Veera Venkata Ram Murali Krishna Rao Muvva’s research while affiliated with University of Nebraska–Lincoln and other places

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Publications (5)


Enhancing Fixed-Wing UAS Autonomy: A ROS2 Package for XPlane
  • Conference Paper

September 2024

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21 Reads

Veera Venkata Ram Murali Krishna Rao Muvva

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Kunjan Theodore Joseph

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CheeTown Liew

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[...]

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Marilyn Wolf


Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality

October 2021

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157 Reads

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12 Citations

For optical see-through augmented reality (AR), a new method for measuring the perceived three-dimensional location of virtual objects is presented, where participants verbally report a virtual object's location relative to both a vertical and horizontal grid. The method is tested with a small (1.95 × 1.95 × 1.95 cm) virtual object at distances of 50 to 80 cm, viewed through a Microsoft HoloLens 1 st generation AR display. Two experiments examine two different virtual object designs, whether turning in a circle between reported object locations disrupts HoloLens tracking, and whether accuracy errors, including a rightward bias and underestimated depth, might be due to systematic errors that are restricted to a particular display. Turning in a circle did not disrupt HoloLens tracking, and testing with a second display did not suggest systematic errors restricted to a particular display. Instead, the experiments are consistent with the hypothesis that, when looking downwards at a horizontal plane, HoloLens 1 st generation displays exhibit a systematic rightward perceptual bias. Precision analysis suggests that the method could measure the perceived location of a virtual object within an accuracy of less than 1 mm.



A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality

March 2021

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11 Reads

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5 Citations

For optical, see-through augmented reality (AR), a new method for measuring the perceived three-dimensional location of a small virtual object is presented, where participants verbally report the virtual object’s location relative to both a horizontal and vertical grid. The method is tested with a Microsoft HoloLens AR display, and examines two different virtual object designs, whether turning in a circle between reported object locations disrupts HoloLens tracking, and whether accuracy errors found with a HoloLens display might be due to systematic errors that are restricted to that particular display. Turning in a circle did not disrupt HoloLens tracking, and a second HoloLens did not suggest systematic errors restricted to a specific display. The proposed method could measure the perceived location of a virtual object to a precision of ∼1 mm.

Citations (3)


... The influence of eye dominance on stereo acuity remains uncertain. However, there is evidence of a bias in the 3D location of objects, with eye dominance being considered a contributing factor (Khan et al., 2021). Future work should investigate the relationship between eye dominance and stereo acuity, simultaneously examining the participants' FOV to understand the impact on the virtual experience. ...

Reference:

Dynamics of Eye Dominance Behavior in Virtual Reality
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality
  • Citing Conference Paper
  • October 2021

... [55] proposes an adaptive piecewise quantization method that addresses gradient quantization noise in low-bit (≤8 bits) precision training, achieving 1.9 to 3.5 times speedup with less than 0.5% accuracy loss. [56] presents the quantization and pruning of a feed-forward and a recurrent NN designed to predict the temperature map of a chip, with promising results. The feedforward network has been compiled into FPGA logic and could thus be embedded in the chip, whether it be an ASIC or an FPGA. ...

On the Effectiveness of Quantization and Pruning on the Performance of FPGAs-based NN Temperature Estimation
  • Citing Conference Paper
  • August 2021

... Navigation Apps integrated with AR utilize these positioning technologies to provide users with interactive and real-time guidance within indoor campus environments. These apps typically display directions, landmarks, and relevant information on a smartphone or wearable device, enhancing the user's ability to navigate efficiently [11]. This dynamic integration of digital elements with the physical space not only enhances navigation accuracy but also improves user engagement and spatial awareness. ...

A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality
  • Citing Conference Paper
  • March 2021