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What exactly is that iterative graphical procedure that approximately balances the area above and below the curve which is used to obtain bilinear idealisation of pushover curve. How can I find the area between those curves.
An example based on pushover curve would be better.
Thank you
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Dear Danish,
The following article presents an idealization algorithm based on the ASCE 41-17 approach. Python code for the approach is also available. In my profile, you can download the PDF for free.
"A deductive design method to simplify ASCE 41-17 nonlinear static procedure preserving adjusted collapse margin ratio of steel moment frames"
#pushover_curve_idealization
#idealized_pushover_curve
#bilinear_curve
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Maps are seemingly produced in ever-increasing numbers without principles of sound cartographic design. For example, despite the publication of successive cartographic texts and blogs that advise against the use of absolute numbers for choropleth maps, the practice is widespread in mapping cases of COVID-19. How can we ensure that cartographic design theory is implemented more widely?
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Unifed map style
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Mies van der Rohe pithy aphorism: “Architecture is the will of the epoch translated into space” doesn’t seem to fit quite well with the modern IT generation, today. Often, new architectural forms and style expressions arise along with societal changes, and sometimes even crisis, which gives opportunities to people associated with building the challenges as well as the chances to new line of thoughts. For a large part, much of the celebrated architecture styles of today have its origin in the first half of the 20th century or earlier. The development of ENIAC, the first computer in the 1940s nor the widespread use of internet in the 1990s led to the evolution of architecture as a style movement or school of thoughts, spatially or symbolically. What did arrived, nevertheless, is the ‘smart office’, ‘smart cities’ or intelligent buildings that incorporates energy efficiency, safety and security, etc., through automation that integrates the control system into computers. But these technological evolutions are not really a style movement or initiation to new school of thoughts, per se. So, is it correct to say IT has little or no impact on architectural expressions or style movements? Share your thoughts.
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Most architectural thought is firmly based on 19th century tectonics and typologies. As a result, 60-year old information technology is mostly ignored by architects. Some would argue that in recent decade(s) there has been no critical development of architectural thought at all. I would not completely agree, but I guess it is true that pragmatism without too much thought on the basics of architecture is mostly the case now. If we interpret "IT" as the process of digitilization and vitualization which blurs the boundaries between material and information, then the impact of IT on our current days lives, cities, and buildings is huge - albeit for the most part ignored by architects.
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I am writing a article to introduce the western study on craft.Your article has inested me.
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Sounds very interesting. To which article are you referring please?
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Q: 1 What type of qualitative research design best suits the need for "extending a theory" which saw developments in say last five years?
Q: 2 Can an Exploratory Case Study strategy be used for theory extension? Where the phenomenon being studied isn't that novice/contemporary? Where you have to interview participants but also study policy documents of last five years. (As two sources of data collection)
Keeping in in view what Yin, Stake & Marriam say about case study strategy.
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Theory elaboration might be what you are looking for. Check
"Using Theory Elaboration to Make Theoretical Advancements" by Greg Fisher, Herman Aguinis, Organizational Research Methods Vol 20, Issue 3, 2017 and
"Renaissance of case research as a scientific method" by Mikko Ketokivi and Thomas Choi, Journal of Operations Management, Volume 32, Issue 5, July 2014
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"An instructional design model provides guidelines to organize appropriate pedagogical scenarios to achieve instructional goals. Instructional design can be defined as the practice of creating instructional experiences to help facilitate learning most effectively. Driscoll & Carliner (2005) states that “design is more than a process; that process, and resulting product, represent a framework of thinking” (p. 9). "
The ID model used in my research is to design and plan for introducing computational thinking concepts to children in primary school.
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Hi Nur, Yes definitely, since each teaching and learning model is based on theoretical frameworks, design theories, philosophical assumptions, hence you can use any appealing framework for your dissertation. Afterall previous theorists have also used past researches and models of their times to further add innovation from their own perspective to create new design. Hope I have answered your question.
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Theory based design of learning material and environment has been increasingly used, however research findings indicate theacher education does not follow.
In this discussion I would like find out more about experiences and thoughts of teachers, researchers, learners who utilise educational technology.
What is the teacher's position in design of learning environment, tasks, resources?
Do students' get opportunity to learn by design?
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Thank you MdZafar & Mohamed!
Ragards, Andreja
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Some of the books have always been used as a standard reference in that particular field. I am looking for such book on active components design theory and analysis; and that could have system level implementation/examples/models.
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Hello,
Practical Rf Circuit Design for Modern Wireless Systems, Volume II: Active Circuits ( by Rowan Gilmore (Author), Les Besser (Contributor) )
An Introduction To RF Circuit Design For Communication Systems 1st Edition
( Roger C. Palmer (Author) )
Thanks
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Auditors choice is an important choice to make sure that corporations are accountable and behave responsibly. Mechanism design theory tries to match supply and demand efficiently. The question is that if we can design an efficient mechanism to match auditors and corporations to enhance corporate governance.
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The question is too simplistic.
1) Companies (or better their management) can behave responsibly even without any external control, just because of their internal incentives. By incurring bonding costs by management, monitoring costs may be reduced and thus residual loss can be lowered, which in turn increases joint surplus of management and owners and other stakeholders.
2) On the other hand, even strict enforcement regime is not 100% guarantee to eliminate misconduct.
3) Regarding auditor choice, company stakeholders, not management shall be primary involved. Secondly, auditors shall behave honestly.
4) In many case, the auditor choice is not utterly free. E.g. an auditor of PIE is to be approved by regulatory body, which reduces the number of available auditing firms.
5) From my point of view, an efficient mechanism is such one that would emerge if assurance of financial statements is not compulsory (regulated). However, it is inconceivable under current status quo.
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Auditors choice is an important choice to make sure that corporations are accountable and behave responsibly. Mechanism design theory tries to match supply and demand efficiently. The question is that if we can design an efficient mechanism to match auditors and corporations to enhance corporate governance.
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Thank you for introducing these relevant articles.
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Auditors choice is an important choice to make sure that corporations are accountable and behave responsibly. Mechanism design theory tries to match supply and demand efficiently. The question is that if we can design an efficient mechanism to match auditors and corporations to enhance corporate governance.
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Thank you for your concern. I will search among your papers. My exact question relates to mechaniams more general than individually applicable mechanisms.
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I am looking for a classification of theories proposed on how urban design should be implemented.
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How should design differ on mobile devices to drive deep learning and motivation?
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There is a great book on this issue. published by Springer.
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Hello, I am currently developing a manual for school counselor usage but in need of specific manual development theories and model. I have found the instructional design theories and module development but having problem to locate manual development theories and models. Kindly provide me with some insight on this matter.
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My dear friend,
My new book has published. It is about design
as you are in this field i hope you will like it
Please read it and share it with everyone. It is talking about prosumer also for the first time in this book we talk about magic and its power in product design. It is talking also about future of consumers .I request you put the link of book on your page and your school website for your students.
Name: Everyone Is a Designer
Author: Mohsen Jaafarnia
Publisher: MJ
Ghochan, 2017
In Persian, Chinese and English
Topic: Industrial Design
Jaafarnia, Mohsen (2017). Everyone Is Designer. Ghochan, Iran : MJ Publication. ISBN: 978-600-04-7870-4
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Many proposals are made (by visionaries and/or academic researchers) about what good design should be (e.g. the cradle-to-cradle manifesto within sustainability), how to do design research (e.g. context mapping), or of tools to help designers. In practice they are often applied in simplified, streamlined or even dogmatic ways. Has anyone studied the potential of anticipating the future applications by professionals (and amateurs), that may not have full expertise of a philosophy, method or tool? Could mis-use and mis-application be prevented by  anticipating this inevitable phenomenon?
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My dear Academic Friends, I'm working on "architectural design" area, I don't know anything about any researching of engineering area.
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Dear all,pls what about typography art , who artistic now following this art and the application of typgraphy ?
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Hi Abdelrahman,
I am,
Regards,
Fedde
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Most crowd sourced data is mined using text algorithms.  Often that does not retain the integrity of the original post.  Does anyone know of research methods that focus on the author's intent rather than only the needs of the organization in crowd sourced material?
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hi dear Coulson
Smith (2015) has published book called  " Qualitative psychology: A practical guide to research methods". [ it is Sage publication] . As I think this is good one to use as a text book to obtain knowledge about studying crowd-sourcing qualitative data. I am sending you herewith access link to soft copy of above book. I think it will be useful for your need 
Best Regards
Dr. Kumara
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"Design theory and methodology with reference to design for resilience of a complex system" does this topic has anything to do with biomedical engineering?
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It can apply to any system that can face complex unpredictable conditions but has sufficient redundancy to keep functioning as specified.  As Paul Fitts famously pointed out humans fail gracefully and machines disgracefully.  For this very reason.
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I'm looking for a simple game design and/or theory within which I can ground the research.
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The recent promotion and adoption of digital game-based learning (DGBL) in primary and secondary education presents compelling opportunities as well as challenges for early childhood educators who seek to critically, equitably and holistically support the learning and play of today's so-called digital natives.   However, with most DGBL initiatives focused on the increasingly standardized ‘accountability’ models found in educational institutions, also in the meantime, in the absence of a common critical and theoretical foundation for DGBL, propose a conceptual framework that challenges what regard to be the institutionally nullified dimensions of autonomy, play, affinity and space that are essential to DGBL.   Contend that these dimensions are ideally situated within the inclusive and play-based curriculum early childhood learning environments, and that the early years constitute a critically significant, yet overlooked, location for more holistic and inclusive thinking on DGBL.
Attached herein.
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The location is a family-oriented strip mall accessible from three condominium buildings. Although many visit it during the weekends, the crowd is relatively small during the weekdays. Most of the crowd is congested at the park because of the activities available there, but the main strip is less often visited by people because there are only a few establishments open (mostly restaurants). What could be a design theory that I could use that will aid me in creating retail/commercial establishments on the available spaces that will increase the foot traffic in the main strip? Thank you for the help! 
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Do a quick study on the art of the pop-up.  Watch how the weekend markets works in your area.  Always something to learn from observation 
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i am making project of automatic perfume sprayer. solenoid  presses perfume bottle when i keep  gap is 8mm. but when plunger is close to bottle it wont press. there is influence of impact, acceleration.. can anyone solve this  theoretically? 
data of solenoid-
10 mm stroke linear
0.1 kg force
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 What type of linear actuator? Pneumatic, hydraulic, electric? The applied force will depend on mass and velocity of the actuator. In the case of a pneumatic actuator you may be accelerating the actuator through it's entire stroke, up to the point that it meets some resistance (your load). At that point the force will be equal to the applied force (based on the applied air pressure) plus the product of the mass and velocity. If you apply the actuator directly to the load, the only force will be the applied force from the air pressure.
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Writing my thesis on "Right Brained" Project Management. Currently reading "Good to Great" by Jim Collins and "Unmanaging" by Theodore Taptiklis. I'm very intrigued by the "Hedgehog Concept." Will include many Daniel H. Pink books, Malcolm Gladwell, "Freakonomics and more! I have been interviewing many project managers. I hope to create a product, system, and service!
The product may be a "Play book" the system may be a "call managing system" like heat call manager or "salesforce" "efficy" Not sure yet. The service will be a PM with a heavy focus on "CRS."
There may be some mention of differences between Waterfall and Agile PM Methodologies.
Suggestions?
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Please  let me share a simple technique I have applied successfully in the writing of project proposals.
Project plans are written to address needs according to the level necessity.
Having 3 pressing needs means 3 project plans, within which new ideas are journaled  hoping for future use.
You can hence, research for information, concentrate on the more important and then focus one with the highest projected output.  for satisfaction.
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I am working on a piece about the tensions between spontaneity and planning in the design process. In particular I am searching for an overview of strategies to alleviate these tensions. Do you have any suggestions for key-papers on this issue? 
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Dear Colleague,
Many years ago I addressed a very similar issue from the perspective of conceptual design. I counter-positioned the waterflow models (planned systematics) and the path finding models (intuitive creativity). This work can be seen as an indication that the planning and intuition problematic appears on multiple levels (individual, team, organization).
Best regards,
I.H. 
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This article presents a number of tips to avoid making big mistakes in the use of typography. It is a collection and sharing of ideas from researchers typography as Erik Spiekermann, Vincent Connare, Paul Fenton, Enric Jardí, Enric Satué, Eric Gill, Stanley Morison, Beatrice Warde, Ellen Lupton, Jorge de Buen, Paco Calles Emil Ruder, Robert Bringhurst, Michael Beirut ...
I would like to set up a debate to extend ideas and other references that have not been accommodated in this article by limited in its extension.
What are the criteria taken into consideration when using a typography? What font is the most appropriate for a particular type of text?
Thank you.
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 I would say that typographical choices are mainly a question of contexts.
Technical context (display-context and processor-context), 
Glyph range, 
availability of typefaces, 
cultural or reader context,
content-context,
visual or layout-context and
a subtext by which the author or the typographer can influence the reading of a text.
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I am dealing with design of a building for my B Tech project. I studied about about shallow and deep foundation and also about their bearing capacity calculations. I don't actually know how to decide the type of foundation (shallow or deep) in case I am satisfied with the bearing capacity and settlement of the soil due to the building. Now can I choose any type which is more economical ?
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Location
sbc,
soil type,
earthquake zone,
Type of structure,
water table in case of shore structure
i also agree with Sir Emad kamil Hussain
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I'm going to invest in new lab equipment and will need to track point of gaze for user experience studies of interactive narratives. What are your experiences with eye tracking and video games etc.?
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Christian-
I teach usability testing and most of the researchers I know use Morae 
It's very usable, you can log the sessions, work it individually or in teams, extract multiple levels information from one session, etc. Good luck!
Elizabeth
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I canno't understand why higher pressure ratios are not applied to GTs in the 150 MW to 400 MW range. I assume that firing temperature is similar for both aeroderivatives (AD) and heavy duty (HD) turbines ( is that correct? ). In addition HD turbines have higher mass flow rates meaning that it should be easier to design the HPC for higher pressure ratios. 
I know that HD GTs are normally designed for combined cycle operation and that lowers the optimum pressure ratio, but it doesnt justify pressure ratios around 10, when the optimum is around 30. 
Could gas turbines with very high mass flow rates AND very high pressure ratios be designed in theory?
I have read the technical literature, but I can't find any relevant information. Any comment on the difference between AD and HD gas turbines would be very much apreciated.
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Pressure ratio in AD turbines is selected to obtain the maximum cycle efficiency. Optimum pressure ratio increases with higher TIT, higher turbomachinery efficiency, better blade cooling, all features found in modern sophisticated AD GTs . High cycle efficiency means low fuel consumption: this is an advantage in aero propulsion, for several reasons: (I) lower amount of fuel to be transported, (ii)  lower operating cost (jet fuel is more expensive than natural gas, (iii) AD gas turbines are operated for a large number of hours.
The  pressure ratio that yields the maximum combined cycle efficiency of gas turbines operating in combined cycles is lower than in simple cycle (because bottoming steam cycle benefits of higher turbine outlet temperatures). Moreover, also the pressure ratio that yields the maximum specific power (kW/(kg/s of air) is lower than pressure ratio that yields the maximum simple cycle efficiency: Higher specific power means lower GT dimensions and cost,
These are the main reasons why modern AD turbines have pressure ratios >30, while HD gas turbines have pressure ratios in the range 15-20..
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There are many publications on (say conventional) cyber-physical systems (CPSs), but also a growing number on smart cyber-physical systems (S-CPSs). I would like to know if according to you: (I) exist there any clear demarcation line between CPSs and S-CPSs, (ii) what the distinguishing paradigmatic features, and functional, architectural, manifestation, and behavioral characteristics are, and (iii) when in application, what truly different impacts S-CPSs have on the stakeholders, other systems, and the embedding environment?
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Hello,
Marketing terms aside, the use of "smart" in IT is synonymous with "programmable". A smart thermostat is a programmable thermostat, whether it is programmable in the device itself, in the cloud, in a connected device, or any other way. A non-programmable device should not be called "smart" just because, for example, it has an embedded CPU, or reacts to inputs.
Therefore, the answers that you are looking for are what usually applies to "programmable".
Cheers, Ed Gerck
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My PhD is a design study of a visual analytics system that visualises text cohesion, designed to help editors make documents more coherent. I am in the process of analysing and writing up the findings of my first user evaluation study (a ‘lab’ one, rather than an ‘in-the-wild’ one, the latter of which is yet to come). My background is as a domain expert (professional editor), so I have minimal experience with HCI methods.
I have the data, in the form of transcripts of sessions where I sat with domain-expert users and had them play with the tool (using their own data as well as several other example sets of data) and discuss their impressions and thoughts. I already know what phenomena I find interesting, but I can't seem to just write the chapter--I keep reorganising and renaming and remixing my structure. I can't seem to get beyond that stage of structuring and restructuring the chapter. I think this is happening because I want to assure myself that my observations are legitimate and relevant, and that they are elicited and expressed in some useful and systematic way. I don't know what the norms are in the way this kind of research is written up, or how to make best use of the data. As I said, I already know what phenomena I personally find interesting in the data, but I haven’t used any particular theory or process to identify those things. I’ve pretty much just used my knowledge/intuition. Is this OK? And if so, how do I organise that? It's just a series of observations right now. For example, should I organise them:
1. by what component of the designed tool I think they relate to (cohesion theory, LSA rendering of cohesion, visualisation, work practices in the domain, individual differences in users?)?
2. By what body of theory I want to use to explain why they happened (Affordances for interface design problems, Gestalt for visual perception problems, lack of connection with linguistic theory in writing/composition instruction for users' difficulties in understanding the theory of cohesion, etc)?
3. Or just put the observed phenomena in there one by one, as is ('users had unexpected ideas about what the system was for', 'users took a long time to learn how to use the system', 'some users found the lack of objective standard of cohesion challenging', etc), and then address the possible reasons for why these phenomena might have happened within the body of each of those sections (because, after all, this part will only be speculation, given that I won't be isolating variables and testing any of these theories--I will just be suggesting them as possible leads for further studies)?
Each of these options has a limitation. I feel that number one, organising by component, is a bit difficult and presumptuous. I don't necessarily know that a user's behaviour is caused by a problem with the visualisation design or by the theory the visualisation is trying to communicate, or an unintuitive interface with which to interact with the visualisation, or a lack of familiarity on the part of the user with the sample text, or the user's individual problems with computers/technology in general, or a limitation in the way I explained how the system works, or an incompatibility with their practice as an editor, or... etc etc. It could be one of those things or several of those things or none of those things, and I won't have enough in the data to prove (or sometimes even guess) which. This same problem plagues the second option--to organise by theory. That presumes that I know what caused the behaviour.
In fact, now that I have typed this out, it seems most sensible to use the third option--to just list out what I noticed and not try to organise it in any way. This to me (and probably to others) looks informal and underprocessed, like undercooked research. It's also just a bit disorganised.
I think looking at other similar theses will help. I have had difficulty locating good examples of design studies with qualitative user evaluations to show me how to organise the information and get a feel for what counts as a research contribution. Even if I find something, it's hard to know how good an example it is (as we all know, some theses scrape in despite major flaws, and others are exemplary).
Can anyone offer some advice, or point me to some good examples? Much appreciated.
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Caroline, there may be some value in comparing results of another objective reviewer of the transcripts. From that you can compare overlap and get an interrater reliability measure that may provide some assurance to your committee that there are others who at least somewhat agree with your list.  If there  is no agreement, you may want to consider what that other objective reviewer of the transcripts is saying. They should, in advance of reviewing, have some level of expertise, or you may consider training them (or having someone else train them) until they are competent to evaluate the transcripts. 
In terms of other researchers who have some related experience, I would encourage you to consider seeing research of Jesse Crosson (on ResearchGate; was at New Jersey School of Medicine and Dentistry, now at Princeton Health and has experience with Medical Informatics). 
You may also see the research articles from Mihaela Vorvoreanu (also on ResearchGate).  Both have specialized for a number of years in more qualitative methods related to human-computer interaction.
Their research (and the research of their students or co-authors) will be considered credible in view of your committee members.  If additional questions arise, you may contact me directly for any follow up.
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Methods based on functional decomposition and morphology belong to the so called systematic design methodology. They are widely taught in accademia, but their diffusion in industry has not reached the same success. Some hypothesis have been formulated by literature, but it is still not possible to identify concrete reasons.
What do you think about that?
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Because everyone believes that without these methods, you can still design well. There is no comparison between design following a design method and not following. (How can we vigorously compare?)
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Proponents of pattern languages claim they are a way to bridge several communities (e.g. researchers and practitioners; or users, interaction designers and software engineers) and that they are usable in different phases of the design process.
i.e. Borchers, Jan O. "Interaction design patterns: twelve theses." Workshop, The Hague. Vol. 2. 2000.
Others present a much more critical view on the practicality of pattern languages.
Dearden, Andy, and Janet Finlay. "Pattern languages in HCI: A critical review."Human–computer interaction 21.1 (2006): 49-102.
These writings remain quite abstract, however. They present arguments for and against patterns, but few facts about how patterns are actually used by practitioners outside of the patterns community.
Are you aware of any empirical (e.g. ethnographic) studies on the use of design patterns in practice?
I am particularly interested in studies within human-computer interaction; of projects that are not lead or initiated by researchers studying patterns and of studies that show how patterns are used in conjunction with other types of knowledge representations (e.g. persona’s, scenario’s).
Thanks in advance!
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There are some interesting discussions in the pattern community between the difference of pattern languages and project languages. The latter ones are the part of the pattern language that works together for a specific project (as also initially was intended by Christopher Alexander). Also their implementations and the way they work together are specific for this one project.
One paper touching this topic is published in the PLoP'13 proceedings: http://www.hillside.net/plop/2013/papers/proceedings/papers/motohashi.pdf
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Do you know any documents, tools or approaches about the operationalization of the iterative design?
I am currently studying the development of student speech from a knowledge building approach.
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Try PCPack from a company called Epistemics.
Regards
Paul
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Graphic design is not only aesthetic, it should enhance the understanding of an environment, would you know any studies or applied research in this field for people with disabilities?
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Other references that can help:
Rabardel, Pierre. 1995. Les hommes et les technologies: approche cognitive des instruments contemporains. Collection U. Série psychologie. Paris: Armand Colin.
Bødker, Susanne. 1987. “Through the Interface - A Human Activity Approach to User Interface Design.” DAIMI Report Series, no. 224 (April): 1–192.
Kaptelinin, Victor. 2013. “Activity Theory.” The Encyclopedia of Human-Computer Interaction, 2nd Ed. www.interaction-design.org/encyclopedia/activity_theory.html.
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The question (obviously) is in two parts:
Firstly, drawing on the theories around design thinking, in particular within the logical reasoning framework (deduction, induction, abduction) expounded by Nigel Cross, Kees Dorst and N.F.M. Roozenburg), what activities would be carried out by a designer which facilitate creative design and problem solving? What actions and graphic tools (mapping, sketching, diagramming and modelling) would this entail?
Secondly, can these activities be organised in such a way to formulate a method which can be applied in multiple design situations?
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Filippo Salustri's suggestion of Christopher Alexander's seminal book, Notes on the Synthesis of Form, is a cracking one. I based my PhD thesis on the work of Alexander, albeit for slightly different reasons. I have had a book published recently with Laurence King Publishers, London entitled Research Methods for Product Design that includes many methods for facilitating creativity, generating ideas, analysing ideas and communicating those ideas to others. You can find the book on Amazon here - http://www.amazon.co.uk/Research-Methods-Product-Design-Portfolio/dp/1780673027/ref=sr_1_1?s=books&ie=UTF8&qid=1422519406&sr=1-1&keywords=research+methods+for+product+design
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If so, how does it work?
I'm currently doing research regarding architectural atmospheres which I'm focusing on light where I found this quite interesting after I read a couple of articles about "Church of Light" designed by Tadao Ando, where he uses light to increase the occupants' awareness/feeling of the spiritual and secular within themselves.
I'm planning to dig deeper into this topic.
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I build greenhouses and sunspaces in the pacific northwest.We have long cool grey winters and it is common for people to experience depression during this time. When given access to a sunspace with lots of natural daylight these symptoms seem to be greatly reduced.
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I have been doing extensive research on the writings of Nigel Cross, Kees Dorst and N Roozenburg, who indicate that abductive reasoning is at the core of the creative design process.
Diego Fullaondo also supports this assertion in his Deakin University Lecture "Elementary Dr Watson"
How can abudctive reasoning be practically applied in the design process?
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One can easily get over prescriptive when discussing these types of thinking in relation to design.   Kees and the others are certainly wise to assert that abduction plays an important part in design thinking.  However we must be careful not to assume induction and deduction are either not used or not important.  I suggest that good designers have a very flexible thought strategy and can flip between these types of thinking often without even being aware of what we observers might think a crucial difference.
as for examples of abduction in design I think there are two important categories.  My one time research student jane Darke famously described the phenomenon of the primary generator in design.  This is a sort of glorified guess about the form of solution that might be helpful.  They then learn about the problem by exploring this.
Kees and I have stressed in our book design expertise that design education understandably concentrates on developing a knowledge of design solutions.  It's a kind of reverse engineering process in which problems are explored through solutions.
one can also see the idea of frames as pioneered by schon and his followers as a kind of abduction.   If we frame the situation this way maybe it will be helpful.
this is a good question Rod in the sense that one could easily write a whole book on the subject.  Perhaps you should have a go!
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I am currently exploring this field of study for my thesis preparation, and I would need more assistance in understanding the question to help refine my research question.
My research question is: how the ways and means of concrete and glass detailing are worked to enrich an architecture design?
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i think u should concentrate on the functionability,human comfort levels,issues of glareand conductive heat gain of both glass and concrete while working out the design instead of mere aesthetics.
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There are non-consolidated (subjective and disputable) explanations on both terms on Wikipedia. Actually, a number of alternative explanations are discussed for both. I would like to invite you to share your opinion and to contribute to a community-based clarification of this issue.
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Dear Imre,
From an epidemiological perspective, "design science research" and "research design" may or may be two very different 'entities', depending upon the role of the individual actively involved. "Design science research" includes a verb and a noun; the phrase defines action. That is, being the individual(s) with a question, conceptualizing the means by which to answer it, formulating a hypothesis and developing the investigative method within an established framework to explore this hypothesis, or 'objectively seek the answer to the question'.. "Resign design" is a noun. It is the structure within the established framework to explore the question. Therefore, it is an integral part of 'seeking the answer'. The research design demonstrates how the question will be answered and must meet established criteria. It is totally separate from the individual. So, it all depends upon how the individual relates to the question. As a researcher and as individual who evaluates research design, I can either be involved in 'seeking the answer' or examining the ' investigative structure' by which someone else plans to seek an answer. 
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Is fashion reflected through lifestyle or vice versa?
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yes, fashion reflects lifestyle and also lifestyle is reflected through fashion.
fashion is actually a way of life- the way you dress up, the way you wear your accessories, what you wear, from where you buy, how you buy, where do you go wearing your outfits and accessories, describes your disposable income and also your life style. if you have a better and higher lifestyle with higher income, you can afford better designs and varied fashion whereas if you are from a lower income group, you may not be able to afford all fashion brands but however, in today's world, due to global reach of fashion markets, you could still access affordable fashion or better still big brands' imitations and still have the satisfaction of being fashionable. Hence fashion and lifestyle are inseparable. 
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I am planning to support my Service Design Course at the Service Design Master at AAU with 1-2 lecture that propose a theoretical framework for service design. I am already referring to authors, such as Shostack, Ramaswami, Eiglier and Langelard. I would like to have some suggestions on other solid theoretical contributions
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Hi Nicola,
this list seems to be a very good collection of books:
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The terms analysis and synthesis has been used interchangeably in design science to explain the design process. The terms analysis and synthesis was first used in ancient times in geometry as a problem-solving method with a well established process. However, in design science the use of the term analysis and synthesis does not refer back to the method in geometry. We enquire here, what is meaning of analysis and synthesis and where do their meanings comes from? We seek information from experts in any design discipline.
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Synthesis is a scheme to generate a possible way the product work. It will also be called as concept design. In the design process a number of concepts will be identified and then the best concept is chosen for further development.
Analysis is once the concept is designed properly to understand the performance of the product system that was designed as per the engineering requirements. This could be for forces, temperature, flow, kinematics, etc. These two stages are intertwined with iterations moving back and forth until a satisfactory design is achieved.
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Urban Design, Architecture, Planning and Landscape Architecture are acknowledged as independent disciplines (by now) that deal with designing spaces. In practice, each above discipline has strongly institutionalized professional demarcations. Yet, spatial design projects within urban environment done by Architects, Planners or Landscape Architects, are commonly labelled as 'Urban Design Projects'.
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An interesting and relevant question! Planning and design disciplines have various, but overlapping histories. The references to their origins also show some similarities, with different disciplines referring in one way or another to the same sources and knowledge bases. The naming of the disciplines, as well as distinguishing them from others, is always evolving, partly in relation to wider changes within society and the context specific competition (e.g. for resources) with related disciplines. An more extensive overview is presented in the article co-evolutions of planning and design.
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As our interactions and machines are increasingly connecting and converging digital and physical worlds, how can we have a comprehensive design perspective?
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In the attached article we discuss our approach of "Blended Interaction" which explains how users rely on and transfer their experiences from the physical world when understanding and using new digital technologies. Understanding this process of conceptual blending can help designers to inform the design of hybrid digital and physical experiences. Blended Interaction is based on theories from embodied cognition and cognitive linguistics and potentially could provide the approach that you are looking for.
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I am looking to obtain some paper relating to the use of architecture or architectural elements that can shape or even influence public behaviour and/or emotions. The topic is immensely brief at this stage and I want to dig deeper into this topic. It is my belief that to some architecture has become irrelevant and that some people have adopted the somewhat stereotypical "four walls and a roof" syndrome. My idea is to lend a different perspective on what architecture really is and how it can provide that "WOW factor" besides just being shelter for the human population.
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try these...
The field is Environment psychology and its champion as been in the last 20 years Kopec and also Juhani Pallasmaa, Omer Akin, John Hall, rassmussen and of course peter zumtor.
You can find some lectures and even a full course on EP in youtube.
good readings
Luis