Tomoya Tachikawa’s research while affiliated with Dai Nippon Printing and other places

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Publications (1)


An Augmented Reality museum guide
  • Conference Paper

September 2008

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1,197 Reads

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248 Citations

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Tomoya Tachikawa

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Recent years have seen advances in many enabling augmented reality technologies. Furthermore, much research has been carried out on how augmented reality can be used to enhance existing applications. This paper describes our experiences with an AR-museum guide that combines some of the latest technologies. Amongst other technologies, markerless tracking, hybrid tracking, and an ultra-mobile-PC were used. Like existing audio guides, the AR-guide can be used by any museum visitor, during a six-month exhibition on Islamic art. We provide a detailed description of the museumpsilas motivation for using AR, of our experiences in developing the system, and the initial results of user surveys. Taking this information into account, we can derive possible system improvements.

Citations (1)


... Augmented Reality (AR) was first introduced in the 1950s by Morton Heilig, a cinematographer, who considered cinema to be an activity that could be carried out with the ability to draw the viewer into the activity on the screen by paying attention to all the senses effectively. In 1962, Heilig built a prototype of his vision, which he described in 1955 in "The Cinema of the Future," called Sensorama, which precedes digital computing (Miyashita T., et al., 2008). ...

Reference:

Augmented Reality in Improving Writing Skills Learning Experiences in Vocational High School Students
An Augmented Reality museum guide
  • Citing Conference Paper
  • September 2008