Tanner Upthegrove’s research while affiliated with Virginia Tech and other places

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Publications (3)


A Child-Robot Musical Theater Afterschool Program for Promoting STEAM Education: A Case Study and Guidelines
  • Article

March 2023

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142 Reads

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11 Citations

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Koeun Choi

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With the advancements of machine learning and AI technologies, robots have been more widely used in our everyday life and they have also been used in education. The present study introduces a 12-week child-robot theater afterschool program designed to promote science, technology, engineering, and mathematics (STEM) education with art elements (STEAM) for elementary students using social robots. Four modules were designed to introduce robot mechanisms as well as arts: Acting (anthropomorphism), Dance (robot movements), Music and Sounds (music composition), and Drawing (robot art). These modules provided children with basic knowledge about robotics and STEM and guided children to create a live robot theater play. A total of 16 students participated in the program, and 11 of them were involved in completing questionnaires and interviews regarding their perceptions towards robots, STEAM, and the afterschool program. Four afterschool program teachers participated in interviews, reflecting their perceptions of the program and observations of children’s experiences during the program. Our findings suggest that the present program effectively maintained children’s engagement and improved their interest in STEAM by connecting social robots and theater production. We conclude with design guidelines and recommendations for future research and programs.



Citations (3)


... Emerging technologies are widely integrated into K-12 education because of their positive impact on facilitating computational thinking (Angeli and Valanides, 2020;Bakala et al., 2021;Chalmers, 2018), problem-solving (Danby et al., 2018;Lee-Cultura, Sharma, and Giannakos, 2022;Lorusso et al., 2018), and engaging learning experiences (Dong et al., 2023;Jones, 2020;. Furthermore, equipping children with the skills to navigate a rapidly evolving technological landscape is essential. ...

Reference:

A child-robot theater afterschool program can promote children’s conceptualization of social robots’ mental capacities and engagement in learning
A Child-Robot Musical Theater Afterschool Program for Promoting STEAM Education: A Case Study and Guidelines
  • Citing Article
  • March 2023

... Various studies have explored effective methods for delivering stories to children through the use of social robots (Dong et al., 2024;Lee et al., 2022). Researchers have investigated whether a voice agent can have a similar effect on children compared to a human conversational partner (Xu & Warschauer, 2020). ...

Robot Musical Theater for Climate Change Education
  • Citing Conference Paper
  • March 2022

... [ [62][63][64][65][66][67][68][69] Virtual reality Fully virtualized environments created for user immersion and interaction. [70][71][72][73][74][75][76] HCI (Human-Computer Interaction) is a discipline that studies the interaction between users and systems, the main objective of which is to enhance the interaction experience between users and computer systems, making it easier for users to accomplish interactive tasks [77]. It promotes technological innovation in the field of construction safety. ...

Group-based VR Training to Improve Hazard Recognition, Evaluation, and Control for Highway Construction Workers
  • Citing Conference Paper
  • March 2022