Xi-Jing Chang’s research while affiliated with National Yang Ming University and other places

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Publications (3)


Investigating User-perceived Impacts of Contextual Factors on Opportune Moments
  • Article

September 2024

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13 Reads

Proceedings of the ACM on Human-Computer Interaction

Yu-Jen Lee

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Meng-Hsin Wu

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Chung-Chiao Chang

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[...]

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In this exploratory experience sampling method (ESM) research, we examined the perceptions of 74 smartphone users regarding the opportuneness of moments for proceeding through a four-stage notification-response process: the phone generating an alert (Alert), the user roughly glancing at the notification (Glance), engaging with it (Engage), and acting on it (Act). We investigated how the moments perceived as opportune for each of the four stages related to users' self-reported values of 20 contextual factors, and how these factors influenced users' perceived opportuneness of the moments for each stage. Our results reveal that Alert and Glance stages were perceived as more distinct, with Alert being influenced by social-environmental related factors and Glance characterized by a lower threshold for what constitutes an opportune moment. The final two stages - Engage and Act - were the most similar to each other. The findings also indicated how the influence of contextual factors on perceived opportuneness of the moments varied across factors, notification types, stages, and how such variation was manifested in the likelihood, valence, and magnitude of their overall influence.


Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction
  • Conference Paper
  • Full-text available

April 2023

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188 Reads

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12 Citations

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Citations (2)


... Interestingly, this interference still exists even when children are not actively using the device, which might be due to anticipation of messages/notifications received on the device. [36][37][38][39] The significance of comprehending how smartphones affect cognitive functionality during the crucial developmental period is highlighted by this finding and by revealing the alterations in frontal theta frequency due to smartphone interference. Future longitudinal studies should examine if this interference is also observed in older individuals, where EF and attention skills are already well developed, and how different it is from the effect on the developing brain. ...

Reference:

Decreased frontal theta frequency during the presence of smartphone among children: an EEG study
Not Merely Deemed as Distraction: Investigating Smartphone Users’ Motivations for Notification-Interaction

... Which gamification dynamics and mechanics are the most suitable for the user according to their characteristics? Based on research that has previously used gamification techniques with blind children, the most appropriate dynamics are levels, challenges and missions, while the use of rewards as mechanics is considered appropriate [4,[55][56][57]. • How can we adapt these techniques according to user characteristics? ...

Using gamification to create and label photos that are challenging for computer vision and people
  • Citing Conference Paper
  • September 2020