Vasiliki Adampa’s scientific contributions

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Publications (1)


Children's popular digital literacy practices
Gendered preferences in videogame play (grouping)
Girls' and boys' out-of-school print and digital literacy practices
Videogames and (language) education: Towards a critical post-videogaming perspective
  • Article
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July 2022

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291 Reads

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9 Citations

L1 Educational Studies in Language and Literature

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Vasiliki Adampa

There is a productive discussion concerning the use of videogames in (literacy) education, focusing on their unique pedagogic potentials and on their interconnection with contemporary developments in textual and semiotic issues. Our main aim is to extend this discussion towards a more critical post-videogaming perspective, in the sense that videogames have to be considered as part and parcel of the contemporary, complex socio-cultural and historical context. Therefore, we focus on highlighting indicative aspects of this complexity, and we adopt concepts from the field of critical sociolinguistics, such as scales, strategies, and orders of literacy. We analyze a combination of quantitative (1.185 questionnaires) and qualitative data (6 ethnographic case studies) originating from children 11-15 years old. Our analysis reveals that, although videogaming tends to be a common youth practice, the other important differences/inequalities permeating parenting strategies, school practices, and children’s literate identities remain unchanged, posing serious questions in terms of the promising educational use of videogames. We propose a historically sensitive perspective in order to connect videogames with schooling and especially L1 teaching.

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Citations (1)


... Researching the postdigital is not limited to rethinking play, literacy, and other practices in light of the ubiquity of digital and computer technologies (Koutsogiannis and Adampa 2022). It also calls for examination of the complex interplay between the digital and non-digital, the new practices that emerge, and the tensions between binaries (Nansen et al. 2019;Marsh 2019;Pettersen et al. 2022). ...

Reference:

Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles
Videogames and (language) education: Towards a critical post-videogaming perspective

L1 Educational Studies in Language and Literature