William Lambeth's research while affiliated with Institute For Creative Technologies and other places

Publications (3)

Article
The Digital Emily Project uses advanced face scanning, character rigging, performance capture, and compositing to achieve one of the world's first photorealistic digital facial performances. The project scanned the geometry and reflectance of actress Emily O'Brien's face in 33 poses, showing different emotions, gaze directions, and lip formations i...
Conference Paper
The Digital Emily Project is a collaboration between facial animation company Image Metrics and the Graphics Laboratory at the University of Southern California's Institute for Creative Technologies to achieve one of the world's first photorealistic digital facial performances. The project leverages latest-generation techniques in high-resolution f...
Article
This course describes how high-resolution face scanning, advanced character rigging, and performance-driven facial animation were combined to create Digital Emily, a believably photorealistic digital actor. Actress Emily O'Brien was scanned in the USC ICT light stage in 35 different facial poses using a new high-resolution face-scanning process cap...

Citations

... Codec Avatars. Traditional methods for photorealistic human face modeling [2,39] rely on accurate but complex 3D reconstruction processes, which are not suitable for real-time applications. To enable photorealistic telepresence, [30] uses a deep appearance model in a data-driven manner, which has been dubbed a Codec Avatar. ...
... Face swapping is a challenging task aiming at shifting the identity of a source face into a target face, while preserving the descriptive face attributes such as facial expression, head pose, and lighting of the target face. The idea of generating such non-existent face pairs has a vast range of applications in the film, game, and entertainment industry [2]. Therefore, face swapping has rapidly attracted increased research interest in computer vision and graphics. ...
... To avoid such artifacts, we follow the W initialization protocol introduced in [39], and on top we apply an L 2 constraint to make sure W's values do not greatly deviate from their feasible space. Shape Regularization: We follow the literature [10] in constraining the shape parameters weighted by their inverse eigenvalues: L s = ||p s || Ground Truth [2] Ours, 3 input images Ours, 1 input image AvatarMe++ [43] AlbedoMM [67] Dib et al. 2021 [18] Figure 5. Comparison of diffuse and specular albedo reconstruction and rendering, of Digital Emily [2] with prior works. ...