October 2024
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2 Reads
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October 2024
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2 Reads
September 2024
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7 Reads
June 2024
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383 Reads
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4 Citations
Visually oriented designers often struggle to create effective generative AI (GenAI) prompts. A preliminary study identified specific issues in composing and fine-tuning prompts, as well as needs in accurately translating intentions into rich input. We developed DesignPrompt, a moodboard tool that lets designers combine multiple modalities — images, color, text — into a single GenAI prompt and tweak the results. We ran a comparative structured observation study with 12 professional designers to better understand their intent expression, expectation alignment and transparency perception using DesignPrompt and text input GenAI. We found that multimodal prompt input encouraged designers to explore and express themselves more effectively. Designer’s interaction preferences change according to their overall sense of control over the GenAI and whether they are seeking inspiration or a specific image. Designers developed innovative uses of DesignPrompt, including developing elaborate multimodal prompts and creating a multimodal prompt pattern to maximize novelty while ensuring consistency.
May 2024
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16 Reads
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2 Citations
May 2024
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9 Reads
May 2024
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10 Reads
March 2024
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97 Reads
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2 Citations
This Special Interest Group (SIG) explores the transformative impact of Generative Artificial Intelligence (GenAI) on Human-Computer Interaction (HCI) research processes. The theme here is to answer “question zero”: when to use and when to refrain from using AI tools during the research cycle? The discussion is guided by five research phases commonly used in HCI: research planning, prototyping, data collection, analysis and synthesis, and dissemination and communication. We investigate how GenAI accelerates project cycles, enhances reproducibility, and influences inclusivity in research. We also address the challenging ethical considerations about the ownership of generated content. Our goal is to build a community of HCI enthusiasts to harness the early advantages of the recent groundbreaking technology and foresee challenges arising from its prevalence in the scientific community.
January 2024
December 2023
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6 Reads
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4 Citations
Communications in Computer and Information Science
How can we can design “human-computer partnerships” that take optimal advantage of human skills and system capabilities? Artificial Intelligence research is usually measured in terms of the effectiveness of an algorithm, whereas Human-Computer Interaction research focuses on enhancing human abilities. I argue that better AI algorithms are neither necessary nor sufficient for creating more effective intelligent systems. Instead, we need to focus on the details of interaction and how to successfully balance the simplicity of the user’s interaction with the expressive power of the system. After describing our approach to “generative theories of interaction”, I illustrate how to create interactive intelligent systems where users can discover relevant functionality, express individual differences and appropriate the system for their own personal use.
December 2023
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5 Reads
Communications in Computer and Information Science
Designing interactive technology to support safety-critical systems poses multiple challenges with respect to security, access to operators and the proprietary nature of the data. We conducted a two-year participatory design project with French power grid operators to both understand their specific needs and to collaborate on the design of a novel collaborative tool called StoryLines . Our primary objective was to capture detailed, in-context data about operators’ work practices as part of a larger project designed to provide bi-directional assistance between an intelligent agent and human operator. We targeted handovers between shifts to take advantage of the operators’ existing practice of articulating the current status of the grid and expected future events. We use information that would otherwise be lost to gather valuable information about the operator’s decision rationale and decision-making patterns. This paper describes how we combined a bottom-up participatory design approach with a top-down generative theory approach to design StoryLines, an interactive timeline that helps operators collect information from diverse tools, record reminders and share relevant information with the next shift’s operator. We conclude with a discussion of the challenges of working with users in safety-critical environments and directions for future research.
... Despite advancements in interactive support, a key challenge remains in bridging the gap between verbal prompts and visual output. While systems like PromptCharm [56] and DesignPrompt [39] use inpainting for interactive image editing, these tools typically offer only coarse-grained control over element addition and removal, requiring users to brush over areas before generating objects within those regions. Furthermore, users must manually input prompts to specify the objects they wish to generate. ...
June 2024
... Canva, an online graphic editing tool launched a decade ago, has attracted 170 million monthly users worldwide in early 2024 [22]. These CSTs are designed to enhance both the creative person and the creative activity [45], aiming to "make people more creative more often" [89] and facilitating creative activities by improving the processes, usability, and workows involved in creative work [81]. Our within-subjects experiment design and expert evaluation procedure. ...
May 2024
... Given the consistent interest in cognitive augmentation within Mobile HCI and similar communities (e.g. [30] in MobileHCI'23, [12] in CHI'24, [6] in UbiComp'17, augmented cognition conference as part of HCI International conference [1]), we aim to harness the interdisciplinary expertise of the community to explore leveraging GenAI for creating new cognitive augmentation technologies. ...
March 2024
... One user engaged in a productive learning process where, over the course of a one-hour studio session, he was able to more consistently and quickly re-perform one of his existing tracks. This created what Mackay describes as a co-adaptive situation [49] but also pointed out the limits of the control features interaction paradigm. ...
December 2023
Communications in Computer and Information Science
... Our system builds on the open-source video-conferencing platform Mirrorverse [11]. 7 We adapted Mirrorverse by restructuring the interface to provide more space for the sticky notes and removed features that would not be used in our study in order to simplify the interface. ...
October 2023
... It is noteworthy that we have employed a participatory development approach [6,8] throughout our work. Stakeholders significantly contributed to all phases of our development process, from initial specification of needs and requirements to the final assessment of the system. ...
February 2023
... • Shin et al. (2023) have explored the incorporation of AI in the process of humans working together to generate ideas, while Delgado et al. (2023) have examined the involvement of stakeholders and individuals with a vested interest in the design of AI systems. ...
Reference:
ASEF 2025 Position Paper Collection
April 2023
... The interviews served two main purposes: firstly, to identify initial patterns and themes for validation in subsequent research and literature review; and secondly, to tap into the practical knowledge of SAs who interact directly with customers. The interview structure incorporated open and specific questions, facilitating participant engagement through the narrative inquiry technique (Mackay, 2023;Döringer, 2021). ...
April 2023
... The game master tells the story, which the players should follow, and may balance actions through master decisions. Thereby, they plan and orchestrate the games and partly apply creativity-supporting tools, as outlined by Tchernavskij et al. [32]. Katifori et al. [21] highlight the importance of creative aspects as motivation for the game master and the player group dynamics as key factors. ...
June 2022
... Essa experiência visa atender às necessidades de seus usuários, fazendo com que eles se sintam confortáveis ao utilizá-lo. Assim, para que os usuários gostem de um determinado software, deve-se projetá-lo buscando oferecer flexibilidade e uma interação agradável [1][2][3]. ...
April 2022