October 2023
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93 Reads
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8 Citations
Computers & Education X Reality
The current study explores the use of computer vision and artificial intelligence (AI) methods for analyzing 360-degree spherical video-based virtual reality (SVVR) data. The study aimed to explore the potential of AI, computer vision, and machine learning methods (including entropy analysis, Markov chain analysis, and sequential pattern mining), in extracting salient information from SVVR video data. The research questions focused on differences and distinguishing characteristics of autistic and neurotypical usage characteristics in terms of behavior sequences, object associations, and common patterns, and the extent to which the predictability and variability of findings might distinguish the two participant groups and provide provisional insights into the dynamics of their usage behaviors. Findings from entropy analysis suggest the neurotypical group showed greater homogeneity and predictability, and the autistic group displayed significant heterogeneity and variability in behavior. Results from the Markov Chains analysis revealed distinct engagement patterns, with autistic participants exhibiting a wide range of transition probabilities, suggesting varied SVVR engagement strategies, and with the neurotypical group demonstrating more predictable behaviors. Sequential pattern mining results indicated that the autistic group engaged with a broader spectrum of classes within the SVVR environment, hinting at their attraction to a diverse set of stimuli. This research provides a preliminary foundation for future studies in this area, as well as practical implications for designing effective SVVR learning interventions for autistic individuals. 1. Background The current article presents an exploratory study that investigates the use of computer vision and AI methods for analyzing 360-degree spherical video data, also referred to as spherical, video-based virtual reality, or SVVR (Chien et al., 2020). This study provides valuable insights for researchers who are interested in using AI, computer vision, and machine learning for analyzing immersive learning intervention data collected within autistic and neurotypical groups. The purpose of the study is to demystify the methods and processes used and provide a clear understanding of how these technologies can be applied in the field of immersive learning interventions. This article will be of value to researchers who are looking to explore the use of AI and computer vision for analyzing 360-degree SVVR data, providing a starting point for further research in this field and shedding light on the potential applications and benefits of these technologies. Conducting qualitative analysis necessitates substantial allocation of resources and time, which has been well-established in the research community (Smith, 2018; Patton, 2015; Heath et al., 2010). Video analysis, in particular, presents a formidable challenge due to its intricate nature, often demanding specialized technology and labor-intensive manual processes (Atkinson, 2007; Knoblauch et al., 2008). These processes can involve procedures such as: (1) crafting descriptive narratives of actors and activities (Laurier, 2019), (2)