Taina Teravainen’s scientific contributions

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (1)


Adolescents' use of digital media during the pandemic: Implications for literacy
  • Article

May 2024

·

15 Reads

·

3 Citations

Journal of Adolescent & Adult Literacy

·

·

Taina Teravainen

The COVID‐19 pandemic and the subsequent lockdown measures in many countries have increased young people's engagement with digital media. The digital divide goes beyond just having devices and includes differences in how well young people can use digital technology. In this paper, we shift our attention beyond screen time to the nature of the adolescents' digital media use. Our study looks at two adolescents from different backgrounds to understand how their digital media experiences differ in viewing, play, and reading. We add to the literature on the influence SES has on the ways in which adolescents are using digital media during the COVID‐19 pandemic in Singapore. Our study was conducted during the pandemic and participants were selected using convenience stratified sampling and the snowballing method. Our findings show that the adolescents' digital viewing was motivated by the need to be a part of an affinity group and that while the viewing was passive, it served a social function to develop a sense of connectedness with peers. We also found that adolescents from high socioeconomic backgrounds tended to engage in more digital reading compared to their peers from low socioeconomic backgrounds. In addition, while the adolescents' digital play was shaped by their socioeconomic realities, they were able to make the most from their circumstances and demonstrated both creativity and savviness. By demonstrating the disparities in digital media experiences between two adolescents from contrastive socioeconomic backgrounds, we shed light on the implications of the digital divide, where both equitable access to digital resources and the development of digital literacies necessary to navigate the digital landscape is currently lacking. We argue for the importance for researchers and policymakers to move beyond acknowledging long‐standing concerns and take actionable steps to address these issues.

Citations (1)


... Free, digital playspaces have become increasingly popular in today's post-COVID society, particularly among young people who have a breadth of experience connecting with friends across digital platforms (Lim, Loh, and Teravainen 2024). Roblox is one such platform that is popular among children around the world. ...

Reference:

Locating critical play on Roblox: glitching and (re)placement as methods of public access and transnational belonging
Adolescents' use of digital media during the pandemic: Implications for literacy
  • Citing Article
  • May 2024

Journal of Adolescent & Adult Literacy