014