February 2022
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The digital revolution has been taking place firmly in all areas of life. Especially in education, this outbreak has created many new teaching methods applying Information Technology suitable to the current context. The form of teaching by learning games is a new trend, an effective method, meeting the requirements of student-centered teaching and promoting learners' active self-discipline. This article presents an empirical study on game design using Kahoot! in teaching Mathematics for high school students in Vietnam. The study initially provides a quantitative analysis of effectiveness and feasibility, and challenges encountered when implementing the above method in the teaching process.