Veronique D. Bohbot’s research while affiliated with McGill University and other places

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Publications (110)


Examples of the various types of levels in sea hero quest
(A-B) Wayfinding Task: Participants memorise a map in the beginning of the task, and navigate to checkpoints in an ordered manner. (C-D): Path Integration (PI) Task: Participants navigate along a river to find a flare gun, and shoot the flare back to the starting point. (E-F) Radial Arm Maze Task (RAM) Part 1: Three of the six arms are blocked, and participants navigate to the three open arms to collect a star that pops out of the water in each of them. (G-H): Radial Arm Maze Task Part 2: All six arms are made available, and the participants are required to navigate to the three arms that were blocked during Part 1 to collect the remaining three stars.
Scatterplot matrix of relationships between 11 measures
Solid green boxes indicate predicted significant relationships. Dotted green boxes indicate unpredicted relationships that were significant at p < 0.05, but did not meet the Bonferroni-corrected threshold for significance (p < .0009). WF = Wayfinding. PI = Path Integration. RAM RM Errors = Radial Arm Maze Reference Memory Errors. RAM SWM Errors = Radial Arm Maze Spatial Working Memory Errors. MRT = Mental Rotation Test. DOT = Design Organization Test. D-Corsi = Digital Corsi Block Tapping Task. SBSOD = Santa Barbara Sense of Direction Scale. NSQ = Navigation Strategies Questionnaire. SHQ = Sea Hero Quest. See Appendix (S1 Appendix) for further analysis.
Hypothesised relationships between performance on various tasks
Demographics overview for participants in the study
Descriptive statistics of participant performance across all measures

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The relationship between object-based spatial ability and virtual navigation performance
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May 2024

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7 Citations

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Spatial navigation is a multi-faceted behaviour drawing on many different aspects of cognition. Visuospatial abilities, such as mental rotation and visuospatial working memory, in particular, may be key factors. A range of tests have been developed to assess visuospatial processing and memory, but how such tests relate to navigation ability remains unclear. This understanding is important to advance tests of navigation for disease monitoring in various disorders (e.g., Alzheimer’s disease) where spatial impairment is an early symptom. Here, we report the use of an established mobile gaming app, Sea Hero Quest (SHQ), as a measure of navigation ability in a sample of young, predominantly female university students (N = 78; 20; female = 74.3%; mean age = 20.33 years). We used three separate tests of navigation embedded in SHQ: wayfinding, path integration and spatial memory in a radial arm maze. In the same participants, we also collected measures of mental rotation (Mental Rotation Test), visuospatial processing (Design Organization Test) and visuospatial working memory (Digital Corsi). We found few strong correlations across our measures. Being good at wayfinding in a virtual navigation test does not mean an individual will also be good at path integration, have a superior memory in a radial arm maze, or rate themself as having a strong sense of direction. However, we observed that participants who were good in the wayfinding task of SHQ tended to perform well on the three visuospatial tasks examined here, and to also use a landmark strategy in the radial maze task. These findings help clarify the associations between different abilities involved in spatial navigation.

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Assessment of white matter hyperintensity severity using multimodal magnetic resonance imaging

October 2023

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354 Reads

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4 Citations

Brain Communications

White matter hyperintensities (WMHs) are radiological abnormalities reflecting cerebrovascular dysfunction detectable using magnetic resonance imaging (MRI). WMHs are often present in individuals at the later stages of the lifespan and in prodromal stages in the Alzheimer’s Disease spectrum. Tissue alterations underlying WMHs may include demyelination, inflammation, and edema, but these are highly variable by neuroanatomical location and between individuals. There is a crucial need to characterize these WMH tissue alterations in vivo to improve prognosis and, potentially, treatment outcomes. How different MRI measure(s) of tissue microstructure capture clinically-relevant WMH tissue damage is currently unknown. Here, we compared six MRI signal measures sampled within WMHs and their associations with multiple clinically-relevant outcomes, consisting of global and cortical brain morphometry, cognitive function, diagnostic and demographic differences, and cardiovascular risk factors. We used cross-sectional data from 118 participants: healthy controls (n = 30), individuals at high risk for Alzheimer’s Disease due to familial history (n = 47), mild cognitive impairment (n = 32), and clinical Alzheimer’s Disease dementia (n = 9). We sampled the median signal within WMHs on weighted MRI images (T1-weighted [T1w], T2-weighted [T2w], T1w/T2w ratio, Fluid-Attenuated Inversion Recovery [FLAIR]) as well as the relaxation times from quantitative T1 (qT1) and T2* (qT2*) images. qT2* and FLAIR signals within WMHs displayed different age- and disease-related trends compared to normal-appearing white matter signals, suggesting sensitivity to WMH-specific tissue deterioration. Further, WMH qT2*, particularly in periventricular and occipital white matter regions, was consistently associated with all types of clinically-relevant outcomes in both univariate and multivariate analyses and across two parcellation schemes. qT1 and FLAIR measures showed consistent clinical relationships in multivariate but not univariate analyses, while T1w, T2w, and T1w/T2w ratio measures were not consistently associated with clinical variables. We observed that the qT2* signal was sensitive to clinically-relevant microstructural tissue alterations specific to WMHs. Our results suggest that combining volumetric and signal measures of WMH should be considered to fully characterize the severity of WMHs in vivo. These findings may have implications in determining the reversibility of WMHs and the potential efficacy of cardio- and cerebrovascular treatments.


Considering environmental factors, navigation strategies, and age

September 2023

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77 Reads

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1 Citation

Frontiers in Virtual Reality

Sex differences in navigation have been a topic of investigation for decades and has been subjected to various contradictory findings and debates. The aim of this work was to compare the spatial memory of men and women tested in various different types of spatial tasks, while controlling for navigation strategies and aging. It is generally thought that men outperform women in navigation and that women have higher scores on object location tasks. However, many studies fail to control for different factors that may bias one sex or the other. We aggregated the data of 465 participants (349 young adults, 127 older adults) who took part in various studies conducted in our laboratory, which include both published and original unpublished data, in order to investigate sex differences. In these studies, we used a number of different paradigms: virtual radial arm mazes, a virtual wayfinding task, an object location task, a virtual Morris Water Maze, and the invisible sensor task which is a real-life model of the Morris Water Maze. While our results may seem discordant at first glance, they demonstrate that several factors can impact the performance of men and women on spatial tasks, including spontaneous navigation strategies, environmental characteristics, and age. We replicated findings showing that women favor proximal landmarks compared to men who favor distal landmarks, women have better memory than men for the position of objects in the absence of reference frames, but they will have poorer scores when navigation requires specific angles, distances and polar coordinates. Moreover, we found that in aging, women who avoid the use of landmarks when navigating a radial maze show stronger reliance on these non-spatial strategies than men. On the other hand, women who rely on landmarks, do so to the same extent as men. Our findings highlight the need to carefully take into consideration these factors in order to produce a more harmonious understanding of sex differences in navigation. Finally, the interaction between spontaneous navigation strategies, sex, and age is discussed in terms of its implications for risk of Alzheimer’s disease.


Figure 2. Example item from the modified Mental Rotation Test Form A.
Figure 3. Code key and practice items from the Design Organization Test Form A. From
Figure 4. Example of a block lighting up in the Digital Corsi Task. Material extracted and
Descriptive statistics of participant performance across all measures.
The relationship between object-based spatial ability and virtual navigation performance

March 2023

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373 Reads

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5 Citations

Spatial navigation is a multi-faceted behaviour drawing on many different aspects of cognition. Visuospatial abilities, such as spatial working memory and mental rotation, in particular, may be key factors. A range of tests have been developed to assess visuospatial processing and memory, but how such tests relate to navigation ability remains unclear. This understanding is important to advance tests of navigation for disease monitoring in Alzheimer’s Disease, where disorientation is an early symptom. Here, we report the use of an established mobile gaming app, Sea Hero Quest, as a measure of navigation ability. We used three separate tests of navigation embedded in the game: wayfinding, path integration and spatial memory in a radial arm maze. In the same participants, we also collected measures of mental rotation (Mental Rotation Test), visuospatial processing (Design Organization Test) and visuospatial working memory (Digital Corsi). We found few strong correlations across our measures. Being good at wayfinding in a virtual navigation test does not mean an individual will rate themself as a confident navigator, be good at path integration, or have a superior memory in a radial arm maze. However, those good at wayfinding tend to perform well on the three visuospatial tasks examined here, and to also use a landmark strategy in the radial maze task. These findings help clarify the inter-relationships between different abilities supporting visuospatial and navigation skills. Highlights Three navigation tests embedded in the game Sea Hero Quest were examined in relation to three object-based visuospatial tasks, and self-ratings of navigation ability and stress during navigation. No associations were observed among performance on wayfinding, path integration and radial arm maze levels of Sea Hero Quest. Object-based visuospatial abilities were selectively correlated with performance on wayfinding levels of Sea Hero Quest. Gameplay stress and navigation strategy were not associated with performance on Sea Hero Quest navigation tasks.


Descriptive statistics for study variables stratified by sex
Paired samples t tests stratified by sex indicating change in depression symptoms and internet use between the ages of 13 and 17
Correlations between adolescent internet use and depression symptoms stratified by sex
Is adolescent internet use a risk factor for the development of depression symptoms or vice-versa?

February 2023

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115 Reads

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8 Citations

Psychological Medicine

Background: The extent to which digital media use by adolescents contributes to poor mental health, or vice-versa, remains unclear. The purpose of the present study is to clarify the strength and direction of associations between adolescent internet use and the development of depression symptoms using a longitudinal modeling approach. We also examine whether associations differ for boys and girls. Methods: Data are drawn from (N = 1547) participants followed for the Quebec longitudinal Study of Child Development (QLSCD 1998-2020). Youth self-reported internet use in terms of the average hours of use per week at the ages of 13, 15, and 17. Youth also self-reported depression symptoms at the same ages. Results: After testing sex-invariance, random intercepts cross-lagged panel models stratified by sex, revealed that internet use by girls was associated with significant within-person (time-varying) change in depression symptoms. Girl's internet use at age 13 was associated with increased depression symptoms at age 15 (ß = 0.12) and internet use at age 15 increased depression at age 17 (ß = 0.10). For boys, internet use was not associated with significant time varying change in depression symptoms. Conclusions: The present findings support the hypothesis that internet use by adolescents can represent a significant risk factor for the development of depressive symptoms, particularly in girls.


Figure 5. Normalized errors accounting for variations in RT with age. Effect sizes by age bin displayed for both normalized reference memory errors (A and B) and normalized spatial working memory errors (C and D). Age bins are indicated in parentheses. In all figures, higher effect sizes represent higher error levels. Separate comparisons were made for navigation strategy and gender. For navigation strategy (A and C), a higher effect size represents more errors for people using the counting strategy compared with the landmark strategy (effect sizes for males and females are plotted separately). For gender (B and D), a higher effect size represents more errors for females compared to males (effect sizes for the counting groups and landmark groups are plotted separately). When RT is included in the model, there are no declines in errors associated with age. Furthermore, within the 60-69 age range, females using the landmark strategy again display better reference memory performance compared with males overall and females who used a counting strategy (A and B). In parallel, within the 60-to 69-year-old range, only males who use the counting strategy displayed fewer spatial working memory errors (C and D).
Proportion of Players Who Reported Using a Landmark- dependent Strategy in Each Country Who Had at Least 500 Players Completed the First Two SHQ Virtual Radial Maze Levels
Landmark-dependent Navigation Strategy Declines across the Human Life-Span: Evidence from Over 37,000 Participants

December 2022

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127 Reads

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13 Citations

Journal of Cognitive Neuroscience

Humans show a remarkable capacity to navigate various environments using different navigation strategies, and we know that strategy changes across the life span. However, this observation has been based on studies of small sample sizes. To this end, we used a mobile app-based video game (Sea Hero Quest) to test virtual navigation strategies and memory performance within a distinct radial arm maze level in over 37,000 participants. Players were presented with 6 pathways (3 open and 3 closed) and were required to navigate to the 3 open pathways to collect a target. Next, all 6 pathways were made available and the player was required to visit the pathways that were previously unavailable. Both reference memory and working memory errors were calculated. Crucially, at the end of the level, the player was asked a multiple-choice question about how they found the targets (i.e., a counting-dependent strategy vs. a landmark-dependent strategy). As predicted from previous laboratory studies, we found the use of landmarks declined linearly with age. Those using landmark-based strategies also performed better on reference memory than those using a counting-based strategy. These results extend previous observations in the laboratory showing a decreased use of landmark-dependent strategies with age.


Spatial Extent of Amyloid-β Levels and Associations With Tau-PET and Cognition

August 2022

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196 Reads

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15 Citations

JAMA Neurology

Importance: Preventive trials of anti-amyloid agents might preferably recruit persons showing earliest biologically relevant β-amyloid (Aβ) binding on positron emission tomography (PET). Objective: To investigate the timing at which Aβ-PET binding starts showing associations with other markers of Alzheimer disease. Design, setting, and participants: This longitudinal multicentric cohort study included 3 independent cohorts: Presymptomatic Evaluation of Experimental or Novel Treatments for Alzheimer Disease (PREVENT-AD) (data collected from 2012-2020), Alzheimer Disease Neuroimaging Initiative (ADNI) (data collected from 2005-2019), and Harvard Aging Brain Study (HABS) (data collected from 2011-2019). In a 3-tiered categorization of Aβ-PET binding spatial extent, individuals were assigned as having widespread Aβ deposition if they showed positive signal throughout a designated set of brain regions prone to early Aβ accumulation. Those with binding in some but not all were categorized as having regional deposition, while those who failed to show any criterion Aβ signal were considered Aβ-negative. All participants who were cognitively unimpaired at their first Aβ PET scan. Main outcomes and measures: Differences in cerebrospinal fluid (CSF), genetics, tau-PET burden, and cognitive decline. Results: A total of 817 participants were included, including 129 from the PREVENT-AD cohort (mean [SD] age, 63.5 [4.7] years; 33 [26%] male; 126 [98%] White), 400 from ADNI (mean [SD] age, 73.6 [5.8] years; 190 [47%] male; 10 [5%] Hispanic, 338 [91%] White), and 288 from HABS (mean [SD] age, 73.7 [6.2] years; 117 [40%] male; 234 [81%] White). Compared with Aβ-negative persons, those with regional Aβ binding showed proportionately more APOE ε4 carriers (18 [64%] vs 22 [27%] in PREVENT-AD and 34 [31%] vs 38 [19%] in ADNI), reduced CSF Aβ1-42 levels (F = 24 and 71), and greater longitudinal Aβ-PET accumulation (significant β = 0.019 to 0.056). Participants with widespread amyloid binding further exhibited notable cognitive decline (significant β = -0.014 to -0.08), greater CSF phosphorylated tau181 (F = 5 and 27), and tau-PET binding (all F > 7.55). Using each cohort's specified dichotomous threshold for Aβ positivity or a visual read classification, most participants (56% to 100%, depending on classification method and cohort) with regional Aβ would have been classified Aβ-negative. Conclusions and relevance: Regional Aβ binding appears to be biologically relevant and participants at this stage remain relatively free from CSF phosphorylated tau181, tau-PET binding, and related cognitive decline, making them ideal targets for anti-amyloid agents. Most of these individuals would be classified as negative based on classical thresholds of Aβ positivity.


Association of Elevated Amyloid and Tau Positron Emission Tomography Signal With Near-Term Development of Alzheimer Disease Symptoms in Older Adults Without Cognitive Impairment

July 2022

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191 Reads

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60 Citations

JAMA Neurology

Importance: National Institute on Aging-Alzheimer's Association (NIA-AA) workgroups have proposed biological research criteria intended to identify individuals with preclinical Alzheimer disease (AD). Objective: To assess the clinical value of these biological criteria to identify older individuals without cognitive impairment who are at near-term risk of developing symptomatic AD. Design, setting, and participants: This longitudinal cohort study used data from 4 independent population-based cohorts (PREVENT-AD, HABS, AIBL, and Knight ADRC) collected between 2003 and 2021. Participants were older adults without cognitive impairment with 1 year or more of clinical observation after amyloid β and tau positron emission tomography (PET). Median clinical follow-up after PET ranged from 1.94 to 3.66 years. Exposures: Based on binary assessment of global amyloid burden (A) and a composite temporal region of tau PET uptake (T), participants were stratified into 4 groups (A+T+, A+T-, A-T+, A-T-). Presence (+) or absence (-) of neurodegeneration (N) was assessed using temporal cortical thickness. Main outcomes and measures: Each cohort was analyzed separately. Primary outcome was clinical progression to mild cognitive impairment (MCI), identified by a Clinical Dementia Rating score of 0.5 or greater in Knight ADRC and by consensus committee review in the other cohorts. Clinical raters were blind to imaging, genetic, and fluid biomarker data. A secondary outcome was cognitive decline, based on a slope greater than 1.5 SD below the mean of an independent subsample of individuals without cognitive impairment. Outcomes were compared across the biomarker groups. Results: Among 580 participants (PREVENT-AD, 128; HABS, 153; AIBL, 48; Knight ADRC, 251), mean (SD) age ranged from 67 (5) to 76 (6) years across cohorts, with between 55% (137/251) and 74% (95/128) female participants. Across cohorts, 33% to 83% of A+T+ participants progressed to MCI during follow-up (mean progression time, 2-2.72 years), compared with less than 20% of participants in other biomarker groups. Progression further increased to 43% to 100% when restricted to A+T+(N+) individuals. Cox proportional hazard ratios for progression to MCI in the A+T+ group vs other biomarker groups were all 5 or greater. Many A+T+ nonprogressors also showed longitudinal cognitive decline, while cognitive trajectories in other groups remained predominantly stable. Conclusions and relevance: The clinical prognostic value of NIA-AA research criteria was confirmed in 4 independent cohorts, with most A+T+(N+) older individuals without cognitive impairment developing AD symptoms within 2 to 3 years.


Associations Between Video Game Engagement and ADHD Symptoms in Early Adolescence

January 2022

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278 Reads

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11 Citations

Journal of Attention Disorders

Objective: We aim to investigate the direction of causality of the association between adolescent video game playing and later development of ADHD symptoms using a population-based sample of Canadian Youth. Method: The present study is based on longitudinal cohort data (N = 1,467). Youth self-reported weekly hours of video game playing as well as ADHD symptoms at both 12 and 13 years of age. Results: Cross-lagged panel model were estimated to examine how adolescent video game playing prospectively contributes to ADHD symptoms while simultaneously considering how adolescent ADHD symptoms may prospectively contribute to videogame playing. Analyses revealed a significant positive association between adolescent video games playing at age 12 and ADHD symptoms at age 13. Youth ADHD symptoms at age 12 did not predict video game use at age 13. Conclusion: Our results help clarify the direction of causality of the association between video game playing and ADHD symptoms and provide evidence that video game playing can represent a risk factor for the development of attention problems in early adolescence.


Citations (79)


... These tools include eye tracking Keskin et al. [2019], electrooculography (EOG) Postelnicu et al. [2012], and electroencephalography (EEG) Miyakoshi et al. [2021]. Additionally, virtual navigation tests Lin et al. [2009], Roth et al. [2020] and digital games like Sea Hero Quest offer insights into visuospatial processing, memory, and executive functions, among other aspects of cognition Garg et al. [2024]. Knowledge about spatial navigation and its assessment helps identify early signs of cognitive impairments, assess hippocampal functioning, and develop approaches to improve deficient navigational behavior, especially in the elderly and those with neurological diseases Rekers et al. [2024]. ...

Reference:

Electrooculography Dataset for Objective Spatial Navigation Assessment in Healthy Participants
The relationship between object-based spatial ability and virtual navigation performance

... White matter hyperintensities (WMHs) are radiological abnormalities appearing on T2-weighted MRI [1] and are recognized markers of small vessel disease and cerebrovascular dysfunction [2]. WMH burden is strongly predicted by age [3] and is associated with maladaptive ageing [4], increased risk for neurovascular pathologies such as stroke [1], cognitive decline and dementia [5], decreased gait speed [6], and overall mortality [1]. Taken together, WMH burden represents a critical neuropathological marker across the neurodegenerative spectrum. ...

Assessment of white matter hyperintensity severity using multimodal magnetic resonance imaging

Brain Communications

... Además, el entrenamiento en habilidades espaciales, siempre que se utilicen estrategias dependientes del hipocampo (estrategias en las que es muy importante saber estimar distancias y ángulos para relacionar distintas ubicaciones de objetos o puntos de referencia), podría tener una consecuencia adicional importante. Concretamente, como han sugerido Dahmani, Idriss, Konishi, West y Bohbot (2023), reducir el alzhéimer en las mujeres -que son más propensas que los hombres a padecer esta enfermedad, en parte debido a que utilizan, con más frecuencia que los hombres, otras estrategias (estrategias más automáticas, dependientes del núcleo caudado) cuando resuelven tareas espaciales. Dahmani y cols. ...

Considering environmental factors, navigation strategies, and age

Frontiers in Virtual Reality

... Dahmani & Bohbot, 2020 also found that a greater reliance on GPS was associated with less use of a landmark strategy during a radial arm maze task. Thus, we might have expected an association between reliance on GPS and navigation performance in SHQ because we have previously shown that landmark use in SHQ radial mazes is associated with good navigation (Garg et al., 2023;West et al., 2023). However, the association between reliance on GPS and wayfinding distance remained non-significant when we accounted for navigation strategies used (Supplementary Table S7), not supporting this hypothesis. ...

The relationship between object-based spatial ability and virtual navigation performance

... Each young person's unique engagement with social media and their distinct mental health experiences may lead to different outcomes, thus capturing these individual variations may provide better insights into the relationship between social media behaviors and internalizing difficulties. In the limited studies disaggregating between-person and within-person associations, again the focus has been on overall social media or internet use rather than distinct social media activities (Coyne et al., 2020;Fitzpatrick et al., 2023;Marciano et al., 2022). ...

Is adolescent internet use a risk factor for the development of depression symptoms or vice-versa?

Psychological Medicine

... Using game-like settings ensures some ecological validity and engagement while at the same time allowing the experiments to be conducted remotely. A very successful example is the Sea Hero Quest project (SHQ): a spatial navigation video game that was played by more than 6 million participants Coutrot et al., 2019Coutrot et al., , 2018aWest et al., 2023). In SHQ, participants face a sequence of navigation problems (or levels). ...

Landmark-dependent Navigation Strategy Declines across the Human Life-Span: Evidence from Over 37,000 Participants

Journal of Cognitive Neuroscience

... 5 Critically, AD and SNAP patients may have Aβ-related and non-Aβ-related downstream events, respectively, such as tau aggregation, brain structural dysfunction, and cognitive decline. [6][7][8][9][10][11][12][13][14][15] Diffusion-weighted imaging (DWI) could probe the microstructural properties of tissue by investigating the random displacement of water molecules in presymptomatic familial AD. 16 Although most studies have used DWI to assess microstructural alterations in white matter, a growing amount of evidence suggests that cortical mean diffusivity (cMD) could also capture the microstructurally isotropic changes in the gray matter in AD and non-AD diseases. 17,18 Specifically, it has been hypothesized that cMD may have a biphasic trajectory along AD progression in both sporadic AD 19 and autosomal dominant AD, 20 indicating that cMD initially decreases along with Aβ deposition, astrocytosis, or inflammatory response, followed by cMD increases probably due to the breakdown of microstructural barriers. ...

Spatial Extent of Amyloid-β Levels and Associations With Tau-PET and Cognition
  • Citing Article
  • August 2022

JAMA Neurology

... The typical pathological changes in Aβ and tau proteins associated with Alzheimer's disease appear decades before cognitive symptoms [38]. Detection of these protein changes in cognitively unimpaired (CU) or MCI individuals indicates a significant increase in the risk of cognitive decline [39][40][41]. While modifiable risk factors may provide room for dementia risk reduction, associations of the CAIDE risk score and additional risk factors such as depression and smoking with clinical progression in populations with more specific cognitive-neuropathological profiles is not fully clear. ...

Association of Elevated Amyloid and Tau Positron Emission Tomography Signal With Near-Term Development of Alzheimer Disease Symptoms in Older Adults Without Cognitive Impairment
  • Citing Article
  • July 2022

JAMA Neurology

... It will be necessary to overcome implementation challenges and take into account the special needs of ADHD students to successfully integrate game-based learning strategies into educational settings to improve behavioral outcomes, academic engagement, and overall well-being. In this context, Tiraboschi et al. (2022) confirmed that playing games can exacerbate ADHD symptoms. These findings suggest that gaming in the early stages of adulthood may be linked to attention problems. ...

Associations Between Video Game Engagement and ADHD Symptoms in Early Adolescence
  • Citing Article
  • January 2022

Journal of Attention Disorders

... In the asymptomatic phase of ADEOAD functional connectivity within both the posterior and anterior components of the Default network was consistently demonstrated to be disrupted 9-12 . Recently, more attention is drawn to studying connectivity in other high order cognitive networks (e.g., Frontoparietal and Ventral Attention networks) 6,13 as well as using functional connectivity global measures of network integration and segregation to predict brain's age 14 . ...

Accelerated functional brain aging in pre-clinical familial Alzheimer’s disease