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Design Thinking - Science topic

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Currently exploring similarities around the Design Thinking, Inquiry Learning, and Mathematical Modelling framework.
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If you consider recursive versus discursive education, then yes, all learning starts from recursive. Bloom's taxonomy starts with knowledge--memorization. One cannot be discursive or critical about what one does not know. Now this does not mean both recursive and discursive must be one or the other. There should be an iterative, back and forth. Examine direct instruction and problems with minimalky-guided instruction.
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Dear specialists, researchers, and practitioners.
I am reading the literature on typologies of researchers aiming to define personas and to better engage different researchers' profiles in processes for funding R&I (science management and pre-award).
I cannot find any articles or books discussing the link between profiles and interface typologies (eg. talkative profile >> Brokerage and networking events or blank page thinkers >> design thinking processes).
I know that the approaches to analysing such interfaces are based on personas and user journeys.
I am starting this discussion to hear your opinions, and points of view and maybe suggest books/articles that focus on such theories.
Best regards.
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Te recomiendo establecer tus objetivos de investigación y de esa forma plantear entrevistas con tópico diferentes dentro de los cuales estará los que interesan, hacer una evaluación seria con respecto a las pregunatas
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It seems possible, but I haven't seen one study using design thinking in qualitative research.
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Muhammad Taufiq Amir Muhammad, Yes, look at Richie Khoo's resources. Also I highly recommend study of IDEO's experience applying what they learned. - Others speak of ideas that sound the same but lack insight from the experience of applying the idea. And the insight to know how it applies and is modified to different needs. Also, searching ResearchGate itself you'll find many versions of your same question and the corresponding commentary.
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Dear All, I am looking for papers in the field of design education. Specifically the cognitive processes related to design : design thinking. And how these are supported through different approaches.
I am not referring necessarily/exclusively to the "Design Thinking"- IDEO approach.
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Lee Clawson, I sincerely thank you for your answers. I agree with you. We lost something by educating design in the universities, which increased the proportion of the unemployed with higher education, hoping that talent will pave its way, and from a diploma, you can make (opinion of one of the students looking for work among recruiters) - origami. It does not matter that society, for obvious reasons, does not know what high-quality design is, and cannot curb the forces that hinder the improvement of the state or satisfy diverse needs. The problem is that modern civilization, thanks to the discovery of new technologies, has severed direct links between people and their environment. The population engaged in myth-making is increasing, and those who are engaged in real planning, forecasting and design are not to be found in universities. And the universities themselves suffer more from “Punctosis”, “Bibliometric pathology”, or "Hidden-secret peer review", losing energy and strength for the real study of specific local reality.
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Using human centric approach to tackle wicked problem?what can be the solutions?
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La peor lucha es la que no se hace, El trabajo de niños se puede disminuir si se logra una adecuada constitución política.
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During my studies at the Berlin University of Applied Sciences, I had the topic of design thinking as part of product management. That was real interesting for all of us. Now I'm writing my bachelor's thesis on the question of how design thinking can be used in future projects and exercises.
What experiences have you gained with design thinking that can be used sensibly at a university? What advantages and disadvantages do you see?
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Design thinking develops. There are dimensions such as framing the problem, envisioning solutions, specifying materials and techniques, preparing, implementing, and querying within all other dimensions. But as I learned by conducting developmental interviews with 80 faculty members from the Savannah College of Art and Design in 20 departments ranging from architecture to interactive design and game development. These dimensions can be divided into more detailed dimensions and each dimension goes through four increasingly complex modes of practice, which we identified as the beginning, exploring, sustaining, and inspiring modes. Each mode is imbedded in the next resulting in a new scale of development and time to establish. I used a computerized text analysis based on pairs of keywords to group the faculty answers into dimensions and define the modes within each.
The methods and results are detailed in my book Teachers, Learners, Modes of Practice: Theory and Methodology for Identifying Knowledge Development. Routledge, 2017. See especially, Chapter 5 and the 20 pages of appendices on the Design Praxosystem.
To help make the results easily accessible, I wrote a novel where the SCAD results were applied to the development of artificially intelligent robots. The novel is called How they designed my kind: The Autobiography of the First Artificially Intelligent, Conscious Being and is available free at changingwisdoms.net/Joshua.
A disadvantage of design thinking lies in people’s narrow conceptions of what it is and where to use it. Both sources above show ways that people’s narrow conception of design thinking can be overcome. Design thinking applies way beyond products. Education, social services, personal relationships, emergency responding, political activity, writing, drawing, conducting research are a few of the areas I have seen people apply it.
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Hi all,
I am currently writing my master thesis on "Optimizing the transition from Design Thinking to Scrum in a co-creation approach" at Munich University of Applied Sciences. For the empirical part I am looking for experts in the university context (lecturers, professors, PhD students) who drive an integrated approach of DesignThinking and Scrum (similar to CIL Solution Delivery Approach: https://www.co-inno-lab.org/cil-ansatz) within student projects. Do you know anyone who teaches in this area or even a university course that includes such an approach?
I appreciate any tips - Thank you!
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Hi,
I wonder your research results. I am planning to start a work soon with a similar subject.
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I'm currently doing research related to computational design in architecture, especially generative design. I'm curious how we can translate the creative process we have in mind into a measurable to-do list.
How to assess and measure creativity in architectural design?
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This is a search for the same authors, but with a newer date
I think it is useful
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This is a very specific query about implementing Design Thinking in the education sector especially with reference to innovation in higher education. Views, comments, opinions, analysis, case studies are welcome.
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Interesting question, I agree with Professor Faraed Salman. Bet regards.
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I am looking for the best way to analyse my Likert data from 1 population on two questions.
I thought this would be simple enough but there seem to be endless options and I'm not a statistician so not entirely sure what they all mean.
I asked fifty learners in a school how much they felt they used various meta-competencies (e.g. collaboration, creativity, problem-solving etc.. in a (1) design thinking studio compared with (2) normal school. The Likert options were Never, Sometimes, Often, A lot, Always.
Some of the results are normally distributed while others are not.
Can anyone help with a simplified answer to what I should use and why?
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With two questions, I think the best (and the simplest) option would be comparing means. It would be a simple bar graph of a mean for 1) design thinking studio and 2) normal school side by side. It would be also nice to add standard error bar; you can Google search bar graph with error bar with Excel.
If you are concerned about normal distribution (I do not think you need to), you can create a z-score and use that information instead. The unit of z-score is one standard deviation, whereas your raw score's unit would be one Likert order.
Yes, there are multiple options to present your score, but often times the simplest option works the best for the general audience. After all, we use statistics and visualization to communicate.
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I am looking for instructional design to teach Design Thinking to educational technology students with a constructive approach. Are there scales or questionnaires or other tools to track the learning of these students?
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interesting discussion
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I am doing a literature review on the role of play to enhance creativity for design-led innovation in organisations, and I wanted to check if anyone could point me to any credible papers , especially that would contain gaps and opportunities for future research related to the topic.
Thanks in advance!
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Hello Dr Avinash Jhangiani, you have chosen a truly exciting topic with high impact potential. Being a playful design practisioner and researcher myself, I am looking forward to your literature review. Here are some papers that could be of interest for your work:
Bakker, A. B., Scharp, Y. S., Breevaart, K., & de Vries, J. D. (2020). Playful Work Design: Introduction of a New Concept. The Spanish Journal of Psychology, 23, e19. https://doi.org/10.1017/SJP.2020.20
Kangas, M. (2010). Creative and playful learning: Learning through game co-creation and games in a playful learning environment. Thinking Skills and Creativity, 5(1), 1–15. https://doi.org/10.1016/J.TSC.2009.11.001
Lopez-Fernandez, D., Gordillo, A., Ortega, F., Yague, A., & Tovar, E. (2021). LEGO® Serious Play in Software Engineering Education. IEEE Access, 9, 103120–103131. https://doi.org/10.1109/ACCESS.2021.3095552
Mystakidis, S. (2021). Combat Tanking in Education - The TANC Model for Playful Distance Learning in Social Virtual Reality. International Journal of Gaming and Computer-Mediated Simulations, 13(4).
Mystakidis, S. (2021). Motivation Enhancement Methods for Community Building in Extended Reality. In J. A. Fisher (Ed.), Augmented and Mixed Reality for Communities (pp. 265–282). https://doi.org/10.1201/9781003052838-17
Raftopoulos, M., Walz, S., & Greuter, S. (2015). How enterprises play: Towards a taxonomy for enterprise gamification. 2015 DiGRA International Conference: Diversity of Play. Retrieved from https://goo.gl/3PD4f9
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Where can I find data from research or surveys related to the application of Design Thinking in business?
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Kupp, M., Anderson, J., & Reckhenrich, J. (2017). Why design thinking in business needs a rethink. MIT sloan management review, 59(1), 42.
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I am looking forward to developing a tool - questionnaire or survey that can help me understand if schools around my place are aware of the Design Thinking concept/context in Education. If yes, then to what level of awareness do they have about the same, and if no then are they looking forward to knowing the same.
How should I proceed with this?
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Maybe these contribution could be useful:
  • Dym, C. L., Agogino, A. M., Eris, O., Frey, D. D., & Leifer, L. J. (2005). Engineering design thinking, teaching, and learning. Journal of engineering education, 94(1), 103-120.
  • Melles, G., Howard, Z., & Thompson-Whiteside, S. (2012). Teaching design thinking: Expanding horizons in design education. Procedia-Social and Behavioral Sciences, 31, 162-166.
  • Retna, K. S. (2016). Thinking about “design thinking”: A study of teacher experiences. Asia Pacific Journal of Education, 36(sup1), 5-19.
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  • How do designers become part of the change of paradigm necessary for global to sustainability to occur?
  • How can economy boost the growth by successfully applying Design Thinking in the circular economy era?
  • How can a sustainable equilibrium of a new market just the result of a newly created customer, which in turn required the discovery and design of new user value?
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Very interesting topic.
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  • How do the best design increase the revenues and shareholder returns at nearly twice the rate of the industry counterparts?
  • Is an explicit social mission a necessary condition for social value creation (design thinking)
  • Can a business values augmented simultaneously and equally pursue social and economic goals?
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  • How do the best design increase the revenues and shareholder returns at nearly twice the rate of the industry counterparts?
There several design areas that increase the revenues and shareholder returns: Your design should put you above your competitors and linked with your consumers: The merchandise design has to do with knowing the market and creating the goods and services that will grow your market segment. The production design can be developed to increase productivity and lower cost without compromising quality. The distribution/sales design include efficient ways of advertisement, supply, and pricing to get the product/service to the consumer
Is an explicit social mission a necessary condition for social value creation (design thinking
The flow of the supply chain depends on the social connection with the consumer to relate to their condition and needs for social value creation and develop the appropriate (design thinking and execution) that can sustain the merchandise, production, and distribution to the market/consumer.
Can business values augmented simultaneously and equally pursue social and economic goals? Customer-centered values augmented simultaneously and equally pursued for balanced business, would utilize corporate social responsibility to boost their community support; utilize return merchandise services and product improvement to sustain clientele loyalty, and deploy good employee remuneration to sustain productivity for a sustainable social system need for humane (not exploitative) symbiosis that supports economic growth for the trio of the employer, employee, and consumer.
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How Design Thinking (as a qualitative one) can response to engineering problems(as quantitative one) ?
Imagine automobile or space industry as an examples... I apprecite if you can provide real examples...
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"Design thinking" is a systematic approach to complex problems from all areas of life and the work world (including especially engineering). The approach goes far beyond classic design methods such as shaping and designing. In contrast to many approaches in science and practice, which approach the task from the technical solvability, user wishes and needs as well as user-oriented invention are at the center of the process. Design thinkers look at the problem through the user's lens and thus place themselves in the role of the user.
Design Thinking in the automotive industry
But why are agile methods, such as customer-oriented design thinking, so useful? The three most important advantages of this approach for the automotive industry:
1. Customer orientation: The Design Thinking method starts with the customer. This is exactly what is important for developing relevant innovations in the automotive industry. We need to ask ourselves the following questions: What are the needs of the customers? How can a better customer experience be created?
2. Iterative process: The iterative approach makes it possible to continuously obtain feedback during the design thinking process. This allows prototypes to be continually adjusted until they meet the needs of customers.
3. Wide range of applications: Design thinking can be used almost anywhere. From improving the customer experience to optimizing processes in production, anything is possible.
Thus:
With the right methods, the speed of innovation can be boosted in all companies. „Design Thinking“ is a agile working method to accompany us during transformation processes.
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we are conducting a research on design thinking practice in higher education and its role in transforming higher education institutions. we would like to interview experts who have solid experience in design thinking practice in higher education.
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The Sugar Network is a global organisation of universities teaching design thinking. https://sugar-network.org/network/
The network is active on several social media. For your purposes perhaps their LinkedIn is handiest. https://www.linkedin.com/company/sugarnetwork/mycompany/
(but keep in mind that here they both list teachers and students)
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How can we design academic research to be iterative and dynamic while also being scientific? How can we create and test ideas and launch scientific results in collaboration with “stakeholders”? I look forward to your experiences and ideas (especially in the field of organizational psychology)!
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A colleague who is associate editor with a journal has suggested "open reviews" as a means to improve publication speed and collaboration. this is probably the most "design thinking"-related proposal I've heard regarding the research process. If it were adopted, it would probably make significant changes in the sector.
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Hi all, I'm looking for any studies using Co-Design, Participatory Design, or Design Thinking specifically in developing countries. Of specific interest are technology-based projects and the uptake of technology in developing countries especially rural regions.
If you have come across any, or were involved in any, please let me know Many thanks in advance P.J.
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Dear PJ White,
Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable.
Benefits of Participatory Design in Web Development
The most attractive benefit of the participatory design is bringing a fresh, unique set of eyes into the design process. Developers and engineers work daily to create web designs and interface models, but do not share the same perspectives of end-users
Co-design, design with users, not for them. Participatory design you design for users and get their input.
A human-centered, systems-minded, and strategy-aligned design approach for social sector leaders. ... Strategic planning is logical and ensures that an organization's activities actually lead to its intended outcome, rather than busy work. Human centered design is action-oriented, deeply human, and experimental
The design thinking process is broken up into five specific design thinking stages: empathy, definition, ideation, prototyping, and testing.
best wishes for your project
sandeep
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I was browsing the Berlin Biennale Archive materials and saw that artists use sociological concepts for both explanation and creation of value there. This is very close to the concepts of social co-creation of value and the change of perspective from competency to activism in action research and design thinking.
Look at this for example:
THE 7TH BERLIN BIENNALE ARCHIVE: DRAFTSMEN'S CONGRESS, PAWEŁ ALTHAMER https://artmuseum.pl/en/archiwum/archiwum-7-berlin-biennale/2054?read=all
Can you see any similarities and potential for cooperation? Is a joint conference of these artists and action/design researchers a good idea?
Richard Kleczek
Look also into my discussion: Does the new (attention: shocking) interpretation of Manet's Olympia develop knowledge about social processes of value creation?
ttps://www.researchgate.net/post/Does_the_new_attention_shocking_interpretation_of_Manets_Olympia_develop_knowledge_about_social_processes_of_value_creation
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Dear Dr. Horvath
I think that the main limitation of the current research on art is the usage of individualistic interpretations of art value or excluding the value form the unit of analysis. I'll try to show in conceptual/qualitative study that using the Theory of Social Practices interpretations and concepts can give a new way to study the art and art-related practices' transformations, which are the relevant research problems in studies on art. The research made this way is scarce along to my knowledge. One of the best research of this type I know is:
Ernst, D., Esche, Ch., Erbslöh, U. (2016). “The art museum as lab to re-calibrate values towards sustainable development.” Journal of Cleaner Production 135: 1446-1460.
RK
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Researchers go through lengths to convey technical information to both fellow academics and the public. Many struggle with the tools and technologies to effectively make this happen, and others seem to get the hang of creating compelling visualizations. I am a strong advocate of good design and of the opinion that it could go a long way in changing the way we gather, analyze and convey technical information. So, I would like to find out how you apply design thinking (the iterative process of obtaining good design) in your academic work. If you do, how so.
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Dear Emmanuel Chigozie Ani thanks for the question. I think being a designer is relative, it depends on what your referring to. However, I consider myself to be a designer because my research activities include experimental work which require design of laboratory tasks.
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I am MBA candidate in Japan and studying about relationship between qualitative research ( ethnography and etc ) and ideation activity (such as brainstorming, design thinking workshop).
So far there seems to be NO academic essays regarding how the fieldwork for ideation should be like. Any tips or suggestion would be much appreciated.
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"What is the best Fieldwork for Ideation process?" The iterative ideation process is related to what idea(s) or problems you’re focused on. It has wide application usage depending on which direction you want to go, for example, design fields of varying descriptions, etc. However, the specific fieldwork you need to embark on depends on what you are focusing on. At this initial stage, it seems to me to be a difficulty in prescribing the fieldwork without the specific focus or definition of the research problem. It could also create a stultification of great ideas you may have without defining your particular research problem. So in looking at the relationship between qualitative research (ethnography) and the ideation activity, what are you aiming at? Again, once you define that, you’re good to go. That is why @Abdullah Al-Beraidi attempts to help define specific problems you could look at. Thanks
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Hello fellow researchers,
Are you aware of any publication channels (preferably journals) that cover 'Design Thinking' topics?
Your support is highly appreciated!
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International journal of design
Design Studies
She ji
Applied ergonomics
Ergonomics
Human factors
International journal of Industrial Ergonomics
Design issues
And many more ...
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By observing the design activities of designers in both design studio and experimental settings, Schön finds potential characteristics of design and concludes several kinds of design theories. The main contribution is “reflection-in-action” interpreting the nature of designer’s thinking pattern. Stemming from that Schön claims an organizational theory contributing to the whole society. Nowadays, it seems that there are two extreme straits on design research. I shall call both traits as ‘small’ and ‘big’. The ‘small’ refers to take microscope lens on design cognition for the purpose of finding regular patterns of designer’s thinking. The ‘big’ refers to take macroscope lens on organizations in the society for the purpose of finding reasonings behind the activities of different organizations. Aside from those design science research derivatives, there are also other kinds of related research like experiential theories and the nearly research hotspot institutional logics.
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I've authored an article on DSR enriched with reflective practice (Schön) - - perhaps this will contribute to your discussion points.
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I'm trying to understand the institutional rationale/approach in planning for teaching 'design' in the future. This approach will hopefully inform the design pedagogy.
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Aside from the obvious knowledge of design theory, methodologies and practical application of design, they should understand design philosophy. The lecturer should also be able to argue about the ethics of design, how it is valued and measured. They should also be questioning design from a meta perspective - how it is used, why it is used and how it benefits society
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I am interested to learn more about design thinking and the way it should be applied in educational setting.
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Zhwan Dalshad: This is a paper we have published a few months back. Any comment will also be appreciated. Gnane
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If the use of design thinking could be useful in concept and incident idea generator that could find those which start the ball rolling.
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Thinking and doing on one's feet in dynamic situations where context changes dramatically, hour on hour is where design think's emergent process becomes valuable. Pretty much useless if only designers are part of the group.
Solutions that emerge usually are transferrable and adaptable.
Layering potential blank swan scenario's can help with preparations. Predictions have limited value. preparedness trumps.
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Is it a hype or more than a hype? What is good about design thinking, what's missing? etc.
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Hi Kim, your questions have been pondered by academics since the age of Buckminster Fuller. Back then it was thought to be only a hype, but half a century later, we are still riding that wave, and there is no reason to think it will ever stop being relevant. Here is my argument:
We believe design thinking has been around since.... the age of computers, no, the age of Thomas Edison, wait, the age of Leonardo Da Vinci, hold on, since the invention of the wheel!
Actually, all those believes are wrong, we've being design thinking since we were primates. Researchers have found chimps that build sophisticated tools (which require design thinking) to be able to feed within challenging scenarios in the middle of the jungle. You can even argue that design thinking goes even farther back on our evolution chain.
We probably don't realize that design thinking comes as part of our basic survival kit.
I agree with Ricardo Lopez: "design thinking is difficult to be defined". That is probably why we state it as a "new" concept or a " temporary hype". But the fact that we struggle to describe it, does not mean it's new, or that its relevance has an expiration date.
Design Thinking will be relevant until the day we stop making decisions (design from Latin: designare).
What's good about design thinking? Everything! It allows us to be the only species that can take our survival from the harsh of the cave man, to the comfort of the penthouse and outside its own natural habitat: space.
What's missing? From my point of view, nothing, except, more of it. If most people realized the enormous potential they have within their mind, all the futuristic visions that Fuller, Edison and da Vinci had for humankind would have being realized by now.
The idea that Design Thinking would be irrelevant in the future is like the idea that "everything that could be invented has been invented".
For me, it's quite the opposite: "In my opinion, all previous advances in the various lines of invention will appear totally insignificant when compared with those which the present century will witness. I almost wish that I might live my life over again to see the wonders which are at the threshold"...Charles Holland Duell.
I have the same wish as Charles, and I'm sure I'm not the only one.
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I am looking for success stories or failures when a design approach has been used by scientific research. (building knowledge and concepts by exploring user-needs, prototype, test and iterate)
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Hi Ulrika
Probably it's a bit early to say, but I think we achieved quite interesting results by applying design thinking tools, in a co-creation workshop. The workshop was aimed at developing new virtual reality applications to be used in municipal inpatient and outpatient rehabilitation facilities, and we invited a heterogeneous group of physiotherapists to participate in creating content.
The content based on the workshop results are currently being tested and evaluated both in Denmark and in Australia.
Paper:
Pardon the shameless self-promotion :)
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Hi
I'm looking for an instrument to test creativity in participants before and after a Design Thinking course. Any suggestions would be welcome
thanks
Pete
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Hello!
I'm a design consultant with a background in Product Design from NID-Ahmedabad, based in Bangalore. I'm doing work and am keen to grow in these three directions. Is anyone in India channeling any efforts in these fields? It's difficult to find creatives working in these fields so I'm looking to connect, collaborate, and develop a community of folks with similar interests.
Behavior Science led Design
This could be applied Behavior Economics, or Design for Behavior Change, or applying BehavSci for Social Design - anything that entails designing and for and keeping in primary consideration human behavior.
Design for Digital Humanities
This could be working towards a healthier internet, Data Awareness, Humaneness of Tech, Ethics of AIML, Psycho-sociological impact of Tech, People+AI Research
Design for Climate Action
This entails designers and creatives expressly working for climate change mitigation and adaptation.
Thanks!
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Snehal Nagarsheth thank you, will read up about it!
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I am currently doing my MBA dissertation on Coopetition within the Public sector.
Appreciate your expertise and opinion on how can Coopetition in the Public sector be successful and what are the main strategies to help it succeed (game theory, design thinking, innovation...etc). Coopetition is hands on in the Private sector and have been successful for years but not fully within the Public sector.
How can coopetition help governments be more Customer-centric?
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Aleksandr Sherstobitov great ideas and thank you for sharing them. The examples shared are spot on to coopetition yet to implement something similar in the public sector is different. If you have a utility company, an infrastructure company and an economic development company owned by the government, how can they all collaborate to give a single service to the public instead of having multiple channels (having the customer go to each individual company to get the same service)?
Christopher C Kelly Coopetition is a describe of cooperative competition. It is also a portmanteau of cooperation and competition.
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Our journal, "Markets, Globalization & Development Review" or MGDR, will be doing a special issue on 'Design Thinking' in late 2019.
Link:
Would some of the paper authors in this track be interested in submitting their work to MGDR, for review and possible publication?
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The MGDR special issue on Design Thinking is now published and available here...
... As MGDR editors, Deniz Atik ... and I would be willing to consider follow-on commentary or successor articles and reviews.
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A fundamental question has arisen during my research on governance and project management. The question is about the grounding and then verification of a design of a model.
Razzouk and Shute proposes that design also originates in the symbolic world as depicted by the circle in Figure 1 (Razzouk and Shute, 2012). Their study focused on the thinking associated with design, where they researched the content vs the process. Design is a synthetic process. To be at all useful the design must be real. Therefore, design falls into the synthetic and real quadrant of their figure. There is, however, a part of design thinking which is rooted in analytics, where empirical data is used to extract data to construct a model, which may then be used in the real quadrant to synthesise a new system or artefacts.
Read more in the attachment.
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Yes, Johan Zietsman, its a rather tricky problem and is rooted in the philosophy of science. The answer may lie in more recent incarnations of general systems theory. Even scientists have recognized quite sometime now that they need a framework to look at things as a whole.
All I can think of is complex adaptive systems and how approaches and techniques from arising from the Santa Fe Institute can be applied to more symbolic phenomenon. It also reminds me of physicists who have tried to bridge from Physics to Metaphysics, with such works as the Tao of Physics by Fritjof Capra. The Stockholm Institute for Resilience is also another possible resource (https://www.stockholmresilience.org/)
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what works? what doesn't? opportunities? threats? also, links with hands-on projects that include teacher feedback would be greatly appreciated!
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In my opinion, the successful implementation of Design Thinking in primary school is determined mainly by the following factors: - properly implementing a new subject or topic into a specific course plan and curriculum, - the use of modern teaching instruments, including ICT information technologies, - improving the correlation of the new subject program or new issues included in the curriculum with current development trends in the field of Design Thinking.
Best wishes
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What are the main components for designing a Projectification process model for developing corporate entrepreneurship?
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I understand projectification as the process of developing a company from traditional to project-based organizational forms. How this process is structured depends on what the starting point for the process is. In his older, but widely quoted paper,
Christophe Midler described four phases of project identification:
- Functional organization and informal project coordination
- Centralized project coordination
- Empowerment and autonomy of the project management structure
- Transforming the permanent processes of the firm
In addition, Midler describes the need for change (e.g. changes in the relationship, changes in tools, changes in career management). In my opinion, these points can be a starting point for your design of the main components of a Projectification process model.
You can download the article from www.sciencedirect.com/science/
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Once it was noticed that 'wicked' problems do not exist - mostly it is a fuzzy nickname for rhetorical problems (those have answers, but not a solution). Seemingly, 'wicked' again return in focus (in curricula as well) - now within the scope of 'design thinking'. Can this promise new decades of riveting walking about a circle?
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As highlighted above by Javier de la Fuente, “design thinking” is a combination of “analytic thinking” and “creative thinking”. (Brown et al). Implicitly or explicitly, "argumentative" approaches are essential to some design disciplines. Rittel and Webber (1973) characterized design and planning problems as 'wicked' problems, fundamentally un-amenable to the techniques of science and engineering, which dealt with 'tame' problems. Solutions to wicked problems are not true-or-false, but good-or-bad. Wicked problems have no definitive formulation, no trial-and-error. (Horst Rittel & Melvin Webber, 1973). Herbert Simon (1969) had introduced the notion of 'satisficing‘ and an 'argumentative', participatory process in which Designers are partners with clients, customers, users, the community. It is generally believe to be more relevant to Architecture & Planning. And I am bound to agree. Satisficing = Satisfy + Suffice.
And, in my humble opinion, Design thinking and 'wicked' problems - may not always mutually agree nor are they mutually exclusive in all cases. So, Satisficing may be a good idea.
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It's well understood that "Design process" can initiate changes in the relationships of things, situations and phenomena and people for the better. "Design as a Process" affords a shift from the invisible to the transparent visible and shareable approach and it can be useful for analyzing, deconstructing an usually large complex projects into different phases/stages to facilitate easy implementation, management or coordination amongst members.
What do you think? Please share your thoughts and ideas!
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Dear Dr. Tungnung,
If I understood the essence of your question ("Why do we need research and design strategy or process?") correctly, then I think I have a simple answer to you. Actually, what we need are design and research methodologies. They advise us on proper and effective strategies based on their underpinning theories. They also advise us on the processes (procedures and activities), as well as on the methods, the instrumentation, and the criteria. Eventually, methodologies systematize research and design. In other words, they reduce the dependence on the hypothetical, intuitive, heuristic, incomplete, and intangible elements, but also make it possible to benefit from everything that these can offer for the benefit of research and design. One more issue: Setting up research always needs activities that belong to the domain of design, and design typically benefits from the knowledge and means produced by design.
Best regards,
I.H.
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eg: how to combine functional design with energetic design (eg electrochemical design), hygienic design and mechanical design . application: Vanadium Redox Battery for remote area power supply in African hospital.
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What is design thinking in the original question?
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Cuando se diseñan procesos organizacionales, es preciso tener en cuenta el contexto organizacional donde dicho proceso será ejecutado, de modo que el diseño resultante sea consistente con su realidad. El contexto organizacional puede ser analizado desde múltiples perspectivas, tales como: cultura organizacional, regulaciones, estrategia, recursos, capacidades, modelo de negocio, personas, tecnología, etc. ¿Cuáles pueden ser otras perspectivas? ¿Cómo pudiera afectar la calidad del diseño de los procesos organizacionales, cuando determinadas perspectivas no son analizadas?
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Ver cómo el contexto organizacional externo e interno afecta la racionalidad de la toma de decisiones en el diseño de procesos organizacionales.
Primero necesitamos saber cómo medir el contexto organizacional dentro de áreas específicas (los ejemplos no son suficientes), luego medir la racionalidad en la toma de decisiones en el diseño de procesos organizacionales.
Aquí discuto en la racionalidad utilizada para tomar una decisión. Deben pasar por tres etapas distintas y complementarias:
  • La honestidad tiene sentido para tomar una decisión.
  • Corrección social de la toma de decisiones.
  • Lograr la toma de decisiones.
- ¿Prefiere mencionar la medida del contexto organizacional (o dimensiones y ejes)?
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other than AutoCAD and Photoshop...
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Hi Maryam,
It depends on the type of packaging component being designed (material, manufacturing process, printing method, etc.) and the development phase (early concepts, refinement, control documentation, etc.). For example:
- Rhinoceros (for concept exploration and dielines)
- SolidWorks, Catia, Inventor (for assemblies and part design refinement)
- KeyShot (for rendering)
- Esko Suite
- ArtiosCAD (for dielines)
- Studio (for rendering)
- CAPE (for palletization, truck load, etc)
- Adobe CC (Illustrator, Photoshop) (for artwork and mapping)
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what's the relation of these two terms if it is supposed to be the title of a paper?
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Dear prof.
I found a design group that have a system-oriented approach, this maybe help:
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Can we combine both of Pitching NABC and Design Thinking in this regard?
The use of design thinking is for gaining an innovative idea by starting from a current problem analysis and prototype a solution in order to solve the problem.
Once the solution is found, we surely need to deliver the idea to our audience in order to ensure that the solution is highly needed. Thus, we use a skill that is called pitching NABC to properly present our idea in form of innovative solution on a current problem.
should you have your opinion or suggestion in this regard? I warmly welcome it.
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Dear Ince,
A colleague of mine at Northumbria University Design School: David Parkinson, has published an article on this topic called "Engaging Design Pitches: Storytelling Approaches and their Impacts". It reports findings from an extensive study, conducted through his PhD, on how Designers use storytelling and narrative to describe new design propositions and their potential value to people.
It can be accessed here: http://nrl.northumbria.ac.uk/31237/
I hope that helps.
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Does anyone have thought about the possibility of applying Design thinking to the Place Branding context?
Would someone feel encouraged to joining a team which have set out the challenge of conceiving a methodology of Place Brand Development\Management based on Design Thinking premisses?
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Thanks so much for your thoughts. It was encouraging. I will keep researching further.
Regards
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Hey all,
I could not find the electronic version of this paper which is a part of "Artificial Intelligence and Pattern Recognition in Computer Aided Design. North-Holland Publishing Company, 1978."
I would be so happy if anyone could help me to find it!
Thanks in advance.
Best,
Alireza
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Hello, Omer Akin is not on ResearchGate, but you can find his email by searching for the paper on Google Scholar and clicking one of the links for the (terribly named) CumInCAD Cumulative Index website, which appears to have an email. An alternative paper is Akin's 1987 'Expertise of the architect' which is available from a Google Search leading to Carnegie Mellon.
Best wishes,
Richard
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My paper passed the first review; now ought to get revised especially from language level... the topic centered about design thinking and methodologies...
I'm writing to ask you if you know any native scholar to have time helping me - freely- for this task?
(Please note that the journals mostly does not let to add up a new author at this phase! ...just can thank him in acknowledgment section).
Thanks in advance!
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Maybe you can check peerwith.com to find a suitable person that can give you a specific advice regarding the language editing.
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Of course many question such as that were around back in 1980 when I first wrote How Designers Think. But then we had little evidence about the actual practice of design and about how the skills are acquired both academically and professionally. We had a very limited understanding of the nature of design problems. We knew design was a simultaneously frustrating and yet intellectually rewarding occupation, but we had little understanding of why.
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Aimee Mclachlan
... Thanks for your explanation... I really appreciate...
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Of course many question such as that were around back in 1980 when I first wrote How Designers Think. But then we had little evidence about the actual practice of design and about how the skills are acquired both academically and professionally. We had a very limited understanding of the nature of design problems. We knew design was a simultaneously frustrating and yet intellectually rewarding occupation, but we had little understanding of why.
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I think successful designers must have the talent, mastery, professionalism and practical experience.
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Hello,
I'm searching for a [validated] Human-centered Design questionnaire. I've been searching in the Industrial Design and Human-computer Interaction literature, but have come up short.
The goal of the questionnaire would be to evaluate design teams and their focus on human-centered issues. Specifically, I'm trying measure architecture, engineering, and construction teams' focus on human-centered factors in the built environment.
Any help and/or suggestions would be appreciated.
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I would suggest focusing on the SDGs and trying to set the questionnaire based on them as the concept of sustainability is human-centered in its essence. Anything which is sustainable, is human-centered as well but the other way around is questionable.
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I need a partner in product design field. To work on a research concerns about design sustainability based on form analysis but with a new approach.
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Hello Mr Hany M. El-Said ,
it would be interresting for me to join your research as I am kind of excited to explore more about product design on the basis of design thinking approach. we may have a further discussion in order to do brainstorming, kindly contact me through this email adress ahmad.zarqan16@gmail.com or skype ; ahmed.zarqan
I am looking forward to hearing from you soon
Best regards,
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Is design philosophy and design thinking the same thing or not ? How is that? What is generally accepted to be at the core of design philosophy and/or design thinking?
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Design philosophy is deemed to be the highest level speculative thinking about (i) the existence and manifestation of design, (ii) the role and position of design in the society, (iii) the historical evolution of the design discipline, and (iv) the foundational basis of design thinking (Yoshikawa, H., 1989). The related inquiries are the core of design philosophy. Philosophy of design is often equaled to a meta-theoretical framework for design theories by which epistemological and ontological clarity could be brought in (Love, T., 2000), and often to a philosophy of practice (Evboumwan, N. F. et al., 1996). Horvath, I., (2004) considered (i) design science, (ii) design history, (iii) design policy, (iv) design ethics and (v) design axiology as complementary domains of design philosophy research.
Design thinking is a kernel concept in design philosophy. It is seen as a creative mindset and strategy to generate solutions for design, business and/or societal challenges in a 'designerly' manner (i.e. by collecting as many ideas as possible, generating multiple solutions by involving stakeholders, converting the ideas into concrete implementations, and testing them in practical contexts). Sometimes design thinking and participatory design are presented as equivalent, which is a rather questionable. User-centered design starts out from the end-users needs, whishes and characters, and ends at the end user with optimized product/service solutions which do not force the users to change their behavior to accommodate the product, but which creates (even unexpected) positive experiences. Though user-centered design assumes design thinking, and design thinking may manifest in user-centered design, the two concepts are not identical (but the mentioned interrelationships can be recognized among the concepts based on both epistemological and methodological investigations).
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Hi,
I'm doing a preliminary research on the use of design thinking methods in medical education. So far, I have found the following design track offered by Sidney Kimmel Medical College: http://www.jefferson.edu/university/jmc/students/college_within_college/design.html
Does anyone know any other practical cases or research studies on this matter?
Many thanks
Baki
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The following project could illustrate how DT is currently used to improve education in genera:
D-Think: Design Thinking Applied to Education and Training is an initiative of 7 partners from 6 different European countries that has the support of the Erasmus+ Programme of the European Commission.
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I have a competency framework in place. The framework defines both organisational and role based behavioral and functional skills.
I would like to use the framework for recruitment.
How do I approach this?
What are the tools, questionnaires, design thinking that should go into this?
Any technology based tools available?
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in short i would say you are looking to match the competencies of the candidate with that of the vacancy.
it may only suggest the best candidate based on competency. competency may not be the only criterion for selection.
what about competencies that are difficult to measure?
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What is the nature of design thinking? What are the similarities and differences between design thinking and educational technology with other disciplines?
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the main objective is to investigating how Design Thinking would correlates to and affects on smart clothing projects.
partner expected to be:
-self-motivated
-majored in industrial design or interaction design
-have related research experience
-work from distant
you will not be paid!
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have you seen this article?
Regards.
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Which universities (in Asia and Eu.) are working on smart clothing/wearables from these facets: Design thinking, Design management, Design methodologies?
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Please let me have it!
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In IT and some other fields User Experience, Design Thinking and other user centered design trends have taken the lead. In Architecture however, there are some effords to implement user centered methods like Post Occupancy Evaluation and Programming but all in all they have hardly any impact to the field. Are there any other concepts, methods or processes I do not know about yet?
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it is an interesting case. its seems you would need buy in from architects as well. that is why qualitative research may help. the research too would form a platform others can build on.
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We say that our students should have the capability to innovate once they graduate. At the same time companies seek talented and innovative graduates. So to what extent should industry (external forces) drive new learning and to what extent should (internal forces) new technology and research wisdom guide the curricula that address tomorrow's breakthroughs?
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Speaking from a chemical engineering perspective (spread out to chemistry and engineering) I think that creativity is claimed vastly more than it is delivered, and that innovation is rare, and largely should not be encouraged.
An important duty of the engineer is to be safe. Thus using proven techniques, materials and methods of design (especially design standards) means that the engineer is not relying on their own limited knowledge and experience, but that of others, generally largely experts in the field.
Something innovative is by definition untried and not well understood (though the innovators may kid themselves they do). Companies and individuals should only do so when they are sure they can cope with failure. Individual inventors commonly fail many times for every success. Many small and innovative companies go out of business for every successful rise you read about.
In chemical engineering degrees we run design projects as the capstone of the degree courses. We can encourage students to attempt a new process or market, safe in the knowledge that the plant will not actually built, so any errors of safe design or economic evaluation will not have consequences other than the loss of a few marks.
The fundamental safety feature of engineering is getting the sums right, and this should be the service that universities can deliver to industry, along with an awareness of some proven technology and techniques. The average graduate is not expected to come up with something totally new, and in my personal experience companies are very wary of novelty.
Many papers I have seen claiming to teach creativity in engineering give examples of the occasional group where one bright student (possibly with the help of a relative in the field) has come up with what sounds like a good idea, but offer no evidence of getting all graduates to produce even one good idea. Others talk about taking a holistic view. This I am happy with. We can teach ways to explore more options and consider wider aspects, which will sometimes suggest a different way of going about things. The example I give is this:
A factory is being doubled in size, so the effluent treatment is also being doubled, using the same design as before at a cost of say £5 million. Consider if you could spend some of that sum to improve the process to produce less effluent and/or to improve the current effluent plant.
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There are differents way to achieve organizational innovation. I know Design Thinking but I have read other techniques of others process that I could not know his name.
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Dear Leandro,
You are welcome.
Lars
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Dear researcher,
The critical transformative change that many companies are currently addressing need attention, one perspective is the digitalization process affecting companies to various degree. As practitioners become more enthusiastic about adopting design thinking it becomes increasingly important to deepen scientific scrutiny of the phenomenon. So what can be of use from fields of organizational change that links people-centric practices of design thinking or other research that put strong attention on; background research, empathy towards user needs, problem definition, ideation, prototyping, decision-making, and reflection?
Best,
Anders
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Dear Chauncey,
Thank you for addressing context, and how to approach one's surrounding. The redesign of behaviour and action is inevitable. Understanding past as a consequence for shifting behavior and action become critical, yes. Yet, for many this shift is overwhelmingly big due to the fact that process redesign (org/team/ind) do take time... still no one has said that it would be easy.
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my descriptive model (task vs methods) for early development of a smart clothing design project for vital sign monitoring is available. In this project which did under supervision of an industrial designer, the model has drawn after completing the project.
(the model mostly illustrate an inspiration from Milton and Rodgers's (2013) book "research methods for product design" ; which termed an internal iteration within each phase. But have some addition for showing unknown condtions of project).
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In the field of Product Development and Project Management (where I work), descriptive models should be as the name implies: A "model" that tries to "describe" with a certain accuracy a given phenomenon.
As such, IMHO, it should be tested against:
1- The related acceptable and proved concepts in the body of knowledge
2- The practice. In this case it should be understood as "a reasonable description of the phenomenon " by a relevant group of practitioners. It could be done by interviews or by questionnaires.
and, if possible, tried out.
Claudiano
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Has anyone experimented combining the methodologies of action research and design thinking for any of your projects? If so, please share your experience here.
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Thank you!
if you can, please share it privately with me.
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Many proposals are made (by visionaries and/or academic researchers) about what good design should be (e.g. the cradle-to-cradle manifesto within sustainability), how to do design research (e.g. context mapping), or of tools to help designers. In practice they are often applied in simplified, streamlined or even dogmatic ways. Has anyone studied the potential of anticipating the future applications by professionals (and amateurs), that may not have full expertise of a philosophy, method or tool? Could mis-use and mis-application be prevented by  anticipating this inevitable phenomenon?
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My dear Academic Friends, I'm working on "architectural design" area, I don't know anything about any researching of engineering area.
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Aerospace Specialists and Researchers,
Have you ever used design thinking (designerly methods for problem solving) to certain design process?
(I mean methods like as affinity diagram, mindmapping, user journey, emphaty, ...)
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The question is too generalised. In Aerospace there are many aspects that need a design thinking approach, Mind Mapping approach, and many more especially when it comes to Human Machine Interfaces in cockpit. Even deciding on the configuration based on user requirements will need design thinking solutions as an aircraft is always an optimised mix of compromises. (in my humble opinion)
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I will be very thankful for you insights
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New developments in technologies challenge us to adapt to and critically examine how they influence our ideas, opportunities and actions.   Technologies, in both their development and use, are influenced by and can play a role in transforming societies and our natural, managed, constructed and digital environments.   They need opportunities to shape and challenge attitudes to the use and impact of technologies by evaluating how their own solutions and those of others affect users, equity, sustainability, ethics, and cultural and personal values.   We create, as well as respond to, the designed world in which we live.
Attached herein.
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Design Thinking seems to be the flavor of the season. How is it different from Systems Thinking? Both have feedback loop in their core. What is it that Design thinking can accomplish which Systems Thinking can not?
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The scopes of Design Thinking and Systems Thinking have expanded so much that they largely overlap now. The most concise answer is that Design Thinking focuses on synthesis, building up a solution to a problem, and Systems Thinking focuses on large-scale analysis, understanding a problem's many facets and dependencies, from technology to economics to people. Of course to do proper synthesis, you should have a system-wide understanding of the problem, so the two are firmly intertwined.
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I think there is a huge opportunity to apply Data Science to Design Thinking process to help uncover information raised in the research phase. For instance, perhaps to calculate clusters, and set personas. Anyone has any thoughts or done any research on the subject? thanks
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Dear Mariana, I would suggest you the papers and works of Mauro Martino, a Data Scientist and Visual Designer, at link bellow.  Gianluca
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If so, we could make use of synergies in our EU-project "DesAlps": The focus is to understand the innovation facilitators in companies (how they work, what they need) and help them with Design Thinking for sustainability - through workshops and a DT Lab in Upper Austria.
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Dear Ruth,
yes, it seems that I used it as a monologue platform, to be honest :D  But this shall change from now on! Thanks for the wake-up call!
With "synergies" I mean not to develop DT Labs or DT activities individually, but possibly take a look at comparable projects and ideas to prevent parallell structures. I'll take a more detailed look at all your great Information (thank you!) and come back to you when our project is in a more advanced state.
In short: we focus on DT for eco-innovation, we will develop a neat DT lab in Linz, and we are trying to connect with DT experts (such as you) and bring all together with SMEs struggling with their innovation capability!
All the best,
David
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I'm planning to research into the domain of non-formally trained graphic designers in the communication design field which appears to be a grey area. The term 'non-formally trained graphic designers' refers to persons practising as designers without any formal education and or training in graphic design. I'm looking forward to finding out about issues related to review of related literature, methodology and analysis of my proposed topic.
Attached is a proposal I have written to that effect for your perusal
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Exactly my point! Research only enhances personal creativity by exposing the person involved to a far greater range of possibilities and ways of thinking, particularly if they have experienced the education needed to allow them to meaningfully analyse those possibilities and the reasons they came about
PS
this was the same system used in the Royal Children's Hospital in Melbourne, Australia. Either they stole it from the London Hospital or the London Hospital stole it from them. To paraphrase Picasso 'mediocre designers copy, great designers steal"
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Looking for tools to help team, leaders understand the types of mindsets needed to be good at design thinking approaches
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Have a look at the design thinking resources provided by the Design School at Stanford. 
dshool.stanford.edu  A particular favourite of my students is the Wallet Project.
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Preferably research on business or innovation management
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Andrea, Javier and Stephen, thanks much for you too. These will help.
BR,
Erno
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I am starting to compile my pile of notes to write a paper investigating the notion of "orthogonality."
Currently, we have a decent understanding of "concatenation" that is, when building a theory it is better to have more independent variables than dependent variables. When creating a diagram of a theory, for example, we want to have more than one causal arrow pointing toward each box.concept/variable. However, it is rather difficult to decide which variables are "best". For a negative example, it is reasonable to say that more pay from teaching work and more pay from royalties are two causal variables that lead to more money in the bank. However, those two are "additive."
While true and reasonable, they are not very interesting - they provide a broader understanding, but don't provide a deeper understanding. They are so similar that they cannot be considered "orthogonal" to one another.
Instead, if one were to say "more labor and more parts both combine to create more finished widgets" we could more easily see labor and parts as orthogonal to one another. They are multiplicative instead of additive. There will be no resulting finished widgets if either causal variable drops to zero.
Another way to look at it is as a process of abstraction/categorization. That is, for example, when we do qualitative research, we take the responses from interviews and clump them into categories or themes. Big problem here... are those the best categories - or are they representative of shallow understanding? When we are interviewing people about heir eating habits, we might find ourselves talking about apples and oranges, do we create two categories (apples and oranges) and "oh look, these are different categories of peoples' preferences" *or* do we create more subtle categories such as color, flavor, acidity, sweetness, etc. which would provide a deeper understanding? With that deeper understanding, we might (for example) suggest alternative fruits (or, who knows, at a deeper level, understand the genetic structure of the fruits - OK - that's not really qualitative... but you get the idea... different categories might give us deeper understanding).
If we are able to understand how to create themes/categories that are orthogonal to one another, we can generate more effective research results to create better theory to better understand our world and enact effective change.
So... I hope to write an article that will help theory-builders understand that relationship and provide some tools for building better theories.
And, I would appreciate your thoughts, insights, etc!
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Really? Why is that?
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Design is said to follow abductive logic, does that connection determine that design research should neither be deductive nor inductive but sit in the middle?
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Hi Keith,
There was an interesting discussion about Abduction, Induction, and Deduction at the mailing list group: https://www.jiscmail.ac.uk/phd-designPhD-Design mailing list                    (10 Mar 2016)
Let me write my thoughts:
CASE: A TEACUP DESIGN FOR ELDERLY PEOPLE
-----------------------------------------
ABDUCTIVE LOGIC: "a why not," "a likely best explanation" => an educated guess that consciously stands between Deductive inference (generalized thinking) & Inductive inference (selective thinking).
I design a teacup with sloping base that way more easily for old person to sipping the tea.
Abductive:  Why flat base teacup? (a posteriori)
Inductive:  The effect is too minor! (a priori)
Deductive:  it removes some amount of the tea! (a priori)
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SUBJECTIVE KNOWLEDGE: A generalization derives from personal preferences.
I design a teacup with floral decoration.
Abductive:  No
Inductive:  Ornament brings beauty! (a priori)
Deductive:  People loves flower! (a priori)
-----------------------------------------
Best,
Deny
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Technology is changing fast and wayfinding indoors up until now has lacked a good solution. Beacons and the such like have been considered for making it possible to have a GPS style feature indoors but as yet seem to work whereby they pinpoint users accurately. What solutions are out there?
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