Su Lei’s research while affiliated with University of Southern California and other places

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Publications (8)


Emotional Expressivity is a Reliable Signal of Surprise
  • Article

October 2023

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26 Reads

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4 Citations

IEEE Transactions on Affective Computing

Su Lei

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Jonathan Gratch

We consider the problem of inferring what happened to a person in a social task from momentary facial reactions. To approach this, we introduce several innovations. First, rather than predicting what (observers think) someone feels, we predict objective features of the event that immediately preceded the facial reactions. Second, we draw on appraisal theory, a key psychological theory of emotion, to characterize features of this immediately-preceded event. Specifically, we explore if facial expressions reveal if the event is expected, goal-congruent, and norm-compatible. Finally, we argue that emotional expressivity serves as a better feature for characterizing momentary expressions than traditional facial features. Specifically, we use supervised machine learning to predict third-party judgments of emotional expressivity with high accuracy, and show this model improves inferences about the nature of the event that preceded an emotional reaction. Contrary to common sense, “genuine smiles” failed to predict if an event advanced a person's goals. Rather, expressions best revealed if an event violated expectations. We discussed the implications of these findings for the interpretation of facial displays and potential limitations that could impact the generality of these findings.





Supplementary Material
  • Data
  • File available

February 2019

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10 Reads

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Su Lei

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[...]

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Download

Cardiovascular measures, ventricular contractility (VC) and heart rate (HR), indicate task engagement of participants in both the no regulation control and the regulation conditions. Task engagement is a prerequisite for applying the biopsychosocial (BPS) model of challenge and threat and is determined by increases in either VC or HR. We observed significant increases from zero in both VC and HR for the no regulation control condition, and only a significant increase from zero in HR for the regulation condition; the criteria for task engagement was met for both conditions. Asterisks signify statistical significance according to the single-sample t-tests.
The cardiovascular measures involved in the BPS model of challenge and threat—total peripheral resistance (TPR), VC, and cardiac output (CO)—in the control no regulation and regulation conditions. We observed significant differences in a MANOVA of the three cardiovascular measures due to emotion regulation (control vs. regulation). TPR in the no regulation group was lower than the regulation group. VC in the no regulation group was higher than the regulation group. CO in the no regulation group was higher than the regulation group. Asterisks signify statistical significance according to the two-way MANOVA.
Challenge and threat index values for the control no regulation and the regulation conditions. There were no significant differences between the two index values. However, we note that the no regulation control condition’s index value is a higher positive value, aligning closer to the challenge state, and that the regulation condition’s index values is a lower negative value, aligning closer to the threat state.
Emotion Regulation in the Prisoner’s Dilemma: Effects of Reappraisal on Behavioral Measures and Cardiovascular Measures of Challenge and Threat

February 2019

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194 Reads

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10 Citations

The current study examines cooperation and cardiovascular responses in individuals that were defected on by their opponent in the first round of an iterated Prisoner’s Dilemma. In this scenario, participants were either primed with the emotion regulation strategy of reappraisal or no emotion regulation strategy, and their opponent either expressed an amused smile or a polite smile after the results were presented. We found that cooperation behavior decreased in the no emotion regulation group when the opponent expressed an amused smile compared to a polite smile. In the cardiovascular measures, we found significant differences between the emotion regulation conditions using the biopsychosocial (BPS) model of challenge and threat. However, the cardiovascular measures of participants instructed with the reappraisal strategy were only weakly comparable with a threat state of the BPS model, which involves decreased blood flow and perception of greater task demands than resources to cope with those demands. Conversely, the cardiovascular measures of participants without an emotion regulation were only weakly comparable with a challenge state of the BPS model, which involves increased blood flow and perception of having enough or more resources to cope with task demands.


Dialogue structure annotation for multi-floor interaction

May 2018

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33 Reads

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17 Citations

We present an annotation scheme for meso-level dialogue structure, specifically designed for multi-floor dialogue. The scheme includes a transaction unit that clusters utterances from multiple participants and floors into units according to realization of an initiator’s intent, and relations between individual utterances within the unit. We apply this scheme to annotate a corpus of multi-floor human-robot interaction dialogues. We examine the patterns of structure observed in these dialogues and present inter-annotator statistics and relative frequencies of types of relations and transaction units. Finally, some example applications of these annotations are introduced.


Figure 1: Game-Judge left; Game-Agent right 
Figure 2: Sample Round Dialogues 
Figure 2: Sample Round Dialogues 
The Importance of Regulatory Fit & Early Success in a Human-Machine Game

April 2018

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153 Reads

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2 Citations

In this paper, we explore the potential of regulatory focus theory as a framework for personalizing human-machine interactions. We manipulate framing (gain or loss) of a collaborative word-guessing game where a fully-automated virtual human gives clues. Consistent with previous work on regulatory focus, we find evidence of significantly higher perceived task-success when participants have regulatory fit. Inconsistent with previous work, however, fit did not increase task-enjoyment (nor performance). Participants with gain framing had marginally higher enjoyment, regardless of their regulatory focus. We operationalize motivation by number of optional rounds played but failed to find a "fit" effect. Instead, players who achieved early success (scoring more points in initial rounds) were more motivated. Early success was significantly correlated with number of optional rounds played. This finding calls to attention the need for the literature to more thoroughly investigate the relationship between success-timing and total player playtime in the game.

Citations (5)


... That being said, there are recent works focused on these limitations. For example, Lin et al. [35,36], and Lei et al. [32] measured the facial expressiveness at the video sequence level using human annotators. Although these results are encouraging, it does have the limitation that subjective human ratings need to be collected, which is time-consuming, and lack of expressiveness details. ...

Reference:

Quantified Facial Expressiveness for Affective Behavior Analytics
Emotion or expressivity? An automated analysis of nonverbal perception in a social dilemma
  • Citing Conference Paper
  • November 2020

... Despite these advancements, current models still perform sub-optimally, partly due to the lack of comprehensive open datasets for task planning. Most datasets rely on costly and sometimes unreliable human annotation, making it challenging to scale (Traum et al. 2018;Chen et al. 2020). To overcome these limitations, recent studies have working on generating data automatically (Ahn et al. 2024;Wang et al. 2024;Zhang et al. 2024). ...

Dialogue structure annotation for multi-floor interaction
  • Citing Conference Paper
  • May 2018

... USC ICT has widely been recognized as one of the leaders in virtual human research and development, including basic research in cognitive architectures (Rosenbloom et al., 2016), audio-visual sensing (Scherer et al., 2012), and character animation simulation (Shapiro, 2011), as well as applied prototypes for leadership development (Campbell et al., 2011), information dissemination (Rizzo et al., 2016), job interview training , and life-long learning (Swartout et al., 2016). Virtual humans are excellent tools for exploring social sciences, including morality, negotiation, and emotions (Chu et al., 2019;Mell et al., 2018Mell et al., , 2020Mozgai et al., 2017;Neubauer et al., , 2018. Our approach is highly interdisciplinary with a strong focus on integrating both theory and technology into common frameworks Hartholt et al., 2009). ...

Emotion Regulation in the Prisoner’s Dilemma: Effects of Reappraisal on Behavioral Measures and Cardiovascular Measures of Challenge and Threat

... An Interactive Arbitration Guide Online (IAGO) platform was presented as a tool for the design of human-aware agents used in negotiation [67]. The third most published author, Traum D, who cooperated with Gratch J, is also interested in virtual humans and human-machine interactions [68,69], while the second most published author, Bolas M, focuses on the interaction techniques adopted in virtual environments [70,71]. ...

The Importance of Regulatory Fit & Early Success in a Human-Machine Game