Yaoyang Shen’s scientific contributions

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Publications (1)


Figures (a,b) are the black and white type and color type with a low texture complexity; Figures (c,d) are the black and white type and color type with a medium texture complexity; and Figures (e,f) are the black and white type and color type with a high texture complexity.
Partial datasets generated by different textures. Figures (a–f) correspond to Texture_1_bw -Texture_3_color.
Figures (a–f) plot the distribution of the verification error and Std under different complexities of black and white/color textures.
Figures (a–f) plot the true forecast distribution scatter plot, error line plot, and error frequency domain histogram under different complexities of black and white/color textures.
The machine vision system.

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A Texture-Based Simulation Framework for Pose Estimation
  • Article
  • Full-text available

April 2025

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12 Reads

Yaoyang Shen

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Ming Kong

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Hang Yu

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Lu Liu

An accurate 3D pose estimation of spherical objects remains challenging in industrial inspections and robotics due to their geometric symmetries and limited feature discriminability. This study proposes a texture-optimized simulation framework to enhance pose prediction accuracy through optimizing the surface texture features of the design samples. A hierarchical texture design strategy was developed, incorporating complexity gradients (low to high) and color contrast principles, and implemented via VTK-based 3D modeling with automated Euler angle annotations. The framework generated 2297 synthetic images across six texture variants, which were used to train a MobileNet model. The validation tests demonstrated that the high-complexity color textures achieved superior performance, reducing the mean absolute pose error by 64.8% compared to the low-complexity designs. While color improved the validation accuracy universally, the test set analyses revealed its dual role: complex textures leveraged chromatic contrast for robustness, whereas simple textures suffered color-induced noise (a 35.5% error increase). These findings establish texture complexity and color complementarity as critical design criteria for synthetic datasets, offering a scalable solution for vision-based pose estimation. Physical experiments confirmed the practical feasibility, yielding 2.7–3.3° mean errors. This work bridges the simulation-to-reality gaps in symmetric object localization, with implications for robotic manipulation and industrial metrology, while highlighting the need for material-aware texture adaptations in future research.

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