June 2022
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21 Reads
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June 2022
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21 Reads
April 2022
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37 Reads
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6 Citations
May 2019
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225 Reads
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4 Citations
Digital audio synthesis has become an important component of modern music production with techniques that can produce realistic simulations of real instruments. Physical modelling sound synthesis is a category of audio synthesis that uses mathematical models to emulate the physical phenomena of acoustic musical instruments including drum membranes, air columns and strings. The synthesis of physical phenomena can be expressed as discrete variants of Newton's laws of motion, using, for example, the Finite-Difference Time-Domain method or FDTD. FDTD is notoriously computationally expensive and the real time demands of sound synthesis in a live setting has led implementers to consider offloading to GPUs. In this paper we present multiple OpenCL implementations of FDTD for real time simulation of a drum membrane. Additionally, we compare against an AVX optimized CPU implementation and an OpenGL version that utilizes a careful mapping to the GPU texture cache. We find using a discrete, laptop class, AMD GPU that for all but the smallest mesh sizes, the OpenCL implementation out performs the others. Although, to our surprise we found that optimizing for work-group local memory provided only a small performance benefit.
September 2018
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30 Reads
Considering the generation of musical tunings, it is reasonable to expect that the many constructs contained in Functional programming languages may provide useful tools for exploring both conventional and new tunings. In this paper we present a number of approaches for manipulating tunings using basic mathematics. While this provides a simple foundation for describing temperament, it is fundamental enough to support a variety of approaches and further, allows the unbounded description of arbitrary tunings. It is expected that this notion will be useful in defining tunings, and by extension scales, for Digital Musical Instruments. This breaks down the physical barrier that has limited the likes of just intonations from having practical applications in the performance setting. It also enables composers to explore a variety of non traditional temperaments rapidly, without having to manually tune each note.
August 2018
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332 Reads
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14 Citations
Digital Creativity
In a New Interface for Musical Expression (NIME), the design of the relationship between a musician’s actions and the instrument’s sound response is critical in creating instruments that facilitate expressive music performance. A growing body of NIMEs expose this design task to the end performer themselves, leading to the possibility of new insights into NIME mapping design: what can be learned from the mapping design strategies of practicing musicians? This research contributes a qualitative study of four highly experienced users of an end-user mapping instrument to examine their mapping practice. The study reveals that the musicians focus on designing simple, robust mappings that minimize errors, embellishing these control gestures with theatrical ancillary gestures that express metaphors. However, musical expression is hindered by the unintentional triggering of musical events. From these findings, a series of heuristics are presented that can be applied in the future development of NIMEs.
June 2018
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47 Reads
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8 Citations
Modern gestural interaction and motion capture technology is frequently incorporated into Digital Musical Instruments (DMIs) to enable new methods of musical expression. A major topic of interest in this domain concerns how a performer's actions are linked to the production of sound. Some DMI developers choose to design these mapping strategies themselves, while others expose this design space to performers. This work explores the latter of these scenarios, studying the user-defined mapping strategies of a group of experienced mid-air musicians chosen from a rare community of DMI practitioners. Participants are asked to design mappings for a piece of music to determine what factors influence their choices. The findings reveal novice performers spend little time reviewing mapping choices, more time practising, and design mappings that adhere to musical metaphors. Experienced performers edit mappings continuously and focus on the ergonomics of their mapping designs.
June 2018
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11 Reads
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11 Citations
Translating the complex, multi-dimensional data produced by simulations of biomolecules into an intelligible form is a major challenge in computational chemistry and biology. The so-called “free energy landscape” is amongst the most fundamental concepts used by scientists to understand both static and dynamic properties of biomolecular systems. In this paper we use Markov models to design a strategy for mapping features of this landscape to sonic parameters, for use in conjunction with visual display techniques such as structural animations and free energy diagrams. This allows for concurrent visual display of the physical configuration of a biomolecule and auditory display of characteristics of the corresponding free energy landscape. The resulting sonification provides information about the relative free energy features of a given configuration including its stability.
March 2018
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168 Reads
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3 Citations
Translating the complex, multi-dimensional data from simulations of biomolecules to intuitive knowledge is a major challenge in computational chemistry and biology. The so-called "free energy landscape" is amongst the most fundamental concepts used by scientists to understand both static and dynamic properties of biomolecular systems. In this paper we use Markov models to design a strategy for mapping features of this landscape to sonic parameters, for use in conjunction with visual display techniques such as structural animations and free energy diagrams.
May 2017
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690 Reads
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25 Citations
The need for thorough evaluations is an emerging area of interest and importance in music interaction research. As a large degree of DMI evaluation is concerned with exploring the subjective experience: ergonomics, action-sound map-pings and control intimacy; User Experience (UX) methods are increasingly being utilised to analyse an individual's experience of new musical instruments, from which we can extract meaningful, robust findings and subsequently gen-eralised and useful recommendations. However, many music interaction evaluations remain informal. In this paper, we provide a meta-review of 132 papers from the 2014 – 2016 proceedings of the NIME, SMC and ICMC conferences to collate the aspects of UX research that are already present in music interaction literature, and to highlight methods from UX's widening field of research that have not yet been explored. Our findings show that usability and aesthetics are the primary focus of evaluations in music interaction research , and other important components of the user experience such as enchantment, motivation and frustration are frequently if not always overlooked. We argue that these factors are prime areas for future research in the field and their consideration in design and evaluation could lead to a better understanding of NIMEs and other computer music technology.
September 2016
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1,065 Reads
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1 Citation
This paper presents GestureChords, a mapping strategy for chord selection in freehand gestural instruments. The strategy maps chord variations to a series of hand postures using the concepts of iconicity and conceptual metaphor, influenced by their use in American Sign Language (ASL), to encode meaning in gestural signs. The mapping uses the conceptual metaphors MUSICAL NOTES ARE POINTS IN SPACE and INTERVALS BETWEEN NOTES ARE SPACES BETWEEN POINTS, which are mapped respectively to the number of extended fingers in a performer’s hand and the abduction or adduction between them. The strategy is incorporated into a digital musical instrument and tested in a preliminary study for transparency by both performers and spectators, which gave promising results for the technique.
... The authors then defined and named themes by looking at the data in the theme, where a theme: "captures something important about the data in relation to the research question and represents some level of patterned response or meaning" [13]. Due to the inductive and reflexive nature of our work and to remain faithful to the reflexive thematic analysis method, we did not aim to establish inter-rater reliability but instead acknowledge the impact of the authors on the analysis [13,30,60,68]. Table 2 shows our themes and sub-themes along with descriptions. ...
April 2022
... Leveraging strategies can be exploited both across device types, such as coarse-grained tasks for FPGAs and range-based tasks for GPUs, and across manufacturers, such as performing memory optimizations when building buffers on AMD graphics cards [72,111,167,170,[195][196][197][198]. System abstraction facilitates these types of operations, freeing the programmer from tedious tasks and favoring both usability and portability between devices, architectures, manufacturers and systems. ...
May 2019
... Over the past several years, our laboratory has been carrying out an interdisciplinary research program exploring interactive molecular dynamics (iMD) beyond standard 2D interfaces, designed to enable direct multisensory interaction with molecular simulations. [4][5][6][7][8][9] The recent emergence of robust and affordable virtual reality (VR) technologies has been a key enabler in our efforts, allowing us to develop a framework where scientists can manipulate rigorous real-time simulations of molecular systems, as shown in Fig. 1 and Video 1 (vimeo.com/244670465). Figure 1 shows two optically tracked participants [each wearing a VR head-mounted display (HMD) and holding in each hand wireless controllers which function as atomic "tweezers"] manipulating the real-time MD of a C 60 molecule using interactive molecular dynamics in virtual reality (iMD-VR). ...
June 2018
... In this paper, we present a first prototype of Maplet, a Eurorack module designed to incorporate distributed signal mapping into the modular synthesis ecosystem. Previous literature has made it clear that mappings are a crucial aspect of DMI design and have a major impact on both the performer and audience interacting with these systems [3,11,23]. Therefore, we hypothesize that leveraging this wealth of knowledge will enable Eurorack musicians to engage with their instruments in new and experimental ways. The structure for the remainder of this paper is as follows: First, we will provide a brief review of related work as it applies to mappings for DMIs. ...
August 2018
Digital Creativity
... However, one of the primary necessities that limit this self-learning is the requirement of the intended instrument. Subsequently, different solutions have emerged, ranging from simple applications that provide a simulated software version of the instruments like guitars [2] to sophisticated systems like [3], [4], which can act as a proxy when the actual instrument is unavailable. ...
June 2018
... Within DMI interaction, there exist several perspectives with vested interest in design and performance. These stakeholders have been identified as designer, performer, composer, and audience (Brown et al., 2017;O'modhrain, 2011). While stakeholder requirements may not overlap, and may even compete, the multidisciplinary nature of DMI interaction means that musicians may be able to fluidly shift their concerns between these roles, simultaneously exemplifying multiple perspectives (Barbosa et al., 2015;Magnusson, 2009Magnusson, , 2010. ...
Reference:
Sound-Based Interaction
May 2017
... Iconicidade e interação musical A linguagem de sinais fornece um exemplo de aplicação da iconicidade na interação musical. Brown et al. (2016) fi zeram um estudo preliminar com 10 músicos, adotando um conjunto de sinais manuais para indicar diversos tipos de acordes. Foi implementado um sistema de reconhecimento visual para identifi car as posições dos dedos de ambas as mãos, defi nindo um conjunto de 14 tipos de acordes. ...
September 2016
... Previously, gesture tracking required complex external equipment, such as arrays of sensors pointing at the hands (Zheng et al. 2013). Innovations such as the Xbox Kinect and Leap Motion, now marketed as Ultraleap, made gesture control available on a consumer level through infrared technology and cameras, but still required external equipment and additional setup (Brown et al. 2016;Bundasak and Prachyapattanapong 2019), and limited the range of detection to the infrared broadcast region of the device. Modern commercial VR headsets such as the Meta Quest 2 have enabled hand tracking using built-in cameras, providing reasonably accurate and inexpensive gesture recognition without additional equipment. ...
July 2016
... The hybrid approach combining the physicality of TUIs and the flexibility of Graphical User Interfaces (GUI) arguably makes digital tabletops ideally suited for applications where the amount of information is excessive (Pereda 2019), or the manipulations are too sophisticated, or both (Ishii 2008). Unsurprisingly, a large proportion of musical TUIs aimed at musicians are based on the touchscreen tablet idiom, sometimes incorporating small graspable objects, such as ROTOR (Reactable Systems 2015) based on a concept similar to that proposed by Rutter et al. (2014). DTIs present multi-layered, multi-media representations of music, and they combine it with an easily approachable interaction model. ...
January 2014
... Previous authors explore similar frameworks with myo-electric and nerve sensing gesture recognition techniques [9] [17]. The MiMu gloves 1 sensing framework directly informs GeLu design considerations [11]. ...
June 2014