Science method

Computing Methodologies - Science method

Computer-assisted analysis and processing of problems in a particular area.
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Publications related to Computing Methodologies (4,264)
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The K-Medoids Clustering algorithm is a frequently employed technique among researchers for data categorization. The primary difficulty addressed in this investigation pertains to the extent of optimality achieved when varying distance computation methodologies are applied within the framework of K-Medoids Clustering. This study is primarily concer...
Article
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Quantum computing (QC) represents a paradigm shift in computational power, offering unique capabilities for addressing complex problems that are infeasible for classical computers. This review paper provides a detailed account of the current state of QC, with a particular focus on its applications within medicine. It explores fundamental concepts s...
Article
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In this paper, we address the problem of plausible object placement for the challenging task of realistic image composition. We propose DiffPop, the first framework that utilizes plausibility‐guided denoising diffusion probabilistic model to learn the scale and spatial relations among multiple objects and the corresponding scene image. First, we tr...
Article
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Quantum computing utilizes the inherent randomness characteristic of quantum mechanics, offering a promising framework for various applications, including random number generation (RNG), which is critical for cryptography and secure communication. This paper introduces a digital twin of a photon beam splitter experiment, simulated utilizing the QuT...
Article
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We introduce 𝒢‐Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as—compared to other approaches based on Neural Radiance Fields—it provides fast scene renderings and user control over the scene. Recen...
Article
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We introduce LGSur‐Net, an end‐to‐end deep learning architecture, engineered for the upsampling of sparse point clouds. LGSur‐Net harnesses a trainable Gaussian local representation by positioning a series of Gaussian functions on an oriented plane, complemented by the optimization of individual covariance matrices. The integration of parametric fa...
Article
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Recent advancements in generative models have enabled image editing very effective with impressive results. By extending this progress to 3D geometry models, we introduce iShapEditing, a novel framework for 3D shape editing which is applicable to both generated and real shapes. Users manipulate shapes by dragging handle points to corresponding targ...
Article
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The appearance of a real‐world feather results from the complex interaction of light with its multi‐scale biological structure, including the central shaft, branching barbs, and interlocking barbules on those barbs. In this work, we propose a practical surface‐based appearance model for feathers. We represent the far‐field appearance of feathers us...
Article
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Holography stands at the forefront of visual technology, offering immersive, three‐dimensional visualizations through the manipulation of light wave amplitude and phase. Although generative models have been extensively explored in the image domain, their application to holograms remains relatively underexplored due to the inherent complexity of pha...
Article
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Personalization techniques for large text‐to‐image (T2I) models allow users to incorporate new concepts from reference images. However, existing methods primarily rely on textual descriptions, leading to limited control over customized images and failing to support fine‐grained and local editing (e.g., shape, pose, and details). In this paper, we i...
Article
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As a fundamental problem in computer vision, 3D point cloud registration (PCR) aims to seek the optimal transformation to align point cloud pairs. Meanwhile, the equivariance lies at the core of matching point clouds at arbitrary pose. In this paper, we propose GETr, a geometric equivariant transformer for PCR. By learning the point‐wise orientatio...
Article
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This paper introduces a novel continual learning framework for synthesising novel views of multiple scenes, learning multiple 3D scenes incrementally, and updating the network parameters only with the training data of the upcoming new scene. We build on Neural Radiance Fields (NeRF), which uses multi‐layer perceptron to model the density and radian...
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We present VRTree, an example‐based interactive virtual reality (VR) system designed to efficiently create diverse 3D tree models while faithfully preserving botanical characteristics of real‐world references. Our method employs a novel representation called Hierarchical Branch Lobe (HBL), which captures the hierarchical features of trees and serve...
Article
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The emergence of learning‐based motion in‐betweening techniques offers animators a more efficient way to animate characters. However, existing non‐generative methods either struggle to support long transition generation or produce results that lack diversity. Meanwhile, diffusion models have shown promising results in synthesizing diverse and high‐...
Article
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Cameras cannot capture the same colors as those seen by the human eye because the eye and the cameras' sensors differ in their spectral sensitivity. To obtain a plausible approximation of perceived colors, the camera's Image Signal Processor (ISP) employs a color correction step. However, even advanced color correction methods cannot solve this und...
Article
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We describe a method to convert 3D shapes into neural implicit form such that the shape is approximated in a guaranteed conservative manner. This means the input shape is strictly contained inside the neural implicit or, alternatively, vice versa. Such conservative approximations are of interest in a variety of applications, including collision det...
Article
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Gradient meshes are a vector graphics primitive formed by a regular grid of bicubic quad patches. They allow for the creation of complex geometries and colour gradients, with recent extensions supporting features such as local refinement and sharp colour transitions. While many methods exist for recolouring raster images, often achieved by modifyin...
Article
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Large‐scale urban point clouds play a vital role in various applications, while rendering and transmitting such data remains challenging due to its large volume, complicated structures, and significant redundancy. In this paper, we present LightUrban, the first point cloud instancing framework for efficient rendering and transmission of fine‐graine...
Article
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3D Gaussian Splatting (3DGS) has emerged as a promising representation for scene reconstruction and novel view synthesis for its explicit representation and real‐time capabilities. This technique thus holds immense potential for use in mapping applications. Consequently, there is a growing need for an efficient and effective camera relocalization m...
Article
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Radiance field methods represent the state of the art in reconstructing complex scenes from multi‐view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewin...
Article
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In deep functional maps, the regularizer computing the functional map is especially crucial for ensuring the global consistency of the computed pointwise map. As the regularizers integrated into deep learning should be differentiable, it is not trivial to incorporate informative axiomatic structural constraints into the deep functional map, such as...
Article
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With the emergence of large‐scale Text‐to‐Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text‐driven generative editing methods based on NeRF have appeared. However, the implicit encoding of geometric and textural information poses challenges in accurately locating and controlling objects during editing....
Article
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It is still challenging with existing methods to distinguish structures from texture details, and so preventing texture filtering. Considering that the textures on both sides of a structural edge always differ much from each other in appearances, we determine whether a pixel is on a structure edge by exploiting the appearance contrast between patch...
Conference Paper
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Process mining has proven effective in explaining the underlying processes of systems, thereby improving systems' understanding, analysis, and operational efficiency. Process mining, however, often falls short in addressing multiple dimensions of systems' behaviors, limiting its ability to provide comprehensive insights for systems' performance and...
Article
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Anisotropic specular appearances are ubiquitous in the environment: brushed stainless steel pans, kettles, elevator walls, fur, or scratched plastics. Real‐time rendering of these materials with image‐based lighting is challenging due to the complex shape of the bidirectional reflectance distribution function (BRDF). We propose an anisotropic specu...
Article
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Three‐dimensional visualisation of mesh reconstruction of the medical images is commonly used for various clinical applications including pre / post‐surgical planning. Such meshes are conventionally generated by extracting the surface from volumetric segmentation masks. Therefore, they have inherent limitations of staircase artefacts due to their a...
Article
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The synthesis of porous, lattice, or microstructure geometries has captured the attention of many researchers in recent years. Implicit forms, such as triply periodic minimal surfaces (TPMS) has captured a significant attention, recently, as tiles in lattices, partially because implicit forms have the potential for synthesizing with ease more compl...
Preprint
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In this article, we introduce a novel method to calculate the path length in Binary Search Trees and two additional parameters that address the masking and swamping issues present in the Isolation Forest algorithm. When attribute values used for Binary Search Tree creation are consecutively selected from the minimum or maximum of the data set, the...
Article
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The integration of design and fabrication has emerged as a pivotal theme in contemporary architecture, catalyzed by rapid advancements in digital technologies that permeate both design and manufacturing processes. This integration encompasses multiple key dimensions, including material selection, innovative design methodologies, computational techn...
Article
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Editing anime images via probabilities of attribute tags allows controlling the degree of the manipulation in an intuitive and convenient manner. Existing methods fall short in the progressive modification and preservation of unintended regions in the input image. We propose a controllable anime image editing framework based on adjusting the tag pr...
Article
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Recovering the complete structure from partial point clouds in arbitrary poses is challenging. Recently, many efforts have been made to address this problem by developing SO(3)‐equivariant completion networks or aligning the partial point clouds with a predefined canonical space before completion. However, these approaches are limited to random rot...
Article
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3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi‐view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi‐view inconsistency, which pos...
Article
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Image triangulation methods, which decompose an image into a series of triangles, are fundamental in artistic creation and image processing. This paper introduces a novel framework that integrates cubic Bézier curves into image triangulation, enabling the precise reconstruction of curved image features. Our developed framework constructs a well‐str...
Article
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Neural Radiance Fields (NeRFs) have achieved significant recognition for their proficiency in scene reconstruction and rendering by utilizing neural networks to depict intricate volumetric environments. Despite considerable research dedicated to reconstructing physical scenes, rare works succeed in challenging scenarios involving dynamic, multi‐mat...
Article
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Spherical harmonics are a favorable technique for 3D representation, employing a frequency‐based approach through the spherical harmonic transform (SHT). Typically, SHT is performed using equiangular sampling grids. However, these grids are non‐uniform on spherical surfaces and exhibit local anisotropy, a common limitation in existing spherical har...
Article
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We introduce a novel framework for surface cutting and flattening, aiming to align the boundary of planar parameterization with a target shape. Diverging from traditional methods focused on minimizing distortion, we intend to also achieve shape similarity between the parameterized mesh and a specific planar target, which is important in some applic...
Article
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B‐spline curve interpolation is a fundamental algorithm in computer‐aided geometric design. Determining suitable parameters based on data points distribution has always been an important issue for high‐quality interpolation curves generation. Various parameterization methods have been proposed. However, there is no universally satisfactory method t...
Article
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Existing image enhancement algorithms often fail to effectively address issues of visual disbalance, such as brightness unevenness and color distortion, in low‐light images. To overcome these challenges, we propose a TransISP‐based image enhancement method specifically designed for low‐light images. To mitigate color distortion, we design dual enco...
Article
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Lifespan face age transformation aims to generate facial images that accurately depict an individual's appearance at different age stages. This task is highly challenging due to the need for reasonable changes in facial features while preserving identity characteristics. Existing methods tend to synthesize unsatisfactory results, such as entangled...
Article
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Indoor scene point clouds exhibit diverse distributions and varying levels of sparsity, characterized by more intricate geometry and occlusion compared to outdoor scenes or individual objects. Despite recent advancements in 3D point cloud analysis introducing various network architectures, there remains a lack of frameworks tailored to the unique a...
Article
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Terrain analysis plays an important role in computer graphics, hydrology and geomorphology. In particular, analyzing the path of material flow over a terrain with consideration of local depressions is a precursor to many further tasks in erosion, river formation, and plant ecosystem simulation. For example, fluvial erosion simulation used in terrai...
Article
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Masked point modeling (MPM) has gained considerable attention in self‐supervised learning for 3D point clouds. While existing self‐supervised methods have progressed in learning from point clouds, we aim to address their limitation of capturing high‐level semantics through our novel attention‐guided masking framework, Point‐AGM. Our approach introd...
Article
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Due to the widespread applications of 2‐dimensional spherical designs, there has been an increasing requirement of modeling on the 𝕊² manifold in recent years. Due to the non‐Euclidean nature of the sphere, it has some challenges to find a method to represent 2D regions on 𝕊² manifold. In this paper, a skeleton‐based representation method of region...
Article
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Neural surface reconstruction methods have demonstrated their ability to recover 3D surfaces from multiple images. However, current approaches struggle to rapidly achieve high‐fidelity surface reconstructions. In this work, we propose TaNSR, which inherits the speed advantages of multi‐resolution hash encodings and extends its representation capabi...
Article
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Neural rendering bakes global illumination and other computationally costly effects into the weights of a neural network, allowing to efficiently synthesize photorealistic images without relying on path tracing. In neural rendering approaches, G‐buffers obtained from rasterization through direct rendering provide information regarding the scene suc...
Article
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We propose a novel ray reordering technique designed to accelerate the ray tracing process by encoding and sorting rays prior to traversal. Our method, called “hierarchy cut code”, involves encoding rays based on the cuts of the hierarchical acceleration structure, rather than relying solely on spatial coordinates. This approach allows for a more e...
Article
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Low‐light image/video enhancement is a challenging task when images or video are captured under harsh lighting conditions. Existing methods mostly formulate this task as an image‐to‐image conversion task via supervised or unsupervised learning. However, such conversion methods require an extremely large amount of data for training, whether paired o...
Article
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We propose a novel method for generating symmetric piecewise developable approximations for shapes in approximately global reflectional or rotational symmetry. Given a shape and its symmetry constraint, the algorithm contains two crucial steps: (i) a symmetric deformation to achieve a nearly developable model and (ii) a symmetric segmentation aided...
Article
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Restoring the appearance of the model is a crucial step for achieving realistic 3D reconstruction. High‐fidelity textures can also conceal some geometric defects. Since the estimated camera parameters and reconstructed geometry usually contain errors, subsequent texture mapping often suffers from undesirable visual artifacts such as blurring, ghost...
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Salient Object Detection (SOD) is a challenging task that aims to precisely identify and segment the salient objects. However, existing SOD methods still face challenges in making explicit predictions near the edges and often lack end‐to‐end training capabilities. To alleviate these problems, we propose SOD‐diffusion, a novel framework that formula...
Article
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Existing facial image shadow removal methods predominantly rely on pre‐extracted facial features. However, these methods often fail to capitalize on the full potential of these features, resorting to simplified utilization. Furthermore, they tend to overlook the importance of low‐frequency information during the extraction of prior features, which...
Article
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Existing image dehazing methods have made remarkable progress. However, they generally perform poorly on images with dense haze, and often suffer from unsatisfactory results with detail degradation or color distortion. In this paper, we propose a density‐aware diffusion model (DADM) for image dehazing. Guided by the haze density, our DADM can handl...
Article
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The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi‐view images, enabling real‐time rendering. While point‐based rasterization effectively reduces computational demands for rendering, it often struggles to accurately reconstruct the geometry of the target object, especially under strong ligh...
Article
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Unsupervised domain adaptation (UDA) is increasingly used for 3D point cloud semantic segmentation tasks due to its ability to address the issue of missing labels for new domains. However, most existing unsupervised domain adaptation methods focus only on uni‐modal data and are rarely applied to multi‐modal data. Therefore, we propose a cross‐modal...