m.c. schraefel’s research while affiliated with University of Southampton and other places

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Publications (56)


The IDUN ‘Guardian’ in-ear EEG headset version 2.1.
Scatter plots with a fitted regression curves that show the average participant performance during the mental arithmetic task with respect to the task difficulty level. The workload level here represents the q-value normalized to a range of 0%–100%.
Box plots for the classification accuracy for the n-back task for different pre-processing pipelines and EEG signals. The dotted line denotes the mean and the solid line denotes the median. The blue data shows the accuracy across all four classes, while the red shows the binary accuracy for the extreme workload levels 0-back and 3-back. The scatter points represent the individual performance of each of the 16 participants.
Box plots for the regression mean squared error and correlation between estimate and real difficulty level for the mental arithmetic task for different pre-processing pipelines and EEG signals. The dotted line denotes the mean while the solid line shows the median. The scatter points represent the individual performance of each of the 16 participants.
Left: grand average and standard deviation PSD for the n-back task for regular EEG channel Pz, in-ear, and 1-channel surrogate for low and high workload. Right: grand average PSD differences between low and high difficulty in average and individually for each participant for regular EEG channel Pz, in-ear, and 1-channel surrogate.

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Estimating cognitive workload using a commercial in-ear EEG headset
  • Article
  • Full-text available

December 2024

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59 Reads

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mc schraefel

Objective. This study investigated the potential of estimating various mental workload levels during two different tasks using a commercial in-ear electroencephalography (EEG) system, the IDUN ‘Guardian’. Approach. Participants performed versions of two classical workload tasks: an n-back task and a mental arithmetic task. Both in-ear and conventional EEG data were simultaneously collected during these tasks. In an effort to facilitate a more comprehensive comparison, the complexity of the tasks was intentionally increased beyond typical levels. Special emphasis was also placed on understanding the significance of γ band activity in workload estimations. Therefore, each signal was analyzed across low frequency (1–35 Hz) and high frequency (1–100 Hz) ranges. Additionally, surrogate in-ear EEG measures, derived from the conventional EEG recordings, were extracted and examined. Main results. Workload estimation using in-ear EEG yielded statistically significant performance levels, surpassing chance levels with 44.1% for four classes and 68.4% for two classes in the n-back task and was better than a naive predictor for the mental arithmetic task. Conventional EEG exhibited significantly higher performance compared to in-ear EEG, achieving 80.3% and 92.9% accuracy for the respective tasks, along with lower error rates than the naive predictor. The developed surrogate measures achieved improved results, reaching accuracies of 57.5% and 85.5%, thus providing insights for enhancing future in-ear systems. Notably, most high frequency range signals outperformed their low frequency counterparts in terms of accuracy validating that high frequency γ band features can improve workload estimation. Significance. The application of EEG-based Brain–Computer Interfaces beyond laboratory settings is often hindered by practical limitations. In-ear EEG systems offer a promising solution to this problem, potentially enabling everyday use. This study evaluates the performance of a commercial in-ear headset and provides guidelines for increased effectiveness.

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Discomfort: a new material for interaction design

August 2023

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85 Reads

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1 Citation

Frontiers in Computer Science

We present discomfort as a new material for HCI researchers and designers to consider in applications that help a person develop a new skill, practice, or state. In this context, discomfort is a fundamental precursor to a necessary adaptation which leads to the development of a new skill, practice, or state. The way in which discomfort is perceived, and when it is experienced, is often part of a rationale for rejecting or adopting a practice. Factors that influence the choice to accept or reject a practice of discomfort create opportunities for designing interactions that facilitate discomfort. Enabling effective engagement with discomfort may therefore open opportunities for increased personal development. We propose incorporating discomfort-as-material into our designs explicitly as a mechanism to make desired adaptations available to more of us, more effectively, and more of the time. To explore this possibility, we offer an overview of the physiology and neurology of discomfort in adaptation and propose three issues related to incorporating discomfort into design: preparation for discomfort, need for recovery, and value of the practice.


Exploring Low Cost Non-Contact Detection of Biosignals for HCI

April 2023

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64 Reads

In an effort to make biosignal integration more accessible to explore for more HCI researchers, this paper presents our investigation of how well a standard, near ubiquitous webcam can support remote sensing of heart rate and respiration rate across skin tone ranges. The work contributes: how the webcam can be used for this purpose, its limitations, and how to mitigate these limitations affordably, including how the skin tone range affect the estimation results.


Exploring the design space for Crowdsourcing Journey eXperience

April 2023

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12 Reads

This paper aims to establish a design space for tools to crowdsource data about Journey eXperience (JX). Understanding JX could provide a range of benefits in various domains, including transport planning, urban design, and individual route planning, and support efforts to achieve more sustainable transport systems. A key challenge in studying JX is finding effective ways to collect data. We present initial results from a diary study that explores what JX means and how JX data might be collected. We show how the experience of journeying through space differs from experiences of being in space, provide an initial description of factors that influence JX, and offer high-level insights of relevance to the design space of JX data collection.


FIGURE Correlation plots between baseline breathing rates and mean-diierence transformed HRV scores. (Left) Mean-diierence transformed HRV amplitude by baseline breathing rate. (Right) Mean diierence transformed ln(LF) scores by baseline breathing rate. Consistently across both measures of HRV, a significant Pearson correlation was found. This suggests that larger magnitude increases in HRV scores were created by individuals with higher baseline breathing rates.
FIGURE Profiles of breathing rate (top), hrv amplitude (middle), and ln(LF) (bottom) during the ee-min guided breathing exercise. Plotted values indicate the end of each hh-s computation window. Data is broken down by exercise protocol (Paced Breathing, black dotted lines; HRV-b, gray dashed lines). Visual inspection suggests that reductions in breathing rate and increases in HRV scores occurred in a similar fashion with both exercise protocols.
Comparing heart rate variability biofeedback and simple paced breathing to inform the design of guided breathing technologies

November 2022

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179 Reads

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7 Citations

Frontiers in Computer Science

Introduction A goal of inbodied interaction is to explore how tools can be designed to provide external interactions that support our internal processes. One process that often suffers from our external interactions with modern computing technology is our breathing. Because of the ergonomics and low-grade-but-frequent stress associated with computer work, many people adopt a short, shallow breathing pattern that is known to have a negative effect on other parts of our physiology. Breathing guides are tools that help people match their breathing patterns to an external (most often visual) cue to practice healthy breathing exercises.However, there are two leading protocols for how breathing cues are offered by breathing guides used in non-clinical settings: simple paced breathing (SPB) and Heart Rate Variability Biofeedback (HRV-b). Although these protocols have separately been demonstrated to be effective, they differ substantially in their complexity and design. Paced breathing is a simpler protocol where a user is asked to match their breathing pattern with a cue paced at a predetermined rate and is simple enough to be completed as a secondary task during other activities. HRV-b, on the other hand, provides adaptive, real-time guidance derived from heart rate variability, a physiological signal that can be sensed through a wearable device. Although the benefits of these two protocols have been well established in clinical contexts, designers of guided breathing technology have little information about whether one is better than the other for non-clinical use. Methods To address this important gap in knowledge, we conducted the first comparative study of these two leading protocols in the context of end-user applications. In our N=28 between-subject design, participants were trained in either SPB or HRV-b and then completed a 10-minute session following their training protocol. Breathing rates and heart rate variability scores were recorded and compared between groups. Results and discussion Our findings indicate that the exercises did not significantly differ in their immediate outcomes – both resulted in significantly slower breathing rates than their baseline and both provided similar relative increases in HRV. Therefore, there were no observed differences in the acute physiological effects when using either SPB or HRV-b. Our paper contributes new findings suggesting that simple paced breathing – a straightforward, intuitive, and easy-to-design breathing exercise – provides the same immediate benefits as HRV-b, but without its added design complexities.


Automated privacy negotiations with preference uncertainty

August 2022

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100 Reads

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8 Citations

Autonomous Agents and Multi-Agent Systems

Many service providers require permissions to access privacy-sensitive data that are not necessary for their core functionality. To support users’ privacy management, we propose a novel agent-based negotiation framework to negotiate privacy permissions between users and service providers using a new multi-issue alternating-offer protocol based on exchanges of partial and complete offers. Additionally, we introduce a novel approach to learning users’ preferences in negotiation and present two variants of this approach: one variant personalised to each individual user, and one personalised depending on the user’s privacy type. To evaluate them, we perform a user study with participants, using an experimental tool installed on the participants’ mobile devices. We compare the take-it-or-leave-it approach, in which users are required to accept all permissions requested by a service, to negotiation, which respects their preferences. Our results show that users share personal data 2.5 times more often when they are able to negotiate while maintaining the same level of decision regret. Moreover, negotiation can be less mentally demanding than the take-it-or-leave-it approach and it allows users to align their privacy choices with their preferences. Finally, our findings provide insight into users’ data sharing strategies to guide the future of automated and negotiable privacy management mechanisms.



Citations (39)


... Going forward, the fundamental element crucial for success in conventional teams is "trust" as one of the most significant aspects of VT because when trust exists among team members, they build the confidence to share information and work to achieve common goal (Badrinarayanan, 2024;Muresan et al., 2024;Gardner et al., 2024), cohesion and satisfaction (McLaren and Spink, 2020;O'Bryan et al., 2024), are reflected in VT. Nevertheless, a notable distinction in VTs lies in the influence of technology, which plays a mediating role in the development and efficacy of team communications (Walvoord et al., 2008). ...

Reference:

Navigating the digital era: the role of virtual teams in organizational transformation
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams
  • Citing Article
  • August 2024

International Journal of Human-Computer Studies

... While direct control over heart rate is limited, breathing practices (such as paced breathing, a technique involving controlled inhalation and exhalation at a consistent rate, guided by a specific rhythm or duration) offer a way to influence respiratory rate and interconnected cardiovascular and neural systems (Tabor et al., 2022). HRV is closely linked to respiration through respiratory sinus arrhythmia, where heart rate fluctuates with breathing. ...

Comparing heart rate variability biofeedback and simple paced breathing to inform the design of guided breathing technologies

Frontiers in Computer Science

... Overcoming the difficulties posed by misalignment of preferences, as well as the fact that it might no longer be in the agents' best interest to share their preferences openly (on the contrary, it might even be better to actively hide this information) are still very much open challenges. Potential directions for approaching these challenges include negotiation [21,5], or social contracts [31]. ...

Automated privacy negotiations with preference uncertainty

Autonomous Agents and Multi-Agent Systems

... Models of causal responsibility traditionally involve counterfactual and probabilistic reasoning about an agent's action being pivotal for an event, [1,6,12,32]. Collective causal responsibility of groups of agents in an interaction has also been modelled by exploring how groups of agents by concerted actions can cause or prevent an event [35,36,37]. Specifically in the context of human-AI interactions, comparative human causal responsibility has been modelled using information theory to quantify the influence of human agents on an outcome [9,11,10]. ...

Different Forms of Responsibility in Multiagent Systems: Sociotechnical Characteristics and Requirements
  • Citing Article
  • September 2021

IEEE Internet Computing

Vahid Yazdanpanah

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Nicholas R. Jennings

... Vehicular Networking [8] is an important component of the intelligent transportation system. It provides a trusted platform connecting vehicles, road infrastructure, and cloud services. ...

Privacy and Trust in the Internet of Vehicles
  • Citing Article
  • October 2021

IEEE Transactions on Intelligent Transportation Systems

... We refer to DHIs for PA that adapt the support provided to individuals' unique and changing needs as personalized and perpetually adaptive interventions 24,46 . While the approach the team has developed to create scalable personalized and perpetually adapting DHI described in prior work shows promise 47,48 , a randomized controlled trial (RCT) will produce valuable evidence for examining the degree to which the approach is a meaningful improvement relative to an comparator modeled after a digital health worksite wellness offering. ...

Experiment in a Box (XB): An Interactive Technology Framework for Sustainable Health Practices

Frontiers in Computer Science

... We draw from the in5 model by schraefel [164], which describes five primary processes that are crucial to a healthy human life: move, eat, engage, cogitate, and sleep. These dimensions, shown in Figure 4.1, stem from physiology research and have previously been used as a starting point for design [7,8,166,165,167,168]. ...

Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning
  • Citing Conference Paper
  • May 2021

... It has been discussed during the sessions that, in cycling, creating technology that does not lead to cyclists' reliance on it is challenging [11,106]. Reliance on technological support does not imply a decrease in cycling accidents, and outsourcing the decision-making process to technology does not mean higher safety. ...

Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.
  • Citing Conference Paper
  • May 2021

... However, to provide this adaptivity, HRV-b requires both a sensing technology to collect heartbeat data and close attention for users to observe and adapt their breathing in real time. Paced breathing does not have these requirements, and because it is static and predictable, it has been suggested that it can even be practiced while performing other tasks; for example, during information work (Moraveji et al., 2011;Ghandeharioun and Picard, 2017;Tabor et al., 2021) or while driving (Paredes et al., 2018). ...

Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
  • Citing Conference Paper
  • May 2021

... This symbiotic relationship between intelligent agents and AI facilitates the management of interactions among students, content, and strategy in the process of knowledge acquisition. Furthermore, the intersection of AI fields, exemplified by intelligent agents, has significantly advanced our comprehension of how academic communities can evolve, reason, and collaborate (Yazdanpanah et al., 2021). ...

Collective responsibility in multiagent settings
  • Citing Conference Paper
  • April 2021