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for research based on vlsi, how to choose population, sampling technique, sampling size and research design design method? or it is not required? please any one from vlsi help me
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All due respect to you for this question
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Hi.... Imagine I made an assesment on some case studies, recognized some similarity/overlaps between them, and now want to propose a framework that shows these similarity...
Which procedure should I do now? can I just come up with a graphical model? or something else?
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Dear you can go through that by empirical model or statistical one
regards
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Thank you for your contributions.
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Thank you for your contribution.
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I am currently working on a research project where I am building supervised classification models to assess text fragments. My general methodological approach roughly follows the design science principle as stated by Hevner and Peffers. Yet, I am wondering whether there is a special/adapted version of the general DSR framework that is specially tailored to machine learning artefacts.
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Hi,
I'm also searching for Design Science Research Articles which deal with Machine Learning artefacts. Are there any new articles?
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I need latest article \ Book on Design Science Approach
Please Kindly assist
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Dear Usman,
Adding to what Katja wrote above. Hevner et al. provide an updated version of their concept of design science in the context of digital innovation in a recent article in Business Information Systems Engineering journal. They describe different roles and concepts of design science and thereby provide a good complement to their 2004 article:
Hevner, A., vom Brocke, J. & Maedche, A. Bus Inf Syst Eng (2019) 61: 3. https://doi.org/10.1007/s12599-018-0571-z
Best regards,
Wolfgang
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More definitions, than authors ... Can we come to a general definition, or it has no sense to strive for it?
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Design Science is a research methodology associated with Information Technology. Design science offers specific guidelines for evaluation and iteration with the research project.
It can be found in may disciplines and fields, mainly in engineering and computer science and there are several approaches used in DSR. It is worth noting that during last decade the most commonly accepted name for the field has changed from "Design Science" to "Design Science Research". However, Hevner in 2004, speculated that DR is research about design wherease DSR is research using design as a research method or technique.
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It's well understood that "Design process" can initiate changes in the relationships of things, situations and phenomena and people for the better. "Design as a Process" affords a shift from the invisible to the transparent visible and shareable approach and it can be useful for analyzing, deconstructing an usually large complex projects into different phases/stages to facilitate easy implementation, management or coordination amongst members.
What do you think? Please share your thoughts and ideas!
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Dear Dr. Tungnung,
If I understood the essence of your question ("Why do we need research and design strategy or process?") correctly, then I think I have a simple answer to you. Actually, what we need are design and research methodologies. They advise us on proper and effective strategies based on their underpinning theories. They also advise us on the processes (procedures and activities), as well as on the methods, the instrumentation, and the criteria. Eventually, methodologies systematize research and design. In other words, they reduce the dependence on the hypothetical, intuitive, heuristic, incomplete, and intangible elements, but also make it possible to benefit from everything that these can offer for the benefit of research and design. One more issue: Setting up research always needs activities that belong to the domain of design, and design typically benefits from the knowledge and means produced by design.
Best regards,
I.H.
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Theory based design of learning material and environment has been increasingly used, however research findings indicate theacher education does not follow.
In this discussion I would like find out more about experiences and thoughts of teachers, researchers, learners who utilise educational technology.
What is the teacher's position in design of learning environment, tasks, resources?
Do students' get opportunity to learn by design?
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Thank you MdZafar & Mohamed!
Ragards, Andreja
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Hi my name is Magnus Andreasson & I´m studying Business Intelligence at the University of Skövde in Sweden. I´m on my 3rd & final year which means that I´m in the process of writing my bachelor dissertation, which is on the subject of developing a Digital Analytics Maturity Model. I´ve choosen to do the study as a Design Science Research-project, which made the most sense and for the datacollection-process I will apply a Delpi-survey. Due to lack of time I will only realize two iterations, one for a requirements-collection round, that together with a literature review will form an initial base-model, and one round that evaluates that initial model, where round 2 will consist of modifying the model based on the input & feedback I get from the data. The respondents of the delphi-survey will be made up by 6 experts in the form of researcher that have somekind of relationship to Maturity Models.
This is why I would greatly appreciate any input & feedback on the development-process of my DAMM. If you have any experiience in maturity models or enterprise architecure I will be honored if you would contribute with your input & thoughts by answering this survey (only 9 questions + 1 open question) & if you wish, attend the second round and give your feedback, suggestions & thoughts on the initial design of a Digital Analytics Maturity Model.
So if you feel like contributing just click the link below. Many thanks!
BestRegards// Magnus Andreasson                                                                                                
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Here is are models in related field
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I am looking for a reliable and easy to follow source for Design science theory and action research that provide explaination in the mixed approach methods using based on grounded theory. It is prefered to be explaining research methods for built environment field.
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Although there are many commonalities between Action Research (AR), Design Science Research (DSR) and Grounded Theory (GT), they represent essentially different views on how research & practice should intertwine.
Our particular thinking in how AR & DSR can be combined, has evolved into seeing it as approaches that combine three complementary research activities: researching practice, researching the innovation and researching the theory. Two models that could help you with this are the DOT Framework, which is essentially an elaboration of the DRS approach and the thee process model by Schuiling & Kiewit, which is essentially an elaboration of the AR approach.
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Many proposals are made (by visionaries and/or academic researchers) about what good design should be (e.g. the cradle-to-cradle manifesto within sustainability), how to do design research (e.g. context mapping), or of tools to help designers. In practice they are often applied in simplified, streamlined or even dogmatic ways. Has anyone studied the potential of anticipating the future applications by professionals (and amateurs), that may not have full expertise of a philosophy, method or tool? Could mis-use and mis-application be prevented by  anticipating this inevitable phenomenon?
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My dear Academic Friends, I'm working on "architectural design" area, I don't know anything about any researching of engineering area.
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I believe we are in an age of transformation. How we recognize it and begin to prepare for the impact or opportunities will determine our future and the quality of life. As an architect I am transforming my discipline to be more of a Design Science than an intuitive romantic notion based on 18th century values like taste with all the old paradigms customs and beliefs. This is one way I embrace the wealth of new knowledge and information the sciences (STEM) are offering us to design our contributions to the world. 
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Hello Stephen, I would like to use my framework, concepts and understanding of your push-pull dynamic in my words with some references to your contribution. Does this make sense? Thanks 
"Is going against natural law 'push' with being in alignment wit it 'pull'?  Pulling is attractive, bringing in resources and demand when thought aligns with forces and appropriate qualities.   Moving from (infinite) consciousness to normal awareness as existing mind gives form and structure to body on demand (DESIRE); shifting from Higher vibrations with distribution and allocation of the attracted or pulling resources for spirits or energies. This dynamic moves from static structures to dynamic expressions of body, mind and spirit in harmony" .
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I'm seeking to develop empirical models that describe the options and decision points an enterprise may consider when engaging an online community in crowdsourcing. Design Science Methodology (Peffers et al, 2007) seems to largely fit my requirements but I'm struck by the usual use of this methodology in an Information Systems context rather the more broad social sciences approach I'm considering. Can I appropriate Design Science Methodology in this context or am I missing a more suitable alternative?
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I'd reccomend looking into the works of Joan van Aken, as Alexandre aalso highlighted, who wrote a lot about the application of DSR to social science questions. He is on RG so you could also contact him directly.
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Methods based on functional decomposition and morphology belong to the so called systematic design methodology. They are widely taught in accademia, but their diffusion in industry has not reached the same success. Some hypothesis have been formulated by literature, but it is still not possible to identify concrete reasons.
What do you think about that?
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Because everyone believes that without these methods, you can still design well. There is no comparison between design following a design method and not following. (How can we vigorously compare?)
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I recently wrote the attached essay, calling for a design science perspective on OMS that may help overcome the dispute between positivist and constructivist approaches. This essay also reviews and reframes the current discourse on OMS as design science. I would welcome any comments or feedback !
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This is an interesting essay, partly because it relates to my current research, including my dissertation proposal (http://meritology.com/resources/Thomas_Dissertation_Proposal_Summary_V3.pdf)
Perhaps because I read this essay quickly, I feel that the Discussion and Conclusion isn't as strong and compelling as it might be. It would help me to see more specifics about what researchers would do differently if they adopt the design science perspective. What data would they collect? How the data be analyzed? What inferences could be made? Maybe you could summarize this in a table, comparing it to alternative perspectives. Maybe you could provide one or two case studies to show it in action.
Also, the subsection "The Rise of Phronesis" was not very clear. For example, I have no idea what this means in practice: "the pivotal role of intelligent inquiry and practice in OMS as design science reflects the central role of phronesis, which is as much a method(ology) for organizational inquiry as it is an attitude, or state of mind, that the OMS researcher needs to adopt." It would be useful to explain how this would change research practice or research results, esp. through examples.
I think that one of the most important ideas from design science is to understand organization change as trajectories in spaces of possibilities, aka design space. Here are some resources that might be useful if you want to explore this topic:
Keidel, R. W. (1995). Seeing Organizational Patterns. San Francisco, CA: Berrett-Koehler Publishers.
Lawrence, P. R., & Dyer, D. (1984). Renewing American Industry. Macmillan USA.
Stadler, B. M., Stadler, P. F., Wagner, G. P., & Fontana, W. (2001): The topology of the possible: Formal spaces underlying patterns of evolutionary change. Journal of Theoretical Biology, 213(2): 241-274.
"A Formal Framework for Social Learning in Innovation Communities" --
My paper that formalizes Max Boisot's Information Space, which is definitely useful in design science research for OMS. My contribution is to show how knowledge artifacts can be encoded in the I-space for purposes of empirical research or theoretical modeling.
"Qualitative Models of Complex Systems" (attached) -- my presentation on the dynamics of structure in businesses and organizations ("Morphology Theory").
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There's also some interesting research on modeling how people conceive of and reason about design and solution possibilities, e.g.:
Talton, J., Yang, L., Kumar, R., Lim, M., Goodman, N., & Měch, R. (2012, October): Learning design patterns with Bayesian grammar induction. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (pp. 63-74). ACM.
My advisor, John Gero, is a leader in cognitive side of design science and has published extensively, though not specifically on OMS:
-- Russ