Toshinari Nakamura’s research while affiliated with University of Electro-Communications and other places

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Publications (3)


BYU-BYU-View: a wind communication interface
  • Article

August 2007

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42 Reads

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32 Citations

Erika Sawada

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Shinya Ida

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Tatsuhito Awaji

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[...]

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BYU-BYU-View is a novel interface realized with the symbiosis of the input/output of wind and the computer graphics. "BYU-BYU" is a japanese onomatopoeia for a howling wind. It adds a new element, that is, "wind", to the direct interaction with a user and a virtual environment, and the communication through a network, by integrating the graphic presentation with the input and output of wind on a special screen.


Interaction in Mixed Reality Environment by MR RobotPHONE

June 2006

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9 Reads

A Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. RobotPHONE is a RUI for interpersonal exchanges that uses robots as agents for physical communication. The shape and motion of RobotPHONE is continuously synchronized by a bilateral control method. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. In this paper, we propose a new type of RobotPHONE (MR RobotPHONE) system using Mixed Reality system. This MR RobotPHONE system enables people to communicate with each other via MR world and directly interact with the mixed reality world.


Figure 1. RobotPHONE  
Figure 4. System overview  
Figure 9. Scene of control  
Figure 10. System diagram  
RUI for Home Appliances
  • Article
  • Full-text available

104 Reads

A Robotic User Interface (RUI) is a concept wherein robots are used as interfaces for human behavior. We have developed a RUI system for communications and given it the appearance of a teddy bear. This system allows interpersonal communications using robots as physical avatars. In this paper, we propose a new use of the RUI as a physical agent for control of home appliances. This use of a RUI enables people to control home appliance as if playing with a teddy bear.

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Citations (1)


... Action-based mappings have also been used in exergames and therapeutic games, where a game element moves in accordance with the user's breathing upwards and downwards to navigate through a world [5,52,67,68,73]. Sawada et al. [61] presented a stationary setting that could transfer breathing actions between two users using an array of ventilators and breathing sensors arranged in front of users. While these works focus on breathing as input modality, Hashimoto et al. [24] developed a straw-like breathing interface that allows an application to adapt inhalation resistance in order to simulate drinking through a straw. ...

Reference:

AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality
BYU-BYU-View: a wind communication interface
  • Citing Article
  • August 2007