Tom Watterson’s research while affiliated with University of South Florida and other places

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Publications (1)


Active Learning: Educational Experiences Enhanced Through Technology-Driven Active Game Play
  • Article

September 2013

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151 Reads

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34 Citations

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Lisa Witherspoon

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Tom Watterson

Recent developments in technology have resulted in innovative learning tools that couple physical activity elements with learning objectives. We aimed to determine whether Footgaming in the classroom results in learning nutritional concepts. The experiences of student participation and teachers’ perceptions of using active gaming in the classroom were reported. A total of 57 students played computerized nutritional games utilizing their feet to control mouse functions on a Footgaming pad (Cobalt Flux, Salt Lake City, UT). Nutritional knowledge was assessed at baseline and following 10 weeks of Footgaming. These preliminary findings suggest children can learn nutritional concepts and teachers and students value the educational experience when using Footgaming in the classroom. These findings are an important step in improving the understanding of physical activity–based technologies in the classroom setting.

Citations (1)


... Children spend most of their time at school, and these institutions should be the primary resources to promote regular physical activity [32]. Regrettably, children are not very active during an ordinary school day [33]. Research results suggested that promoting being active in school would help decrease sedentary behavior and tip the obesity "scale" back in the healthy direction [48]. ...

Reference:

Effects of attending to a 12-week structured physical activity program on fitness and self-perception levels of obese primary schoolchildren
Active Learning: Educational Experiences Enhanced Through Technology-Driven Active Game Play
  • Citing Article
  • September 2013