July 2020
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292 Reads
Showing progress towards a goal is a well-established motivational design tactic. This paper describes how university students designed a new "progress meter" for an online learning game and then evaluated the effects of the design using a controlled online experiment, or A/B test. Using the UpGrade A/B testing platform, we randomly assigned 3,200 online players to the original game or to an updated version of the game with progress meters. We hypothesized that progress meters would significantly increase student engagement, measured as the voluntary time on task (duration of play) and number of items completed. We were surprised to find that the new design significantly reduced player engagement by~15%. Does this mean that progress meters are a sham? No. We conclude that the appropriate response to this surprising finding is to keep testing new iterations of the game mechanic. Therefore, this paper points towards a future where instructional designers and learning engineers can continuously improve online education through rapid cycles of design and A/B testing.