Silvia Filippini-Fantoni's research while affiliated with Université de la Sorbonne Nouvelle Paris 3 and other places

Publications (14)

Chapter
Full-text available
E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may i...
Chapter
The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice...
Chapter
Full-text available
In the past decade, museums have experienced a revolution with the arrival of new technologies, capable of enhancing their visitors’ experiences by introducing multimedia content. Amid these new technologies, website and computer-based interactives in the gallery have augmented exhibitions to provide additional educational material. However, the we...
Article
E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may i...
Chapter
E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may i...
Article
Full-text available
Wikipedia is suitable, indeed recommended, for encyclopedic entries on all museums. However, further more extended use by museums for their own purposes is not encouraged or appropriate in general. If this is required, it is possible for a museum to set up its own wiki with suitable technical support. Alternatively, if support is not available, it...
Article
Full-text available
Over the past few years, some museums have launched multimedia projects (on PDAs, kiosks, and Web sites) that allow visitors to bookmark information of interest for later use at home or in the classroom, in at attempt to prolong the museum experience, build a stronger relationship with the visitor, and facilitate the learning process. Despite its g...
Chapter
E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may i...
Chapter
Full-text available
Science museums have embraced the technology of the Web to present their resources online. The nature of the technology naturally fits with the ethos of science. This chapter surveys the history, development and features of a number of contrasting pioneering museum Web sites in the field of science that have been early adopters of the technology. T...
Article
Full-text available
Due to the lack of budget, competence, personnel and time, small museums are often unable to develop compelling, educational and accessible web resources for their permanent collections or temporary exhibitions. In an attempt to prove that investing in these types of resources can be very fruitful even for small institutions, we will illustrate the...
Chapter
Full-text available
Science museums have embraced the technology of the Web to present their resources online. The nature of the technology naturally fits with the ethos of science. This chapter surveys the history, development and features of a number of contrasting pioneering museum Web sites in the field of science that have been early adopters of the technology. T...
Article
E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may i...
Conference Paper
Full-text available
This paper considers the move toward and potential of building online communities, with a particular focus on the museum sector. For instance, the increase in the use of `personalized' toolkits that are becoming an integral part of the online presence for learning organizations, like museums, can provide a basis for creating and sustaining communit...
Conference Paper
Full-text available
Web sites are increasingly adapted towards their users by a variety of dynamic techniques, providing improved personalization for the individual. In this paper we discuss various possible approaches from a museological as well as a technical point of view. A number of Web sites, some produced by museums and some in other fields such as e-commerce o...

Citations

... 6 Whereas Tallon (2008) mentioned that the first handheld guides, in 1952, were used in the exhibitions of the Stedelijk Museum in Amsterdam. 7 This example was taken almost a decade later by the National Museum of American History, which adopted the audio guide 'Sound ...
... In the 21 st century, mobile devices have become increasingly important for the digital interactive provision made available by museums (Filippini-Fantoni & Bowen 2008) and for cultural heritage in general (Boiano et al. 2012). The rise of serious gaming in the cultural sector has a significant history associated with mobile and desktop devices largely developed for widespread use during the 2000s. ...
... 2017. For this purpose, different approaches have been proposed for providing location-aware (Ghiani et al. 2009, Lanir et al. 2011), multidevice (Ghiani et al. 2009, Othman et al. 2013, personalised (Filippini-Fantoni et al. 2005, Bohnert & Zukerman 2009, Liarokapis & Sylaiou 2010, Marty 2011, Jaιna et al. 2011, Kabassi & Ntellianidou. 2017 or multimedia enhanced museum guides (e.g. ...
... Interactive systems used by museums can be separated in two categories; those accessible from remote visitors, through online multimedia or VR systems and those systems that are located within the physical space of a museum. In the first category we have virtual museums, which extend the physical museums in a variety of ways (Bennet & Hodges, 2005). Focusing on 3D representations, a virtual museum may be a digital depiction of the existing museum and its exhibits (Kunkel & Averkiou & Chrysanthou, 2008; Patias, Chrysanthou, Sylaiou, Georgiades & Michael & Stylainidis, 2008), or it might include a combination of objects existing in several museums, while in some cases the 3D objects that have been modeled are based on description of historical documents (Gaitatzes & Christopoulos & Roussou, 2001). ...
... Jaěn, Mocholĺ, Esteve, and Bosch & Canós [3] highlighted this as an important criteria in designing the multimedia content browsers on mobile guides. In addition, the use of different types of mobile guides in cultural heritage sites also enables the visits to become more visitor-oriented and not fully controlled by curator, particularly through the personalization of information in accordance to visitors' need [4][5][6]. A recent study by Pallud [7] on the use of interactive technologies in a French museum to engage the audience and promote positive learning experience suggested that the ease of use and interactivity features of the technologies provided could influence the emotional process (authenticity and cognitive engagement), which in turn could influence learning. ...
... Personalization has been around before the advent of Internet technologies and was mainly focused on the personalization of computer interfaces. Currently, the personalization concept is widely used for different purposes, for example, e-commerce applications, tourism, education, finance, culture, health, and many other related areas [33][34][35]. Informal educational settings such as museums have started to adopt this concept for their virtual museums as well as their guides at the exhibition galleries to improve the information delivery to their visitors. Personalization could ease the users' visit [36] by filtering information according to their needs, facilitating navigation and information access [34]. ...
... The notion of the digital visitor, however, is not a monolith. Early studies by Marty [56,57], Fantoni & Bowen [34], and Fantoni et al. [35] demonstrated the increasing need to understand museum visitor information behavior on the Web and its relation to the museum visit itself, ultimately identifying a number of user behaviors, motivations, and expectations regarding the digital visit. Additionally, research on casual leisure and hedonic information behaviors [60,61,84,85] has indicated that information environments common to museums and other cultural institutions do not optimize for free exploration and discovery, but rather serve primarily as tools for expert users. ...
... Desde la primera experiencia educativa de realidad virtual, el mundo comenzó a darse cuenta del potencial que tenía esta nueva tecnología, siendo los museos unos de los primeros en aprovechar este medio al inaugurar exhibiciones virtuales donde se presentaban imágenes en alta resolución, libros, instrumentos musicales, pinturas y otras piezas de arte que sentaron las bases para los recorridos virtuales que vemos actualmente en lugares reconocidos, como el Museo Británico, el Museo Guggenheim, el Museo de Orsey, entre muchos otros (BOWEN, et al, 2005). ...
... In around 2005, the ideas on Linked Data and Web of Data started to gain momentum as a simple approach to the Semantic Web focusing on publishing large existing datasets, and using only simple RDF and lightweight ontologies. Combined with idea of Open Data, the idea of the Semantic Web has been adopted especially by the public sector [158], and several national initiatives have been started in the U.K. 20 , U.S 21 , and in smaller countries, such as Finland [67]. ...
... From 2003, I have been involved with the EVA London conference every year in some way, initially as a keynote speaker on web accessibility (Bowen 2003), in 2004 and 2005 as a co-presenter (Beler et al. 2004;Filippini-Fantoni & Bowen 2005;Numerico & Bowen 2005), and then as a co-chair and proceedings editor from 2006 onwards. ...