Trent Apted’s research while affiliated with The University of Sydney and other places

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Publications (19)


Core functionality and new applications for tabletops and interactive surfaces
  • Conference Paper

September 2011

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31 Reads

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7 Citations

Anthony Collins

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Trent Apted

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New forms of natural user interfaces, particularly tabletops, are now a possibility due to the staggering advances in sensing and display technology. There is an immediate need for corresponding progress on the foundational software for exploiting the potential of these new hardware products. This requires research into natural and effective gestural interaction, with careful consideration of the core facilities needed for effective and consistent use. At the same time, an exploration of real-world tabletop applications will provide a basis for studying and advancing the core functionality. In this video, we illustrate several aspects of our ongoing research on interactive surfaces. This includes studying the core functionality of tabletops, such as gestures and interaction primitives, file access, application switching, transfer of information between devices, and user modeling for personalisation. These core functions have been used as the foundation for a number of real-world deployed applications. The key contributions of this work are the novel primitives for tabletops interaction as well as the applications that have been created by building upon them.


Tabletop File System Access: Associative and Hierarchical Approaches

November 2007

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19 Reads

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17 Citations

This paper presents the design of two tabletop file system interfaces: OriTop, a novel associative access approach to file system interaction, where users navigate multiple file systems by selecting focus files; and the Browser, a hierarchical interface that is based upon the same mental model as conventional desktop file system access. We report a qualitative study with ten users to explore both approaches. OnTop was found to better facilitate collaboration on file access and use, while the more familiar hierarchical model of the Browser was found to be more natural on very early use and has a clear role-particularly in cases where the associative approach fails.


Figure 1. Cruiser in use 
Sharing digital media on collaborative tables and displays
  • Article
  • Full-text available

December 2006

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91 Reads

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6 Citations

This paper describes the design and early experience with Cruiser – a multi-user, gestural, collaborative digital photo-graph sharing interface for a tabletop – and the techniques we use to share information with devices and other displays in its pervasive computing environment. The design is strongly influenced by the metaphor of physical photographs placed on the table and we have concentrated on the pro-vision of an effective UbiComp interface that does not use a keyboard, a mouse or traditional WIMP (Windows, Icon, Mouse, Pointer) interface widgets. That is, with an emphasis on seamlessness. Aspects of the interface include the ability to interactively attach audio, handwriting or drawings, as well as other photographs to the "back" of an image after flipping it over; direct sharing of images with digital cameras, large displays and other UbiComp devices; and the provision of personal spaces – an area close to a user in which only they can work, which is enforced by the interface.

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DESIGNING A “COPY” FUNCTION FOR INTERACTIVE TABLETOPS TECHNICAL REPORT 603

December 2006

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33 Reads

Tabletop interfaces pose special constraints and invite exploration of new ways to inter-act. This paper tackles these problems with a design approach for creating new interaction primitives for tabletops. It illustrates this in terms of the task of copying, which we argue is a core facility in tabletop interfaces. We present three mechanisms for tabletop copying and their multi-faceted but light-weight evaluation, as part of the design approach. We sum-marise the outcomes in terms of lessons for future exploration of new interaction methods for tabletops.


Figure 1. 
Figure 2. The projected image for 2 users 
Figure 5. Putting an image into the Black Hole
Tabletop sharing of digital photographs for the elderly

April 2006

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270 Reads

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184 Citations

We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potential for face-to-face social interaction; advances in touch technology and computer graphics provide natural ways to directly manipulate virtual objects, which we can display on the tabletop surface. Such an interface has the potential to benefit a wide range of the population and it is important that we design for usability and learnability with diverse groups of people. This paper describes the design of SharePic - a multi- user, multi-touch, gestural, collaborative digital photograph sharing application for a tabletop - and our evaluation with both young adult and elderly user groups. We describe the guidelines we have developed for the design of tabletop interfaces for a range of adult users, including elders, and the user interface we have built based on them. Novel aspects of the interface include a design strongly influenced by the metaphor of physical photographs placed on the table with interaction techniques designed to be easy to learn and easy to remember. In our evaluation, we gave users the final task of creating a digital postcard from a collage of photographs and performed a realistic think-aloud with pairs of novice participants learning together, from a tutorial script.


Figure 1. Two people using PhoTable 
PhoTable: Enhancing the Social Interaction around the Sharing of Digital Photographs

January 2006

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92 Reads

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2 Citations

Digital photography has not only changed the nature of pho- tography and the photographic process, but also the manner in which we share photographs and tell stories about them. Some traditional methods, such as the family photo album or passing piles of recently developed photos, are lost to us without requiring the digital photos to be printed. We have developed a social interface allowing people to effectively share, and tell stories about, recently taken, unsorted digital photographs around an interactive tabletop. In addition, leveraging the digital technology allows us to capture the stories told, and associate them as metadata to the appropri- ate photographs. Thus, purely as a side-effect of the social interaction, we automatically create a digital photo album annotated with stories told about each photograph, and nav- igation possibilities derived from the storytelling session.


A study of elder users in a face-to-face collaborative multi-touch digital photograph sharing scenario

April 2005

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81 Reads

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7 Citations

If we can create natural interfaces to support collaborative multi-user reminiscence activities, this has potential to be of particular value for elderly people; the social interaction and mental stimulation of collaborative reminiscence offers therapeutic benefit as well as pleasure. This realisation has motivated the design of SharePic, a novel interface that exploits the natural multi-user, multi-touch DiamondTouch from Mitsubishi Electronic Research Laboratories. This paper describes the core user interaction elements of SharePic and its content as control approach to interaction. The interface design was driven by the goals of ease of learning and natural interaction, for small groups of elders to reminisce over photographic images and share them. We have performed a realistic think-aloud evaluation of SharePic with two populations, young and elders, each beginning the experiment as first time users of this style of interface. We report the comparative observations in their learning about, and use of, SharePic followed by a detailed report of the results for the elders. Central findings are that the elders were able to learn the core user interaction elements and embrace the content as control idiom, completing each of the 5 stages of the experimental task in durations 1.7 times those for the younger population. The elders succeeded in showing knowledge of the interface concepts and completing the experiment task based on a collection of images, and enjoyed using the interface. We conclude with a discussion of the significance of these findings for the advantages that interaction, such as that supported by SharePic, particularly offers for elders in reminiscence activities.


DiamondTouch interactive collaborative picture sharing experiment

September 2004

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279 Reads


Supporting Metadata Creation with an Ontology Built from an Extensible Dictionary

August 2004

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6 Reads

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15 Citations

Lecture Notes in Computer Science

This paper describes Metasaur, which supports creation of metadata about the content of learning objects. The core of Metasaur is a visualisation for an ontology of the domain. We describe how we build lightweight ontologies for Metasaur automatically from existing dictionaries and how a user can enhance the ontology with additional terms. We report our use of Metasaur to mark up a set of audio lecture learning objects for use in a course.


Successful Aging

May 2004

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112 Reads

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20 Citations

IEEE Pervasive Computing

This issue's Works in Progress department presents six abstracts for projects that are developing interesting solutions to the elderly's quality of life challenges. The first two abstracts discuss projects that will help provide the elderly with freedom and independence by instrumenting their environments with supportive technology. The next two abstracts discuss projects building specialized user interfaces for addressing some of the challenges associated with aging, such as vision impairment. The final two abstracts present projects that will aid independence for the elderly by providing remote monitoring and assistance.


Citations (15)


... Several projects, originated in the field of user modelling, apply ontology learning techniques to learn the structure of the domain ontology and then use it for adaptation purposes. For example, the ontology learnt by MECUREO ) (which we mentioned in Section 3.4.2) has been applied in a number of adaptive systems (for example, for visualisation and navigation (Apted et al., 2003a) and for learning object metadata generation ). Zouaq et al. (2007) reports initial progress on the Knowledge Puzzle system that tries to learn domain ontologies from unstructured text. ...

Reference:

Ontological technologies for user modelling
Visualisation of learning ontologies

... Additionally, students can combine the advantages of the physical setting provided by traditional f2f meetings with the possibilities that a digital environment can offer (Higgins, Mercier, Burd, & Hatch, 2011). Some example tasks that have been supported by multi-touch and tangible interfaces include group planning (Jermann, Zufferey, & Dillenbourg, 2008), diagramming (Frisch, Heydekorn, & Dachselt, 2009), designing (Martinez-Maldonado, Goodyear, Kay, Thompson, & Carvalho, 2016a), data exploration (Abad, Anslow, & Maurer, 2014), brainstorming (Clayphan, Martinez-Maldonado, Tomitsch, Atkinson, & Kay, 2016), knowledge building (Baraldi, Del Bimbo, & Landucci, 2008), and information curation (Apted & Kay, 2008). However, whilst advancements in hardware have been rapid (e.g., through gaming products sensing movement and gesture as well as tablet technology), application software for large surface devices is still in its early stages compared with (for instance) the market of mobile devices. ...

PhoTable: Enhancing the Social Interaction around the Sharing of Digital Photographs

... The SNOWc onsortium decided to followa pproaches likeN ightingale [WAQ04] and to use the Multimodal Interaction Framework (MMI-F, [W3C03]) as the base for the SNOWa rchitecture. This specification defines basic building blockso fa multimodal application, their responsibilities and collaboration partners. ...

A context inference and multi-modal approach to mobile information access

... When new necessities derived from the third wave of computing (many computers to one user), researchers adapted the 10 usability heuristics of Nielsen and Molich to new contexts of interaction and devices. Apted et al. [13], analyzing tabletop's possibilities of interactions, focused on the difference of display size, its proposal of collaborative interaction and reorganization of elements, proposed 7 heuristics that takes human reach, physical ergonomics and multiple interaction points into consideration. Inostroza et al. [14] in 2012 presents twelve heuristics for smartphone interaction. ...

Heuristics to support design of new software for interaction at tabletops

... Con el fin de implementar los tableros interactivos para ser utilizados en educación, algunos aportes a tener en cuenta son el Collins presenta las funcionalidades básicas de un tablero interactivo, así como los gestos y las formas de interacción entre el usuario y el dispositivo [14]. Remy, quien propone patrones de diseño de comunicación para IHC (Interacción Humano Computadora) a manera de guía tanto para los diseñadores como desarrolladores de aplicaciones para LSS que aumentan la eficacia en sus tareas. ...

Core functionality and new applications for tabletops and interactive surfaces
  • Citing Conference Paper
  • September 2011

... In HCI, reminiscence-based intervention support techniques have become an important research direction, particularly in the design of tools for older adults. Researchers and designers have developed various tools to aid memory recall, such as multi-touch tablets and photo viewers, which support sharing memories between older adults and their families [6,10,40]; immersive VR techniques to facilitate collaborative reminiscence activities [11,68]; and sensory stimuli via sounds and music to enhance the reminiscence process [37,64]. However, most research and design efforts have primarily focused on older adults with some cognitive impairments, centering more on reminiscence therapy. ...

Tabletop sharing of digital photographs for the elderly

... The barrier between the complexity of modern concept-based authoring of adaptive hypermedia and the instructors' topic-oriented thinking about the domain could be resolved in several ways: (1) keep authoring in the hands of professionals while employing instructors as domain experts rather than authors; (2) increase the level of intelligence of authoring tools to automatically perform domain concept elicitation and content indexing; or (3) use to a less sophisticated approach of domain modeling and content structuring, which is closer to teachers' "native" understanding of the domain. While the first approach emerged as a popular practice and the second one provoked a stream of interesting research (Apted et al., 2004;Brusilovsky et al., 2006;Hatala et al., 2009;Lawless et al., 2008;Smith & Blandford, 2003;Sosnovsky et al., 2012;Sosnovsky et al., 2004;Specht et al., 2002;Wang & Taylor, 2007), this paper focuses on our experience with the lessinvestigated third approach. ...

Supporting Metadata Creation with an Ontology Built from an Extensible Dictionary
  • Citing Conference Paper
  • August 2004

Lecture Notes in Computer Science