Science topics: Human-Computer InteractionComputer and Video Game Research
Science topic
Computer and Video Game Research - Science topic
The study of computer game development and impact.
Questions related to Computer and Video Game Research
How do you think technology can help hospitalized children?
Hi academics, I am looking for a journal that accepts papers on qualitative textual and multimodal discourse analysis of digital game dialogues. Discussion is related to social (and eco-)justice. Any recommendations? #linguistics #DigitalGames
There have been improvements in 3-D rendering and augmented reality systems for gaming. Are these applicable to or feasible for online learning and medical training? The only part lacking is haptic feedback for which there was already a project completed at MIT for a virtual keyboard (I'm still waiting on that open source promise).
I am conducting a research on problematic video game play (PVP) as opposed to video game addiction. Is there a tool I could use to adapt or develop my own? I need to measure sleep pattern, the various factors that results in sleep loss and whether the game genre itself has any effect on sleeping pattern of video gamers.
Digital Games Science (which does not yet exist, in my opinion) is suffering from a lack of clear concepts. Because it has no language of discourse, it is not (yet) a science.
Concepts are largely varying and/or vague.
Digital RPGs are an important category of games. (I do not use the term "genre", because this is incorrectly carried over from motion picture and very frequently misused.) But opinions about what makes an RPG are divided.
In my opinion, role playing means to play a role which evolves over time in accordance to the way in which you play.
Do you agree?
In a student group work we are making experiment on participants playing video games using DFS-2 flow evaluation questionnaire. We are looking for experimentation using this same questionnaire for other kind of activities, not related to game. the goal is to compare results.
This is a support assessment tool in relation to what we are currently studying now, about internet gaming addiction
I'm currently researching for my Master's Thesis on gender inequality in eSports, with a focus on Counter Strike: Global Offensive.
I'm looking for specific CS:GO and eSport related studies. Furthermore I'm looking for researches dealing with gender differences in cognitive skills (decision making, tactical approach), motor skills and reaction time, interest etc.
any ideas and help are much appreciated!
I'm collecting games that exhibit spaces that are logically impossible or contradictory, like grandmother's house in The Path, which is bigger on the inside than on the outside. I'm also looking for games that exhibit logically impossible temporality, e.g. reverse causality or time moving in different directions at the same time, like in Braid.
Any pointers would be greatly appreciated. I'm actually not just looking for games but digital narratives more generally - so any suggestions in this broad area of interactive narrative media are more than welcome. Thanks in advance.
I'm researching for my thesis proposal and i would like to have some references on this subject.
I am busy with research on IPR awareness in the video game industry.
I´m working in a research in secondary trying to develop Information skills in students of 14 years old, and want a know any other research that could give any ideas about how do it with videogames
I'm trying to find any research available that shows whether or not it's possible for users to get sick in virtual reality experiences from fading to black. I haven't found anything specifically on virtual reality and I'm having trouble finding anything. So I'm wondering if there is anything in cinema, film, or video game related that could apply.
Thanks!
We know people will go through a lot of effort to obtain results in video games, almost without external rewards. Can this effect be exploited to make people committed to some useful activity?
For example, a book that would have sections on developing games using IMUs (eg wiimote), IR cameras (eg Kinect), gamepads etc as input?
Any kind of resource would be appreciated.
Thanks
Those are claimed to be useful in cognitive and behavioral science. Where I can find more information about them?
With a focus on action/platform games (e.g. Little Big Planet) or first person shooter (e.g. Call of Duty) games
I am looking for a good overview or review paper about psychological benefits of educational games. There are plenty of resources in the web. However, I would like to refer one or two good research papers which provides overview in order to help creating a curriculum for middle-school kids. Thanks in advance
I have seen videogames that change their mechanics and story depending on parameters given by (or taken from) the players, like player genre, player personality and game difficulty. Which other approaches have been used and keep being used? Do you know about approaches that shown to be really hard or impossible to use?
I want ethics approval for participant observation research of players in an online video game and I am unsure how to treat data collected from observation and from the in-game chat used by players.
I am interested in implementing a virtual Morris water maze task for humans in our lab during intracranial recordings. Therefore, I would need a software that allows me to create 3D levels or environments and an output of the virtual position during spatial navigation. Is there any research oriented package for this purpose?
Important note: I am not interested in Oculus Rift kind of virtual reality, but simple 3D First Person Shooter like programs.
There is conflicting evidence within the current research literature as to the extent to which playing video games — particularly violent or action video games — has an effect on neuropsychological processes such as aggression, impulsivity and decision-making. This is compounded by unstandardised measures of aggressive behaviour that do not map clearly onto real world behaviours, and entrenched ideologies about what the effects actually are. Therefore, we are issuing a special call for Registered Reports as well as theoretical or methodological papers on the effects of playing violent or action video games on aggression, violence, and associated neurophysiological functioning. How might we best assess how video game play affects basic neuropsychological functioning? Moreover, to what extent to modern games truly tap into neurobiological motivation processes? Is video game addiction an actual disorder, or is it better characterised as a subcategory of, for example, impulse control disorders?
Game Player communities and forums often trade gaming tips and discoveries (and 'cheats'). Do personality traits emerge while in avatar mode that logically relate to public social personality traits? Is there a correlation that is consistent?
Im wondering if cooperative games could be or have been deployed to people in remote areas in order to promote group cohesion, and prevent group disharmony. If anyone has any experience with this, it would be great to have some information regarding the subject.
Mobile gaming is becoming increasingly popular among the general public with 'casual gamers' featuring as the new breed of gamers. Is there any evidence showing learning benefits from the use of commercial mobile games? Are there any commercial mobile games that have been both popular and of learning benefit?
I'm looking for a cognitive distraction tool not too difficult and not too boring suitable for adults. Any idea?
I'm looking for relevant publications in the Serious Games industry but I don't find interesting articles. Does anyone know any interesting journal that would be worth it?
I am doing research on evidence based game design for the healthcare industry. Our team is trying to bring the games industry closer to the healthcare industry by transferring knowledge between the two. Both the industries would want evidences to see what works in games design and what does not. An example, for instance: games for children with autism should use simple interfaces. This is one example of things we would like to couple together. I also would like to couple gamegenres to specific problems in the health industry. Any hints for me?
I am interested in developing user interfaces to help people with intellectual disabilities. I would like to use kinect, but I have no experience in its development. I would like to contact someone who works in the development of applications with this device.
There is a significant difference between these two technological learning mediators.
When and where should one use them?
We have been working on a game idea which is now in the stage of Game Design Document. Can we publish it as a research paper ?
I am a behavioral ecologist interested in gathering data on resource distribution and avatar characteristics in multi-player online games like World of Warcraft or eve-online. I am not interested with any data on the players themselves, just with in-game parameters.
I am looking to collect data on movement patterns of avatars across space, their characteristics and their behavior during game play. Is it feasible in an automated fashion?
Are you aware of anybody or any lab that has collected data from World of Warcraft or eve-online virtual worlds?
Many thanks in advance!
I'm interested in learning how researchers gather quantitative data (and gaming metrics) from participants that are not physically in the same room as the researcher.
When I was kid, I played a lot of video games, and was always curious on how they worked. Eventually, I started making my own video games in QBasic. Later, I learned C++ so that I could make more advanced games. I loved it so much, and over the years, I became hungry to learn more about mathematics, programming, and physics within the context of the games I was making.
I believe that game development can be a fun way to get kids interested in science and technology. And today, there seem to be a lot of options available for kids. But what are the best ways to get young kids involved in it all? Are there any good frameworks, schools, resources, etc that are appropriate for kids interested in exploring and experimenting with game development?
Can anyone recommend a learning game for chemistry at high school/university level? Not a simulation, but a video game that helps teach basic principles of chemistry. Thanks!
I'm working on a research project about the videogame industry in Latin America. We'd like to know why in some countries like Canada and USA it emerges while in other countries (like Brazil) it doesn't. Also about the potential impact of the industry in the economy.