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Design Theory - Science topic
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Questions related to Design Theory
What exactly is that iterative graphical procedure that approximately balances the area above and below the curve which is used to obtain bilinear idealisation of pushover curve. How can I find the area between those curves.
An example based on pushover curve would be better.
Thank you
Maps are seemingly produced in ever-increasing numbers without principles of sound cartographic design. For example, despite the publication of successive cartographic texts and blogs that advise against the use of absolute numbers for choropleth maps, the practice is widespread in mapping cases of COVID-19. How can we ensure that cartographic design theory is implemented more widely?
Mies van der Rohe pithy aphorism: “Architecture is the will of the epoch translated into space” doesn’t seem to fit quite well with the modern IT generation, today. Often, new architectural forms and style expressions arise along with societal changes, and sometimes even crisis, which gives opportunities to people associated with building the challenges as well as the chances to new line of thoughts. For a large part, much of the celebrated architecture styles of today have its origin in the first half of the 20th century or earlier. The development of ENIAC, the first computer in the 1940s nor the widespread use of internet in the 1990s led to the evolution of architecture as a style movement or school of thoughts, spatially or symbolically. What did arrived, nevertheless, is the ‘smart office’, ‘smart cities’ or intelligent buildings that incorporates energy efficiency, safety and security, etc., through automation that integrates the control system into computers. But these technological evolutions are not really a style movement or initiation to new school of thoughts, per se. So, is it correct to say IT has little or no impact on architectural expressions or style movements? Share your thoughts.
I am writing a article to introduce the western study on craft.Your article has inested me.
Q: 1 What type of qualitative research design best suits the need for "extending a theory" which saw developments in say last five years?
Q: 2 Can an Exploratory Case Study strategy be used for theory extension? Where the phenomenon being studied isn't that novice/contemporary? Where you have to interview participants but also study policy documents of last five years. (As two sources of data collection)
Keeping in in view what Yin, Stake & Marriam say about case study strategy.
Took the words from https://educationaltechnology.net/instructional-design-models-and-theories/
"An instructional design model provides guidelines to organize appropriate pedagogical scenarios to achieve instructional goals. Instructional design can be defined as the practice of creating instructional experiences to help facilitate learning most effectively. Driscoll & Carliner (2005) states that “design is more than a process; that process, and resulting product, represent a framework of thinking” (p. 9). "
The ID model used in my research is to design and plan for introducing computational thinking concepts to children in primary school.
Theory based design of learning material and environment has been increasingly used, however research findings indicate theacher education does not follow.
In this discussion I would like find out more about experiences and thoughts of teachers, researchers, learners who utilise educational technology.
What is the teacher's position in design of learning environment, tasks, resources?
Do students' get opportunity to learn by design?
Some of the books have always been used as a standard reference in that particular field. I am looking for such book on active components design theory and analysis; and that could have system level implementation/examples/models.
Auditors choice is an important choice to make sure that corporations are accountable and behave responsibly. Mechanism design theory tries to match supply and demand efficiently. The question is that if we can design an efficient mechanism to match auditors and corporations to enhance corporate governance.
Auditors choice is an important choice to make sure that corporations are accountable and behave responsibly. Mechanism design theory tries to match supply and demand efficiently. The question is that if we can design an efficient mechanism to match auditors and corporations to enhance corporate governance.
Auditors choice is an important choice to make sure that corporations are accountable and behave responsibly. Mechanism design theory tries to match supply and demand efficiently. The question is that if we can design an efficient mechanism to match auditors and corporations to enhance corporate governance.
I am looking for a classification of theories proposed on how urban design should be implemented.
How should design differ on mobile devices to drive deep learning and motivation?
Hello, I am currently developing a manual for school counselor usage but in need of specific manual development theories and model. I have found the instructional design theories and module development but having problem to locate manual development theories and models. Kindly provide me with some insight on this matter.
Many proposals are made (by visionaries and/or academic researchers) about what good design should be (e.g. the cradle-to-cradle manifesto within sustainability), how to do design research (e.g. context mapping), or of tools to help designers. In practice they are often applied in simplified, streamlined or even dogmatic ways. Has anyone studied the potential of anticipating the future applications by professionals (and amateurs), that may not have full expertise of a philosophy, method or tool? Could mis-use and mis-application be prevented by anticipating this inevitable phenomenon?
Dear all,pls what about typography art , who artistic now following this art and the application of typgraphy ?
Most crowd sourced data is mined using text algorithms. Often that does not retain the integrity of the original post. Does anyone know of research methods that focus on the author's intent rather than only the needs of the organization in crowd sourced material?
"Design theory and methodology with reference to design for resilience of a complex system" does this topic has anything to do with biomedical engineering?
I'm looking for a simple game design and/or theory within which I can ground the research.
The location is a family-oriented strip mall accessible from three condominium buildings. Although many visit it during the weekends, the crowd is relatively small during the weekdays. Most of the crowd is congested at the park because of the activities available there, but the main strip is less often visited by people because there are only a few establishments open (mostly restaurants). What could be a design theory that I could use that will aid me in creating retail/commercial establishments on the available spaces that will increase the foot traffic in the main strip? Thank you for the help!
i am making project of automatic perfume sprayer. solenoid presses perfume bottle when i keep gap is 8mm. but when plunger is close to bottle it wont press. there is influence of impact, acceleration.. can anyone solve this theoretically?
data of solenoid-
10 mm stroke linear
0.1 kg force
Writing my thesis on "Right Brained" Project Management. Currently reading "Good to Great" by Jim Collins and "Unmanaging" by Theodore Taptiklis. I'm very intrigued by the "Hedgehog Concept." Will include many Daniel H. Pink books, Malcolm Gladwell, "Freakonomics and more! I have been interviewing many project managers. I hope to create a product, system, and service!
The product may be a "Play book" the system may be a "call managing system" like heat call manager or "salesforce" "efficy" Not sure yet. The service will be a PM with a heavy focus on "CRS."
There may be some mention of differences between Waterfall and Agile PM Methodologies.
Suggestions?
I am working on a piece about the tensions between spontaneity and planning in the design process. In particular I am searching for an overview of strategies to alleviate these tensions. Do you have any suggestions for key-papers on this issue?
This article presents a number of tips to avoid making big mistakes in the use of typography. It is a collection and sharing of ideas from researchers typography as Erik Spiekermann, Vincent Connare, Paul Fenton, Enric Jardí, Enric Satué, Eric Gill, Stanley Morison, Beatrice Warde, Ellen Lupton, Jorge de Buen, Paco Calles Emil Ruder, Robert Bringhurst, Michael Beirut ...
I would like to set up a debate to extend ideas and other references that have not been accommodated in this article by limited in its extension.
What are the criteria taken into consideration when using a typography? What font is the most appropriate for a particular type of text?
Thank you.
I am dealing with design of a building for my B Tech project. I studied about about shallow and deep foundation and also about their bearing capacity calculations. I don't actually know how to decide the type of foundation (shallow or deep) in case I am satisfied with the bearing capacity and settlement of the soil due to the building. Now can I choose any type which is more economical ?
I'm going to invest in new lab equipment and will need to track point of gaze for user experience studies of interactive narratives. What are your experiences with eye tracking and video games etc.?
I canno't understand why higher pressure ratios are not applied to GTs in the 150 MW to 400 MW range. I assume that firing temperature is similar for both aeroderivatives (AD) and heavy duty (HD) turbines ( is that correct? ). In addition HD turbines have higher mass flow rates meaning that it should be easier to design the HPC for higher pressure ratios.
I know that HD GTs are normally designed for combined cycle operation and that lowers the optimum pressure ratio, but it doesnt justify pressure ratios around 10, when the optimum is around 30.
Could gas turbines with very high mass flow rates AND very high pressure ratios be designed in theory?
I have read the technical literature, but I can't find any relevant information. Any comment on the difference between AD and HD gas turbines would be very much apreciated.
There are many publications on (say conventional) cyber-physical systems (CPSs), but also a growing number on smart cyber-physical systems (S-CPSs). I would like to know if according to you: (I) exist there any clear demarcation line between CPSs and S-CPSs, (ii) what the distinguishing paradigmatic features, and functional, architectural, manifestation, and behavioral characteristics are, and (iii) when in application, what truly different impacts S-CPSs have on the stakeholders, other systems, and the embedding environment?
My PhD is a design study of a visual analytics system that visualises text cohesion, designed to help editors make documents more coherent. I am in the process of analysing and writing up the findings of my first user evaluation study (a ‘lab’ one, rather than an ‘in-the-wild’ one, the latter of which is yet to come). My background is as a domain expert (professional editor), so I have minimal experience with HCI methods.
I have the data, in the form of transcripts of sessions where I sat with domain-expert users and had them play with the tool (using their own data as well as several other example sets of data) and discuss their impressions and thoughts. I already know what phenomena I find interesting, but I can't seem to just write the chapter--I keep reorganising and renaming and remixing my structure. I can't seem to get beyond that stage of structuring and restructuring the chapter. I think this is happening because I want to assure myself that my observations are legitimate and relevant, and that they are elicited and expressed in some useful and systematic way. I don't know what the norms are in the way this kind of research is written up, or how to make best use of the data. As I said, I already know what phenomena I personally find interesting in the data, but I haven’t used any particular theory or process to identify those things. I’ve pretty much just used my knowledge/intuition. Is this OK? And if so, how do I organise that? It's just a series of observations right now. For example, should I organise them:
1. by what component of the designed tool I think they relate to (cohesion theory, LSA rendering of cohesion, visualisation, work practices in the domain, individual differences in users?)?
2. By what body of theory I want to use to explain why they happened (Affordances for interface design problems, Gestalt for visual perception problems, lack of connection with linguistic theory in writing/composition instruction for users' difficulties in understanding the theory of cohesion, etc)?
3. Or just put the observed phenomena in there one by one, as is ('users had unexpected ideas about what the system was for', 'users took a long time to learn how to use the system', 'some users found the lack of objective standard of cohesion challenging', etc), and then address the possible reasons for why these phenomena might have happened within the body of each of those sections (because, after all, this part will only be speculation, given that I won't be isolating variables and testing any of these theories--I will just be suggesting them as possible leads for further studies)?
Each of these options has a limitation. I feel that number one, organising by component, is a bit difficult and presumptuous. I don't necessarily know that a user's behaviour is caused by a problem with the visualisation design or by the theory the visualisation is trying to communicate, or an unintuitive interface with which to interact with the visualisation, or a lack of familiarity on the part of the user with the sample text, or the user's individual problems with computers/technology in general, or a limitation in the way I explained how the system works, or an incompatibility with their practice as an editor, or... etc etc. It could be one of those things or several of those things or none of those things, and I won't have enough in the data to prove (or sometimes even guess) which. This same problem plagues the second option--to organise by theory. That presumes that I know what caused the behaviour.
In fact, now that I have typed this out, it seems most sensible to use the third option--to just list out what I noticed and not try to organise it in any way. This to me (and probably to others) looks informal and underprocessed, like undercooked research. It's also just a bit disorganised.
I think looking at other similar theses will help. I have had difficulty locating good examples of design studies with qualitative user evaluations to show me how to organise the information and get a feel for what counts as a research contribution. Even if I find something, it's hard to know how good an example it is (as we all know, some theses scrape in despite major flaws, and others are exemplary).
Can anyone offer some advice, or point me to some good examples? Much appreciated.
Methods based on functional decomposition and morphology belong to the so called systematic design methodology. They are widely taught in accademia, but their diffusion in industry has not reached the same success. Some hypothesis have been formulated by literature, but it is still not possible to identify concrete reasons.
What do you think about that?
Proponents of pattern languages claim they are a way to bridge several communities (e.g. researchers and practitioners; or users, interaction designers and software engineers) and that they are usable in different phases of the design process.
i.e. Borchers, Jan O. "Interaction design patterns: twelve theses." Workshop, The Hague. Vol. 2. 2000.
Others present a much more critical view on the practicality of pattern languages.
Dearden, Andy, and Janet Finlay. "Pattern languages in HCI: A critical review."Human–computer interaction 21.1 (2006): 49-102.
These writings remain quite abstract, however. They present arguments for and against patterns, but few facts about how patterns are actually used by practitioners outside of the patterns community.
Are you aware of any empirical (e.g. ethnographic) studies on the use of design patterns in practice?
I am particularly interested in studies within human-computer interaction; of projects that are not lead or initiated by researchers studying patterns and of studies that show how patterns are used in conjunction with other types of knowledge representations (e.g. persona’s, scenario’s).
Thanks in advance!
Do you know any documents, tools or approaches about the operationalization of the iterative design?
I am currently studying the development of student speech from a knowledge building approach.
Graphic design is not only aesthetic, it should enhance the understanding of an environment, would you know any studies or applied research in this field for people with disabilities?
The question (obviously) is in two parts:
Firstly, drawing on the theories around design thinking, in particular within the logical reasoning framework (deduction, induction, abduction) expounded by Nigel Cross, Kees Dorst and N.F.M. Roozenburg), what activities would be carried out by a designer which facilitate creative design and problem solving? What actions and graphic tools (mapping, sketching, diagramming and modelling) would this entail?
Secondly, can these activities be organised in such a way to formulate a method which can be applied in multiple design situations?
If so, how does it work?
I'm currently doing research regarding architectural atmospheres which I'm focusing on light where I found this quite interesting after I read a couple of articles about "Church of Light" designed by Tadao Ando, where he uses light to increase the occupants' awareness/feeling of the spiritual and secular within themselves.
I'm planning to dig deeper into this topic.
I have been doing extensive research on the writings of Nigel Cross, Kees Dorst and N Roozenburg, who indicate that abductive reasoning is at the core of the creative design process.
Diego Fullaondo also supports this assertion in his Deakin University Lecture "Elementary Dr Watson"
How can abudctive reasoning be practically applied in the design process?
I am currently exploring this field of study for my thesis preparation, and I would need more assistance in understanding the question to help refine my research question.
My research question is: how the ways and means of concrete and glass detailing are worked to enrich an architecture design?
There are non-consolidated (subjective and disputable) explanations on both terms on Wikipedia. Actually, a number of alternative explanations are discussed for both. I would like to invite you to share your opinion and to contribute to a community-based clarification of this issue.
I am planning to support my Service Design Course at the Service Design Master at AAU with 1-2 lecture that propose a theoretical framework for service design. I am already referring to authors, such as Shostack, Ramaswami, Eiglier and Langelard. I would like to have some suggestions on other solid theoretical contributions
The terms analysis and synthesis has been used interchangeably in design science to explain the design process. The terms analysis and synthesis was first used in ancient times in geometry as a problem-solving method with a well established process. However, in design science the use of the term analysis and synthesis does not refer back to the method in geometry. We enquire here, what is meaning of analysis and synthesis and where do their meanings comes from? We seek information from experts in any design discipline.
Urban Design, Architecture, Planning and Landscape Architecture are acknowledged as independent disciplines (by now) that deal with designing spaces. In practice, each above discipline has strongly institutionalized professional demarcations. Yet, spatial design projects within urban environment done by Architects, Planners or Landscape Architects, are commonly labelled as 'Urban Design Projects'.
As our interactions and machines are increasingly connecting and converging digital and physical worlds, how can we have a comprehensive design perspective?
I am looking to obtain some paper relating to the use of architecture or architectural elements that can shape or even influence public behaviour and/or emotions. The topic is immensely brief at this stage and I want to dig deeper into this topic. It is my belief that to some architecture has become irrelevant and that some people have adopted the somewhat stereotypical "four walls and a roof" syndrome. My idea is to lend a different perspective on what architecture really is and how it can provide that "WOW factor" besides just being shelter for the human population.